本文整理汇总了C#中UnityEngine.TextMesh.SendMessage方法的典型用法代码示例。如果您正苦于以下问题:C# TextMesh.SendMessage方法的具体用法?C# TextMesh.SendMessage怎么用?C# TextMesh.SendMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.TextMesh
的用法示例。
在下文中一共展示了TextMesh.SendMessage方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddLabelToCamera
public void AddLabelToCamera(TextMesh label)
{
label.transform.parent = labelPositioner;
Vector3 newPos = new Vector3(-3f,-0.5376f*(_labels.Count),0.2f);
_labels.Add(label);
label.SendMessage("Reposition", newPos);
//labelPositioner.position += _transform.up*0.5376f;
if (_labels.Count == 1)
{
_currentLabel = 0;
return;
}
//Rotate out the last one.
if (_labels[_currentLabel] != null)
{
GameObject labelAtIssue = _labels[_currentLabel].gameObject;
iTween.RotateTo(labelAtIssue,iTween.Hash("rotation",new Vector3(90f,0f,0f),"islocal",true,"time",1f,"oncomplete","RemoveLabel","oncompletetarget",this.gameObject,"oncompleteparams",labelAtIssue));
}
_currentLabel++;
ShiftLabelsUpward();
}