本文整理汇总了C#中UnityEngine.SphereCollider.GetComponent方法的典型用法代码示例。如果您正苦于以下问题:C# SphereCollider.GetComponent方法的具体用法?C# SphereCollider.GetComponent怎么用?C# SphereCollider.GetComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.SphereCollider
的用法示例。
在下文中一共展示了SphereCollider.GetComponent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
// Use this for initialization
void Start()
{
// Retrieve bomb manager instance
_BombManager = BombManager.GetBombManagerInstance();
// Retrieve the bomb ticking animation and launch it
bombTickingAnimation = this.GetComponent<Animation>();
// Retrieve the bom transform property
bombTransform = this.GetComponent<Transform>();
// Retrieve the explosion sound and store it
bombExplosionSound = this.GetComponent<AudioSource>();
// Retrieve the Particle System and store it
bombExplosionParticle = this.GetComponent<ParticleSystem>();
TailleExplosion.Set(tailleExplosion, tailleExplosion, tailleExplosion);
SphereCollider[] listeSphereCollider = this.GetComponentsInChildren<SphereCollider>();
for(int i = 0; i< listeSphereCollider.Length; i++) {
if (listeSphereCollider[i].gameObject.layer == LayerMask.NameToLayer("Explosion")) {
bombExplosionTrigger = (SphereCollider)listeSphereCollider[i];
bombExplosionTrigger.isTrigger = false;
bombExplosionTrigger.enabled = false;
bombExplosionTrigger.GetComponent<SphereCollider>().radius = (0.11111f * tailleExplosion);
break;
}
}
Transform[] listeMesh = this.GetComponentsInChildren<Transform>();
for(int i = 0; i< listeMesh.Length; i++) {
if (listeMesh[i].gameObject.layer == LayerMask.NameToLayer("ExplosionGraphic")) {
bomGraphic = ((Transform)listeMesh[i]);
bomGraphic.transform.localScale = TailleExplosion;
//bombGraphicMesh.enabled = false;
break;
}
}
bombExplosion = this.GetComponentInChildren<ToggleExplosion>();
bombExplosion.Hide();
_BombManager.AddBomb(this.gameObject);
}