本文整理汇总了C#中UnityEngine.Rendering.CommandBuffer.IssuePluginEvent方法的典型用法代码示例。如果您正苦于以下问题:C# CommandBuffer.IssuePluginEvent方法的具体用法?C# CommandBuffer.IssuePluginEvent怎么用?C# CommandBuffer.IssuePluginEvent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Rendering.CommandBuffer
的用法示例。
在下文中一共展示了CommandBuffer.IssuePluginEvent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateARScreenCommandBuffer
/// <summary>
/// Create a command buffer that renders the AR screen full screen at the right time.
/// </summary>
/// <returns>The AR screen command buffer.</returns>
public static CommandBuffer CreateARScreenCommandBuffer()
{
CommandBuffer buf = new CommandBuffer();
#if UNITY_EDITOR
_InternResourcesForEmulation();
buf.Blit((Texture)m_emulatedARScreenTexture, BuiltinRenderTextureType.CurrentActive,
m_emulationArScreenMaterial);
#else
IntPtr func = API.TangoUnity_getRenderTextureFunction();
buf.IssuePluginEvent(func, 0);
#endif
return buf;
}