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C# GenericMenu.GetItemCount方法代码示例

本文整理汇总了C#中UnityEditor.GenericMenu.GetItemCount方法的典型用法代码示例。如果您正苦于以下问题:C# GenericMenu.GetItemCount方法的具体用法?C# GenericMenu.GetItemCount怎么用?C# GenericMenu.GetItemCount使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEditor.GenericMenu的用法示例。


在下文中一共展示了GenericMenu.GetItemCount方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnGUI

        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            var left  = position; left.xMax -= 40;
            var right = position; right.xMin = left.xMax + 2;

            EditorGUI.PropertyField(left, property);

            if (GUI.Button(right, "List") == true)
            {
                var menu = new GenericMenu();

                if (LeanLocalization.Instance != null)
                {
                    for (var j = 0; j < LeanLocalization.Instance.Languages.Count; j++)
                    {
                        var language = LeanLocalization.Instance.Languages[j];

                        menu.AddItem(new GUIContent(language), property.stringValue == language, () => { property.stringValue = language; property.serializedObject.ApplyModifiedProperties(); });
                    }
                }

                if (menu.GetItemCount() > 0)
                {
                    menu.DropDown(right);
                }
                else
                {
                    Debug.LogWarning("Your scene doesn't contain any languages, so the language name list couldn't be created.");
                }
            }
        }
开发者ID:gjrfytn,项目名称:planet-survival,代码行数:31,代码来源:LeanLanguageNameAttribute.cs

示例2: AddDefaultItemsToMenu

 protected override void AddDefaultItemsToMenu(GenericMenu menu, EditorWindow view)
 {
     if (menu.GetItemCount() != 0)
     {
         menu.AddSeparator(string.Empty);
     }
     if (base.parent.window.showMode == ShowMode.MainWindow)
     {
         menu.AddItem(EditorGUIUtility.TextContent("Maximize"), !(base.parent is SplitView), new GenericMenu.MenuFunction2(this.Maximize), view);
     }
     else
     {
         menu.AddDisabledItem(EditorGUIUtility.TextContent("Maximize"));
     }
     menu.AddItem(EditorGUIUtility.TextContent("Close Tab"), false, new GenericMenu.MenuFunction2(this.Close), view);
     menu.AddSeparator(string.Empty);
     System.Type[] paneTypes = base.GetPaneTypes();
     GUIContent content = EditorGUIUtility.TextContent("Add Tab");
     foreach (System.Type type in paneTypes)
     {
         if (type != null)
         {
             GUIContent content2;
             content2 = new GUIContent(EditorWindow.GetLocalizedTitleContentFromType(type)) {
                 text = content.text + "/" + content2.text
             };
             menu.AddItem(content2, false, new GenericMenu.MenuFunction2(this.AddTabToHere), type);
         }
     }
 }
开发者ID:randomize,项目名称:VimConfig,代码行数:30,代码来源:DockArea.cs

示例3: AddDefaultItemsToMenu

 protected override void AddDefaultItemsToMenu(GenericMenu menu, EditorWindow view)
 {
   if (menu.GetItemCount() != 0)
     menu.AddSeparator(string.Empty);
   menu.AddItem(EditorGUIUtility.TextContent("Maximize"), !(this.parent is SplitView), new GenericMenu.MenuFunction2(this.Unmaximize), (object) view);
   menu.AddDisabledItem(EditorGUIUtility.TextContent("Close Tab"));
   menu.AddSeparator(string.Empty);
   System.Type[] paneTypes = this.GetPaneTypes();
   GUIContent guiContent = EditorGUIUtility.TextContent("Add Tab");
   foreach (System.Type t in paneTypes)
   {
     if (t != null)
     {
       GUIContent content = new GUIContent(EditorWindow.GetLocalizedTitleContentFromType(t));
       content.text = guiContent.text + "/" + content.text;
       menu.AddDisabledItem(content);
     }
   }
 }
开发者ID:BlakeTriana,项目名称:unity-decompiled,代码行数:19,代码来源:MaximizedHostView.cs

示例4: AddDefaultItemsToMenu

 protected override void AddDefaultItemsToMenu(GenericMenu menu, EditorWindow view)
 {
     if (menu.GetItemCount() != 0)
     {
         menu.AddSeparator("");
     }
     menu.AddItem(EditorGUIUtility.TextContent("Maximize"), !(base.parent is SplitView), new GenericMenu.MenuFunction2(this.Unmaximize), view);
     menu.AddDisabledItem(EditorGUIUtility.TextContent("Close Tab"));
     menu.AddSeparator("");
     Type[] paneTypes = base.GetPaneTypes();
     GUIContent content = EditorGUIUtility.TextContent("Add Tab");
     foreach (Type type in paneTypes)
     {
         if (type != null)
         {
             GUIContent content2 = new GUIContent(EditorWindow.GetLocalizedTitleContentFromType(type));
             content2.text = content.text + "/" + content2.text;
             menu.AddDisabledItem(content2);
         }
     }
 }
开发者ID:CarlosHBC,项目名称:UnityDecompiled,代码行数:21,代码来源:MaximizedHostView.cs

示例5: AddDefaultItemsToMenu

		protected override void AddDefaultItemsToMenu(GenericMenu menu, EditorWindow view)
		{
			if (menu.GetItemCount() != 0)
			{
				menu.AddSeparator(string.Empty);
			}
			menu.AddItem(EditorGUIUtility.TextContent("DockAreaMaximize"), !(base.parent is SplitView), new GenericMenu.MenuFunction2(this.Unmaximize), view);
			menu.AddDisabledItem(EditorGUIUtility.TextContent("DockAreaCloseTab"));
			menu.AddSeparator(string.Empty);
			Type[] paneTypes = base.GetPaneTypes();
			GUIContent gUIContent = EditorGUIUtility.TextContent("DockAreaAddTab");
			Type[] array = paneTypes;
			for (int i = 0; i < array.Length; i++)
			{
				Type type = array[i];
				if (type != null)
				{
					GUIContent gUIContent2 = new GUIContent(EditorGUIUtility.TextContent(type.ToString()));
					gUIContent2.text = gUIContent.text + "/" + gUIContent2.text;
					menu.AddDisabledItem(gUIContent2);
				}
			}
		}
开发者ID:guozanhua,项目名称:UnityDecompiled,代码行数:23,代码来源:MaximizedHostView.cs

示例6: AddItemsToMenu

		/// <summary>
		/// Invoked to generate context menu for list item.
		/// </summary>
		/// <param name="menu">Menu which can be populated.</param>
		/// <param name="itemIndex">Zero-based index of item which was right-clicked.</param>
		/// <param name="adaptor">Reorderable list adaptor.</param>
		protected virtual void AddItemsToMenu(GenericMenu menu, int itemIndex, IReorderableListAdaptor adaptor) {
			if ((Flags & ReorderableListFlags.DisableReordering) == 0) {
				if (itemIndex > 0)
					menu.AddItem(CommandMoveToTop, false, DefaultContextHandler, CommandMoveToTop);
				else
					menu.AddDisabledItem(CommandMoveToTop);

				if (itemIndex + 1 < adaptor.Count)
					menu.AddItem(CommandMoveToBottom, false, DefaultContextHandler, CommandMoveToBottom);
				else
					menu.AddDisabledItem(CommandMoveToBottom);

				if (HasAddButton) {
					menu.AddSeparator("");

					menu.AddItem(CommandInsertAbove, false, DefaultContextHandler, CommandInsertAbove);
					menu.AddItem(CommandInsertBelow, false, DefaultContextHandler, CommandInsertBelow);

					if ((Flags & ReorderableListFlags.DisableDuplicateCommand) == 0)
						menu.AddItem(CommandDuplicate, false, DefaultContextHandler, CommandDuplicate);
				}
			}

			if (HasRemoveButtons) {
				if (menu.GetItemCount() > 0)
					menu.AddSeparator("");

				menu.AddItem(CommandRemove, false, DefaultContextHandler, CommandRemove);
				menu.AddSeparator("");
				menu.AddItem(CommandClearAll, false, DefaultContextHandler, CommandClearAll);
			}
		}
开发者ID:mhfirdausi,项目名称:VGDSix,代码行数:38,代码来源:ReorderableListControl.cs

示例7: ShowContextMenu

		private void ShowContextMenu(int controlID, int itemIndex, IReorderableListAdaptor adaptor) {
			GenericMenu menu = new GenericMenu();

			s_ContextControlID = controlID;
			s_ContextItemIndex = itemIndex;

			AddItemsToMenu(menu, itemIndex, adaptor);

			if (menu.GetItemCount() > 0)
				menu.ShowAsContext();
		}
开发者ID:mhfirdausi,项目名称:VGDSix,代码行数:11,代码来源:ReorderableListControl.cs

示例8: DoPopupMenu

    private void DoPopupMenu(EditorWindow console)
    {
        var listView = consoleListViewField.GetValue(console);
        int listViewRow = listView != null ? (int) listViewStateRowField.GetValue(listView) : -1;

        if (listViewRow < 0)
            return;

        string text = (string)consoleActiveTextField.GetValue(console);
        if (string.IsNullOrEmpty(text))
            return;

        GenericMenu codeViewPopupMenu = new GenericMenu();

        string[] lines = text.Split('\n');
        foreach (string line in lines)
        {
            int atAssetsIndex = line.IndexOf("(at Assets/");
            if (atAssetsIndex < 0)
                continue;

            int functionNameEnd = line.IndexOf('(');
            if (functionNameEnd < 0)
                continue;
            string functionName = line.Substring(0, functionNameEnd).TrimEnd(' ');

            int lineIndex = line.LastIndexOf(':');
            if (lineIndex <= atAssetsIndex)
                continue;
            int atLine = 0;
            for (int i = lineIndex + 1; i < line.Length; ++i)
            {
                char c = line[i];
                if (c < '0' || c > '9')
                    break;
                atLine = atLine * 10 + (c - '0');
            }

            atAssetsIndex += "(at ".Length;
            string assetPath = line.Substring(atAssetsIndex, lineIndex - atAssetsIndex);
            string scriptName = assetPath.Substring(assetPath.LastIndexOf('/') + 1);

            string guid = AssetDatabase.AssetPathToGUID(assetPath);
            if (!string.IsNullOrEmpty(guid))
            {
                codeViewPopupMenu.AddItem(
                    new GUIContent(scriptName + " - " + functionName.Replace(':', '.') + ", line " + atLine),
                    false,
                    () => FGCodeWindow.OpenAssetInTab(guid, atLine));
            }
        }

        if (codeViewPopupMenu.GetItemCount() > 0)
            codeViewPopupMenu.ShowAsContext();
    }
开发者ID:hnguyen091188,项目名称:BurstLine,代码行数:55,代码来源:FGConsole.cs

示例9: ShowBusPopupMenu

 private static void ShowBusPopupMenu(int effectIndex, AudioMixerGroupController group, List<AudioMixerGroupController> allGroups, Dictionary<AudioMixerEffectController, AudioMixerGroupController> effectMap, AudioMixerEffectController effect, Rect buttonRect)
 {
   GenericMenu pm = new GenericMenu();
   pm.AddItem(new GUIContent("None"), false, new GenericMenu.MenuFunction2(AudioMixerChannelStripView.ConnectSendPopupCallback), (object) new AudioMixerChannelStripView.ConnectSendContext(effect, (AudioMixerEffectController) null));
   pm.AddSeparator(string.Empty);
   AudioMixerChannelStripView.AddMenuItemsForReturns(pm, string.Empty, effectIndex, group, allGroups, effectMap, effect, true);
   if (pm.GetItemCount() == 2)
     pm.AddDisabledItem(new GUIContent("No valid Receive targets found"));
   pm.DropDown(buttonRect);
 }
开发者ID:BlakeTriana,项目名称:unity-decompiled,代码行数:10,代码来源:AudioMixerEffectView.cs

示例10: HandleAnchorContext

    private void HandleAnchorContext(int controlID, JointHelpers.AnchorBias bias, AnchoredJoint2D joint,
        Joint2DSettingsBase joint2DSettings, Vector2 anchorPosition,
        Rigidbody2D connectedBody)
    {
        EditorHelpers.ContextClick(controlID, () => {
            var menu = new GenericMenu();
            menu.AddDisabledItem(new GUIContent(joint.GetType()
                                                     .Name));
            menu.AddSeparator("");
            if (WantsLocking()) {
                menu.AddItem(new GUIContent("Lock Anchors", GetAnchorLockTooltip()),
                    joint2DSettings.lockAnchors, () => {
                        EditorHelpers.RecordUndo(
                            joint2DSettings.lockAnchors ? "Unlock Anchors" : "Lock Anchors", joint2DSettings,
                            joint);
                        if (!joint2DSettings.lockAnchors) {
                            ReAlignAnchors(joint, bias);
                        }
                        joint2DSettings.lockAnchors = !joint2DSettings.lockAnchors;
                        EditorUtility.SetDirty(joint2DSettings);
                        EditorUtility.SetDirty(joint);
                    });
            }
            {
                var otherBias = JointHelpers.GetOppositeBias(bias);
                var otherPosition = JointHelpers.GetAnchorPosition(joint, otherBias);
                if (Vector2.Distance(otherPosition, anchorPosition) <= AnchorEpsilon) {
                    menu.AddDisabledItem(new GUIContent("Bring other anchor here"));
                } else {
                    menu.AddItem(new GUIContent("Bring other anchor here"), false, () => {
                        EditorHelpers.RecordUndo("Move Joint Anchor", joint);
                        JointHelpers.SetWorldAnchorPosition(joint, anchorPosition, otherBias);
                        EditorUtility.SetDirty(joint);
                    });
                }
            }

            menu.AddItem(new GUIContent("Enable Collision",
                "Should rigid bodies connected with this joint collide?"), joint.enableCollision,
                () => {
                    EditorHelpers.RecordUndo("Move Joint Anchor", joint);
                    joint.enableCollision = !joint.enableCollision;
                    EditorUtility.SetDirty(joint);
                });

            menu.AddSeparator("");

            var itemCount = menu.GetItemCount();

            ExtraMenuItems(menu, joint);

            if (itemCount != menu.GetItemCount()) {
                menu.AddSeparator("");
            }

            if (connectedBody) {
                var connectedBodyName = connectedBody.name;
                var selectConnectedBodyContent = new GUIContent(string.Format("Select '{0}'", connectedBodyName));
                if (isCreatedByTarget) {
                    menu.AddDisabledItem(selectConnectedBodyContent);
                } else {
                    menu.AddItem(selectConnectedBodyContent, false,
                        () => { Selection.activeGameObject = connectedBody.gameObject; });
                }
                menu.AddItem(new GUIContent(string.Format("Move ownership to '{0}'", connectedBodyName)), false, () => {
                    var connectedObject = connectedBody.gameObject;

                    var cloneJoint =
                        Undo.AddComponent(connectedObject, joint.GetType()) as AnchoredJoint2D;
                    if (!cloneJoint) {
                        return;
                    }
                    EditorUtility.CopySerialized(joint, cloneJoint);
                    cloneJoint.connectedBody = joint.GetComponent<Rigidbody2D>();

                    JointHelpers.SetWorldAnchorPosition(cloneJoint,
                        JointHelpers.GetAnchorPosition(joint, JointHelpers.AnchorBias.Main),
                        JointHelpers.AnchorBias.Connected);
                    JointHelpers.SetWorldAnchorPosition(cloneJoint,
                        JointHelpers.GetAnchorPosition(joint, JointHelpers.AnchorBias.Connected),
                        JointHelpers.AnchorBias.Main);

                    var jointSettings = SettingsHelper.GetOrCreate(joint);
                    var cloneSettings =
                        Undo.AddComponent(connectedObject, jointSettings.GetType()) as Joint2DSettingsBase;

                    if (cloneSettings == null) {
                        return;
                    }
                    cloneSettings.hideFlags = HideFlags.HideInInspector;

                    EditorUtility.CopySerialized(jointSettings, cloneSettings);
                    cloneSettings.Setup(cloneJoint);

                    cloneSettings.SetOffset(JointHelpers.AnchorBias.Main,
                        jointSettings.GetOffset(JointHelpers.AnchorBias.Connected));
                    cloneSettings.SetOffset(JointHelpers.AnchorBias.Connected,
                        jointSettings.GetOffset(JointHelpers.AnchorBias.Main));

                    if (!Selection.Contains(connectedObject)) {
//.........这里部分代码省略.........
开发者ID:Cyberbanan,项目名称:Unity-2D-Joint-Editors,代码行数:101,代码来源:Joint2DEditorBase.cs

示例11: DoPropertyContextMenu

 private static void DoPropertyContextMenu(SerializedProperty property)
 {
   GenericMenu menu = new GenericMenu();
   SerializedProperty property1 = property.serializedObject.FindProperty(property.propertyPath);
   ScriptAttributeUtility.GetHandler(property).AddMenuItems(property, menu);
   if (property.hasMultipleDifferentValues && !property.hasVisibleChildren)
     TargetChoiceHandler.AddSetToValueOfTargetMenuItems(menu, property1, new TargetChoiceHandler.TargetChoiceMenuFunction(TargetChoiceHandler.SetToValueOfTarget));
   if (property.serializedObject.targetObjects.Length == 1 && property.isInstantiatedPrefab)
     menu.AddItem(EditorGUIUtility.TextContent("Revert Value to Prefab"), false, new GenericMenu.MenuFunction2(TargetChoiceHandler.SetPrefabOverride), (object) property1);
   if (property.propertyPath.LastIndexOf(']') == property.propertyPath.Length - 1)
   {
     if (menu.GetItemCount() > 0)
       menu.AddSeparator(string.Empty);
     menu.AddItem(EditorGUIUtility.TextContent("Duplicate Array Element"), false, new GenericMenu.MenuFunction2(TargetChoiceHandler.DuplicateArrayElement), (object) property1);
     menu.AddItem(EditorGUIUtility.TextContent("Delete Array Element"), false, new GenericMenu.MenuFunction2(TargetChoiceHandler.DeleteArrayElement), (object) property1);
   }
   if (Event.current.shift)
   {
     if (menu.GetItemCount() > 0)
       menu.AddSeparator(string.Empty);
     menu.AddItem(EditorGUIUtility.TextContent("Print Property Path"), false, (GenericMenu.MenuFunction2) (e => Debug.Log((object) ((SerializedProperty) e).propertyPath)), (object) property1);
   }
   Event.current.Use();
   if (menu.GetItemCount() == 0)
     return;
   menu.ShowAsContext();
 }
开发者ID:BlakeTriana,项目名称:unity-decompiled,代码行数:27,代码来源:EditorGUI.cs

示例12: ShowPopup

    private static void ShowPopup(Event evt, UTNodeEditorModel model)
    {
        var menu = new GenericMenu ();
        if (!model.HasPlan) {
            menu.AddDisabledItem (new GUIContent ("Please select an automation plan."));
            menu.ShowAsContext ();
            return;
        }

        var hotNode = GetNodeUnderMouse (model, evt.mousePosition);
        var hotConnector = GetConnectorUnderMouse (model, evt.mousePosition);
        var data = new NodeEventData (evt, model, hotConnector);
        if (hotNode == null && hotConnector == null) {
        #if UTOMATE_DEMO
            if (!model.CanAddEntriesToPlan) {
                menu.AddDisabledItem (new GUIContent ("You cannot add any more entries in the demo version."));
            }
            else {
        #endif
            menu.AddItem (new GUIContent ("Add Action Entry"), false, AddActionNode, data);
            menu.AddItem (new GUIContent ("Add Decision Entry"), false, AddDecisionNode, data);
            menu.AddItem (new GUIContent ("Add For-Each Entry"), false, AddForEachNode, data);
            menu.AddItem (new GUIContent ("Add For-Each File Entry"), false, AddForEachFileNode, data);
            menu.AddItem (new GUIContent ("Add Sub-Plan Entry"), false, AddPlanNode, data);
            menu.AddItem (new GUIContent ("Add Note"), false, AddNote, data);

        #if UTOMATE_DEMO
            }
        #endif
        }

        if (hotNode != null) {
            if (!model.SelectedNodes.Contains (hotNode)) {
                model.SelectNode (hotNode, UTNodeEditorModel.SelectionMode.Replace);
            }

            if (menu.GetItemCount () > 0) {
                menu.AddSeparator ("");
            }

            var isMultiSelection = model.SelectedNodes.Count > 1;

            if (!model.IsFirstNode (hotNode) && !isMultiSelection) {
                menu.AddItem (new GUIContent ("Set As First Entry"), false, SetAsFirstNode, data);
            }
            menu.AddItem (new GUIContent (isMultiSelection ? "Delete Entries" : "Delete Entry"), false, DeleteNode, data);
        }

        if (hotConnector != null && hotConnector.isConnected) {
            if (menu.GetItemCount () > 0) {
                menu.AddSeparator ("");
            }
            menu.AddItem (new GUIContent ("Delete Connection"), false, DeleteConnection, data);
        }
        menu.ShowAsContext ();
    }
开发者ID:realshyfox,项目名称:PlayMakerCustomActions_U3,代码行数:56,代码来源:UTNodeEditor.cs

示例13: DoPopupMenu

	private void DoPopupMenu(EditorWindow console)
	{
		var listView = consoleListViewField.GetValue(console);
		int listViewRow = listView != null ? (int) listViewStateRowField.GetValue(listView) : -1;

		if (listViewRow < 0)
			return;

		string text = (string)consoleActiveTextField.GetValue(console);
		if (string.IsNullOrEmpty(text))
			return;
		
		GenericMenu codeViewPopupMenu = new GenericMenu();

		string[] lines = text.Split('\n');
		foreach (string line in lines)
		{
			int atAssetsIndex = line.IndexOf("(at Assets/");
			if (atAssetsIndex < 0)
				continue;

			int functionNameEnd = line.IndexOf('(');
			if (functionNameEnd < 0)
				continue;
			string functionName = line.Substring(0, functionNameEnd).TrimEnd(' ');

			int lineIndex = line.LastIndexOf(':');
			if (lineIndex <= atAssetsIndex)
				continue;
			int atLine = 0;
			for (int i = lineIndex + 1; i < line.Length; ++i)
			{
				char c = line[i];
				if (c < '0' || c > '9')
					break;
				atLine = atLine * 10 + (c - '0');
			}

			atAssetsIndex += "(at ".Length;
			string assetPath = line.Substring(atAssetsIndex, lineIndex - atAssetsIndex);
			string scriptName = assetPath.Substring(assetPath.LastIndexOf('/') + 1);

			string guid = AssetDatabase.AssetPathToGUID(assetPath);
			if (!string.IsNullOrEmpty(guid))
			{
				codeViewPopupMenu.AddItem(
					new GUIContent(scriptName + " - " + functionName.Replace(':', '.') + ", line " + atLine),
					false,
					() => {
						if (openLogEntriesInSi2)
						{
							FGCodeWindow.addRecentLocationForNextAsset = true;
							FGCodeWindow.OpenAssetInTab(guid, atLine);
						}
						else
						{
							FGCodeWindow.openInExternalIDE = true;
							AssetDatabase.OpenAsset(AssetDatabase.LoadMainAssetAtPath(assetPath), atLine);
						}
					});
			}
		}

		if (codeViewPopupMenu.GetItemCount() > 0)
		{
			codeViewPopupMenu.AddSeparator(string.Empty);
			codeViewPopupMenu.AddItem(
				new GUIContent("Open Call-Stack Entries in Script Inspector"),
				openLogEntriesInSi2,
				() => { openLogEntriesInSi2 = !openLogEntriesInSi2; }
				);

			GUIUtility.hotControl = 0;
			codeViewPopupMenu.ShowAsContext();
			GUIUtility.ExitGUI();
		}
	}
开发者ID:JuanJosePol,项目名称:ggjmallorca2016,代码行数:77,代码来源:FGConsole.cs

示例14: ShowReplaceHistory

	private void ShowReplaceHistory()
	{
#if UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2
		string suffix = " _";
#else
		string suffix = "";
#endif
		GenericMenu menu = new GenericMenu();
		if (replaceText != initialFindText && initialFindText.Trim() != "" && initialFindText.IndexOfAny(new [] {'_', '/'}) < 0)
			menu.AddItem(new GUIContent(initialFindText + suffix), false, SelectReplaceHistory, initialFindText);
		for (var i = 0; i < replaceHistory.Length && replaceHistory[i] != null; i++)
			if (replaceText != replaceHistory[i] && replaceHistory[i].IndexOfAny(new [] {'_', '/'}) < 0)
				menu.AddItem(new GUIContent(replaceHistory[i] + suffix), false, SelectReplaceHistory, replaceHistory[i]);
		if (menu.GetItemCount() > 0)
			menu.DropDown(new Rect(14f, 96f, Screen.width - 10f, 18f));
		Event.current.Use();
	}
开发者ID:JuanJosePol,项目名称:ggjmallorca2016,代码行数:17,代码来源:FindReplaceWindow.cs


注:本文中的UnityEditor.GenericMenu.GetItemCount方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。