本文整理汇总了C#中Tera.Data.Structures.Player.Player.GetLevel方法的典型用法代码示例。如果您正苦于以下问题:C# Player.GetLevel方法的具体用法?C# Player.GetLevel怎么用?C# Player.GetLevel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Tera.Data.Structures.Player.Player
的用法示例。
在下文中一共展示了Player.GetLevel方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: BuySkill
public void BuySkill(Player player, int skillId, bool isActive)
{
if (!Data.Data.UserSkills[player.TemplateId].ContainsKey(skillId))
{
SystemMessages.YouFailedToLearnThatSkill.Send(player);
return;
}
UserSkill skill = Data.Data.UserSkills[player.TemplateId][skillId];
if (player.GetLevel() < skill.Level)
{
SystemMessages.YouFailedToLearnThatSkill.Send(player);
return;
}
if (skill.PrevSkillId != 0 && !player.Skills.Contains(skill.PrevSkillId))
{
SystemMessages.YouFailedToLearnThatSkill.Send(player);
return;
}
if (!Communication.Global.StorageService.RemoveMoney(player, player.Inventory, skill.Cost))
{
SystemMessages.YouFailedToLearnThatSkill.Send(player);
return;
}
for (int i = 0; i < player.Skills.Count; i++)
{
if (player.Skills[i] == skill.PrevSkillId)
{
player.Skills[i] = skillId;
PlayerLogic.SkillPurchased(player, skill);
return;
}
}
if (player.Skills.Contains(skillId))
return;
player.Skills.Add(skillId);
PlayerLogic.SkillPurchased(player, skill);
}
示例2: AddExp
public void AddExp(Player player, long value, Npc npc = null)
{
value *= GameServer.gameserverConfig.ServerRates;
//todo rate modifiers
if (player.GetLevel() >= GameServer.gameserverConfig.LevelCap)
{
new SpSystemNotice("Sorry, but now, level cap is " + GameServer.gameserverConfig.LevelCap).Send(player);
return;
}
SetExp(player, player.PlayerExp + value, npc);
}
示例3: GetBaseStats
public CreatureBaseStats GetBaseStats(Player player)
{
return PlayerStats[player.PlayerData.Class][player.GetLevel()];
}
示例4: CanDress
private bool CanDress(Player player, StorageItem item, bool sendErrors = false)
{
if (GetDressSlot(item.ItemId) > 20)
return false;
if (item.ItemTemplate.RequiredClassesList.Count > 0
&& !item.ItemTemplate.RequiredClassesList.Contains(player.PlayerData.Class))
{
if (sendErrors)
SystemMessages.ThatItemIsUnavailableToYourClass.Send(player.Connection);
return false;
}
if (item.ItemTemplate.RequiredLevel > player.GetLevel())
{
if (sendErrors)
SystemMessages.YouMustBeAHigherLevelToUseThat.Send(player.Connection);
return false;
}
return true;
}