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C# Rectangle.CreateAndPushLayerIfNecessary方法代码示例

本文整理汇总了C#中Windows.UI.Xaml.Shapes.Rectangle.CreateAndPushLayerIfNecessary方法的典型用法代码示例。如果您正苦于以下问题:C# Rectangle.CreateAndPushLayerIfNecessary方法的具体用法?C# Rectangle.CreateAndPushLayerIfNecessary怎么用?C# Rectangle.CreateAndPushLayerIfNecessary使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Windows.UI.Xaml.Shapes.Rectangle的用法示例。


在下文中一共展示了Rectangle.CreateAndPushLayerIfNecessary方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Render

        internal static async Task Render(CompositionEngine compositionEngine, SharpDX.Direct2D1.RenderTarget renderTarget, FrameworkElement rootElement, Rectangle rectangle)
        {
            var rect = rectangle.GetBoundingRect(rootElement).ToSharpDX();
            var fill = await rectangle.Fill.ToSharpDX(renderTarget, rect);
            var stroke = await rectangle.Stroke.ToSharpDX(renderTarget, rect);

            try
            {
                var layer = rectangle.CreateAndPushLayerIfNecessary(renderTarget, rootElement);

                if (rectangle.RadiusX > 0 &&
                    rectangle.RadiusY > 0)
                {
                    var roundedRect = new SharpDX.Direct2D1.RoundedRectangle();
                    roundedRect.Rect = rect;
                    roundedRect.RadiusX = (float)rectangle.RadiusX;
                    roundedRect.RadiusY = (float)rectangle.RadiusY;

                    if (rectangle.StrokeThickness > 0 &&
                        stroke != null)
                    {
                        var halfThickness = (float)(rectangle.StrokeThickness * 0.5);
                        roundedRect.Rect = rect.Eroded(halfThickness);

                        if (fill != null)
                        {
                            renderTarget.FillRoundedRectangle(roundedRect, fill);
                        }

                        renderTarget.DrawRoundedRectangle(
                            roundedRect,
                            stroke,
                            (float)rectangle.StrokeThickness,
                            rectangle.GetStrokeStyle(compositionEngine.D2DFactory));
                    }
                    else
                    {
                        renderTarget.FillRoundedRectangle(roundedRect, fill);
                    }
                }
                else
                {
                    if (rectangle.StrokeThickness > 0 &&
                        stroke != null)
                    {
                        var halfThickness = (float)(rectangle.StrokeThickness * 0.5);

                        if (fill != null)
                        {
                            renderTarget.FillRectangle(rect.Eroded(halfThickness), fill);
                        }

                        var strokeRect = rect.Eroded(halfThickness);
                        renderTarget.DrawRectangle(
                            strokeRect,
                            stroke,
                            (float)rectangle.StrokeThickness,
                            rectangle.GetStrokeStyle(compositionEngine.D2DFactory));
                    }
                    else
                    {
                        renderTarget.FillRectangle(rect, fill);
                    }
                }

                if (layer != null)
                {
                    renderTarget.PopLayer();
                    layer.Dispose();
                }
            }
            finally
            {
                if (fill != null)
                    fill.Dispose();
                if (stroke != null)
                    stroke.Dispose();
            }
        }
开发者ID:siatwangmin,项目名称:WinRTXamlToolkit,代码行数:79,代码来源:RectangleRenderer.cs


注:本文中的Windows.UI.Xaml.Shapes.Rectangle.CreateAndPushLayerIfNecessary方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。