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C# Objects.ObjectName类代码示例

本文整理汇总了C#中WowPacketParser.Store.Objects.ObjectName的典型用法代码示例。如果您正苦于以下问题:C# ObjectName类的具体用法?C# ObjectName怎么用?C# ObjectName使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


ObjectName类属于WowPacketParser.Store.Objects命名空间,在下文中一共展示了ObjectName类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleGameObjectQueryResponse

        public static void HandleGameObjectQueryResponse(Packet packet)
        {
            var entry = packet.ReadEntry("Entry");
            if (entry.Value) // entry is masked
                return;

            GameObjectTemplate gameObject = new GameObjectTemplate
            {
                Entry = (uint)entry.Key
            };

            int unk1 = packet.ReadInt32("Unk1 UInt32");
            if (unk1 == 0)
            {
                packet.ReadByte("Unk1 Byte");
                return;
            }

            gameObject.Type = packet.ReadInt32E<GameObjectType>("Type");
            gameObject.DisplayID = packet.ReadUInt32("Display ID");

            var name = new string[4];
            for (int i = 0; i < 4; i++)
                name[i] = packet.ReadCString("Name", i);
            gameObject.Name = name[0];

            gameObject.IconName = packet.ReadCString("Icon Name");
            gameObject.CastCaption = packet.ReadCString("Cast Caption");
            gameObject.UnkString = packet.ReadCString("Unk String");

            gameObject.Data = new int?[32];
            for (int i = 0; i < gameObject.Data.Length; i++)
                gameObject.Data[i] = packet.ReadInt32("Data", i);

            gameObject.Size = packet.ReadSingle("Size");

            gameObject.QuestItems = new uint?[packet.ReadByte("QuestItems Length")];

            for (int i = 0; i < gameObject.QuestItems.Length; i++)
                gameObject.QuestItems[i] = (uint)packet.ReadInt32<ItemId>("Quest Item", i);

            packet.ReadUInt32E<ClientType>("Expansion");

            packet.ReadByte("Unk1 Byte");

            Storage.GameObjectTemplates.Add(gameObject, packet.TimeSpan);

            ObjectName objectName = new ObjectName
            {
                ObjectType = ObjectType.GameObject,
                ID = entry.Key,
                Name = gameObject.Name
            };
            Storage.ObjectNames.Add(objectName, packet.TimeSpan);
        }
开发者ID:horn,项目名称:WowPacketParser,代码行数:55,代码来源:GameObjectHandler.cs

示例2: HandleGameObjectQueryResponse

        public static void HandleGameObjectQueryResponse(Packet packet)
        {
            var gameObject = new GameObjectTemplate();

            packet.ReadByte("Unk1 Byte");

            var entry = packet.ReadEntry("Entry");
            if (entry.Value) // entry is masked
                return;

            var unk1 = packet.ReadInt32("Unk1 UInt32");
            if (unk1 == 0)
            {
                //packet.ReadByte("Unk1 Byte");
                return;
            }

            gameObject.Type = packet.ReadEnum<GameObjectType>("Type", TypeCode.Int32);
            gameObject.DisplayId = packet.ReadUInt32("Display ID");

            var name = new string[4];
            for (var i = 0; i < 4; i++)
                name[i] = packet.ReadCString("Name", i);
            gameObject.Name = name[0];

            gameObject.IconName = packet.ReadCString("Icon Name");
            gameObject.CastCaption = packet.ReadCString("Cast Caption");
            gameObject.UnkString = packet.ReadCString("Unk String");

            gameObject.Data = new int[32];
            for (var i = 0; i < gameObject.Data.Length; i++)
                gameObject.Data[i] = packet.ReadInt32("Data", i);

            gameObject.Size = packet.ReadSingle("Size");

            gameObject.QuestItems = new uint[packet.ReadByte("QuestItems Length")];

            for (var i = 0; i < gameObject.QuestItems.Length; i++)
                gameObject.QuestItems[i] = (uint)packet.ReadEntry<Int32>(StoreNameType.Item, "Quest Item", i);

            packet.ReadEnum<ClientType>("Expansion", TypeCode.UInt32);

            Storage.GameObjectTemplates.Add((uint)entry.Key, gameObject, packet.TimeSpan);

            var objectName = new ObjectName
            {
                ObjectType = ObjectType.GameObject,
                Name = gameObject.Name,
            };
            Storage.ObjectNames.Add((uint)entry.Key, objectName, packet.TimeSpan);
        }
开发者ID:samaelsacred,项目名称:WowPacketParser,代码行数:51,代码来源:GameObjectHandler.cs

示例3: HandleGameObjectQueryResponse

        public static void HandleGameObjectQueryResponse(Packet packet)
        {
            var gameObject = new GameObjectTemplate();

            var entry = packet.ReadEntry("Entry");

            if (entry.Value) // entry is masked
                return;

            gameObject.Type = packet.ReadEnum<GameObjectType>("Type", TypeCode.Int32);
            gameObject.DisplayId = packet.ReadUInt32("Display ID");

            var name = new string[4];
            for (var i = 0; i < 4; i++)
                name[i] = packet.ReadCString("Name", i);
            gameObject.Name = name[0];

            gameObject.IconName = packet.ReadCString("Icon Name");
            gameObject.CastCaption = packet.ReadCString("Cast Caption");
            gameObject.UnkString = packet.ReadCString("Unk String");

            gameObject.Data = new int[ClientVersion.AddedInVersion(ClientVersionBuild.V4_0_6_13596) ? 32 : 24];
            for (var i = 0; i < gameObject.Data.Length; i++)
                gameObject.Data[i] = packet.ReadInt32("Data", i);

            if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_0_2_9056)) // not sure when it was added exactly - did not exist in 2.4.1 sniff
                gameObject.Size = packet.ReadSingle("Size");

            gameObject.QuestItems = new uint[ClientVersion.AddedInVersion(ClientVersionBuild.V3_2_0_10192) ? 6 : 4];
            if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767))
                for (var i = 0; i < gameObject.QuestItems.Length; i++)
                    gameObject.QuestItems[i] = (uint)packet.ReadEntryWithName<Int32>(StoreNameType.Item, "Quest Item", i);

            if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_0_6_13596))
                gameObject.UnknownInt = packet.ReadInt32("Unknown UInt32");

            packet.AddSniffData(StoreNameType.GameObject, entry.Key, "QUERY_RESPONSE");

            Storage.GameObjectTemplates.Add((uint) entry.Key, gameObject, packet.TimeSpan);

            var objectName = new ObjectName
            {
                ObjectType = ObjectType.GameObject,
                Name = gameObject.Name,
            };
            Storage.ObjectNames.Add((uint)entry.Key, objectName, packet.TimeSpan);
        }
开发者ID:Nihilianth,项目名称:WowPacketParser,代码行数:47,代码来源:GameObjectHandler.cs

示例4: HandleGameObjectQueryResponse

        public static void HandleGameObjectQueryResponse(Packet packet)
        {
            var gameObject = new GameObjectTemplate();

            var entry = packet.ReadEntry("Entry");
            var dataSize = packet.ReadUInt32("Unk 1"); // Maybe data size?

            if (dataSize > 0)
            {
                gameObject.Type = packet.ReadEnum<GameObjectType>("Type", TypeCode.Int32);
                gameObject.DisplayId = packet.ReadUInt32("Display Id");

                var name = new string[4];
                for (var i = 0; i < 4; i++)
                    name[i] = packet.ReadCString("Name", i);
                gameObject.Name = name[0];

                gameObject.IconName = packet.ReadCString("Icon Name");
                gameObject.CastCaption = packet.ReadCString("Cast Caption");
                gameObject.UnkString = packet.ReadCString("Unk String");

                gameObject.Data = new int[32];
                for (var i = 0; i < gameObject.Data.Length; i++)
                    gameObject.Data[i] = packet.ReadInt32("Data", i);

                gameObject.Size = packet.ReadSingle("Size");

                gameObject.QuestItems = new uint[packet.ReadByte("Quest Item Count")];

                for (var i = 0; i < gameObject.QuestItems.Length; i++)
                    gameObject.QuestItems[i] = (uint)packet.ReadEntry<Int32>(StoreNameType.Item, "Quest Item", i);

                packet.ReadEnum<ClientType>("Expansion", TypeCode.UInt32);
            }

            packet.ReadByte("Unk Byte"); // Mostly seen 128.

            Storage.GameObjectTemplates.Add((uint)entry.Key, gameObject, packet.TimeSpan);

            var objectName = new ObjectName
            {
                ObjectType = ObjectType.GameObject,
                Name = gameObject.Name,
            };
            Storage.ObjectNames.Add((uint)entry.Key, objectName, packet.TimeSpan);
        }
开发者ID:samaelsacred,项目名称:WowPacketParser,代码行数:46,代码来源:GameObjectHandler.cs

示例5: HandleCreatureQueryResponse

        public static void HandleCreatureQueryResponse(Packet packet)
        {
            var entry = packet.ReadEntry("Entry"); // +5

            var creature = new UnitTemplate();
            var hasData = packet.ReadBit(); //+16
            if (!hasData)
                return; // nothing to do

            creature.DisplayIds = new uint[4];
            creature.KillCredits = new uint[2];

            var bits24 = packet.ReadBits(11); //+7
            var qItemCount = packet.ReadBits(22); //+72
            var bits1C = (int)packet.ReadBits(11); //+9

            var stringLens = new int[4][];
            for (var i = 0; i < 4; i++)
            {
                stringLens[i] = new int[2];
                stringLens[i][0] = (int)packet.ReadBits(11);
                stringLens[i][1] = (int)packet.ReadBits(11);
            }

            creature.RacialLeader = packet.ReadBit("Racial Leader"); //+68
            var bits2C = packet.ReadBits(6); //+136

            if (bits1C > 1)
                packet.ReadCString("String1C");

            creature.KillCredits[0] = packet.ReadUInt32(); //+27
            creature.DisplayIds[3] = packet.ReadUInt32(); //+32
            creature.DisplayIds[2] = packet.ReadUInt32(); //+31
            creature.Expansion = packet.ReadEnum<ClientType>("Expansion", TypeCode.UInt32); //+24
            creature.Type = packet.ReadEnum<CreatureType>("Type", TypeCode.Int32); //+12
            creature.Modifier1 = packet.ReadSingle("Modifier 1"); //+15

            //for (var i = 0; i < 2; ++i)
            //{
                creature.TypeFlags = packet.ReadEnum<CreatureTypeFlag>("Type Flags", TypeCode.UInt32);
                creature.TypeFlags2 = packet.ReadUInt32("Creature Type Flags 2"); // Missing enum
            //}

            creature.Rank = packet.ReadEnum<CreatureRank>("Rank", TypeCode.Int32); //+14
            creature.MovementId = packet.ReadUInt32("Movement ID"); //+23

            var name = new string[4];
            var femaleName = new string[4];
            for (var i = 0; i < 4; ++i)
            {
                if (stringLens[i][1] > 1)
                    femaleName[i] = packet.ReadCString("Female Name", i);
                if (stringLens[i][0] > 1)
                    name[i] = packet.ReadCString("Name", i);
            }
            creature.Name = name[0];
            creature.femaleName = femaleName[0];

            if (bits24 > 1)
                creature.SubName = packet.ReadCString("Sub Name");

            creature.DisplayIds[0] = packet.ReadUInt32(); //+29
            creature.DisplayIds[1] = packet.ReadUInt32(); //+30

            if (bits2C > 1)
                creature.IconName = packet.ReadCString("Icon Name"); //+100

            creature.QuestItems = new uint[qItemCount];
            for (var i = 0; i < qItemCount; ++i)
                creature.QuestItems[i] = (uint)packet.ReadEntry<Int32>(StoreNameType.Item, "Quest Item", i); //+72

            creature.KillCredits[1] = packet.ReadUInt32(); //+28
            creature.Modifier2 = packet.ReadSingle("Modifier 2"); //+16
            creature.Family = packet.ReadEnum<CreatureFamily>("Family", TypeCode.Int32); //+13

            for (var i = 0; i < 4; ++i)
                packet.AddValue("Display ID", creature.DisplayIds[i], i);
            for (var i = 0; i < 2; ++i)
                packet.AddValue("Kill Credit", creature.KillCredits[i], i);

            packet.AddSniffData(StoreNameType.Unit, entry.Key, "QUERY_RESPONSE");

            Storage.UnitTemplates.Add((uint)entry.Key, creature, packet.TimeSpan);

            var objectName = new ObjectName
            {
                ObjectType = ObjectType.Unit,
                Name = creature.Name,
            };
            Storage.ObjectNames.Add((uint)entry.Key, objectName, packet.TimeSpan);
        }
开发者ID:samaelsacred,项目名称:WowPacketParser,代码行数:91,代码来源:QueryHandler.cs

示例6: HandleCreatureQueryResponse

        public static void HandleCreatureQueryResponse(Packet packet)
        {
            var entry = packet.ReadEntry("Entry");

            var hasData = packet.ReadBit("hasData");

            if (!hasData)
                return; // nothing to do

            var creature = new UnitTemplate();

            creature.RacialLeader = packet.ReadBit("Racial Leader");

            uint lengthIconName = packet.ReadBits(6) ^ 1;

            var lengthName = new int[4][];
            for (var i = 0; i < 4; i++)
            {
                lengthName[i] = new int[2];
                lengthName[i][0] = (int)packet.ReadBits("Name length female", 11);
                lengthName[i][1] = (int)packet.ReadBits("Name length male", 11);
            }

            uint qItemCount = packet.ReadBits("itemCount", 22);
            uint lengthSubname = packet.ReadBits("Subname length", 11);

            packet.ReadBits(11); // Unk String length. Needs reading somewhere?

            creature.Modifier1 = packet.ReadSingle("Modifier Mana");

            var name = new string[8];
            for (var i = 0; i < 4; ++i)
            {
                if (lengthName[i][1] > 1)
                    packet.ReadCString("Male Name", i);

                if (lengthName[i][0] > 1)
                    name[i] = packet.ReadCString("Female name", i);
            }
            creature.Name = name[0];

            creature.Modifier2 = packet.ReadSingle("Modifier Health");

            creature.KillCredits = new uint[2];
            creature.KillCredits[1] = packet.ReadUInt32("Kill Credit 2");

            creature.DisplayIds = new uint[4];
            creature.DisplayIds[1] = packet.ReadUInt32("Display Id 2");

            creature.QuestItems = new uint[qItemCount];
            for (var i = 0; i < qItemCount; ++i)
                creature.QuestItems[i] = (uint)packet.ReadEntryWithName<UInt32>(StoreNameType.Item, "Quest Item", i);

            creature.Type = packet.ReadEnum<CreatureType>("Type", TypeCode.Int32);

            if (lengthIconName > 1)
                creature.IconName = packet.ReadCString("Icon Name");

            creature.TypeFlags2 = packet.ReadUInt32("Creature Type Flags 2");

            creature.TypeFlags = packet.ReadEnum<CreatureTypeFlag>("Type Flags", TypeCode.UInt32);

            creature.KillCredits[0] = packet.ReadUInt32("Kill Credit 1");

            creature.Family = packet.ReadEnum<CreatureFamily>("Family", TypeCode.Int32);

            creature.MovementId = packet.ReadUInt32("Movement Id");

            creature.Expansion = packet.ReadEnum<ClientType>("Expansion", TypeCode.UInt32);

            creature.DisplayIds[0] = packet.ReadUInt32("Display Id 1");
            creature.DisplayIds[2] = packet.ReadUInt32("Display Id 3");

            creature.Rank = packet.ReadEnum<CreatureRank>("Rank", TypeCode.Int32);

            if (lengthSubname > 1)
                creature.SubName = packet.ReadCString("Sub Name");

            creature.DisplayIds[3] = packet.ReadUInt32("Display Id 4");

            packet.AddSniffData(StoreNameType.Unit, entry.Key, "QUERY_RESPONSE");

            Storage.UnitTemplates.Add((uint)entry.Key, creature, packet.TimeSpan);

            var objectName = new ObjectName
            {
                ObjectType = ObjectType.Unit,
                Name = creature.Name,
            };
            Storage.ObjectNames.Add((uint)entry.Key, objectName, packet.TimeSpan);
        }
开发者ID:Nihilianth,项目名称:WowPacketParser,代码行数:91,代码来源:QueryHandler.cs

示例7: HandleNameQueryResponse

        public static void HandleNameQueryResponse(Packet packet)
        {
            Guid guid;
            if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767))
            {
                guid = packet.ReadPackedGuid("GUID");
                var end = packet.ReadBoolean("Name Not Found");
                if (end)
                    return;
            }
            else
                guid = packet.ReadGuid("GUID");

            var name = packet.ReadCString("Name");
            packet.ReadCString("Realm Name");

            TypeCode typeCode = ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767) ? TypeCode.Byte : TypeCode.Int32;
            packet.ReadEnum<Race>("Race", typeCode);
            packet.ReadEnum<Gender>("Gender", typeCode);
            packet.ReadEnum<Class>("Class", typeCode);

            if (!packet.ReadBoolean("Name Declined"))
                return;

            for (var i = 0; i < 5; i++)
                packet.ReadCString("Declined Name", i);

            var objectName = new ObjectName
            {
                ObjectType = ObjectType.Player,
                Name = name,
            };
            packet.SniffFileInfo.Stuffing.ObjectNames.TryAdd((uint)guid.GetLow(), objectName);
        }
开发者ID:Asdcrew,项目名称:WowPacketParser,代码行数:34,代码来源:QueryHandler.cs

示例8: HandleCreatureQueryResponse

        public static void HandleCreatureQueryResponse(Packet packet)
        {
            var entry = packet.ReadEntry("Entry");

            CreatureTemplate creature = new CreatureTemplate
            {
                Entry = (uint)entry.Key
            };

            Bit hasData = packet.ReadBit();
            if (!hasData)
                return; // nothing to do

            packet.ResetBitReader();
            uint titleLen = packet.ReadBits(11);
            uint titleAltLen = packet.ReadBits(11);
            uint cursorNameLen = packet.ReadBits(6);
            creature.RacialLeader = packet.ReadBit("Leader");

            var stringLens = new int[4][];
            for (int i = 0; i < 4; i++)
            {
                stringLens[i] = new int[2];
                stringLens[i][0] = (int)packet.ReadBits(11);
                stringLens[i][1] = (int)packet.ReadBits(11);
            }

            for (var i = 0; i < 4; ++i)
            {
                if (stringLens[i][0] > 1)
                    creature.Name = packet.ReadCString("Name");
                if (stringLens[i][1] > 1)
                    creature.FemaleName = packet.ReadCString("NameAlt");
            }

            creature.TypeFlags = packet.ReadUInt32E<CreatureTypeFlag>("Type Flags");
            creature.TypeFlags2 = packet.ReadUInt32("Creature Type Flags 2");

            creature.Type = packet.ReadInt32E<CreatureType>("CreatureType");
            creature.Family = packet.ReadInt32E<CreatureFamily>("CreatureFamily");
            creature.Rank = packet.ReadInt32E<CreatureRank>("Classification");

            creature.KillCredits = new uint?[2];
            for (int i = 0; i < 2; ++i)
                creature.KillCredits[i] = packet.ReadUInt32("ProxyCreatureID", i);

            creature.ModelIDs = new uint?[4];
            for (int i = 0; i < 4; ++i)
                creature.ModelIDs[i] = packet.ReadUInt32("CreatureDisplayID", i);

            creature.HealthModifier = packet.ReadSingle("HpMulti");
            creature.ManaModifier = packet.ReadSingle("EnergyMulti");

            //TODO: move to creature_questitems
            //creature.QuestItems = new uint[6];
            int questItems = packet.ReadInt32("QuestItems");
            creature.MovementID = packet.ReadUInt32("CreatureMovementInfoID");
            creature.HealthScalingExpansion = packet.ReadUInt32E<ClientType>("HealthScalingExpansion");
            creature.RequiredExpansion = packet.ReadUInt32E<ClientType>("RequiredExpansion");

            if (titleLen > 1)
                creature.SubName = packet.ReadCString("Title");

            if (titleAltLen > 1)
                packet.ReadCString("TitleAlt");

            if (cursorNameLen > 1)
                creature.IconName = packet.ReadCString("CursorName");

            for (int i = 0; i < questItems; ++i)
                /*creature.QuestItems[i] = (uint)*/packet.ReadInt32<ItemId>("Quest Item", i);

            packet.AddSniffData(StoreNameType.Unit, entry.Key, "QUERY_RESPONSE");

            Storage.CreatureTemplates.Add(creature, packet.TimeSpan);

            ObjectName objectName = new ObjectName
            {
                ObjectType = ObjectType.Unit,
                ID = entry.Key,
                Name = creature.Name
            };
            Storage.ObjectNames.Add(objectName, packet.TimeSpan);
        }
开发者ID:jackpoz,项目名称:WowPacketParser,代码行数:84,代码来源:CreatureHandler.cs

示例9: HandleGameObjectQueryResponse

        public static void HandleGameObjectQueryResponse(Packet packet)
        {
            var entry = packet.ReadEntry("Entry");
            if (entry.Value) // entry is masked
                return;

            GameObjectTemplate gameObject = new GameObjectTemplate
            {
                Entry = (uint)entry.Key
            };

            packet.ReadBit("Allow");

            int dataSize = packet.ReadInt32("DataSize");
            if (dataSize == 0)
                return;

            gameObject.Type = packet.ReadInt32E<GameObjectType>("Type");

            gameObject.DisplayID = packet.ReadUInt32("Display ID");

            var name = new string[4];
            for (int i = 0; i < 4; i++)
                name[i] = packet.ReadCString("Name", i);
            gameObject.Name = name[0];

            gameObject.IconName = packet.ReadCString("Icon Name");
            gameObject.CastCaption = packet.ReadCString("Cast Caption");
            gameObject.UnkString = packet.ReadCString("Unk String");

            gameObject.Data = new int?[33];
            for (int i = 0; i < gameObject.Data.Length; i++)
                gameObject.Data[i] = packet.ReadInt32("Data", i);

            gameObject.Size = packet.ReadSingle("Size");

            byte questItemsCount = packet.ReadByte("QuestItemsCount");
            for (uint i = 0; i < questItemsCount; i++)
            {
                GameObjectTemplateQuestItem questItem = new GameObjectTemplateQuestItem
                {
                    GameObjectEntry = (uint)entry.Key,
                    Idx = i,
                    ItemId = packet.ReadUInt32<ItemId>("QuestItem", i)
                };

                Storage.GameObjectTemplateQuestItems.Add(questItem, packet.TimeSpan);
            }

            gameObject.RequiredLevel = packet.ReadInt32("RequiredLevel");

            Storage.GameObjectTemplates.Add(gameObject, packet.TimeSpan);

            ObjectName objectName = new ObjectName
            {
                ObjectType = ObjectType.GameObject,
                ID = entry.Key,
                Name = gameObject.Name
            };

            Storage.ObjectNames.Add(objectName, packet.TimeSpan);
        }
开发者ID:TrinityCore,项目名称:WowPacketParser,代码行数:62,代码来源:GameObjectHandler.cs

示例10: HandleItemNameQueryResponse

        public static void HandleItemNameQueryResponse(Packet packet)
        {
            var entry = packet.ReadUInt32<ItemId>("Entry");
            var name = packet.ReadCString("Name");
            packet.ReadUInt32E<InventoryType>("Inventory Type");

            var objectName = new ObjectName
            {
                ObjectType = ObjectType.Item,
                ID = (int)entry,
                Name = name
            };
            Storage.ObjectNames.Add(objectName, packet.TimeSpan);
        }
开发者ID:TrinityCore,项目名称:WowPacketParser,代码行数:14,代码来源:ItemHandler.cs

示例11: HandleCreatureQueryResponse

        public static void HandleCreatureQueryResponse(Packet packet)
        {
            var entry = packet.ReadEntry("Entry");

            var creature = new UnitTemplate();
            var hasData = packet.ReadBit();
            if (!hasData)
                return; // nothing to do

            packet.ResetBitReader();
            var bits4 = packet.ReadBits(11);
            var bits16 = packet.ReadBits(11);
            var bits28 = packet.ReadBits(6);
            creature.RacialLeader = packet.ReadBit("Leader");

            var stringLens = new int[4][];
            for (var i = 0; i < 4; i++)
            {
                stringLens[i] = new int[2];
                stringLens[i][0] = (int)packet.ReadBits(11);
                stringLens[i][1] = (int)packet.ReadBits(11);
            }

            for (var i = 0; i < 4; ++i)
            {
                if (stringLens[i][0] > 1)
                    creature.Name = packet.ReadCString("Name");
                if (stringLens[i][1] > 1)
                    creature.FemaleName = packet.ReadCString("NameAlt");
            }

            //for (var i = 0; i < 2; ++i)
            //{
            creature.TypeFlags = packet.ReadUInt32E<CreatureTypeFlag>("Type Flags");
            creature.TypeFlags2 = packet.ReadUInt32("Creature Type Flags 2");
            //}

            creature.Type = packet.ReadInt32E<CreatureType>("CreatureType");
            creature.Family = packet.ReadInt32E<CreatureFamily>("CreatureFamily");
            creature.Rank = packet.ReadInt32E<CreatureRank>("Classification");

            creature.KillCredits = new uint[2];
            for (var i = 0; i < 2; ++i)
                creature.KillCredits[i] = packet.ReadUInt32("ProxyCreatureID", i);

            creature.DisplayIds = new uint[4];
            for (var i = 0; i < 4; ++i)
                creature.DisplayIds[i] = packet.ReadUInt32("CreatureDisplayID", i);

            creature.Modifier1 = packet.ReadSingle("HpMulti");
            creature.Modifier2 = packet.ReadSingle("EnergyMulti");

            creature.QuestItems = new uint[6];
            var questItems = packet.ReadInt32("QuestItems");
            creature.MovementId = packet.ReadUInt32("CreatureMovementInfoID");
            creature.Expansion = packet.ReadUInt32E<ClientType>("RequiredExpansion");
            packet.ReadInt32("FlagQuest");

            if (bits4 > 1)
                creature.SubName = packet.ReadCString("Title");

            if (bits16 > 1)
                packet.ReadCString("TitleAlt");

            if (bits28 > 1)
                creature.IconName = packet.ReadCString("CursorName");

            for (var i = 0; i < questItems; ++i)
                creature.QuestItems[i] = (uint)packet.ReadInt32<ItemId>("Quest Item", i);

            packet.AddSniffData(StoreNameType.Unit, entry.Key, "QUERY_RESPONSE");

            Storage.UnitTemplates.Add((uint)entry.Key, creature, packet.TimeSpan);

            var objectName = new ObjectName
            {
                ObjectType = ObjectType.Unit,
                Name = creature.Name
            };
            Storage.ObjectNames.Add((uint)entry.Key, objectName, packet.TimeSpan);
        }
开发者ID:Oboltys,项目名称:WowPacketParser,代码行数:81,代码来源:CreatureHandler.cs

示例12: HandleCreatureQueryResponse

        public static void HandleCreatureQueryResponse(Packet packet)
        {
            var entry = packet.ReadEntry("Entry");
            var hasData = packet.ReadBit();
            if (!hasData)
                return; // nothing to do

            var creature = new UnitTemplate();

            var stringLens = new int[4][];
            for (var i = 0; i < 4; i++)
            {
                stringLens[i] = new int[2];
                stringLens[i][0] = (int)packet.ReadBits(11);
                stringLens[i][1] = (int)packet.ReadBits(11);
            }

            var qItemCount = packet.ReadBits(22);
            var lenS4 = (int)packet.ReadBits(6);
            var lenS3 = (int)packet.ReadBits(11);
            var lenS5 = (int)packet.ReadBits(11);

            creature.RacialLeader = packet.ReadBit("Racial Leader");

            packet.ResetBitReader();

            creature.Type = packet.ReadInt32E<CreatureType>("Type");
            creature.KillCredits = new uint[2];
            creature.KillCredits[1] = packet.ReadUInt32("Kill Credit 1");
            creature.DisplayIds = new uint[4];
            creature.DisplayIds[3] = packet.ReadUInt32("Display ID 3");
            creature.DisplayIds[2] = packet.ReadUInt32("Display ID 2");

            creature.QuestItems = new uint[qItemCount];
            for (var i = 0; i < qItemCount; ++i)
                creature.QuestItems[i] = (uint)packet.ReadInt32<ItemId>("Quest Item", i);

            creature.Expansion = packet.ReadUInt32E<ClientType>("Expansion");

            var name = new string[8];
            var femaleName = new string[4];
            for (var i = 0; i < 4; ++i)
            {
                if (stringLens[i][0] > 1)
                    name[i] = packet.ReadCString("Name", i);
                if (stringLens[i][1] > 1)
                    femaleName[i] = packet.ReadCString("Female Name", i);
            }
            creature.Name = name[0];
            creature.FemaleName = femaleName[0];

            if (lenS5 > 1)
                packet.ReadCString("string5");

            creature.Modifier2 = packet.ReadSingle("Modifier 2");
            creature.DisplayIds[0] = packet.ReadUInt32("Display ID 0");

            if (lenS4 > 1)
                creature.IconName = packet.ReadCString("Icon Name");

            creature.KillCredits[0] = packet.ReadUInt32("Kill Credit 0");
            creature.DisplayIds[1] = packet.ReadUInt32("Display ID 1");

            if (lenS3 > 1)
                creature.SubName = packet.ReadCString("Sub Name");

            creature.TypeFlags = packet.ReadUInt32E<CreatureTypeFlag>("Type Flags");
            creature.TypeFlags2 = packet.ReadUInt32("Creature Type Flags 2"); // Missing enum

            creature.Modifier1 = packet.ReadSingle("Modifier 1");
            creature.Family = packet.ReadInt32E<CreatureFamily>("Family");
            creature.Rank = packet.ReadInt32E<CreatureRank>("Rank");
            creature.MovementId = packet.ReadUInt32("Movement ID");

            packet.AddSniffData(StoreNameType.Unit, entry.Key, "QUERY_RESPONSE");

            Storage.UnitTemplates.Add((uint)entry.Key, creature, packet.TimeSpan);

            var objectName = new ObjectName
            {
                ObjectType = ObjectType.Unit,
                Name = creature.Name
            };
            Storage.ObjectNames.Add((uint)entry.Key, objectName, packet.TimeSpan);
        }
开发者ID:rushgun,项目名称:WowPacketParser,代码行数:85,代码来源:QueryHandler.cs

示例13: HandleNameQueryResponse

        public static void HandleNameQueryResponse(Packet packet)
        {
            var guid = packet.StartBitStream(3, 6, 7, 2, 5, 4, 0, 1);
            packet.ParseBitStream(guid, 5, 4, 7, 6, 1, 2);

            var nameData = !packet.ReadBoolean("!nameData");
            if (nameData)
            {
                packet.ReadInt32("RealmID"); // 108
                packet.ReadInt32("unk36");
                packet.ReadEnum<Class>("Class", TypeCode.Byte);
                packet.ReadEnum<Race>("Race", TypeCode.Byte);
                packet.ReadByte("Level");
                packet.ReadEnum<Gender>("Gender", TypeCode.Byte);
            }
            packet.ParseBitStream(guid, 0, 3);

            packet.WriteGuid("Guid", guid);

            if (!nameData)
                return;

            var guid2 = new byte[8];
            var guid3 = new byte[8];

            guid2[2] = packet.ReadBit();
            guid2[7] = packet.ReadBit();
            guid3[7] = packet.ReadBit();
            guid3[2] = packet.ReadBit();
            guid3[0] = packet.ReadBit();
            var unk32 = packet.ReadBit();
            guid2[4] = packet.ReadBit();
            guid3[5] = packet.ReadBit();
            guid2[1] = packet.ReadBit();
            guid2[3] = packet.ReadBit();
            guid2[0] = packet.ReadBit();

            var len = new uint[5];
            for (var i = 5; i > 0; i--)
                len[i - 1] = packet.ReadBits(7);

            guid3[6] = packet.ReadBit();
            guid3[3] = packet.ReadBit();
            guid2[5] = packet.ReadBit();
            guid3[1] = packet.ReadBit();
            guid3[4] = packet.ReadBit();

            var len56 = packet.ReadBits(6);

            guid2[6] = packet.ReadBit();

            packet.ReadXORByte(guid3, 6);
            packet.ReadXORByte(guid3, 0);

            var name = packet.ReadWoWString("Name", len56);
            var playerGuid = new Guid(BitConverter.ToUInt64(guid, 0));
            StoreGetters.AddName(playerGuid, name);

            packet.ReadXORByte(guid2, 5);
            packet.ReadXORByte(guid2, 2);
            packet.ReadXORByte(guid3, 3);
            packet.ReadXORByte(guid2, 4);
            packet.ReadXORByte(guid2, 3);
            packet.ReadXORByte(guid3, 4);
            packet.ReadXORByte(guid3, 2);
            packet.ReadXORByte(guid2, 7);

            for (var i = 5; i > 0; i--)
                packet.ReadWoWString("str", len[i - 1], i);

            packet.ReadXORByte(guid2, 6);
            packet.ReadXORByte(guid3, 7);
            packet.ReadXORByte(guid3, 1);
            packet.ReadXORByte(guid2, 1);
            packet.ReadXORByte(guid3, 5);
            packet.ReadXORByte(guid2, 0);

            packet.WriteLine("Account: {0}", BitConverter.ToUInt64(guid2, 0));
            packet.WriteGuid("Guid3", guid3);

            var objectName = new ObjectName
            {
                ObjectType = ObjectType.Player,
                Name = name,
            };
            Storage.ObjectNames.Add((uint)playerGuid.GetLow(), objectName, packet.TimeSpan);
        }
开发者ID:samaelsacred,项目名称:WowPacketParser,代码行数:87,代码来源:QueryHandler.cs

示例14: HandleGameObjectQueryResponse

        public static void HandleGameObjectQueryResponse(Packet packet)
        {
            var gameObject = new GameObjectTemplate();

            var entry = packet.ReadEntry("Entry");
            if (entry.Value) // entry is masked
                return;

            packet.ReadBit("Allow");

            var dataSize = packet.ReadInt32("DataSize");
            if (dataSize == 0)
                return;

            gameObject.Type = packet.ReadInt32E<GameObjectType>("Type");

            gameObject.DisplayId = packet.ReadUInt32("Display ID");

            var name = new string[4];
            for (var i = 0; i < 4; i++)
                name[i] = packet.ReadCString("Name", i);
            gameObject.Name = name[0];

            gameObject.IconName = packet.ReadCString("Icon Name");
            gameObject.CastCaption = packet.ReadCString("Cast Caption");
            gameObject.UnkString = packet.ReadCString("Unk String");

            gameObject.Data = new int[33];
            for (var i = 0; i < gameObject.Data.Length; i++)
                gameObject.Data[i] = packet.ReadInt32("Data", i);

            gameObject.Size = packet.ReadSingle("Size");

            gameObject.QuestItems = new uint[6];

            var length = packet.ReadByte("QuestItems Length");
            for (var i = 0; i < length; i++)
                gameObject.QuestItems[i] = (uint)packet.ReadInt32<ItemId>("Quest Item", i);

            packet.ReadUInt32E<ClientType>("Expansion");

            Storage.GameObjectTemplates.Add((uint)entry.Key, gameObject, packet.TimeSpan);

            var objectName = new ObjectName
            {
                ObjectType = ObjectType.GameObject,
                Name = gameObject.Name
            };
            Storage.ObjectNames.Add((uint)entry.Key, objectName, packet.TimeSpan);
        }
开发者ID:cyberbrest,项目名称:WowPacketParser,代码行数:50,代码来源:GameObjectHandler.cs

示例15: HandleNameQueryResponse

        public static void HandleNameQueryResponse(Packet packet)
        {
            WowGuid guid;
            if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767))
            {
                guid = packet.ReadPackedGuid("GUID");
                var end = packet.ReadByte("Result");
                /*
                if (end == 1)
                    DenyItem(&WDB_CACHE_NAME, v11, v12);
                if (end == 2)
                    RetryItem(&WDB_CACHE_NAME, v11, v12);
                if (end == 3)
                {
                    AddItem(&WDB_CACHE_NAME, (int)&v8, v11, v12);
                    SetTemporary(&WDB_CACHE_NAME, v11, v12);
                }
                */
                if (end != 0)
                    return;
            }
            else
                guid = packet.ReadGuid("GUID");

            var name = packet.ReadCString("Name");
            StoreGetters.AddName(guid, name);
            packet.ReadCString("Realm Name");

            if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767))
            {
                packet.ReadByteE<Race>("Race");
                packet.ReadByteE<Gender>("Gender");
                packet.ReadByteE<Class>("Class");
            }
            else
            {
                packet.ReadInt32E<Race>("Race");
                packet.ReadInt32E<Gender>("Gender");
                packet.ReadInt32E<Class>("Class");
            }

            if (!packet.ReadBool("Name Declined"))
                return;

            for (var i = 0; i < 5; i++)
                packet.ReadCString("Declined Name", i);

            var objectName = new ObjectName
            {
                ObjectType = ObjectType.Player,
                ID = (int)guid.GetLow(),
                Name = name
            };
            Storage.ObjectNames.Add(objectName, packet.TimeSpan);
        }
开发者ID:horn,项目名称:WowPacketParser,代码行数:55,代码来源:QueryHandler.cs


注:本文中的WowPacketParser.Store.Objects.ObjectName类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。