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C# Light.DOIntensity方法代码示例

本文整理汇总了C#中UnityEngine.Light.DOIntensity方法的典型用法代码示例。如果您正苦于以下问题:C# Light.DOIntensity方法的具体用法?C# Light.DOIntensity怎么用?C# Light.DOIntensity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.Light的用法示例。


在下文中一共展示了Light.DOIntensity方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ExtinguishLight

 public static void ExtinguishLight(Light light, float extinguishAfter, float timeToExtinguish)
 {
     DOTween.Sequence()
         .AppendInterval(extinguishAfter)
         .Append(light.DOIntensity(8, .00001f))
         .Append(light.DOIntensity(0, timeToExtinguish)
         .SetEase(Ease.InBack));
 }
开发者ID:Kurukshetran,项目名称:Unity2D-Components,代码行数:8,代码来源:MFX.cs

示例2: FadeIntensity

        public static void FadeIntensity(Light light, float targetIntensity, float fadeAfter, float timeToFade)
        {
            if (targetIntensity > 8) { targetIntensity = 8; }

            DOTween.Sequence()
                .AppendInterval(fadeAfter)
                .Append(light.DOIntensity(targetIntensity, timeToFade));
        }
开发者ID:Kurukshetran,项目名称:Unity2D-Components,代码行数:8,代码来源:MFX.cs

示例3: Flicker

 public static void Flicker(Light light, float minIntensity, float maxIntensity)
 {
     light.DOKill();
     DOTween.Sequence()
         .Append(light.DOIntensity(
             UnityEngine.Random.Range(minIntensity, maxIntensity),
             UnityEngine.Random.Range(.1f, .5f)));
         // .AppendInterval(UnityEngine.Random.Range(.1f, 1f));
 }
开发者ID:Kurukshetran,项目名称:Unity2D-Components,代码行数:9,代码来源:MFX.cs

示例4: Flicker

 public static void Flicker(Light light, float minIntensity, float maxIntensity)
 {
     light.DOKill();
     DOTween.Sequence()
         .Append(light.DOIntensity(
             Rand.Range(minIntensity, maxIntensity),
             Rand.Range(.1f, .5f)));
 }
开发者ID:zhutaorun,项目名称:Unity2D-Components,代码行数:8,代码来源:MFX.cs


注:本文中的UnityEngine.Light.DOIntensity方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。