本文整理汇总了C#中UnityEngine.Light.DOIntensity方法的典型用法代码示例。如果您正苦于以下问题:C# Light.DOIntensity方法的具体用法?C# Light.DOIntensity怎么用?C# Light.DOIntensity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Light
的用法示例。
在下文中一共展示了Light.DOIntensity方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ExtinguishLight
public static void ExtinguishLight(Light light, float extinguishAfter, float timeToExtinguish)
{
DOTween.Sequence()
.AppendInterval(extinguishAfter)
.Append(light.DOIntensity(8, .00001f))
.Append(light.DOIntensity(0, timeToExtinguish)
.SetEase(Ease.InBack));
}
示例2: FadeIntensity
public static void FadeIntensity(Light light, float targetIntensity, float fadeAfter, float timeToFade)
{
if (targetIntensity > 8) { targetIntensity = 8; }
DOTween.Sequence()
.AppendInterval(fadeAfter)
.Append(light.DOIntensity(targetIntensity, timeToFade));
}
示例3: Flicker
public static void Flicker(Light light, float minIntensity, float maxIntensity)
{
light.DOKill();
DOTween.Sequence()
.Append(light.DOIntensity(
UnityEngine.Random.Range(minIntensity, maxIntensity),
UnityEngine.Random.Range(.1f, .5f)));
// .AppendInterval(UnityEngine.Random.Range(.1f, 1f));
}
示例4: Flicker
public static void Flicker(Light light, float minIntensity, float maxIntensity)
{
light.DOKill();
DOTween.Sequence()
.Append(light.DOIntensity(
Rand.Range(minIntensity, maxIntensity),
Rand.Range(.1f, .5f)));
}