本文整理汇总了C#中UnityEditor.SerializedObject.GetValue方法的典型用法代码示例。如果您正苦于以下问题:C# SerializedObject.GetValue方法的具体用法?C# SerializedObject.GetValue怎么用?C# SerializedObject.GetValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEditor.SerializedObject
的用法示例。
在下文中一共展示了SerializedObject.GetValue方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddComponent
/// <summary>
/// Adds the copy of a Component to a GameObject.
/// </summary>
/// <param name="go">The GameObject that will get the new Component</param>
/// <param name="original">The original component to copy</param>
/// <returns>The reference to the newly added Component copy</returns>
public static Component AddComponent(this GameObject go, Component original)
{
var c = go.AddComponent(original.GetType());
var originalSerialized = new SerializedObject(original).GetIterator();
var nso = new SerializedObject(c);
var newSerialized = nso.GetIterator();
if(originalSerialized.Next(true))
{
newSerialized.Next(true);
while(originalSerialized.NextVisible(true))
{
newSerialized.NextVisible(true);
newSerialized.SetValue(originalSerialized.GetValue());
}
}
nso.ApplyModifiedProperties();
return c;
}