本文整理汇总了C#中TradeAndTravel.Person.HasItemInInventory方法的典型用法代码示例。如果您正苦于以下问题:C# Person.HasItemInInventory方法的具体用法?C# Person.HasItemInInventory怎么用?C# Person.HasItemInInventory使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TradeAndTravel.Person
的用法示例。
在下文中一共展示了Person.HasItemInInventory方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandleArmorCrafting
private void HandleArmorCrafting(Person actor, string itemName)
{
if (actor.HasItemInInventory(ItemType.Iron))
{
this.AddToPerson(actor, new Armor(itemName));
}
}
示例2: HandleWeaponCrafting
private void HandleWeaponCrafting(Person actor, string itemName)
{
var requiredItems = new List<ItemType> { ItemType.Iron, ItemType.Wood };
if (requiredItems.All(i => actor.HasItemInInventory(i)))
{
this.AddToPerson(actor, new Weapon(itemName));
}
}
示例3: HandleArmorCrafting
private void HandleArmorCrafting(Person actor, string newItemName)
{
var itemRequired = ItemType.Iron;
if (actor.HasItemInInventory(itemRequired))
{
this.AddToPerson(actor, new Armor(newItemName));
}
}
示例4: HandleGatherInteraction
private void HandleGatherInteraction(Person actor, string itemName)
{
if (actor.Location is IGatheringLocation)
{
var gatheringLocation = actor.Location as IGatheringLocation;
if (actor.HasItemInInventory(gatheringLocation.RequiredItem))
{
this.AddToPerson(actor, gatheringLocation.ProduceItem(itemName));
}
}
}
示例5: HandleArmorCrafting
private void HandleArmorCrafting(Person actor, string itemName)
{
var requiredItems = ItemType.Iron;
if (actor.HasItemInInventory(requiredItems))
{
this.AddToPerson(actor, new Armor(itemName));
}
}
示例6: HandleGatherInteraction
private void HandleGatherInteraction(Person actor, string itemName)
{
if (actor.Location is IGatheringLocation)
{
var gatheringLocation = actor.Location as IGatheringLocation;
if (actor.HasItemInInventory(gatheringLocation.RequiredItem))
{
this.AddToPerson(actor, gatheringLocation.ProduceItem(itemName));
}
}
// not so smart way, but it works!!!
/*
if (actor.Location.LocationType == LocationType.Forest && actor.ListInventory().Any(i => i.ItemType == ItemType.Weapon))
{
this.AddToPerson(actor, new Wood(itemName));
}
if (actor.Location.LocationType == LocationType.Mine && actor.ListInventory().Any(i => i.ItemType == ItemType.Armor))
{
this.AddToPerson(actor, new Iron(itemName));
}
*/
}
示例7: HandleWeaponCrafting
private void HandleWeaponCrafting(Person actor, string itemName)
{
if (actor.HasItemInInventory(ItemType.Iron) && actor.HasItemInInventory(ItemType.Wood))
{
this.AddToPerson(actor, new Weapon(itemName));
}
/*
// another way
var itemsRequired = new List<ItemType> { ItemType.Iron, ItemType.Wood };
if (itemsRequired.All(i => actor.HasItemInInventory(i)))
{
this.AddToPerson(actor, new Weapon(itemName));
}
*/
}