本文整理汇总了C#中WinterLeaf.Containers.Point3F.vectorScale方法的典型用法代码示例。如果您正苦于以下问题:C# Point3F.vectorScale方法的具体用法?C# Point3F.vectorScale怎么用?C# Point3F.vectorScale使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WinterLeaf.Containers.Point3F
的用法示例。
在下文中一共展示了Point3F.vectorScale方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ServerCmdcarUnmountObj
public void ServerCmdcarUnmountObj(coGameConnection client, coPlayer obj)
{
obj.unmount();
obj.setControlObject(obj);
TransformF ejectpos = obj.getTransform();
ejectpos += new TransformF(0, 0, 5);
obj.setTransform(ejectpos);
coVehicle mvehicle = obj["mVehicle"];
Point3F ejectvel = mvehicle.getVelocity();
ejectvel += new Point3F(0, 0, 10);
ejectvel = ejectvel.vectorScale(((coSimDataBlock) (obj.getDataBlock()))["mass"].AsFloat());
obj.applyImpulse(ejectpos.MPosition, ejectvel);
}
示例2: ArmorDoDismount
public void ArmorDoDismount(string datablock, string player, string sforced)
{
bool forced = sforced.AsBool();
string vehicle = console.GetVarString(string.Format("{0}.mVehicle", player));
if ((!SceneObject.isMounted(player)) || (!console.isObject(vehicle)))
return;
Point3F vvel = ShapeBase.getVelocity(vehicle);
string vdb = console.getDatablock(vehicle).ToString(CultureInfo.InvariantCulture);
int maxDismountSpeed = console.GetVarInt(string.Format("{0}.maxDismountSpeed", vdb));
if ((vvel.len() <= maxDismountSpeed) || (forced))
{
TransformF pos = SceneObject.getTransform(player);
TransformF rot = pos;
TransformF oldpos = pos.copy();
List<Point3F> vecs = new List<Point3F>();
vecs.Add(new Point3F(-1, 0, 0));
vecs.Add(new Point3F(0, 0, 1));
vecs.Add(new Point3F(0, 0, -1));
vecs.Add(new Point3F(1, 0, 0));
vecs.Add(new Point3F(0, -1, 0));
vecs.Add(new Point3F(0, 0, 0));
Point3F impulsevec = new Point3F(0, 0, 0);
TransformF r = math.MatrixMulVector(SceneObject.getTransform(player), vecs[0]);
vecs[0] = r.MPosition;
pos.MPosition.x = 0;
pos.MPosition.y = 0;
pos.MPosition.z = 0;
const int numofAttempts = 5;
int success = -1;
for (int i = 0; i < numofAttempts; i++)
{
Point3F vectorscale = vecs[i].vectorScale(3);
pos = oldpos + new TransformF(vectorscale);
if (!Player.checkDismountPoint(player, oldpos.MPosition, pos.MPosition))
continue;
success = i;
impulsevec = vecs[i].copy();
break;
}
if ((forced) && (success == -1))
pos = oldpos.copy();
console.SetVar(string.Format("{0}.mountVehicle", player), false);
SimObject.schedule(player, "4000", "mountVehicles", "true");
SceneObject.unmount(player);
SceneObject.setTransform(player, new TransformF(pos.MPosition.x, pos.MPosition.y, pos.MPosition.z, rot.MOrientation.x, rot.MOrientation.y, rot.MOrientation.z, rot.MAngle));
Point3F velo = impulsevec.vectorScale(console.GetVarFloat(console.getDatablock(player) + ".mass"));
velo.z = 1;
ShapeBase.applyImpulse(player, pos.MPosition, velo);
Point3F vel = ShapeBase.getVelocity(player);
float vec = Point3F.vectorDot(vel, vel.normalizeSafe());
if (vec > 50)
{
float scale = 50/vec;
ShapeBase.setVelocity(player, vel.vectorScale(scale));
}
}
else
{
MessageClient(console.GetVarString(player + ".client"), "msgUnmount", @"\c2Cannot exit %1 while moving.", console.GetVarString(vdb + ".nameTag"));
}
}
示例3: ServerCmdcarUnmountObj
public void ServerCmdcarUnmountObj(string client, string obj)
{
SceneObject.unmount(obj);
Player.setControlObject(obj, obj);
TransformF ejectpos = SceneObject.getTransform(obj);
ejectpos += new TransformF(0, 0, 5);
SceneObject.setTransform(obj, ejectpos);
string mvehicle = console.GetVarString(string.Format("{0}.mVehicle", obj));
Point3F ejectvel = ShapeBase.getVelocity(mvehicle);
ejectvel += new Point3F(0, 0, 10);
ejectvel = ejectvel.vectorScale((console.GetVarString(string.Format("{0}.mass", console.getDatablock(obj)))).AsFloat());
ShapeBase.applyImpulse(obj, ejectpos.MPosition, ejectvel);
}
示例4: ArmorDoDismount
public void ArmorDoDismount(coPlayerData datablock, coPlayer player, bool forced)
{
coVehicle vehicle = player["mVehicle"];
if (!vehicle.isObject())
return;
if (!player.isMounted())
return;
Point3F vvel = vehicle.getVelocity();
coVehicleData vdb = vehicle.getDataBlock();
int maxDismountSpeed = vdb["maxDismountSpeed"].AsInt();
if ((vvel.len() <= maxDismountSpeed) || (forced))
{
TransformF pos = player.getTransform();
TransformF rot = pos;
TransformF oldpos = pos.copy();
List<Point3F> vecs = new List<Point3F> { new Point3F(-1, 0, 0), new Point3F(0, 0, 1), new Point3F(0, 0, -1), new Point3F(1, 0, 0), new Point3F(0, -1, 0), new Point3F(0, 0, 0) };
Point3F impulsevec = new Point3F(0, 0, 0);
TransformF r = math.MatrixMulVector(player.getTransform(), vecs[0]);
vecs[0] = r.MPosition;
pos.MPosition.x = 0;
pos.MPosition.y = 0;
pos.MPosition.z = 0;
const int numofAttempts = 5;
int success = -1;
for (int i = 0; i < numofAttempts; i++)
{
Point3F vectorscale = vecs[i].vectorScale(3);
pos = oldpos + new TransformF(vectorscale);
if (!player.checkDismountPoint(oldpos.MPosition, pos.MPosition))
continue;
success = i;
impulsevec = vecs[i].copy();
break;
}
if ((forced) && (success == -1))
pos = oldpos.copy();
player["mountVehicle"] = false.AsString();
player.schedule("4000", "mountVehicles", "true");
player.unmount();
player.setTransform(new TransformF(pos.MPosition.x, pos.MPosition.y, pos.MPosition.z, rot.MOrientation.x, rot.MOrientation.y, rot.MOrientation.z, rot.MAngle));
Point3F velo = impulsevec.vectorScale(player["mass"].AsFloat());
velo.z = 1;
player.applyImpulse(pos.MPosition, velo);
Point3F vel = player.getVelocity();
float vec = Point3F.vectorDot(vel, vel.normalizeSafe());
if (vec > 50)
{
float scale = 50 / vec;
player.setVelocity(vel.vectorScale(scale));
}
}
else
{
MessageClient(player["client"], "msgUnmount", @"\c2Cannot exit %1 while moving.", console.GetVarString(vdb + ".nameTag"));
}
}