本文整理汇总了C#中Transitions.Transition类的典型用法代码示例。如果您正苦于以下问题:C# Transition类的具体用法?C# Transition怎么用?C# Transition使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Transition类属于Transitions命名空间,在下文中一共展示了Transition类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: swipe
public void swipe(bool show = true)
{
this.Visible = true;
Transition _transasition = new Transitions.Transition(new TransitionType_EaseInEaseOut(500));
_transasition.add(this, "Left", show ? 0 : this.Width);
_transasition.run();
while (this.Left != (show ? 0 : this.Width))
{
Application.DoEvents();
}
if (!show)
{
closed(new EventArgs());
_owner.Resize -= owner_Resize;
_owner.Controls.Remove(this);
this.Dispose();
}
else
{
_loaded = true;
ResizeForm();
shown(new EventArgs());
}
}
示例2: Ask
public void Ask(string question)
{
if (question == "quit")
{
HideAssistant();
Application.Exit();
}
if (asked == 3)
{
Transition t = new Transition(new TransitionType_Deceleration(500));
t.add(MessagePanelz, "Top", MessagePanelz.Location.Y - 290);
t.run();
asked = 0;
}
DisplayQuestion(question);
try
{
string uriString = "http://infini-dev.com/WISA/WISA.php"; //post request to server and get response
WebClient myWebClient = new WebClient();
NameValueCollection PostParams = new NameValueCollection();
PostParams.Add("request", question);
byte[] responseArray =
myWebClient.UploadValues(uriString, "POST", PostParams);
string response = Encoding.ASCII.GetString(responseArray);
DisplayResponse(response);
}
catch
{
DisplayResponse("I'm sorry, I could not connect to the server");
}
asked++;
}
示例3: Move
public void Move(PlayingCard card, Point position)
{
var t = new Transition(new TransitionType_EaseInEaseOut(500));
t.add(card, "Left", position.X);
t.add(card, "Top", position.Y);
t.run();
}
示例4: ConfigMount
public ConfigMount()
{
InitializeComponent();
var delay = new Transition(new TransitionType_Linear(2000));
var fadeIn = new Transition(new TransitionType_Linear(800));
_ErrorTransition = new[] { delay, fadeIn };
_NoErrorTransition = new Transition(new TransitionType_Linear(10));
//setup button actions
foreach (var btn in Controls.Cast<Control>().OfType<Button>())
btn.Click += HandleButtonClick;
LNK_wiki.MouseEnter += (s, e) => FadeLinkTo((LinkLabel)s, Color.CornflowerBlue);
LNK_wiki.MouseLeave += (s, e) => FadeLinkTo((LinkLabel)s, Color.WhiteSmoke);
SetErrorMessageOpacity();
comboBox1.Items.AddRange(Enum.GetNames(typeof(ChannelCameraShutter)));
if (MainV2.comPort.MAV.cs.firmware == MainV2.Firmwares.ArduPlane)
{
mavlinkComboBoxTilt.Items.AddRange(Enum.GetNames(typeof(Channelap)));
mavlinkComboBoxRoll.Items.AddRange(Enum.GetNames(typeof(Channelap)));
mavlinkComboBoxPan.Items.AddRange(Enum.GetNames(typeof(Channelap)));
}
else
{
mavlinkComboBoxTilt.Items.AddRange(Enum.GetNames(typeof(Channelac)));
mavlinkComboBoxRoll.Items.AddRange(Enum.GetNames(typeof(Channelac)));
mavlinkComboBoxPan.Items.AddRange(Enum.GetNames(typeof(Channelac)));
}
}
示例5: FadePicBoxes
private void FadePicBoxes(float xOpacity, float plusOpacity)
{
var fade = new Transition(new TransitionType_Linear(400));
fade.add(pictureBoxX, "Opacity", xOpacity);
fade.add(pictureBoxPlus, "Opacity", plusOpacity);
fade.run();
}
示例6: transitionPictures
/// <summary>
/// Performs a random tarnsition between the two pictures.
/// </summary>
public void transitionPictures()
{
// We randomly choose where the current image is going to
// slide off to (and where we are going to slide the inactive
// image in from)...
int iDestinationLeft = (m_Random.Next(2) == 0) ? Width : -Width;
int iDestinationTop = (m_Random.Next(3) - 1) * Height;
// We move the inactive image to this location...
SuspendLayout();
m_InactivePicture.Top = iDestinationTop;
m_InactivePicture.Left = iDestinationLeft;
m_InactivePicture.BringToFront();
ResumeLayout();
// We perform the transition which moves the active image off the
// screen, and the inactive one onto the screen...
Transition t = new Transition(new TransitionType_EaseInEaseOut(1000));
t.add(m_InactivePicture, "Left", 0);
t.add(m_InactivePicture, "Top", 0);
t.add(m_ActivePicture, "Left", iDestinationLeft);
t.add(m_ActivePicture, "Top", iDestinationTop);
t.run();
// We swap over which image is active and inactive for next time
// the function is called...
PictureBox tmp = m_ActivePicture;
m_ActivePicture = m_InactivePicture;
m_InactivePicture = tmp;
}
示例7: cmdSwap_Click
/// <summary>
/// Called when the "Swap" button is pressed.
/// </summary>
private void cmdSwap_Click(object sender, EventArgs e)
{
// We swap over the group-boxes that show the "Bounce" and
// "Throw and Catch" transitions. The active one is animated
// left off the screen and the inactive one is animated right
// onto the screen...
// We work out which box is currently on screen and
// which is off screen...
Control ctrlOnScreen, ctrlOffScreen;
if (gbBounce.Left == GROUP_BOX_LEFT)
{
ctrlOnScreen = gbBounce;
ctrlOffScreen = gbThrowAndCatch;
}
else
{
ctrlOnScreen = gbThrowAndCatch;
ctrlOffScreen = gbBounce;
}
ctrlOnScreen.SendToBack();
ctrlOffScreen.BringToFront();
// We create a transition to animate the two boxes simultaneously. One is
// animated onto the screen, the other off the screen.
// The ease-in-ease-out transition acclerates the rate of change for the
// first half of the animation, and decelerates during the second half.
Transition t = new Transition(new TransitionType_EaseInEaseOut(1000));
t.add(ctrlOnScreen, "Left", -1 * ctrlOnScreen.Width);
t.add(ctrlOffScreen, "Left", GROUP_BOX_LEFT);
t.run();
}
示例8: LabelMain_MouseLeave
private void LabelMain_MouseLeave(object sender, EventArgs e)
{
Transition T = new Transition(new TransitionType_EaseInEaseOut(400));
T.add(this, "ForeColor", Color.Silver);
T.add(LabelMain, "ForeColor", Color.Silver);
T.run();
}
示例9: removeDuplicates
/// <summary>
/// Finds any properties in the old-transition that are also in the new one,
/// and removes them from the old one.
/// </summary>
private void removeDuplicates(Transition newTransition, Transition oldTransition)
{
// Note: This checking might be a bit more efficient if it did the checking
// with a set rather than looking through lists. That said, it is only done
// when transitions are added (which isn't very often) rather than on the
// timer, so I don't think this matters too much.
// We get the list of properties for the old and new transitions...
IList<Transition.TransitionedPropertyInfo> newProperties = newTransition.TransitionedProperties;
IList<Transition.TransitionedPropertyInfo> oldProperties = oldTransition.TransitionedProperties;
// We loop through the old properties backwards (as we may be removing
// items from the list if we find a match)...
for (int i = oldProperties.Count - 1; i >= 0; i--)
{
// We get one of the properties from the old transition...
Transition.TransitionedPropertyInfo oldProperty = oldProperties[i];
// Is this property part of the new transition?
foreach (Transition.TransitionedPropertyInfo newProperty in newProperties)
{
if (oldProperty.target == newProperty.target
&&
oldProperty.propertyInfo == newProperty.propertyInfo)
{
// The old transition contains the same property as the new one,
// so we remove it from the old transition...
oldTransition.removeProperty(oldProperty);
}
}
}
}
示例10: ProcessTransition
/// <summary>
/// Processes the new <paramref name="transition" /> discovered by the <paramref name="worker " /> within the traversal
/// <paramref name="context" />.
/// </summary>
/// <param name="context">The context of the model traversal.</param>
/// <param name="worker">The worker that found the transition.</param>
/// <param name="transition">The new transition that should be processed.</param>
/// <param name="isInitialTransition">
/// Indicates whether the transition is an initial transition not starting in any valid source state.
/// </param>
public unsafe void ProcessTransition(TraversalContext context, Worker worker, Transition* transition, bool isInitialTransition)
{
if (transition->Formulas[_formulaIndex])
return;
context.FormulaIsValid = false;
context.LoadBalancer.Terminate();
worker.CreateCounterExample(endsWithException: false, addAdditionalState: false);
}
示例11: OnTransitionCompleted
/// <summary>
/// Called when the transition we have just run has completed.
/// </summary>
private void OnTransitionCompleted(object sender, Transition.Args e)
{
// We unregister from the completed event...
var transition = (Transition)sender;
transition.TransitionCompletedEvent -= OnTransitionCompleted;
// We remove the completed transition from our collection, and
// run the next one...
_listTransitions.RemoveFirst();
RunNextTransition();
}
示例12: AssistantGoUp
private void AssistantGoUp()
{
//debug.Visible = true;
Transition t = new Transition(new TransitionType_Deceleration(500));
t.add(this, "Top", ScreenHeight/3);
t.add(MicPanel, "Top", ScreenHeight/3*2-Mic.Height-10);
//t.add(MessagePanelz, "Height", this.Height - 200);
hidden = false;
t.run();
t.TransitionCompletedEvent += new EventHandler<Transition.Args>(t_TransitionCompletedEvent);
}
示例13: AnimateShowFormTrigger
private void AnimateShowFormTrigger()
{
this.Show();
Transition t = new Transition(new TransitionType_Deceleration(100));
int tempY = this.Location.Y;
this.CenterToScreen();
int centerY = this.Location.Y;
this.Top = tempY;
t.add(this, "Top", centerY);
t.add(this, "Opacity", 1.0);
t.run();
}
示例14: SlideOut
public void SlideOut()
{
this.Location = new Point(FindForm().Width, 66);
this.Visible = true;
this.BackColor = Color.Silver;
this.BringToFront();
var t = new Transition(new TransitionType_EaseInEaseOut(400));
t.TransitionCompletedEvent += ShowTransitionCompletedEvent;
t.add(this, "Left", 15);
t.add(this, "BackColor", Color.White);
t.run();
}
示例15: register
/// <summary>
/// You register a transition with the manager here. This will start to run
/// the transition as the manager's timer ticks.
/// </summary>
public void register(Transition transition)
{
lock (_lock)
{
// We check to see if the properties of this transition
// are already being animated by any existing transitions...
removeDuplicates(transition);
// We add the transition to the collection we manage, and
// observe it so that we know when it has completed...
_transitions[transition] = true;
transition.TransitionCompletedEvent += onTransitionCompleted;
}
}