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C# DataWriter.WriteInt32方法代码示例

本文整理汇总了C#中Windows.Storage.Streams.DataWriter.WriteInt32方法的典型用法代码示例。如果您正苦于以下问题:C# DataWriter.WriteInt32方法的具体用法?C# DataWriter.WriteInt32怎么用?C# DataWriter.WriteInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Windows.Storage.Streams.DataWriter的用法示例。


在下文中一共展示了DataWriter.WriteInt32方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SendAsync

        public async Task SendAsync(string text)
        {
            try
            {
                // DataWriter to send message to client
                var writer = new DataWriter(_socket.OutputStream);
                //Encrypt message
                byte[] data = Cryptographic.Encrypt(text, "123");

                //Write Lenght message in buffer
                writer.WriteInt32(data.Length);
                //Write message in buffer
                writer.WriteBytes(data);

                //Send buffer
                await writer.StoreAsync();
                //Clear buffer
                await writer.FlushAsync();

            }
            catch (Exception e)
            {
                InvokeOnError(e.Message);
            }
        }
开发者ID:lillo42,项目名称:IoT,代码行数:25,代码来源:ServerTcp.cs

示例2: SendSongOverSocket

        //send song data over the socket
        //this uses an app specific socket protocol: send title, artist, then song data
        public async Task<bool> SendSongOverSocket(StreamSocket socket, string fileName, string songTitle, string songFileSize)
        {
            try
            {
                // Create DataWriter for writing to peer.
                _dataWriter = new DataWriter(socket.OutputStream);

                //send song title
                await SendStringOverSocket(songTitle);

                //send song file size
                await SendStringOverSocket(songFileSize);

                // read song from Isolated Storage and send it
                using (var fileStream = new IsolatedStorageFileStream(fileName, FileMode.Open, FileAccess.Read, IsolatedStorageFile.GetUserStoreForApplication()))
                {
                    byte[] buffer = new byte[1024];
                    int bytesRead;
                    int readCount = 0;
                    _length = fileStream.Length;

                    //Initialize the User Interface elements
                    InitializeUI(fileName);

                    while ((bytesRead = fileStream.Read(buffer, 0, buffer.Length)) != 0)
                    {
                        readCount += bytesRead;
                        //UpdateUI
                        UpdateProgressBar(readCount);
                        //size of the packet
                        _dataWriter.WriteInt32(bytesRead);
                        //packet data sent
                        _dataWriter.WriteBytes(buffer);
                        try
                        {
                            await _dataWriter.StoreAsync();
                        }
                        catch (Exception e)
                        {
                            MessageBox.Show(e.Message);
                        }
                    }
                }

                return true;
            }
            catch
            {
                return false;
            }

        }
开发者ID:WillVandergrift,项目名称:OneTone,代码行数:54,代码来源:NFCConnection.cs

示例3: SaveTo

		public static async void SaveTo ( ObservableCollection<RecentData> datas )
		{
			StorageFile sf = await ApplicationData.Current.LocalFolder.CreateFileAsync ( "data.dat",
				Windows.Storage.CreationCollisionOption.ReplaceExisting );
			FileRandomAccessStream stream = await sf.OpenAsync ( FileAccessMode.ReadWrite ) as FileRandomAccessStream;
			DataWriter dw = new DataWriter ( stream );

			dw.UnicodeEncoding = Windows.Storage.Streams.UnicodeEncoding.Utf8;
			dw.ByteOrder = ByteOrder.LittleEndian;

			dw.WriteInt32 ( datas.Count );
			foreach ( RecentData data in datas )
			{
				dw.WriteUInt32 ( ( uint ) dw.MeasureString ( data.Source ) );
				dw.WriteString ( data.Source );
				dw.WriteInt32 ( data.SourceIndex );
				dw.WriteInt32 ( data.TargetIndex );
			}

			await dw.StoreAsync ();
			await dw.FlushAsync ();
			stream.Dispose ();
		}
开发者ID:Daramkun,项目名称:LangTrans,代码行数:23,代码来源:DataManager.cs

示例4: Write

 public void Write(DataWriter writer)
 {
     writer.WriteInt32((int)t);
     writer.WriteDateTime(time);
     writer.WriteInt64(cc);
     writer.WriteInt64(asdf);
     writer.WriteInt64(peak);
     writer.WriteUInt64(max0);
     writer.WriteUInt64(max1);
     writer.WriteUInt64(ave0);
     writer.WriteUInt64(ave1);
     writer.WriteUInt64(ave);
     writer.WriteUInt64(beat);
     writer.WriteUInt64(noAudio);
     writer.WriteUInt64(audio);
 }
开发者ID:ebragge,项目名称:SDE,代码行数:16,代码来源:IotHubClient.cs

示例5: TransferImage

        private async void TransferImage(StreamSocket socket)
        {
            var writer = new DataWriter(socket.OutputStream);

            UpdateStatus("Übertrage Bild...");

            // Anzahl der zu übertragenden Bytes übertragen
            writer.WriteInt32(App.ImageBytesToTransfer.Length);
            await writer.StoreAsync();

            // Image-Bytes übertragen
            writer.WriteBytes(App.ImageBytesToTransfer);
            await writer.StoreAsync();
            await writer.FlushAsync();

            // Ressourcen freigeben
            writer.Dispose();
            UpdateStatus("Übertragung abgeschlossen");
        }
开发者ID:GregOnNet,项目名称:WP8BookSamples,代码行数:19,代码来源:ServerPage.xaml.cs

示例6: Should_detect_corrupt_block_length

        public async Task Should_detect_corrupt_block_length()
        {
            using (var input = new InMemoryRandomAccessStream())
            {
                await CopyData(input, "IO.HashedBlockStream.bin");

                input.Seek(36);

                var writer = new DataWriter(input)
                {
                    ByteOrder = ByteOrder.LittleEndian,
                };
                writer.WriteInt32(-100);
                await writer.StoreAsync();

                input.Seek(0);
                await Assert.ThrowsAsync<InvalidDataException>(
                    () => HashedBlockFileFormat.Read(input));
            }
        }
开发者ID:Confuset,项目名称:7Pass-Remake,代码行数:20,代码来源:HashedBlockFileFormatTests.cs

示例7: TransferPicture

        private async void TransferPicture(StreamSocket socket)
        {
            // DataWriter erzeugen, um Byte-Umwandlung erledigen zu lassen...
            var writer = new DataWriter(socket.OutputStream);

            // Anzahl der zu übertragenden Bytes übertragen
            writer.WriteInt32(App.PhotoBytesToShare.Length);
            await writer.StoreAsync();

            // Image-Bytes übertragen
            writer.WriteBytes(App.PhotoBytesToShare);
            await writer.StoreAsync();
            await writer.FlushAsync();
            UpdateStatus("Übertragung abgeschlossen.");

            // Ressourcen freigeben
            writer.Dispose();
            socket.Dispose();

            // Beenden der Annahme von Client-Verbindungen
            _listener.Dispose();
        }
开发者ID:GregOnNet,项目名称:WP8BookSamples,代码行数:22,代码来源:ServerPage.xaml.cs

示例8: TransferPicture_Click

        private async void TransferPicture_Click(object sender, RoutedEventArgs e)
        {
            var selectedPeer = PeersList.SelectedItem as PeerInformation;
            if (selectedPeer == null)
            {
                MessageBox.Show("Bitte Emfängergerät wählen");
                return;
            }

            try
            {
                Status.Text = "Verbinde mit Peer...";
                var peerSocket = await PeerFinder.ConnectAsync(selectedPeer);
                var writer = new DataWriter(peerSocket.OutputStream);

                Status.Text = "Verbunden. Übertrage Bild...";

                // Anzahl der zu übertragenden Bytes übertragen
                writer.WriteInt32(App.ImageBytesToTransfer.Length);
                await writer.StoreAsync();

                // Image-Bytes übertragen
                writer.WriteBytes(App.ImageBytesToTransfer);
                await writer.StoreAsync();
                await writer.FlushAsync();

                // Ressourcen freigeben
                writer.Dispose();
                peerSocket.Dispose();
                Status.Text = "Übertragung abgeschlossen";
            }
            catch (Exception ex)
            {
                MessageBox.Show("Fehler: " + ex.Message);
                Status.Text = "Bereit.";
            }
        }
开发者ID:GregOnNet,项目名称:WP8BookSamples,代码行数:37,代码来源:ServerPage.xaml.cs

示例9: beginexecblock

        async void beginexecblock()
        {
            
            
            
                RenderContext mtext = new RenderContext();
                maincontext = mtext;
                StorageFolder folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
                StorageFile file = await folder.GetFileAsync("DXInteropLib\\VertexShader.cso");
                
                var stream = (await file.OpenAsync(FileAccessMode.Read));
                Windows.Storage.Streams.DataReader mreader = new Windows.Storage.Streams.DataReader(stream.GetInputStreamAt(0));
                byte[] dgram = new byte[file.Size];
                await mreader.LoadAsync((uint)dgram.Length);
                mreader.ReadBytes(dgram);
                file = await folder.GetFileAsync("DXInteropLib\\PixelShader.cso");

                stream = await file.OpenAsync(FileAccessMode.Read);
                mreader = new Windows.Storage.Streams.DataReader(stream.GetInputStreamAt(0));
                byte[] mgram = new byte[file.Size];
                await mreader.LoadAsync((uint)file.Size);
                mreader.ReadBytes(mgram);
                
                    defaultshader = mtext.CreateShader(dgram, mgram);
                    mtext.InitializeLayout(dgram);
                    defaultshader.Apply();
                    mtext.OnRenderFrame += onrenderframe;
                
                IStorageFile[] files = (await folder.GetFilesAsync()).ToArray();
                bool founddata = false;
                foreach (IStorageFile et in files)
                {
                    if (et.FileName.Contains("rawimage.dat"))
                    {
                        stream = await et.OpenAsync(FileAccessMode.Read);
                        founddata = true;
                    }
                }
                int width;
                int height;
                byte[] rawdata;
                if (!founddata)
                {
                    file = await folder.GetFileAsync("TestProgram\\test.jpg");
                    stream = await file.OpenAsync(FileAccessMode.Read);
                    var decoder = await Windows.Graphics.Imaging.BitmapDecoder.CreateAsync(stream);
                    var pixeldata = await decoder.GetPixelDataAsync(Windows.Graphics.Imaging.BitmapPixelFormat.Rgba8, Windows.Graphics.Imaging.BitmapAlphaMode.Straight, new Windows.Graphics.Imaging.BitmapTransform(), Windows.Graphics.Imaging.ExifOrientationMode.IgnoreExifOrientation, Windows.Graphics.Imaging.ColorManagementMode.DoNotColorManage);
                    width = (int)decoder.PixelWidth;
                    height = (int)decoder.PixelHeight;

                    rawdata = pixeldata.DetachPixelData();
                    file = await folder.CreateFileAsync("rawimage.dat");
                    stream = (await file.OpenAsync(FileAccessMode.ReadWrite));
                    var realstream = stream.GetOutputStreamAt(0);
                    DataWriter mwriter = new DataWriter(realstream);
                    mwriter.WriteInt32(width);
                    mwriter.WriteInt32(height);
                    mwriter.WriteBytes(rawdata);
                    await mwriter.StoreAsync();
                    await realstream.FlushAsync();
                    
                    
                    
                }
                else
                {
                    DataReader treader = new DataReader(stream.GetInputStreamAt(0));
                    await treader.LoadAsync((uint)stream.Size);
                    rawdata = new byte[stream.Size-(sizeof(int)*2)];
                    width = treader.ReadInt32();
                    height = treader.ReadInt32();
                    treader.ReadBytes(rawdata);
                }
                Texture2D mtex = maincontext.createTexture2D(rawdata, width, height);
                mtex.Draw();
                #region Cube
                List<VertexPositionNormalTexture> triangle = new List<VertexPositionNormalTexture>();
                float z = 0;
               
                triangle.Add(new VertexPositionNormalTexture(new Vector3(0,0,z),new Vector3(1,1,1),new Vector2(0,0)));
                triangle.Add(new VertexPositionNormalTexture(new Vector3(1,1,z),new Vector3(1,1,1),new Vector2(1,1)));
                triangle.Add(new VertexPositionNormalTexture(new Vector3(0,1,z),new Vector3(1,1,1),new Vector2(0,1)));
                //Triangle 2
                triangle.Add(new VertexPositionNormalTexture(new Vector3(0, 0, z), new Vector3(1, 1, 1), new Vector2(0, 0)));
                triangle.Add(new VertexPositionNormalTexture(new Vector3(1,0,z),new Vector3(1,1,1),new Vector2(1,0)));
                triangle.Add(new VertexPositionNormalTexture(new Vector3(1, 1, z), new Vector3(1, 1, 1), new Vector2(1, 1)));
               // Triangle 3
                triangle.Add(new VertexPositionNormalTexture(new Vector3(1, 0, z),new Vector3(1,1,1),new Vector2(0,0)));
                triangle.Add(new VertexPositionNormalTexture(new Vector3(1, 1, z+1), new Vector3(1, 1, 1), new Vector2(1, 1)));
                triangle.Add(new VertexPositionNormalTexture(new Vector3(1, 0, z + 1), new Vector3(1, 1, 1), new Vector2(0, 1)));
                //Triangle 4
                triangle.Add(new VertexPositionNormalTexture(new Vector3(1, 0, z), new Vector3(1, 1, 1), new Vector2(0, 0)));
                triangle.Add(new VertexPositionNormalTexture(new Vector3(1, 1, z), new Vector3(1, 1, 1), new Vector2(1, 0)));
                triangle.Add(new VertexPositionNormalTexture(new Vector3(1, 1, z + 1), new Vector3(1, 1, 1), new Vector2(1, 1)));
                
                //Triangle 5
                triangle.Add(new VertexPositionNormalTexture(new Vector3(0, 0, z), new Vector3(1, 1, 1), new Vector2(0, 0)));
                triangle.Add(new VertexPositionNormalTexture(new Vector3(0, 1, z + 1), new Vector3(1, 1, 1), new Vector2(1, 1)));
                triangle.Add(new VertexPositionNormalTexture(new Vector3(0, 0, z + 1), new Vector3(1, 1, 1), new Vector2(0, 1)));
                //Triangle 6
//.........这里部分代码省略.........
开发者ID:IDWMaster,项目名称:ManagedDX118,代码行数:101,代码来源:Class1.cs

示例10: SendUsersList

        /// <summary>
        /// Broadcast clients number changed
        /// </summary>
        /// <param name="clientSocket"></param>
        /// <param name="userName"></param>
        /// <param name="changedUser"></param>
        /// <param name="state"></param>
        public async void SendUsersList(StreamSocket clientSocket, string userName, string changedUser, string state)
        {
            var data = new Data
            {
                Command = Command.Broadcast,
                To = userName,
                Message = string.Format("{0}|{1}|{2}|{3}",
                    string.Join(",", clients.Select(u => u.UserName).Where(name => name != userName)), changedUser, state,
                    serverName)
            };
            var dataWriter = new DataWriter(clientSocket.OutputStream);
            var bytes = data.ToByte();

            dataWriter.WriteInt32(bytes.Length);
            dataWriter.WriteBytes(bytes);
            await dataWriter.StoreAsync();
        }
开发者ID:notdef1ned,项目名称:voice-chat-winrt,代码行数:24,代码来源:ChatServer.cs

示例11: saveState

        /// <summary>
        /// Saves the current progress state for the current dictionary
        /// </summary>
        public void saveState()
        {
            if (string.IsNullOrEmpty(mCrammerDict.StateFile))
                throw new Exception("No state file available");

            try
            {
                using (InMemoryRandomAccessStream memoryStream = new InMemoryRandomAccessStream())
                {
                    using (DataWriter dataWriter = new DataWriter(memoryStream))
                    {
                        dataWriter.WriteInt32(mTotalWords);
                        dataWriter.WriteInt32(mKnownWords);
                        dataWriter.WriteInt32(mStart);
                        dataWriter.WriteInt32(mCurrentWord);
                        dataWriter.WriteBoolean(mNewWordsInUse);
                        dataWriter.WriteInt32(mInSystem);
                        dataWriter.WriteBoolean(mSwapSequence);
                        dataWriter.WriteBoolean(mReachedEnd);

                        mNewWordsChamber.saveState(dataWriter);
                        mFirstChamber.saveState(dataWriter);
                        mSecondChamber.saveState(dataWriter);
                        mThirdChamber.saveState(dataWriter);
                        mFourthChamber.saveState(dataWriter);
                        mFifthChamber.saveState(dataWriter);
                        mCompletedChamber.saveState(dataWriter);

                        IBuffer stateBuffer = dataWriter.DetachBuffer();
                        string stateString = BinaryBufferConverter.getStringFromBuffer(stateBuffer);

                        mCrammerDict.setStateFile(stateString);
                    }
                }
            }
            catch (Exception)
            {
                // Assume mismatch with chamber-size config and contents of .STA file.
                // Delete it so that the dictionary will load successfully next time.
                mCrammerDict.removeStateFile();
            }

            mRestoredState = true;
        }
开发者ID:MartinBjornebye,项目名称:Crammer,代码行数:47,代码来源:PickEngine.cs

示例12: Send

        public async void Send(byte[] fileBytes)
        {
            try
            {
                if (Speakers != null && Speakers.Count > 0 && fileBytes != null)
                {
                    //iterate through the speakers and send out the media file to each speaker
                    foreach (Speaker speaker in Speakers)
                    {
                        StreamSocket socket = speaker.Socket;

                        if (socket != null)
                        {
                            IOutputStream outStream = socket.OutputStream;
                            using (DataWriter dataWriter = new DataWriter(outStream))
                            {
                                //write header bytes to indicate to the subscriber 
                                //information about the file to be sent
                                dataWriter.WriteInt16((short)MessageType.Media);
                                dataWriter.WriteInt32(fileBytes.Length);
                                await dataWriter.StoreAsync();
                                //start from 0 and increase by packet size
                                int partNumber = 0;
                                int sourceIndex = 0;
                                int bytesToWrite = fileBytes.Length;
                                while (bytesToWrite > 0)
                                {
                                    dataWriter.WriteInt32(partNumber);
                                    int packetSize = bytesToWrite;
                                    if (packetSize > MAX_PACKET_SIZE)
                                    {
                                        packetSize = MAX_PACKET_SIZE;
                                    }
                                    byte[] fragmentedPixels = new byte[packetSize];
                                    Array.Copy(fileBytes, sourceIndex, fragmentedPixels, 0, packetSize);
                                    dataWriter.WriteBytes(fragmentedPixels);
                                    Debug.WriteLine("sent byte packet length " + packetSize);
                                    await dataWriter.StoreAsync();
                                    sourceIndex += packetSize;
                                    bytesToWrite -= packetSize;
                                    partNumber++;
                                    Debug.WriteLine("sent total bytes " + (fileBytes.Length - bytesToWrite));
                                }
                                //Finally DetachStream
                                dataWriter.DetachStream();
                            }
                        }
                    }


                    //check the speakers have all received the file
                    foreach (Speaker speaker in Speakers)
                    {
                        StreamSocket socket = speaker.Socket;
                        if (socket != null)
                        {
                            //wait for the 'I got it' message
                            DataReader reader = new DataReader(socket.InputStream);
                            uint x = await reader.LoadAsync(sizeof(short));
                            MessageType t = (MessageType)reader.ReadInt16();
                            if (MessageType.Ready == t)
                            {
                                await Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(CoreDispatcherPriority.Normal,
                                () =>
                                {
                                    Speakers.Remove(speaker);
                                    speaker.Status = "Ready";
                                    Speakers.Add(speaker);
                                });
                            }
                            reader.DetachStream();
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Debug.WriteLine(ex.ToString());
            }
        }
开发者ID:CHS982,项目名称:Coding4Fun,代码行数:80,代码来源:Publisher.cs

示例13: BeepBeep

		public async Task<IRandomAccessStream> BeepBeep(int Amplitude, int Frequency, int Duration)
		{
			double A = ((Amplitude * (System.Math.Pow(2, 15))) / 1000) - 1;
			double DeltaFT = 2 * Math.PI * Frequency / 44100.0;

			int Samples = 441 * Duration / 10;
			int Bytes = Samples * 4;
			int[] Hdr = { 0X46464952, 36 + Bytes, 0X45564157, 0X20746D66, 16, 0X20001, 44100, 176400, 0X100004, 0X61746164, Bytes };

			InMemoryRandomAccessStream ims = new InMemoryRandomAccessStream();
			IOutputStream outStream = ims.GetOutputStreamAt(0);
			DataWriter dw = new DataWriter(outStream);
			dw.ByteOrder = ByteOrder.LittleEndian;

			for (int I = 0; I < Hdr.Length; I++)
			{
				dw.WriteInt32(Hdr[I]);
			}
			for (int T = 0; T < Samples; T++)
			{
				short Sample = System.Convert.ToInt16(A * Math.Sin(DeltaFT * T));
				dw.WriteInt16(Sample);
				dw.WriteInt16(Sample);
			}
			await dw.StoreAsync();
			await outStream.FlushAsync();
			return ims;
		}
开发者ID:SiriusCyberneticsCorporation,项目名称:UpWords,代码行数:28,代码来源:UpwordsGame.cs

示例14: SendMessage

 // Отправка сообщения
 async private void SendMessage(StreamSocket socket, string message)
 {
     var writer = new DataWriter(socket.OutputStream);
     var len = writer.MeasureString(message); // Gets the UTF-8 string length.
     writer.WriteInt32((int)len);
     writer.WriteString(message);
     var ret = await writer.StoreAsync();
     writer.DetachStream();
 }
开发者ID:fireelf,项目名称:Winuibuh,代码行数:10,代码来源:Sync.cs

示例15: SaveModelAsync

        /// <summary>
        /// Save the model (family and their notes) to the app's isolated storage
        /// </summary>
        /// <remarks>
        /// The data format for notes data:
        /// 
        ///     Serialized model data (the people and the sticky notes)
        ///     For each sticky note
        ///     {
        ///         int32 number of inkstrokes for the note
        ///     }
        ///     All ink stroke data (for all notes) combined into one container
        /// </remarks>
        /// <returns></returns>
        public async Task SaveModelAsync()
        {
            // Persist the model
            StorageFile notesDataFile = await ApplicationData.Current.LocalFolder.CreateFileAsync(NOTES_MODEL_FILE, CreationCollisionOption.ReplaceExisting);
            using (Stream notesDataStream = await notesDataFile.OpenStreamForWriteAsync())
            {
                // Serialize the model which contains the people and the stickyNote collection
                DataContractJsonSerializer serializer = new DataContractJsonSerializer(typeof(Model));
                serializer.WriteObject(notesDataStream, Model);
            }

            /* For each sticky note, save the number of inkstrokes it contains.
               The function on the InkStrokeContainer that persists its contents is not designed
               to save persist containers to the one stream. We also don't want to manage one
               backing file per note. So combine the ink strokes into one container and persist that.
               We'll seperate out the ink strokes to the right ink control by keeping track of how
               many ink strokes belongs to each note */

            InkStrokeContainer CombinedStrokes = new InkStrokeContainer();
            StorageFile inkFile = await ApplicationData.Current.LocalFolder.CreateFileAsync(NOTES_INK_FILE, CreationCollisionOption.ReplaceExisting);
            using (var randomAccessStream = await inkFile.OpenAsync(FileAccessMode.ReadWrite))
            {
                using (IOutputStream inkStream = randomAccessStream.GetOutputStreamAt(0)) // DataWriter requires an IOutputStream
                {
                    bool combinedStrokesHasContent = false; // whether we had any ink to save across all of the notes
                    DataWriter writer = new DataWriter(inkStream);
                    foreach (StickyNote Note in Model.StickyNotes)
                    {
                        // Save # strokes for this note
                        if (Note.Ink != null && Note.Ink.GetStrokes().Count > 0)
                        {
                            IReadOnlyList<InkStroke> InkStrokesInNote = Note.Ink.GetStrokes();
                            writer.WriteInt32(InkStrokesInNote.Count);
                            // capture the ink strokes into the combined container which will be saved at the end of the notes data file
                            foreach (InkStroke s in InkStrokesInNote)
                            {
                                CombinedStrokes.AddStroke(s.Clone());
                            }
                            combinedStrokesHasContent = true;
                        }
                        else
                        {
                            writer.WriteInt32(0); // not all notes have ink
                        }
                    }
                    await writer.StoreAsync(); // flush the data in the writer to the inkStream

                    // Persist the ink data
                    if (combinedStrokesHasContent ) 
                    {
                        await CombinedStrokes.SaveAsync(inkStream);
                    }
                }
            }
        }
开发者ID:xornand,项目名称:Windows-appsample-familynotes,代码行数:69,代码来源:App.xaml.cs


注:本文中的Windows.Storage.Streams.DataWriter.WriteInt32方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。