本文整理汇总了C#中Windows.UI.Xaml.Controls.TextBlock.GetBoundingRect方法的典型用法代码示例。如果您正苦于以下问题:C# TextBlock.GetBoundingRect方法的具体用法?C# TextBlock.GetBoundingRect怎么用?C# TextBlock.GetBoundingRect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Windows.UI.Xaml.Controls.TextBlock
的用法示例。
在下文中一共展示了TextBlock.GetBoundingRect方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Render
internal static async Task Render(CompositionEngine compositionEngine, RenderTarget renderTarget, FrameworkElement rootElement, TextBlock textBlock)
{
using (var textFormat = new TextFormat(
compositionEngine.DWriteFactory,
textBlock.FontFamily.Source,
(float)textBlock.FontSize)
{
TextAlignment = textBlock.TextAlignment.ToSharpDX(),
ParagraphAlignment = ParagraphAlignment.Near
})
{
var rect = textBlock.GetBoundingRect(rootElement).ToSharpDX();
// For some reason we need a bigger rect for the TextBlock rendering to fit in the same boundaries
rect.Right++;
rect.Bottom++;
using (
var textBrush = await textBlock.Foreground.ToSharpDX(renderTarget, rect))
{
if (textBrush == null)
{
return;
}
var layer = textBlock.CreateAndPushLayerIfNecessary(renderTarget, rootElement);
// You can render the bounding rectangle to debug composition
//renderTarget.DrawRectangle(
// rect,
// textBrush);
renderTarget.DrawText(
textBlock.Text,
textFormat,
rect,
textBrush);
if (layer != null)
{
renderTarget.PopLayer();
layer.Dispose();
}
//}
}
}
}
示例2: Render
internal static async Task Render(CompositionEngine compositionEngine, RenderTarget renderTarget, FrameworkElement rootElement, TextBlock textBlock)
{
using (var textFormat = new TextFormat(
compositionEngine.DWriteFactory,
textBlock.FontFamily.Source,
(float)textBlock.FontSize)
{
TextAlignment = textBlock.TextAlignment.ToSharpDX(),
ParagraphAlignment = ParagraphAlignment.Near
})
{
var rect = textBlock.GetBoundingRect(rootElement).ToSharpDX();
// For some reason we need a bigger rect for the TextBlock rendering to fit in the same boundaries
rect.Right++;
rect.Bottom++;
using (
var textBrush = await textBlock.Foreground.ToSharpDX(renderTarget, rect))
{
//using(var layer = new Layer(renderTarget))
//{
//var layerParameters = new LayerParameters();
//layerParameters.ContentBounds = rect;
//renderTarget.PushLayer(ref layerParameters, layer);
// You can render the bounding rectangle to debug composition
//renderTarget.DrawRectangle(
// rect,
// textBrush);
renderTarget.DrawText(
textBlock.Text,
textFormat,
rect,
textBrush);
//renderTarget.PopLayer();
//}
}
}
}