本文整理汇总了C#中UnityEngine.RaycastHit2D.Where方法的典型用法代码示例。如果您正苦于以下问题:C# RaycastHit2D.Where方法的具体用法?C# RaycastHit2D.Where怎么用?C# RaycastHit2D.Where使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.RaycastHit2D
的用法示例。
在下文中一共展示了RaycastHit2D.Where方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Grind
private void Grind(RaycastHit2D[] hit)
{
var grindObject = hit.Where(x => x.collider.tag == "grindable").FirstOrDefault();
if (grindObject.collider != null)
{
grinding = true;
SwitchState(State.Grinding);
var wantedTransform = transform.position;
var grindScript = grindObject.collider.gameObject.GetComponent<Grind>();
wantedTransform.y = grindScript.GetYPosition(gameObject.transform.position.x);
if ((transform.position.y > wantedTransform.y - 0.1 && transform.position.y < wantedTransform.y + 0.15f || currentlyGrindingObject == grindObject.collider.gameObject) && transform.position.x < grindScript.pointB.transform.position.x)
{
transform.position = wantedTransform;
currentlyGrindingObject = grindObject.collider.gameObject;
grinding = true;
rigid.isKinematic = true;
}
else
{
rigid.isKinematic = false;
grinding = false;
}
}
else
{
rigid.isKinematic = false;
grinding = false;
}
}