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C# Person.HasItemInInventory方法代码示例

本文整理汇总了C#中TradeAndTravel.Person.HasItemInInventory方法的典型用法代码示例。如果您正苦于以下问题:C# Person.HasItemInInventory方法的具体用法?C# Person.HasItemInInventory怎么用?C# Person.HasItemInInventory使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TradeAndTravel.Person的用法示例。


在下文中一共展示了Person.HasItemInInventory方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleArmorCrafting

 private void HandleArmorCrafting(Person actor, string itemName)
 {
     if (actor.HasItemInInventory(ItemType.Iron))
     {
         this.AddToPerson(actor, new Armor(itemName));
     }
 }
开发者ID:nikistefanov,项目名称:Telerik-Academy-Homework,代码行数:7,代码来源:ExtendedInteractionManager.cs

示例2: HandleWeaponCrafting

 private void HandleWeaponCrafting(Person actor, string itemName)
 {
     var requiredItems = new List<ItemType> { ItemType.Iron, ItemType.Wood };
     if (requiredItems.All(i => actor.HasItemInInventory(i)))
     {
         this.AddToPerson(actor, new Weapon(itemName));
     }
 }
开发者ID:b-slavov,项目名称:Telerik-Software-Academy,代码行数:8,代码来源:ExtendedInteractionManager.cs

示例3: HandleArmorCrafting

        private void HandleArmorCrafting(Person actor, string newItemName)
        {
            var itemRequired = ItemType.Iron;

            if (actor.HasItemInInventory(itemRequired))
            {
                this.AddToPerson(actor, new Armor(newItemName));
            }
        }
开发者ID:AndrewMitev,项目名称:Telerik-Academy,代码行数:9,代码来源:ExtendedInteractionManager.cs

示例4: HandleGatherInteraction

 private void HandleGatherInteraction(Person actor, string itemName)
 {
     if (actor.Location is IGatheringLocation)
     {
         var gatheringLocation = actor.Location as IGatheringLocation;
         if (actor.HasItemInInventory(gatheringLocation.RequiredItem))
         {
             this.AddToPerson(actor, gatheringLocation.ProduceItem(itemName));
         }
     }
 }
开发者ID:b-slavov,项目名称:Telerik-Software-Academy,代码行数:11,代码来源:ExtendedInteractionManager.cs

示例5: HandleArmorCrafting

 private void HandleArmorCrafting(Person actor, string itemName)
 {
     var requiredItems = ItemType.Iron;
     if (actor.HasItemInInventory(requiredItems))
     {
         this.AddToPerson(actor, new Armor(itemName));
     }
 }
开发者ID:b-slavov,项目名称:Telerik-Software-Academy,代码行数:8,代码来源:ExtendedInteractionManager.cs

示例6: HandleGatherInteraction

        private void HandleGatherInteraction(Person actor, string itemName)
        {
            if (actor.Location is IGatheringLocation)
            {
                var gatheringLocation = actor.Location as IGatheringLocation;
                if (actor.HasItemInInventory(gatheringLocation.RequiredItem))
                {
                    this.AddToPerson(actor, gatheringLocation.ProduceItem(itemName));
                }
            }

            // not so smart way, but it works!!!
            /*
            if (actor.Location.LocationType == LocationType.Forest && actor.ListInventory().Any(i => i.ItemType == ItemType.Weapon))
            {
                this.AddToPerson(actor, new Wood(itemName));
            }

            if (actor.Location.LocationType == LocationType.Mine && actor.ListInventory().Any(i => i.ItemType == ItemType.Armor))
            {
                this.AddToPerson(actor, new Iron(itemName));
            }
            */
        }
开发者ID:nikistefanov,项目名称:Telerik-Academy-Homework,代码行数:24,代码来源:ExtendedInteractionManager.cs

示例7: HandleWeaponCrafting

        private void HandleWeaponCrafting(Person actor, string itemName)
        {
            if (actor.HasItemInInventory(ItemType.Iron) && actor.HasItemInInventory(ItemType.Wood))
            {
                this.AddToPerson(actor, new Weapon(itemName));
            }

            /*
            // another way
            var itemsRequired = new List<ItemType> { ItemType.Iron, ItemType.Wood };
            if (itemsRequired.All(i => actor.HasItemInInventory(i)))
            {
                this.AddToPerson(actor, new Weapon(itemName));
            }
            */
        }
开发者ID:nikistefanov,项目名称:Telerik-Academy-Homework,代码行数:16,代码来源:ExtendedInteractionManager.cs


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