本文整理汇总了C#中UnityEngine.NavMeshPath.ClearCorners方法的典型用法代码示例。如果您正苦于以下问题:C# NavMeshPath.ClearCorners方法的具体用法?C# NavMeshPath.ClearCorners怎么用?C# NavMeshPath.ClearCorners使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.NavMeshPath
的用法示例。
在下文中一共展示了NavMeshPath.ClearCorners方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CalculatePath
/// <summary>
/// <para>Calculate a path between two points and store the resulting path.</para>
/// </summary>
/// <param name="sourcePosition">The initial position of the path requested.</param>
/// <param name="targetPosition">The final position of the path requested.</param>
/// <param name="areaMask">A bitfield mask specifying which NavMesh areas can be passed when calculating a path.</param>
/// <param name="path">The resulting path.</param>
/// <returns>
/// <para>True if a either a complete or partial path is found and false otherwise.</para>
/// </returns>
public static bool CalculatePath(Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path)
{
path.ClearCorners();
return NavMesh.CalculatePathInternal(sourcePosition, targetPosition, areaMask, path);
}
示例2: CalculatePath
/// <summary>
/// <para>Calculate a path to a specified point and store the resulting path.</para>
/// </summary>
/// <param name="targetPosition">The final position of the path requested.</param>
/// <param name="path">The resulting path.</param>
/// <returns>
/// <para>True if a path is found.</para>
/// </returns>
public bool CalculatePath(Vector3 targetPosition, NavMeshPath path)
{
path.ClearCorners();
return this.CalculatePathInternal(targetPosition, path);
}