本文整理汇总了C#中VixenModules.Preview.VixenPreview.Shapes.PreviewPoint.ToPoint方法的典型用法代码示例。如果您正苦于以下问题:C# PreviewPoint.ToPoint方法的具体用法?C# PreviewPoint.ToPoint怎么用?C# PreviewPoint.ToPoint使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VixenModules.Preview.VixenPreview.Shapes.PreviewPoint
的用法示例。
在下文中一共展示了PreviewPoint.ToPoint方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: VixenPreviewControl_MouseDown
private void VixenPreviewControl_MouseDown(object sender, MouseEventArgs e)
{
if (_editMode)
{
bool controlPressed = (Control.ModifierKeys == Keys.Control);
PreviewPoint translatedPoint = new PreviewPoint(e.X + hScroll.Value, e.Y + vScroll.Value);
if (e.Button == System.Windows.Forms.MouseButtons.Left)
{
if (_currentTool == Tools.Select)
{
if (controlPressed)
{
DisplayItem item = DisplayItemAtPoint(translatedPoint);
if (item != null && SelectedDisplayItems.Contains(item))
{
SelectedDisplayItems.Remove(item);
}
else
{
SelectItemUnderPoint(translatedPoint, controlPressed);
}
return;
}
// Is there a single dislay item selected?
if (_selectedDisplayItem != null && !controlPressed)
{
// Lets see if we've got a drag point.
PreviewPoint selectedPoint = _selectedDisplayItem.Shape.PointInSelectPoint(translatedPoint);
if (selectedPoint != null)
{
modifyType = "Resize";
beginResize_Move(false); //Starts the Undo Process
dragStart = translatedPoint.ToPoint();
_selectedDisplayItem.Shape.SetSelectPoint(selectedPoint);
Capture = true;
_mouseCaptured = true;
}
// If we're not resizing, see if we're moving a single shape
else if (_selectedDisplayItem.Shape.PointInShape(translatedPoint))
{
modifyType = "Move";
beginResize_Move(false); //Starts the Undo Process
StartMove(translatedPoint.X, translatedPoint.Y);
}
// If we get here, we're outside the shape, deselect
else
{
DeSelectSelectedDisplayItem();
}
}
// Are there multiple items selected?
// If so, we're moving, can't resize them...
else if (SelectedDisplayItems.Count > 1 && !controlPressed)
{
//if (MouseOverSelectedDisplayItems(e.X, e.Y)) {
// StartMove(e.X, e.Y);
//}
//else {
// SelectedDisplayItems.Clear();
//}
if (MouseOverSelectedDisplayItems(translatedPoint.X, translatedPoint.Y))
{
modifyType = "Move";
beginResize_Move(true); //Starts the Undo Process
StartMove(translatedPoint.X, translatedPoint.Y);
}
else
{
SelectedDisplayItems.Clear();
}
}
SelectItemUnderPoint(translatedPoint, controlPressed);
// If we get this far, and we've got nothing selected, we're drawing a rubber band!
if (_selectedDisplayItem == null && SelectedDisplayItems.Count == 0)
{
// Capture the mouse in case we want to draw a rubber band
dragStart = translatedPoint.ToPoint();
Capture = true;
_mouseCaptured = true;
SelectedDisplayItems.Clear();
_bandRect.Width = 0;
_bandRect.Height = 0;
_banding = true;
}
}
else if (_selectedDisplayItem != null && _selectedDisplayItem.Shape.PointInShape(translatedPoint) &&
!_selectedDisplayItem.Shape.Creating)
{
StartMove(translatedPoint.X, translatedPoint.Y);
}
// If we're not Selecting items, we're drawing them
else if (_currentTool == Tools.PolyLine && _mouseCaptured)
{
return;
//.........这里部分代码省略.........
示例2: VixenPreviewControl_MouseMove
private void VixenPreviewControl_MouseMove(object sender, MouseEventArgs e)
{
if (_editMode)
{
PreviewPoint translatedPoint = new PreviewPoint(e.X + hScroll.Value, e.Y + vScroll.Value);
Point zoomPoint = PointToZoomPoint(translatedPoint.ToPoint());
if (e.Button == System.Windows.Forms.MouseButtons.Middle)
{
// Woo hoo... we're panning with the middle mouse button
// Set the new background position based on the mouse position
SetBackgroundPosition(zoomTo, MousePosition);
}
else
{
dragCurrent.X = translatedPoint.X;
dragCurrent.Y = translatedPoint.Y;
changeX = translatedPoint.X - dragStart.X;
changeY = translatedPoint.Y - dragStart.Y;
// Are we moving a single display item?
if (_mouseCaptured && _selectedDisplayItem != null)
{
_selectedDisplayItem.Shape.MouseMove(dragCurrent.X, dragCurrent.Y, changeX, changeY);
}
// If we get here, we're drwing a rubber band
else if (_banding)
{
int X1 = Math.Min(dragStart.X, dragStart.X + changeX);
int Y1 = Math.Min(dragStart.Y, dragStart.Y + changeY);
_bandRect.Location = new Point(X1, Y1);
_bandRect.Width = Math.Abs(changeX);
_bandRect.Height = Math.Abs(changeY);
foreach (DisplayItem item in DisplayItems)
{
if (
(changeX < 0 && item.Shape.ShapeInRect(_bandRect)) ||
(changeX > 0 && item.Shape.ShapeAllInRect(_bandRect))
)
{
if (!SelectedDisplayItems.Contains(item))
{
SelectedDisplayItems.Add(item);
}
}
else if (SelectedDisplayItems.Contains(item))
{
SelectedDisplayItems.Remove(item);
}
}
}
// Are we moving a group of display items?
else if (_mouseCaptured && _selectedDisplayItem == null && SelectedDisplayItems.Count() > 0)
{
foreach (DisplayItem item in SelectedDisplayItems)
{
item.Shape.MouseMove(zoomPoint.X, zoomPoint.Y, changeX, changeY);
}
}
if (_selectedDisplayItem != null)
{
PreviewPoint selectPoint = _selectedDisplayItem.Shape.PointInSelectPoint(translatedPoint);
if (selectPoint != null)
{
Cursor.Current = Cursors.Cross;
}
else if (_selectedDisplayItem.Shape.PointInShape(translatedPoint))
{
Cursor.Current = Cursors.SizeAll;
}
else
{
Cursor.Current = Cursors.Default;
}
}
else if (SelectedDisplayItems.Count > 0)
{
if (MouseOverSelectedDisplayItems(translatedPoint.X, translatedPoint.Y))
{
Cursor.Current = Cursors.SizeAll;
}
}
}
}
}
示例3: VixenPreviewControl_MouseDown
private void VixenPreviewControl_MouseDown(object sender, MouseEventArgs e)
{
if (_editMode)
{
bool controlPressed = (Control.ModifierKeys == Keys.Control);
PreviewPoint translatedPoint = new PreviewPoint(e.X + hScroll.Value, e.Y + vScroll.Value);
if (e.Button == System.Windows.Forms.MouseButtons.Left)
{
if (_currentTool == Tools.Select)
{
if (controlPressed)
{
DisplayItem item = DisplayItemAtPoint(translatedPoint);
if (item != null && SelectedDisplayItems.Contains(item))
{
SelectedDisplayItems.Remove(item);
}
else
{
SelectItemUnderPoint(translatedPoint, controlPressed);
}
return;
}
// Is there a single dislay item selected?
if (_selectedDisplayItem != null && !controlPressed)
{
// Lets see if we've got a drag point.
PreviewPoint selectedPoint = _selectedDisplayItem.Shape.PointInSelectPoint(translatedPoint);
if (selectedPoint != null)
{
dragStart = translatedPoint.ToPoint();
_selectedDisplayItem.Shape.SetSelectPoint(selectedPoint);
Capture = true;
_mouseCaptured = true;
}
// If we're not resizing, see if we're moving a single shape
else if (_selectedDisplayItem.Shape.PointInShape(translatedPoint))
{
StartMove(translatedPoint.X, translatedPoint.Y);
}
// If we get here, we're outside the shape, deselect
else
{
DeSelectSelectedDisplayItem();
}
}
// Are there multiple items selected?
// If so, we're moving, can't resize them...
else if (SelectedDisplayItems.Count > 1 && !controlPressed)
{
//if (MouseOverSelectedDisplayItems(e.X, e.Y)) {
// StartMove(e.X, e.Y);
//}
//else {
// SelectedDisplayItems.Clear();
//}
if (MouseOverSelectedDisplayItems(translatedPoint.X, translatedPoint.Y))
{
StartMove(translatedPoint.X, translatedPoint.Y);
}
else
{
SelectedDisplayItems.Clear();
}
}
SelectItemUnderPoint(translatedPoint, controlPressed);
// If we get this far, and we've got nothing selected, we're drawing a rubber band!
if (_selectedDisplayItem == null && SelectedDisplayItems.Count == 0)
{
// Capture the mouse in case we want to draw a rubber band
dragStart = translatedPoint.ToPoint();
Capture = true;
_mouseCaptured = true;
SelectedDisplayItems.Clear();
_bandRect.Width = 0;
_bandRect.Height = 0;
_banding = true;
}
}
else if (_selectedDisplayItem != null && _selectedDisplayItem.Shape.PointInShape(translatedPoint) && !_selectedDisplayItem.Shape.Creating)
{
StartMove(translatedPoint.X, translatedPoint.Y);
}
// If we're not Selecting items, we're drawing them
else if (_currentTool == Tools.PolyLine && _mouseCaptured)
{
return;
}
else if (_currentTool == Tools.MultiString && _mouseCaptured)
{
return;
}
else
{
DeSelectSelectedDisplayItem();
//.........这里部分代码省略.........