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C# MyInventoryBase.AddItems方法代码示例

本文整理汇总了C#中VRage.Game.Entity.MyInventoryBase.AddItems方法的典型用法代码示例。如果您正苦于以下问题:C# MyInventoryBase.AddItems方法的具体用法?C# MyInventoryBase.AddItems怎么用?C# MyInventoryBase.AddItems使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在VRage.Game.Entity.MyInventoryBase的用法示例。


在下文中一共展示了MyInventoryBase.AddItems方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MoveUnneededItemsFromConstructionStockpile

        public void MoveUnneededItemsFromConstructionStockpile(MyInventoryBase toInventory)
        {
            if (m_stockpile == null) return;

            Debug.Assert(toInventory != null);
            if (toInventory == null) return;

            m_tmpItemList.Clear();
            AcquireUnneededStockpileItems(m_tmpItemList);
            m_stockpile.ClearSyncList();

            foreach (var item in m_tmpItemList)
            {
                var amount = toInventory.ComputeAmountThatFits(item.Content.GetId()).ToIntSafe();
                amount = Math.Min(amount, item.Amount);
                toInventory.AddItems(amount, item.Content);
                m_stockpile.RemoveItems(amount, item.Content);
            }
            CubeGrid.SendStockpileChanged(this, m_stockpile.GetSyncList());
            m_stockpile.ClearSyncList();
        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:21,代码来源:MySlimBlock.cs

示例2: MoveItemsFromConstructionStockpile

        /// <summary>
        /// Moves items with the given flags from the construction inventory to the character.
        /// If the flags are None, all items are moved.
        /// </summary>
        public void MoveItemsFromConstructionStockpile(MyInventoryBase toInventory, MyItemFlags flags = MyItemFlags.None)
        {
            if (m_stockpile == null) return;

            Debug.Assert(toInventory != null);
            if (toInventory == null) return;

            m_tmpItemList.Clear();
            foreach (var item in m_stockpile.GetItems())
            {
                if (flags == MyItemFlags.None || (item.Content.Flags & flags) != 0)
                    m_tmpItemList.Add(item);
            }
            m_stockpile.ClearSyncList();
            foreach (var item in m_tmpItemList)
            {
                var amount = toInventory.ComputeAmountThatFits(item.Content.GetId()).ToIntSafe();
                amount = Math.Min(amount, item.Amount);
                toInventory.AddItems(amount, item.Content);
                m_stockpile.RemoveItems(amount, item.Content);
            }
            CubeGrid.SendStockpileChanged(this, m_stockpile.GetSyncList());
            m_stockpile.ClearSyncList();
        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:28,代码来源:MySlimBlock.cs


注:本文中的VRage.Game.Entity.MyInventoryBase.AddItems方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。