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C# NavMeshPath.ClearCorners方法代码示例

本文整理汇总了C#中UnityEngine.NavMeshPath.ClearCorners方法的典型用法代码示例。如果您正苦于以下问题:C# NavMeshPath.ClearCorners方法的具体用法?C# NavMeshPath.ClearCorners怎么用?C# NavMeshPath.ClearCorners使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.NavMeshPath的用法示例。


在下文中一共展示了NavMeshPath.ClearCorners方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CalculatePath

 /// <summary>
 ///   <para>Calculate a path between two points and store the resulting path.</para>
 /// </summary>
 /// <param name="sourcePosition">The initial position of the path requested.</param>
 /// <param name="targetPosition">The final position of the path requested.</param>
 /// <param name="areaMask">A bitfield mask specifying which NavMesh areas can be passed when calculating a path.</param>
 /// <param name="path">The resulting path.</param>
 /// <returns>
 ///   <para>True if a either a complete or partial path is found and false otherwise.</para>
 /// </returns>
 public static bool CalculatePath(Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path)
 {
   path.ClearCorners();
   return NavMesh.CalculatePathInternal(sourcePosition, targetPosition, areaMask, path);
 }
开发者ID:BlakeTriana,项目名称:unity-decompiled,代码行数:15,代码来源:NavMesh.cs

示例2: CalculatePath

 /// <summary>
 ///   <para>Calculate a path to a specified point and store the resulting path.</para>
 /// </summary>
 /// <param name="targetPosition">The final position of the path requested.</param>
 /// <param name="path">The resulting path.</param>
 /// <returns>
 ///   <para>True if a path is found.</para>
 /// </returns>
 public bool CalculatePath(Vector3 targetPosition, NavMeshPath path)
 {
   path.ClearCorners();
   return this.CalculatePathInternal(targetPosition, path);
 }
开发者ID:BlakeTriana,项目名称:unity-decompiled,代码行数:13,代码来源:NavMeshAgent.cs


注:本文中的UnityEngine.NavMeshPath.ClearCorners方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。