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C# Player.GetLevel方法代码示例

本文整理汇总了C#中Tera.Data.Structures.Player.Player.GetLevel方法的典型用法代码示例。如果您正苦于以下问题:C# Player.GetLevel方法的具体用法?C# Player.GetLevel怎么用?C# Player.GetLevel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Tera.Data.Structures.Player.Player的用法示例。


在下文中一共展示了Player.GetLevel方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BuySkill

        public void BuySkill(Player player, int skillId, bool isActive)
        {
            if (!Data.Data.UserSkills[player.TemplateId].ContainsKey(skillId))
            {
                SystemMessages.YouFailedToLearnThatSkill.Send(player);
                return;
            }

            UserSkill skill = Data.Data.UserSkills[player.TemplateId][skillId];

            if (player.GetLevel() < skill.Level)
            {
                SystemMessages.YouFailedToLearnThatSkill.Send(player);
                return;
            }

            if (skill.PrevSkillId != 0 && !player.Skills.Contains(skill.PrevSkillId))
            {
                SystemMessages.YouFailedToLearnThatSkill.Send(player);
                return;
            }

            if (!Communication.Global.StorageService.RemoveMoney(player, player.Inventory, skill.Cost))
            {
                SystemMessages.YouFailedToLearnThatSkill.Send(player);
                return;
            }

            for (int i = 0; i < player.Skills.Count; i++)
            {
                if (player.Skills[i] == skill.PrevSkillId)
                {
                    player.Skills[i] = skillId;
                    PlayerLogic.SkillPurchased(player, skill);
                    return;
                }
            }

            if (player.Skills.Contains(skillId))
                return;
            player.Skills.Add(skillId);
            PlayerLogic.SkillPurchased(player, skill);
        }
开发者ID:arkanoid1,项目名称:Temu,代码行数:43,代码来源:SkillsLearnService.cs

示例2: AddExp

        public void AddExp(Player player, long value, Npc npc = null)
        {
            value *= GameServer.gameserverConfig.ServerRates;

            //todo rate modifiers
            if (player.GetLevel() >= GameServer.gameserverConfig.LevelCap)
            {
                new SpSystemNotice("Sorry, but now, level cap is " + GameServer.gameserverConfig.LevelCap).Send(player);
                return;
            }

            SetExp(player, player.PlayerExp + value, npc);
        }
开发者ID:arkanoid1,项目名称:Temu,代码行数:13,代码来源:PlayerService.cs

示例3: GetBaseStats

 public CreatureBaseStats GetBaseStats(Player player)
 {
     return PlayerStats[player.PlayerData.Class][player.GetLevel()];
 }
开发者ID:arkanoid1,项目名称:Temu,代码行数:4,代码来源:StatsService.cs

示例4: CanDress

        private bool CanDress(Player player, StorageItem item, bool sendErrors = false)
        {
            if (GetDressSlot(item.ItemId) > 20)
                return false;

            if (item.ItemTemplate.RequiredClassesList.Count > 0
                && !item.ItemTemplate.RequiredClassesList.Contains(player.PlayerData.Class))
            {
                if (sendErrors)
                    SystemMessages.ThatItemIsUnavailableToYourClass.Send(player.Connection);
                return false;
            }

            if (item.ItemTemplate.RequiredLevel > player.GetLevel())
            {
                if (sendErrors)
                    SystemMessages.YouMustBeAHigherLevelToUseThat.Send(player.Connection);
                return false;
            }

            return true;
        }
开发者ID:arkanoid1,项目名称:Temu,代码行数:22,代码来源:StorageService.cs


注:本文中的Tera.Data.Structures.Player.Player.GetLevel方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。