本文整理汇总了C#中VRage.Game.Entity.MyInventoryBase.AddItems方法的典型用法代码示例。如果您正苦于以下问题:C# MyInventoryBase.AddItems方法的具体用法?C# MyInventoryBase.AddItems怎么用?C# MyInventoryBase.AddItems使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VRage.Game.Entity.MyInventoryBase
的用法示例。
在下文中一共展示了MyInventoryBase.AddItems方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MoveUnneededItemsFromConstructionStockpile
public void MoveUnneededItemsFromConstructionStockpile(MyInventoryBase toInventory)
{
if (m_stockpile == null) return;
Debug.Assert(toInventory != null);
if (toInventory == null) return;
m_tmpItemList.Clear();
AcquireUnneededStockpileItems(m_tmpItemList);
m_stockpile.ClearSyncList();
foreach (var item in m_tmpItemList)
{
var amount = toInventory.ComputeAmountThatFits(item.Content.GetId()).ToIntSafe();
amount = Math.Min(amount, item.Amount);
toInventory.AddItems(amount, item.Content);
m_stockpile.RemoveItems(amount, item.Content);
}
CubeGrid.SendStockpileChanged(this, m_stockpile.GetSyncList());
m_stockpile.ClearSyncList();
}
示例2: MoveItemsFromConstructionStockpile
/// <summary>
/// Moves items with the given flags from the construction inventory to the character.
/// If the flags are None, all items are moved.
/// </summary>
public void MoveItemsFromConstructionStockpile(MyInventoryBase toInventory, MyItemFlags flags = MyItemFlags.None)
{
if (m_stockpile == null) return;
Debug.Assert(toInventory != null);
if (toInventory == null) return;
m_tmpItemList.Clear();
foreach (var item in m_stockpile.GetItems())
{
if (flags == MyItemFlags.None || (item.Content.Flags & flags) != 0)
m_tmpItemList.Add(item);
}
m_stockpile.ClearSyncList();
foreach (var item in m_tmpItemList)
{
var amount = toInventory.ComputeAmountThatFits(item.Content.GetId()).ToIntSafe();
amount = Math.Min(amount, item.Amount);
toInventory.AddItems(amount, item.Content);
m_stockpile.RemoveItems(amount, item.Content);
}
CubeGrid.SendStockpileChanged(this, m_stockpile.GetSyncList());
m_stockpile.ClearSyncList();
}