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C# Objects.Player类代码示例

本文整理汇总了C#中WowPacketParser.Store.Objects.Player的典型用法代码示例。如果您正苦于以下问题:C# Player类的具体用法?C# Player怎么用?C# Player使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Player类属于WowPacketParser.Store.Objects命名空间,在下文中一共展示了Player类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UpdatePlayerInfo

        // Used when inserting data from SMSG_CHAR_ENUM into the Objects container
        public static WoWObject UpdatePlayerInfo(Player oldPlayer, Player newPlayer)
        {
            oldPlayer.Race = newPlayer.Race;
            oldPlayer.Class = newPlayer.Class;
            oldPlayer.Name = newPlayer.Name;
            oldPlayer.FirstLogin = newPlayer.FirstLogin;
            oldPlayer.Level = newPlayer.Level;

            return oldPlayer;
        }
开发者ID:Nihilianth,项目名称:WowPacketParser,代码行数:11,代码来源:Player.cs

示例2: ReadCreateObjectBlock

        private static void ReadCreateObjectBlock(Packet packet, WowGuid guid, uint map, object index)
        {
            var objType = packet.ReadByteE<ObjectType>("Object Type", index);
            var moves = ReadMovementUpdateBlock(packet, guid, index);
            var updates = CoreParsers.UpdateHandler.ReadValuesUpdateBlock(packet, objType, index, true);

            WoWObject obj;
            switch (objType)
            {
                case ObjectType.Unit:
                    obj = new Unit();
                    break;
                case ObjectType.GameObject:
                    obj = new GameObject();
                    break;
                case ObjectType.Item:
                    obj = new Item();
                    break;
                case ObjectType.Player:
                    obj = new Player();
                    break;
                default:
                    obj = new WoWObject();
                    break;
            }

            obj.Type = objType;
            obj.Movement = moves;
            obj.UpdateFields = updates;
            obj.Map = map;
            obj.Area = CoreParsers.WorldStateHandler.CurrentAreaId;
            obj.PhaseMask = (uint)CoreParsers.MovementHandler.CurrentPhaseMask;
            obj.Phases = new HashSet<ushort>(CoreParsers.MovementHandler.ActivePhases);

            // If this is the second time we see the same object (same guid,
            // same position) update its phasemask
            if (Storage.Objects.ContainsKey(guid))
            {
                var existObj = Storage.Objects[guid].Item1;
                CoreParsers.UpdateHandler.ProcessExistingObject(ref existObj, obj, guid); // can't do "ref Storage.Objects[guid].Item1 directly
            }
            else
                Storage.Objects.Add(guid, obj, packet.TimeSpan);

            if (guid.HasEntry() && (objType == ObjectType.Unit || objType == ObjectType.GameObject))
                packet.AddSniffData(Utilities.ObjectTypeToStore(objType), (int)guid.GetEntry(), "SPAWN");
        }
开发者ID:Oboltys,项目名称:WowPacketParser,代码行数:47,代码来源:UpdateHandler.cs

示例3: HandleCharEnum

        public static void HandleCharEnum(Packet packet)
        {
            var count = packet.ReadByte("Count");

            for (var i = 0; i < count; i++)
            {
                var guid = packet.ReadGuid("GUID");
                var name = packet.ReadCString("Name");
                StoreGetters.AddName(guid, name);
                var race = packet.ReadEnum<Race>("Race", TypeCode.Byte);
                var clss = packet.ReadEnum<Class>("Class", TypeCode.Byte);
                packet.ReadEnum<Gender>("Gender", TypeCode.Byte);

                packet.ReadByte("Skin");
                packet.ReadByte("Face");
                packet.ReadByte("Hair Style");
                packet.ReadByte("Hair Color");
                packet.ReadByte("Facial Hair");

                var level = packet.ReadByte("Level");
                var zone = packet.ReadEntryWithName<UInt32>(StoreNameType.Zone, "Zone Id");
                var mapId = packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Map Id");

                var pos = packet.ReadVector3("Position");
                if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_0_3_13329))
                    packet.ReadGuid("Guild GUID");
                else
                    packet.ReadInt32("Guild Id");
                packet.ReadEnum<CharacterFlag>("Character Flags", TypeCode.Int32);

                if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_0_2_9056))
                    packet.ReadEnum<CustomizationFlag>("Customization Flags", TypeCode.Int32);

                var firstLogin = packet.ReadBoolean("First Login");
                packet.ReadInt32("Pet Display Id");
                packet.ReadInt32("Pet Level");
                packet.ReadEnum<CreatureFamily>("Pet Family", TypeCode.Int32);

                for (var j = 0; j < 19; j++)
                {
                    packet.ReadInt32("Equip Display Id");
                    packet.ReadEnum<InventoryType>("Equip Inventory Type", TypeCode.Byte);
                    packet.ReadInt32("Equip Aura Id");
                }

                int bagCount = ClientVersion.AddedInVersion(ClientVersionBuild.V3_3_3_11685) ? 4 : 1;
                for (var j = 0; j < bagCount; j++)
                {
                    packet.ReadInt32("Bag Display Id");
                    packet.ReadEnum<InventoryType>("Bag Inventory Type", TypeCode.Byte);
                    packet.ReadInt32("Bag Aura Id");
                }

                if (firstLogin)
                {
                    var startPos = new StartPosition {Map = mapId, Position = pos, Zone = zone};
                    Storage.StartPositions.Add(new Tuple<Race, Class>(race, clss), startPos, packet.TimeSpan);
                }

                var playerInfo = new Player {Race = race, Class = clss, Name = name, FirstLogin = firstLogin, Level = level};

                if (Storage.Objects.ContainsKey(guid))
                    Storage.Objects[guid] = new Tuple<WoWObject, TimeSpan?>(playerInfo, packet.TimeSpan);
                else
                    Storage.Objects.Add(guid, playerInfo, packet.TimeSpan);
            }
        }
开发者ID:skypeak,项目名称:WowPacketParser_SkyFire,代码行数:67,代码来源:CharacterHandler.cs

示例4: HandleCharEnum422


//.........这里部分代码省略.........

                if (bits[c, 10])
                    guild[4] = (byte)(packet.ReadByte() ^ 1);

                if (bits[c, 15])
                    guild[0] = (byte)(packet.ReadByte() ^ 1);

                var pos = packet.ReadVector3("Position", c);

                if (bits[c, 11])
                    low[0] = (byte)(packet.ReadByte() ^ 1);

                var zone = packet.ReadEntryWithName<Int32>(StoreNameType.Zone, "Zone Id", c);
                packet.ReadInt32("Pet Level", c);

                if (bits[c, 8])
                    low[3] = (byte)(packet.ReadByte() ^ 1);

                if (bits[c, 14])
                    low[7] = (byte)(packet.ReadByte() ^ 1);

                packet.ReadByte("Facial Hair", c);
                packet.ReadByte("Skin", c);
                var clss = packet.ReadEnum<Class>("Class", TypeCode.Byte, c);
                packet.ReadInt32("Pet Family", c);
                packet.ReadEnum<CharacterFlag>("CharacterFlag", TypeCode.Int32, c);

                if (bits[c, 9])
                    low[2] = (byte)(packet.ReadByte() ^ 1);

                packet.ReadInt32("Pet Display ID", c);

                if (bits[c, 3])
                    guild[7] = (byte)(packet.ReadByte() ^ 1);

                var level = packet.ReadByte("Level", c);

                if (bits[c, 7])
                    low[6] = (byte)(packet.ReadByte() ^ 1);

                packet.ReadByte("Hair Style", c);

                if (bits[c, 13])
                    guild[2] = (byte)(packet.ReadByte() ^ 1);

                var race = packet.ReadEnum<Race>("Race", TypeCode.Byte, c);
                packet.ReadByte("Hair Color", c);

                if (bits[c, 5])
                    guild[6] = (byte)(packet.ReadByte() ^ 1);

                packet.ReadEnum<Gender>("Gender", TypeCode.Byte, c);

                if (bits[c, 6])
                    low[5] = (byte)(packet.ReadByte() ^ 1);

                if (bits[c, 2])
                    guild[3] = (byte)(packet.ReadByte() ^ 1);

                packet.ReadByte("List Order", c);

                for (int itm = 0; itm < 19; itm++)
                {
                    packet.ReadInt32("Item EnchantID", c, itm);
                    packet.ReadEnum<InventoryType>("Item InventoryType", TypeCode.Byte, c, itm);
                    packet.ReadInt32("Item DisplayID", c, itm);
                }

                for (int itm = 0; itm < 4; itm++)
                {
                    packet.ReadInt32("Bag EnchantID", c, itm);
                    packet.ReadEnum<InventoryType>("Bag InventoryType", TypeCode.Byte, c, itm);
                    packet.ReadInt32("Bag DisplayID", c, itm);
                }

                packet.ReadEnum<CustomizationFlag>("CustomizationFlag", TypeCode.UInt32, c);

                if (bits[c, 4])
                    guild[1] = (byte)(packet.ReadByte() ^ 1);

                var playerGuid = new Guid(BitConverter.ToUInt64(low, 0));

                packet.WriteLine("[{0}] Character GUID: {1}", c, playerGuid);
                packet.WriteLine("[{0}] Guild GUID: {1}", c, new Guid(BitConverter.ToUInt64(guild, 0)));

                var firstLogin = bits[c, 16];
                if (firstLogin)
                {
                    var startPos = new StartPosition {Map = mapId, Position = pos, Zone = zone};

                    Storage.StartPositions.Add(new Tuple<Race, Class>(race, clss), startPos, packet.TimeSpan);
                }

                var playerInfo = new Player { Race = race, Class = clss, Name = name, FirstLogin = firstLogin, Level = level };
                if (Storage.Objects.ContainsKey(playerGuid))
                    Storage.Objects[playerGuid] = new Tuple<WoWObject, TimeSpan?>(playerInfo, packet.TimeSpan);
                else
                    Storage.Objects.Add(playerGuid, playerInfo, packet.TimeSpan);
            }
        }
开发者ID:skypeak,项目名称:WowPacketParser_SkyFire,代码行数:101,代码来源:CharacterHandler.cs

示例5: HandleCharEnum

        public static void HandleCharEnum(Packet packet)
        {
            Characters.Clear();

            var count = packet.ReadByte("Count");

            for (var i = 0; i < count; i++)
            {
                var guid = packet.ReadGuid("GUID");
                var name = packet.ReadCString("Name");
                var race = packet.ReadEnum<Race>("Race", TypeCode.Byte);
                var clss = packet.ReadEnum<Class>("Class", TypeCode.Byte);
                packet.ReadEnum<Gender>("Gender", TypeCode.Byte);

                packet.ReadByte("Skin");
                packet.ReadByte("Face");
                packet.ReadByte("Hair Style");
                packet.ReadByte("Hair Color");
                packet.ReadByte("Facial Hair");

                var level = packet.ReadByte("Level");
                var zone = packet.ReadEntryWithName<UInt32>(StoreNameType.Zone, "Zone Id");
                var mapId = packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Map Id");

                var pos = packet.ReadVector3("Position");
                packet.ReadInt32("Guild Id");
                packet.ReadEnum<CharacterFlag>("Character Flags", TypeCode.Int32);

                if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_0_2_9056))
                    packet.ReadEnum<CustomizationFlag>("Customization Flags", TypeCode.Int32);

                var firstLogin = packet.ReadBoolean("First Login");
                packet.ReadInt32("Pet Display Id");
                packet.ReadInt32("Pet Level");
                packet.ReadEnum<CreatureFamily>("Pet Family", TypeCode.Int32);

                for (var j = 0; j < 19; j++)
                {
                    packet.ReadInt32("Equip Display Id");
                    packet.ReadEnum<InventoryType>("Equip Inventory Type", TypeCode.Byte);
                    packet.ReadInt32("Equip Aura Id");
                }

                int bagCount = ClientVersion.AddedInVersion(ClientVersionBuild.V3_3_3_11685) ? 4 : 1;
                for (var j = 0; j < bagCount; j++)
                {
                    packet.ReadInt32("Bag Display Id");
                    packet.ReadEnum<InventoryType>("Bag Inventory Type", TypeCode.Byte);
                    packet.ReadInt32("Bag Aura Id");
                }

                if (firstLogin)
                {
                    var startPos = new StartPosition {Map = mapId, Position = pos, Zone = zone};
                    packet.SniffFileInfo.Stuffing.StartPositions.TryAdd(new Tuple<Race, Class>(race, clss), startPos);
                }

                var chInfo = new Player {Race = race, Class = clss, Name = name, FirstLogin = firstLogin, Level = level};
                Characters.Add(guid, chInfo); // TODO Remove when its usage is converted to Stuffing.Objects
                packet.SniffFileInfo.Stuffing.Objects.TryAdd(guid, chInfo);

            }
        }
开发者ID:Asdcrew,项目名称:WowPacketParser,代码行数:63,代码来源:CharacterHandler.cs

示例6: HandleCharEnum430


//.........这里部分代码省略.........

                for (var itm = 0; itm < 4; ++itm)
                {
                    packet.ReadEnum<InventoryType>("Bag InventoryType", TypeCode.Byte, c, itm);
                    packet.ReadInt32("Bag DisplayID", c, itm);
                    packet.ReadInt32("Bag EnchantID", c, itm);
                }

                if (guildGuids[c][0] != 0)
                    guildGuids[c][0] ^= packet.ReadByte();
                if (guildGuids[c][1] != 0)
                    guildGuids[c][1] ^= packet.ReadByte();

                packet.ReadByte("Face", c);
                packet.ReadInt32("Pet Display ID", c);
                if (guildGuids[c][7] != 0)
                    guildGuids[c][7] ^= packet.ReadByte();

                packet.ReadEnum<Gender>("Gender", TypeCode.Byte, c);
                var level = packet.ReadByte("Level", c);
                packet.ReadInt32("Pet Level", c);
                var zone = packet.ReadEntryWithName<UInt32>(StoreNameType.Zone, "Zone Id", c);
                var y = packet.ReadSingle("Position Y", c);
                packet.ReadInt32("Pet Family", c);
                packet.ReadByte("Hair Style", c);
                if (charGuids[c][1] != 0)
                    charGuids[c][1] ^= packet.ReadByte();

                var name = packet.ReadWoWString("Name", (int)nameLenghts[c], c);
                if (charGuids[c][0] != 0)
                    charGuids[c][0] ^= packet.ReadByte();

                var race = packet.ReadEnum<Race>("Race", TypeCode.Byte, c);
                packet.ReadByte("List Order", c);
                if (charGuids[c][7] != 0)
                    charGuids[c][7] ^= packet.ReadByte();

                var z = packet.ReadSingle("Position Z", c);
                var mapId = packet.ReadInt32("Map", c);
                if (guildGuids[c][4] != 0)
                    guildGuids[c][4] ^= packet.ReadByte();

                packet.ReadByte("Hair Color", c);
                if (charGuids[c][3] != 0)
                    charGuids[c][3] ^= packet.ReadByte();

                packet.ReadEnum<CharacterFlag>("CharacterFlag", TypeCode.Int32, c);
                packet.ReadByte("Skin", c);
                if (charGuids[c][4] != 0)
                    charGuids[c][4] ^= packet.ReadByte();
                if (charGuids[c][5] != 0)
                    charGuids[c][5] ^= packet.ReadByte();
                if (guildGuids[c][5] != 0)
                    guildGuids[c][5] ^= packet.ReadByte();

                packet.ReadEnum<CustomizationFlag>("CustomizationFlag", TypeCode.UInt32, c);
                var x = packet.ReadSingle("Position X", c);
                packet.ReadByte("Facial Hair", c);
                if (charGuids[c][6] != 0)
                    charGuids[c][6] ^= packet.ReadByte();
                if (guildGuids[c][3] != 0)
                    guildGuids[c][3] ^= packet.ReadByte();
                if (charGuids[c][2] != 0)
                    charGuids[c][2] ^= packet.ReadByte();

                var clss = packet.ReadEnum<Class>("Class", TypeCode.Byte, c);
                if (guildGuids[c][6] != 0)
                    guildGuids[c][6] ^= packet.ReadByte();
                if (guildGuids[c][2] != 0)
                    guildGuids[c][2] ^= packet.ReadByte();

                var playerGuid = new Guid(BitConverter.ToUInt64(charGuids[c], 0));

                packet.Writer.WriteLine("[{0}] Character GUID: {1}", c, playerGuid);
                packet.Writer.WriteLine("[{0}] Guild GUID: {1}", c, new Guid(BitConverter.ToUInt64(guildGuids[c], 0)));

                if (firstLogins[c])
                {
                    var startPos = new StartPosition();
                    startPos.Map = mapId;
                    startPos.Position = new Vector3(x, y, z);
                    startPos.Zone = zone;

                    packet.SniffFileInfo.Stuffing.StartPositions.TryAdd(new Tuple<Race, Class>(race, clss), startPos);
                }

                var chInfo = new Player();
                chInfo.Race = race;
                chInfo.Class = clss;
                chInfo.Name = name;
                chInfo.FirstLogin = firstLogins[c];
                chInfo.Level = level;

                Characters.Add(playerGuid, chInfo); // TODO Remove when its usage is converted to Stuffing.Objects
                packet.SniffFileInfo.Stuffing.Objects.TryAdd(playerGuid, chInfo);
            }

            for (var c = 0; c < unkCounter; c++)
                packet.Writer.WriteLine("Unk Loop: {0}, {1}", packet.ReadUInt32(), packet.ReadByte());
        }
开发者ID:Asdcrew,项目名称:WowPacketParser,代码行数:101,代码来源:CharacterHandler.cs

示例7: HandleCharEnum


//.........这里部分代码省略.........
                charGuids[c][7] = packet.ReadBit();
                packet.ReadBit("unk bit 124", c); //124
                firstLogins[c] = packet.ReadBit(); //108
                charGuids[c][6] = packet.ReadBit();
                guildGuids[c][6] = packet.ReadBit();
                nameLenghts[c] = packet.ReadBits(6);
                charGuids[c][1] = packet.ReadBit();
                guildGuids[c][1] = packet.ReadBit();
                guildGuids[c][0] = packet.ReadBit();
                charGuids[c][4] = packet.ReadBit();
                guildGuids[c][7] = packet.ReadBit();
                charGuids[c][2] = packet.ReadBit();
                charGuids[c][5] = packet.ReadBit();
                guildGuids[c][2] = packet.ReadBit();
                guildGuids[c][5] = packet.ReadBit();
            }//+=416

            //packet.ResetBitReader();
            packet.ReadBit("UnkB16");

            for (int c = 0; c < count; ++c)
            {
                packet.ReadInt32("DW132", c);
                packet.ReadXORByte(charGuids[c], 1);//1
                packet.ReadByte("Slot", c); //57
                packet.ReadByte("Hair Style", c); //63
                packet.ReadXORByte(guildGuids[c], 2);//90
                packet.ReadXORByte(guildGuids[c], 0);//88
                packet.ReadXORByte(guildGuids[c], 6);//94
                var name = packet.ReadWoWString("Name", (int)nameLenghts[c], c);
                packet.ReadXORByte(guildGuids[c], 3);//91
                var x = packet.ReadSingle("Position X", c); //4Ch
                packet.ReadInt32("DW104", c);
                packet.ReadByte("Face", c); //62
                var Class = packet.ReadEnum<Class>("Class", TypeCode.Byte, c); //59
                packet.ReadXORByte(guildGuids[c], 5); //93

                for (var itm = 0; itm < 23; itm++)
                {
                    packet.ReadInt32("Item EnchantID", c, itm); //140 prolly need to replace those 2
                    packet.ReadEnum<InventoryType>("Item InventoryType", TypeCode.Byte, c, itm); //144
                    packet.ReadInt32("Item DisplayID", c, itm); //136
                }

                packet.ReadEnum<CustomizationFlag>("CustomizationFlag", TypeCode.UInt32, c); //100
                packet.ReadXORByte(charGuids[c], 3); //3
                packet.ReadXORByte(charGuids[c], 5); //5
                packet.ReadInt32("PetFamily", c); //120
                packet.ReadXORByte(guildGuids[c], 4); //92
                var mapId = packet.ReadInt32("Map", c); //72
                var race = packet.ReadEnum<Race>("Race", TypeCode.Byte, c); //58
                packet.ReadByte("Skin", c); //61
                packet.ReadXORByte(guildGuids[c], 1); //89
                var level = packet.ReadByte("Level", c); //66
                packet.ReadXORByte(charGuids[c], 0); //0
                packet.ReadXORByte(charGuids[c], 2); //2
                packet.ReadByte("Hair Color", c); //64
                packet.ReadEnum<Gender>("Gender", TypeCode.Byte, c); //60
                packet.ReadByte("Facial Hair", c); //65
                packet.ReadInt32("Pet Level", c); //116
                packet.ReadXORByte(charGuids[c], 4); //4
                packet.ReadXORByte(charGuids[c], 7); //7
                var y = packet.ReadSingle("Position Y", c); //50h
                packet.ReadInt32("Pet DisplayID", c); //112
                packet.ReadInt32("DW128", c);
                packet.ReadXORByte(charGuids[c], 6); //6
                packet.ReadEnum<CharacterFlag>("CharacterFlag", TypeCode.Int32, c); //96
                var zone = packet.ReadEntry<UInt32>(StoreNameType.Zone, "Zone Id", c); //68
                packet.ReadXORByte(guildGuids[c], 7); //95
                var z = packet.ReadSingle("Position Z", c); //54h

                var playerGuid = new Guid(BitConverter.ToUInt64(charGuids[c], 0));

                packet.WriteGuid("Character GUID", charGuids[c], c);
                packet.WriteGuid("Guild GUID", guildGuids[c], c);

                if (firstLogins[c])
                {
                    var startPos = new StartPosition();
                    startPos.Map = mapId;
                    startPos.Position = new Vector3(x, y, z);
                    startPos.Zone = (int)zone;

                    Storage.StartPositions.Add(new Tuple<Race, Class>(race, Class), startPos, packet.TimeSpan);
                }

                var playerInfo = new Player { Race = race, Class = Class, Name = name, FirstLogin = firstLogins[c], Level = level };
                if (Storage.Objects.ContainsKey(playerGuid))
                    Storage.Objects[playerGuid] = new Tuple<WoWObject, TimeSpan?>(playerInfo, packet.TimeSpan);
                else
                    Storage.Objects.Add(playerGuid, playerInfo, packet.TimeSpan);
                StoreGetters.AddName(playerGuid, name);
            }

            for (var i = 0; i < unkCounter; i++)
            {
                packet.ReadByte("Unk byte", i); // char_table+28+i*8
                packet.ReadUInt32("Unk int", i); // char_table+24+i*8
            }
        }
开发者ID:samaelsacred,项目名称:WowPacketParser,代码行数:101,代码来源:CharacterHandler.cs

示例8: AddOrUpdate

 // Adds to or update an entry in Objects dictionary for SMSG_CHAR_ENUM player data
 public static void AddOrUpdate(this ConcurrentDictionary<Guid, WoWObject> dict, Guid guid, Player playerInfo)
 {
     dict.AddOrUpdate(guid, playerInfo, (guid1, wowObject) => Player.UpdatePlayerInfo((Player)wowObject, playerInfo));
 }
开发者ID:Machiavell1,项目名称:WowPacketParser,代码行数:5,代码来源:Storage.cs

示例9: HandleCharEnum433


//.........这里部分代码省略.........
                    packet.ReadByteE<InventoryType>("Bag InventoryType", c, itm);
                }

                var zone = packet.ReadUInt32<ZoneId>("Zone Id", c);
                packet.ReadInt32("Pet Level", c);
                packet.ReadInt32E<CharacterFlag>("CharacterFlag", c);

                packet.ReadByte("Facial Hair", c);

                packet.ReadXORByte(guildGuids[c], 0);
                    packet.ReadXORByte(charGuids[c], 0);

                packet.ReadXORByte(charGuids[c], 2);
                if (guildGuids[c][2] != 0)
                    //  guildGuids[c][2] ^= packet.ReadByte();

                    if (charGuids[c][7] != 0)
                        charGuids[c][7] ^= packet.ReadByte();
                if (guildGuids[c][7] != 0)
                    // guildGuids[c][7] ^= packet.ReadByte();

                    packet.ReadByte("List Order", c);
                packet.ReadInt32("Pet Display ID", c);

                // no ideal //////////////////////////////
                if (charGuids[c][4] != 0)
                    charGuids[c][4] ^= packet.ReadByte();

                if (guildGuids[c][4] != 0)
                    // guildGuids[c][4] ^= packet.ReadByte();

                if (charGuids[c][5] != 0)
                        // charGuids[c][5] ^= packet.ReadByte();

                if (guildGuids[c][5] != 0)
                            // guildGuids[c][5] ^= packet.ReadByte();

                if (guildGuids[c][1] != 0)
                                // guildGuids[c][1] ^= packet.ReadByte();

                                if (guildGuids[c][3] != 0)
                                    // guildGuids[c][3] ^= packet.ReadByte();

                                    if (guildGuids[c][6] != 0)
                                        // guildGuids[c][6] ^= packet.ReadByte();

                                        //////////////////////////////////////////

                                        if (charGuids[c][3] != 0)
                                            charGuids[c][3] ^= packet.ReadByte();

                var klass = packet.ReadByteE<Class>("Class", c);

                if (charGuids[c][6] != 0)
                    charGuids[c][6] ^= packet.ReadByte();

                pos.X = packet.ReadSingle("Position X", c);

                if (charGuids[c][1] != 0)
                    charGuids[c][1] ^= packet.ReadByte();

                var race = packet.ReadByteE<Race>("Race", c);
                packet.ReadInt32("Pet Family", c);
                pos.Y = packet.ReadSingle("Position Y", c);
                packet.ReadByteE<Gender>("Gender", c);
                packet.ReadByte("Hair Style", c);
                var level = packet.ReadByte("Level", c);
                pos.Z = packet.ReadSingle("Position Z", c);
                packet.ReadUInt32E<CustomizationFlag>("CustomizationFlag", c);
                packet.ReadByte("Skin", c);
                packet.ReadByte("Hair Color", c);
                packet.ReadByte("Face", c);
                var mapId = packet.ReadInt32("Map", c);
                var name = packet.ReadWoWString("Name", (int)nameLenghts[c], c);

                var playerGuid = new WowGuid64(BitConverter.ToUInt64(charGuids[c], 0));

                packet.WriteGuid("Character GUID", charGuids[c], c);
                packet.WriteGuid("Guild GUID", guildGuids[c], c);

                if (firstLogins[c])
                {
                    PlayerCreateInfo startPos = new PlayerCreateInfo { Race = race, Class = klass, Map = (uint)mapId, Zone = zone, Position = pos, Orientation = 0 };
                    Storage.StartPositions.Add(startPos, packet.TimeSpan);
                }

                var playerInfo = new Player { Race = race, Class = klass, Name = name, FirstLogin = firstLogins[c], Level = level };
                if (Storage.Objects.ContainsKey(playerGuid))
                    Storage.Objects[playerGuid] = new Tuple<WoWObject, TimeSpan?>(playerInfo, packet.TimeSpan);
                else
                    Storage.Objects.Add(playerGuid, playerInfo, packet.TimeSpan);
                StoreGetters.AddName(playerGuid, name);
            }

            for (var c = 0; c < unkCounter; c++)
            {
                packet.ReadUInt32("Unk1", c);
                packet.ReadByte("Unk2", c);
            }
        }
开发者ID:horn,项目名称:WowPacketParser,代码行数:101,代码来源:CharacterHandler.cs

示例10: HandleCharEnum422


//.........这里部分代码省略.........
                playerGuid[c][7] = packet.ReadBit();//14
                guildGuid[c][0] = packet.ReadBit();//15
                firstLogin[c] = packet.ReadBit();//16
            }

            for (int c = 0; c < count; c++)
            {
                var name = packet.ReadCString("Name", c);

                packet.ReadXORByte(guildGuid[c], 5);

                packet.ReadByte("Face", c);
                var mapId = packet.ReadInt32("Map", c);

                packet.ReadXORByte(playerGuid[c], 1);
                packet.ReadXORByte(playerGuid[c], 4);
                packet.ReadXORByte(guildGuid[c], 4);
                packet.ReadXORByte(guildGuid[c], 0);

                var pos = packet.ReadVector3("Position", c);

                packet.ReadXORByte(playerGuid[c], 0);

                var zone = packet.ReadInt32<ZoneId>("Zone Id", c);
                packet.ReadInt32("Pet Level", c);

                packet.ReadXORByte(playerGuid[c], 3);

                packet.ReadXORByte(playerGuid[c], 7);

                packet.ReadByte("Facial Hair", c);
                packet.ReadByte("Skin", c);
                var klass = packet.ReadByteE<Class>("Class", c);
                packet.ReadInt32("Pet Family", c);
                packet.ReadInt32E<CharacterFlag>("CharacterFlag", c);

                packet.ReadXORByte(playerGuid[c], 2);

                packet.ReadInt32("Pet Display ID", c);

                packet.ReadXORByte(guildGuid[c], 7);

                var level = packet.ReadByte("Level", c);

                packet.ReadXORByte(playerGuid[c], 6);

                packet.ReadByte("Hair Style", c);

                packet.ReadXORByte(guildGuid[c], 2);

                var race = packet.ReadByteE<Race>("Race", c);
                packet.ReadByte("Hair Color", c);

                packet.ReadXORByte(guildGuid[c], 6);

                packet.ReadByteE<Gender>("Gender", c);

                packet.ReadXORByte(playerGuid[c], 5);

                packet.ReadXORByte(guildGuid[c], 3);

                packet.ReadByte("List Order", c);

                for (int itm = 0; itm < 19; itm++)
                {
                    packet.ReadInt32("Item EnchantID", c, itm);
                    packet.ReadByteE<InventoryType>("Item InventoryType", c, itm);
                    packet.ReadInt32("Item DisplayID", c, itm);
                }

                for (int itm = 0; itm < 4; itm++)
                {
                    packet.ReadInt32("Bag EnchantID", c, itm);
                    packet.ReadByteE<InventoryType>("Bag InventoryType", c, itm);
                    packet.ReadInt32("Bag DisplayID", c, itm);
                }

                packet.ReadUInt32E<CustomizationFlag>("CustomizationFlag", c);

                packet.ReadXORByte(guildGuid[c], 1);

                var guidPlayer = new WowGuid64(BitConverter.ToUInt64(playerGuid[c], 0));

                packet.WriteGuid("Character Guid", playerGuid[c],c);
                packet.WriteGuid("Guild Guid", guildGuid[c],c);

                if (firstLogin[c])
                {
                    PlayerCreateInfo startPos = new PlayerCreateInfo { Race = race, Class = klass, Map = (uint)mapId, Zone = (uint)zone, Position = pos, Orientation = 0 };
                    Storage.StartPositions.Add(startPos, packet.TimeSpan);
                }

                var playerInfo = new Player { Race = race, Class = klass, Name = name, FirstLogin = firstLogin[c], Level = level };
                if (Storage.Objects.ContainsKey(guidPlayer))
                    Storage.Objects[guidPlayer] = new Tuple<WoWObject, TimeSpan?>(playerInfo, packet.TimeSpan);
                else
                    Storage.Objects.Add(guidPlayer, playerInfo, packet.TimeSpan);
                StoreGetters.AddName(guidPlayer, name);
            }
        }
开发者ID:horn,项目名称:WowPacketParser,代码行数:101,代码来源:CharacterHandler.cs

示例11: HandleCharEnum430


//.........这里部分代码省略.........
                charGuids[c][1] = packet.ReadBit();
                firstLogins[c] = packet.ReadBit();
                guildGuids[c][5] = packet.ReadBit();
                charGuids[c][7] = packet.ReadBit();
                guildGuids[c][6] = packet.ReadBit();
                guildGuids[c][1] = packet.ReadBit();
            }

            var unkCounter = packet.ReadBits("Unk Counter", 23);
            packet.ReadBit(); // no idea, not used in client

            for (int c = 0; c < count; ++c)
            {
                for (var itm = 0; itm < 19; ++itm)
                {
                    packet.ReadByteE<InventoryType>("Item InventoryType", c, itm);
                    packet.ReadInt32("Item DisplayID", c, itm);
                    packet.ReadInt32("Item EnchantID", c, itm);
                }

                for (var itm = 0; itm < 4; ++itm)
                {
                    packet.ReadByteE<InventoryType>("Bag InventoryType", c, itm);
                    packet.ReadInt32("Bag DisplayID", c, itm);
                    packet.ReadInt32("Bag EnchantID", c, itm);
                }

                packet.ReadXORByte(guildGuids[c], 0);
                packet.ReadXORByte(guildGuids[c], 1);

                packet.ReadByte("Face", c);
                packet.ReadInt32("Pet Display ID", c);
                packet.ReadXORByte(guildGuids[c], 7);

                packet.ReadByteE<Gender>("Gender", c);
                var level = packet.ReadByte("Level", c);
                packet.ReadInt32("Pet Level", c);
                var zone = packet.ReadUInt32<ZoneId>("Zone Id", c);
                var y = packet.ReadSingle("Position Y", c);
                packet.ReadInt32("Pet Family", c);
                packet.ReadByte("Hair Style", c);
                packet.ReadXORByte(charGuids[c], 1);

                var name = packet.ReadWoWString("Name", (int)nameLenghts[c], c);
                packet.ReadXORByte(charGuids[c], 0);

                var race = packet.ReadByteE<Race>("Race", c);
                packet.ReadByte("List Order", c);
                packet.ReadXORByte(charGuids[c], 7);

                var z = packet.ReadSingle("Position Z", c);
                var mapId = packet.ReadInt32("Map", c);
                packet.ReadXORByte(guildGuids[c], 4);

                packet.ReadByte("Hair Color", c);
                packet.ReadXORByte(charGuids[c], 3);

                packet.ReadInt32E<CharacterFlag>("CharacterFlag", c);
                packet.ReadByte("Skin", c);
                packet.ReadXORByte(charGuids[c], 4);
                packet.ReadXORByte(charGuids[c], 5);
                packet.ReadXORByte(guildGuids[c], 5);

                packet.ReadUInt32E<CustomizationFlag>("CustomizationFlag", c);
                var x = packet.ReadSingle("Position X", c);
                packet.ReadByte("Facial Hair", c);
                packet.ReadXORByte(charGuids[c], 6);
                packet.ReadXORByte(guildGuids[c], 3);
                packet.ReadXORByte(charGuids[c], 2);

                var clss = packet.ReadByteE<Class>("Class", c);
                packet.ReadXORByte(guildGuids[c], 6);
                packet.ReadXORByte(guildGuids[c], 2);

                var playerGuid = new WowGuid64(BitConverter.ToUInt64(charGuids[c], 0));

                packet.WriteGuid("Character GUID", charGuids[c], c);
                packet.WriteGuid("Guild GUID", guildGuids[c], c);

                if (firstLogins[c])
                {
                    var startPos = new StartPosition { Map = (uint) mapId, Position = new Vector3(x, y, z), Zone = zone };

                    Storage.StartPositions.Add(new Tuple<Race, Class>(race, clss), startPos, packet.TimeSpan);
                }

                var playerInfo = new Player{Race = race, Class = clss, Name = name, FirstLogin = firstLogins[c], Level = level};
                if (Storage.Objects.ContainsKey(playerGuid))
                    Storage.Objects[playerGuid] = new Tuple<WoWObject, TimeSpan?>(playerInfo, packet.TimeSpan);
                else
                    Storage.Objects.Add(playerGuid, playerInfo, packet.TimeSpan);
                StoreGetters.AddName(playerGuid, name);
            }

            for (var c = 0; c < unkCounter; c++)
            {
                packet.ReadUInt32("Unk1", c);
                packet.ReadByte("Unk2", c);
            }
        }
开发者ID:Oboltys,项目名称:WowPacketParser,代码行数:101,代码来源:CharacterHandler.cs

示例12: HandleCharEnum


//.........这里部分代码省略.........
                charGuids[c] = new byte[8];
                guildGuids[c] = new byte[8];

                charGuids[c][3] = packet.ReadBit();
                guildGuids[c][6] = packet.ReadBit();
                guildGuids[c][3] = packet.ReadBit();
                firstLogins[c] = packet.ReadBit();
                guildGuids[c][7] = packet.ReadBit();
                nameLenghts[c] = packet.ReadBits(6);
                guildGuids[c][1] = packet.ReadBit();
                charGuids[c][6] = packet.ReadBit();
                charGuids[c][1] = packet.ReadBit();
                guildGuids[c][4] = packet.ReadBit();
                charGuids[c][5] = packet.ReadBit();
                guildGuids[c][0] = packet.ReadBit();
                charGuids[c][7] = packet.ReadBit();
                charGuids[c][2] = packet.ReadBit();
                charGuids[c][0] = packet.ReadBit();
                guildGuids[c][2] = packet.ReadBit();
                guildGuids[c][5] = packet.ReadBit();
                charGuids[c][4] = packet.ReadBit();
            }

            packet.ResetBitReader();

            for (int c = 0; c < count; ++c)
            {
                packet.ReadInt32E<CharacterFlag>("CharacterFlag", c);
                var zone = packet.ReadUInt32<ZoneId>("Zone Id", c);
                packet.ReadXORByte(charGuids[c], 0);
                packet.ReadXORByte(guildGuids[c], 5);
                packet.ReadXORByte(charGuids[c], 1);
                packet.ReadXORByte(guildGuids[c], 1);
                packet.ReadXORByte(charGuids[c], 3);
                packet.ReadInt32("Pet Family", c); // v4+116
                packet.ReadXORByte(guildGuids[c], 2);
                packet.ReadByte("Hair Style", c); // v4+63
                packet.ReadXORByte(guildGuids[c], 0);
                packet.ReadXORByte(guildGuids[c], 7);
                var y = packet.ReadSingle("Position Y", c); // v4+80
                packet.ReadXORByte(charGuids[c], 6);
                packet.ReadInt32("Pet Level", c); // v4+112
                packet.ReadXORByte(charGuids[c], 7);
                var name = packet.ReadWoWString("Name", (int)nameLenghts[c], c); // v4 + 8
                var level = packet.ReadByte("Level", c); // v4+66
                var x = packet.ReadSingle("Position X", c); //v4+76
                var clss = packet.ReadByteE<Class>("Class", c); // v4+59
                packet.ReadInt32("Pet Display ID", c); //v4+108
                packet.ReadByte("List Order", c); //v4+57
                packet.ReadByte("Facial Hair", c); // v4+65
                var z = packet.ReadSingle("Position Z", c); //v4+84
                packet.ReadXORByte(guildGuids[c], 3);
                var race = packet.ReadByteE<Race>("Race", c); //v4+58
                packet.ReadXORByte(charGuids[c], 4);

                for (int j = 0; j < 23; ++j)
                {
                    packet.ReadByteE<InventoryType>("Item InventoryType", c, j);
                    packet.ReadInt32("Item DisplayID", c, j);
                    packet.ReadInt32("Item EnchantID", c, j);
                }

                packet.ReadXORByte(guildGuids[c], 6);
                packet.ReadXORByte(charGuids[c], 2);
                packet.ReadXORByte(charGuids[c], 5);
                packet.ReadByte("Skin", c); //v4+61
                packet.ReadByte("Hair Color", c); // v4+64
                packet.ReadByte("Face", c); // v4+62
                packet.ReadXORByte(guildGuids[c], 4);
                packet.ReadUInt32E<CustomizationFlag>("CustomizationFlag", c); //v4+100
                packet.ReadByteE<Gender>("Gender", c); //v4+60
                var mapId = packet.ReadInt32<MapId>("Map Id", c); //v4+72

                for (var i = 0; i < count2; ++i)
                {
                    packet.ReadUInt32("unk1", i);
                    packet.ReadByte("unk2", i);
                }

                var playerGuid = new WowGuid64(BitConverter.ToUInt64(charGuids[c], 0));

                packet.WriteGuid("Character GUID", charGuids[c], c);
                packet.WriteGuid("Guild GUID", guildGuids[c], c);

                if (firstLogins[c])
                {
                    var startPos = new StartPosition {Map = (uint) mapId, Position = new Vector3(x, y, z), Zone = zone};

                    Storage.StartPositions.Add(new Tuple<Race, Class>(race, clss), startPos, packet.TimeSpan);
                }

                var playerInfo = new Player { Race = race, Class = clss, Name = name, FirstLogin = firstLogins[c], Level = level };
                if (Storage.Objects.ContainsKey(playerGuid))
                    Storage.Objects[playerGuid] = new Tuple<WoWObject, TimeSpan?>(playerInfo, packet.TimeSpan);
                else
                    Storage.Objects.Add(playerGuid, playerInfo, packet.TimeSpan);

                StoreGetters.AddName(playerGuid, name);
            }
        }
开发者ID:Oboltys,项目名称:WowPacketParser,代码行数:101,代码来源:CharacterHandler.cs

示例13: HandleCharEnum434


//.........这里部分代码省略.........
                    {
                        packet.ReadEnum<InventoryType>("Bag InventoryType", TypeCode.Byte, c, itm);
                        packet.ReadInt32("Bag DisplayID", c, itm);
                        packet.ReadInt32("Bag EnchantID", c, itm);
                    }

                    packet.ReadInt32("Pet Family", c);
                    packet.ReadByte("List Order", c);
                    packet.ReadByte("Hair Style", c);
                    packet.ReadInt32("Pet Display ID", c);
                    packet.ReadEnum<CharacterFlag>("CharacterFlag", TypeCode.Int32, c);
                    packet.ReadByte("Hair Color", c);
                    var mapId = packet.ReadInt32("Map", c);
                    var z = packet.ReadSingle("Position Z", c);
                    packet.ReadInt32("Pet Level", c);

                    if (charGuids[c][3] != 0)
                        charGuids[c][3] ^= packet.ReadByte();

                    var y = packet.ReadSingle("Position Y", c);

                    packet.ReadEnum<CustomizationFlag>("CustomizationFlag", TypeCode.UInt32, c);
                    packet.ReadByte("Facial Hair", c);

                    if (charGuids[c][7] != 0)
                        charGuids[c][7] ^= packet.ReadByte();

                    packet.ReadEnum<Gender>("Gender", TypeCode.Byte, c);
                    var name = packet.ReadWoWString("Name", (int)nameLenghts[c], c);
                    packet.ReadByte("Face", c);

                    if (charGuids[c][0] != 0)
                        charGuids[c][0] ^= packet.ReadByte();

                    if (charGuids[c][2] != 0)
                        charGuids[c][2] ^= packet.ReadByte();

                    var x = packet.ReadSingle("Position X", c);
                    packet.ReadByte("Skin", c);
                    var race = packet.ReadEnum<Race>("Race", TypeCode.Byte, c);
                    var level = packet.ReadByte("Level", c);
                    if (charGuids[c][1] != 0)
                        charGuids[c][1] ^= packet.ReadByte();
                    var zone = packet.ReadEntryWithName<UInt32>(StoreNameType.Zone, "Zone Id", c);

                    // Not ideal
                    if (guildGuids[c][0] != 0)
                        guildGuids[c][0] ^= packet.ReadByte();
                    if (guildGuids[c][1] != 0)
                        guildGuids[c][1] ^= packet.ReadByte();

                    if (guildGuids[c][7] != 0)
                        guildGuids[c][7] ^= packet.ReadByte();

                    if (guildGuids[c][4] != 0)
                        guildGuids[c][4] ^= packet.ReadByte();

                    if (charGuids[c][4] != 0)
                        charGuids[c][4] ^= packet.ReadByte();
                    if (charGuids[c][5] != 0)
                        charGuids[c][5] ^= packet.ReadByte();
                    if (guildGuids[c][5] != 0)
                        guildGuids[c][5] ^= packet.ReadByte();

                    if (charGuids[c][6] != 0)
                        charGuids[c][6] ^= packet.ReadByte();
                    if (guildGuids[c][3] != 0)
                        guildGuids[c][3] ^= packet.ReadByte();

                    if (guildGuids[c][6] != 0)
                        guildGuids[c][6] ^= packet.ReadByte();
                    if (guildGuids[c][2] != 0)
                        guildGuids[c][2] ^= packet.ReadByte();

                    var playerGuid = new Guid(BitConverter.ToUInt64(charGuids[c], 0));

                    packet.WriteLine("[{0}] Character GUID: {1}", c, playerGuid);
                    packet.WriteLine("[{0}] Guild GUID: {1}", c, new Guid(BitConverter.ToUInt64(guildGuids[c], 0)));

                    if (firstLogins[c])
                    {
                        var startPos = new StartPosition();
                        startPos.Map = mapId;
                        startPos.Position = new Vector3(x, y, z);
                        startPos.Zone = zone;

                        Storage.StartPositions.Add(new Tuple<Race, Class>(race, clss), startPos, packet.TimeSpan);
                    }

                    var playerInfo = new Player { Race = race, Class = clss, Name = name, FirstLogin = firstLogins[c], Level = level };
                    if (Storage.Objects.ContainsKey(playerGuid))
                        Storage.Objects[playerGuid] = new Tuple<WoWObject, TimeSpan?>(playerInfo, packet.TimeSpan);
                    else
                        Storage.Objects.Add(playerGuid, playerInfo, packet.TimeSpan);
                }

                for (var c = 0; c < unkCounter; c++)
                    packet.WriteLine("Unk Loop: {0}, {1}", packet.ReadUInt32(), packet.ReadByte());
            }
        }
开发者ID:skypeak,项目名称:WowPacketParser_SkyFire,代码行数:101,代码来源:CharacterHandler.cs

示例14: HandleCharEnum510

        public static void HandleCharEnum510(Packet packet)
        {
            var unkCounter = packet.ReadBits("Unk Counter", 23);
            var count = packet.ReadBits("Char count", 17);

            var charGuids = new byte[count][];
            var guildGuids = new byte[count][];
            var firstLogins = new bool[count];
            var nameLenghts = new uint[count];

            for (int c = 0; c < count; ++c)
            {
                charGuids[c] = new byte[8];
                guildGuids[c] = new byte[8];

                charGuids[c][7] = packet.ReadBit();
                charGuids[c][0] = packet.ReadBit();
                charGuids[c][4] = packet.ReadBit();
                guildGuids[c][2] = packet.ReadBit();
                charGuids[c][5] = packet.ReadBit();
                charGuids[c][3] = packet.ReadBit();
                nameLenghts[c] = packet.ReadBits(7);
                guildGuids[c][0] = packet.ReadBit();
                guildGuids[c][5] = packet.ReadBit();
                guildGuids[c][3] = packet.ReadBit();
                firstLogins[c] = packet.ReadBit();
                guildGuids[c][6] = packet.ReadBit();
                guildGuids[c][7] = packet.ReadBit();
                charGuids[c][1] = packet.ReadBit();
                guildGuids[c][4] = packet.ReadBit();
                guildGuids[c][1] = packet.ReadBit();
                charGuids[c][2] = packet.ReadBit();
                charGuids[c][6] = packet.ReadBit();
            }

            packet.ReadBit("Unk bit");
            packet.ResetBitReader();

            for (int c = 0; c < count; ++c)
            {
                Vector3 pos = new Vector3();

                packet.ReadInt32E<CharacterFlag>("CharacterFlag", c);
                packet.ReadInt32("Pet Family", c);
                pos.Z = packet.ReadSingle("Position Z", c);
                packet.ReadXORByte(charGuids[c], 7);
                packet.ReadXORByte(guildGuids[c], 6);

                for (var itm = 0; itm < 23; ++itm)
                {
                    packet.ReadInt32("Item EnchantID", c, itm);
                    packet.ReadByteE<InventoryType>("Item InventoryType", c, itm);
                    packet.ReadInt32("Item DisplayID", c, itm);
                }

                pos.X = packet.ReadSingle("Position X", c);
                var klass = packet.ReadByteE<Class>("Class", c);
                packet.ReadXORByte(charGuids[c], 5);
                pos.Y = packet.ReadSingle("Position Y", c);
                packet.ReadXORByte(guildGuids[c], 3);
                packet.ReadXORByte(charGuids[c], 6);
                packet.ReadInt32("Pet Level", c);
                packet.ReadInt32("Pet Display ID", c);
                packet.ReadXORByte(charGuids[c], 2);
                packet.ReadXORByte(charGuids[c], 1);
                packet.ReadByte("Hair Color", c);
                packet.ReadByte("Facial Hair", c);
                packet.ReadXORByte(guildGuids[c], 2);
                var zone = packet.ReadUInt32<ZoneId>("Zone Id", c);
                packet.ReadByte("List Order", c);
                packet.ReadXORByte(charGuids[c], 0);
                packet.ReadXORByte(guildGuids[c], 1);
                packet.ReadByte("Skin", c);
                packet.ReadXORByte(charGuids[c], 4);
                packet.ReadXORByte(guildGuids[c], 5);
                var name = packet.ReadWoWString("Name", (int)nameLenghts[c], c);
                packet.ReadXORByte(guildGuids[c], 0);
                var level = packet.ReadByte("Level", c);
                packet.ReadXORByte(charGuids[c], 3);
                packet.ReadXORByte(guildGuids[c], 7);
                packet.ReadByte("Hair Style", c);
                packet.ReadXORByte(guildGuids[c], 4);
                packet.ReadByteE<Gender>("Gender", c);
                var mapId = packet.ReadInt32<MapId>("Map Id", c);
                packet.ReadUInt32E<CustomizationFlag>("CustomizationFlag", c);
                var race = packet.ReadByteE<Race>("Race", c);
                packet.ReadByte("Face", c);

                var playerGuid = new WowGuid64(BitConverter.ToUInt64(charGuids[c], 0));

                packet.WriteGuid("Character GUID", charGuids[c], c);
                packet.WriteGuid("Guild GUID", guildGuids[c], c);

                if (firstLogins[c])
                {
                    PlayerCreateInfo startPos = new PlayerCreateInfo { Race = race, Class = klass, Map = (uint)mapId, Zone = zone, Position = pos, Orientation = 0 };
                    Storage.StartPositions.Add(startPos, packet.TimeSpan);
                }

                var playerInfo = new Player { Race = race, Class = klass, Name = name, FirstLogin = firstLogins[c], Level = level };
//.........这里部分代码省略.........
开发者ID:horn,项目名称:WowPacketParser,代码行数:101,代码来源:CharacterHandler.cs

示例15: ReadCreateObjectBlock

        private static void ReadCreateObjectBlock(ref Packet packet, Guid guid, uint map, int index)
        {
            var objType = packet.ReadEnum<ObjectType>("Object Type", TypeCode.Byte, index);
            var moves = ReadMovementUpdateBlock(ref packet, guid, index);
            var updates = ReadValuesUpdateBlock(ref packet, objType, index);

            WoWObject obj;
            switch (objType)
            {
                case ObjectType.Unit:       obj = new Unit(); break;
                case ObjectType.GameObject: obj = new GameObject(); break;
                case ObjectType.Item:       obj = new Item(); break;
                case ObjectType.Player:     obj = new Player(); break;
                default:                    obj = new WoWObject(); break;
            }

            obj.Type = objType;
            obj.Movement = moves;
            obj.UpdateFields = updates;
            obj.Map = map;
            obj.Area = WorldStateHandler.CurrentAreaId;
            obj.PhaseMask = (uint) MovementHandler.CurrentPhaseMask;

            Storage.Objects.TryAdd(guid, obj);

            if (guid.HasEntry() && (objType == ObjectType.Unit || objType == ObjectType.GameObject))
                packet.AddSniffData(Utilities.ObjectTypeToStore(objType), (int)guid.GetEntry(), "SPAWN");
        }
开发者ID:Machiavell1,项目名称:WowPacketParser,代码行数:28,代码来源:UpdateHandler.cs


注:本文中的WowPacketParser.Store.Objects.Player类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。