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C# User.CreateBCryptHash方法代码示例

本文整理汇总了C#中TShockAPI.DB.User.CreateBCryptHash方法的典型用法代码示例。如果您正苦于以下问题:C# User.CreateBCryptHash方法的具体用法?C# User.CreateBCryptHash怎么用?C# User.CreateBCryptHash使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TShockAPI.DB.User的用法示例。


在下文中一共展示了User.CreateBCryptHash方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RegisterUser

        private static void RegisterUser(CommandArgs args)
        {
            try
            {
                var user = new User();
                string echoPassword = "";
                if (args.Parameters.Count == 1)
                {
                    user.Name = args.Player.Name;
                    echoPassword = args.Parameters[0];
                    try
                    {
                        user.CreateBCryptHash(args.Parameters[0]);
                    }
                    catch (ArgumentOutOfRangeException)
                    {
                        args.Player.SendErrorMessage("Password must be greater than or equal to " + TShock.Config.MinimumPasswordLength + " characters.");
                        return;
                    }
                }
                else if (args.Parameters.Count == 2 && TShock.Config.AllowRegisterAnyUsername)
                {
                    user.Name = args.Parameters[0];
                    echoPassword = args.Parameters[1];
                    try
                    {
                        user.CreateBCryptHash(args.Parameters[1]);
                    }
                    catch (ArgumentOutOfRangeException)
                    {
                        args.Player.SendErrorMessage("Password must be greater than or equal to " + TShock.Config.MinimumPasswordLength + " characters.");
                        return;
                    }
                }
                else
                {
                    args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}register <password>", Specifier);
                    return;
                }

                user.Group = TShock.Config.DefaultRegistrationGroupName; // FIXME -- we should get this from the DB. --Why?
                user.UUID = args.Player.UUID;

                if (TShock.Users.GetUserByName(user.Name) == null && user.Name != TSServerPlayer.AccountName) // Cheap way of checking for existance of a user
                {
                    args.Player.SendSuccessMessage("Account \"{0}\" has been registered.", user.Name);
                    args.Player.SendSuccessMessage("Your password is {0}.", echoPassword);
                    TShock.Users.AddUser(user);
                    TShock.Log.ConsoleInfo("{0} registered an account: \"{1}\".", args.Player.Name, user.Name);
                }
                else
                {
                    args.Player.SendErrorMessage("Account " + user.Name + " has already been registered.");
                    TShock.Log.ConsoleInfo(args.Player.Name + " failed to register an existing account: " + user.Name);
                }
            }
            catch (UserManagerException ex)
            {
                args.Player.SendErrorMessage("Sorry, an error occured: " + ex.Message + ".");
                TShock.Log.ConsoleError("RegisterUser returned an error: " + ex);
            }
        }
开发者ID:CXUtk,项目名称:TShock,代码行数:62,代码来源:Commands.cs

示例2: ManageUsers

        private static void ManageUsers(CommandArgs args)
        {
            // This guy needs to be here so that people don't get exceptions when they type /user
            if (args.Parameters.Count < 1)
            {
                args.Player.SendErrorMessage("Invalid user syntax. Try {0}user help.", Specifier);
                return;
            }

            string subcmd = args.Parameters[0];

            // Add requires a username, password, and a group specified.
            if (subcmd == "add"  && args.Parameters.Count == 4)
            {
                var user = new User();

                user.Name = args.Parameters[1];
                try
                {
                    user.CreateBCryptHash(args.Parameters[2]);
                }
                catch (ArgumentOutOfRangeException)
                {
                    args.Player.SendErrorMessage("Password must be greater than or equal to " + TShock.Config.MinimumPasswordLength + " characters.");
                    return;
                }
                user.Group = args.Parameters[3];

                try
                {
                    TShock.Users.AddUser(user);
                    args.Player.SendSuccessMessage("Account " + user.Name + " has been added to group " + user.Group + "!");
                    TShock.Log.ConsoleInfo(args.Player.Name + " added Account " + user.Name + " to group " + user.Group);
                }
                catch (GroupNotExistsException)
                {
                    args.Player.SendErrorMessage("Group " + user.Group + " does not exist!");
                }
                catch (UserExistsException)
                {
                    args.Player.SendErrorMessage("User " + user.Name + " already exists!");
                }
                catch (UserManagerException e)
                {
                    args.Player.SendErrorMessage("User " + user.Name + " could not be added, check console for details.");
                    TShock.Log.ConsoleError(e.ToString());
                }
            }
                // User deletion requires a username
            else if (subcmd == "del" && args.Parameters.Count == 2)
            {
                var user = new User();
                user.Name = args.Parameters[1];

                try
                {
                    TShock.Users.RemoveUser(user);
                    args.Player.SendSuccessMessage("Account removed successfully.");
                    TShock.Log.ConsoleInfo(args.Player.Name + " successfully deleted account: " + args.Parameters[1] + ".");
                }
                catch (UserNotExistException)
                {
                    args.Player.SendErrorMessage("The user " + user.Name + " does not exist! Deleted nobody!");
                }
                catch (UserManagerException ex)
                {
                    args.Player.SendErrorMessage(ex.Message);
                    TShock.Log.ConsoleError(ex.ToString());
                }
            }

            // Password changing requires a username, and a new password to set
            else if (subcmd == "password" && args.Parameters.Count == 3)
            {
                var user = new User();
                user.Name = args.Parameters[1];

                try
                {
                    TShock.Users.SetUserPassword(user, args.Parameters[2]);
                    TShock.Log.ConsoleInfo(args.Player.Name + " changed the password of account " + user.Name);
                    args.Player.SendSuccessMessage("Password change succeeded for " + user.Name + ".");
                }
                catch (UserNotExistException)
                {
                    args.Player.SendErrorMessage("User " + user.Name + " does not exist!");
                }
                catch (UserManagerException e)
                {
                    args.Player.SendErrorMessage("Password change for " + user.Name + " failed! Check console!");
                    TShock.Log.ConsoleError(e.ToString());
                }
                catch (ArgumentOutOfRangeException)
                {
                    args.Player.SendErrorMessage("Password must be greater than or equal to " + TShock.Config.MinimumPasswordLength + " characters.");
                }
            }
            // Group changing requires a username or IP address, and a new group to set
            else if (subcmd == "group" && args.Parameters.Count == 3)
            {
//.........这里部分代码省略.........
开发者ID:CXUtk,项目名称:TShock,代码行数:101,代码来源:Commands.cs

示例3: RegisterUser

        private static void RegisterUser(CommandArgs args)
        {
            try
            {
                var user = new User();
                string echoPassword = "";
                if (args.Parameters.Count == 1)
                {
                    user.Name = args.Player.Name;
                    echoPassword = args.Parameters[0];
                    try
                    {
                        user.CreateBCryptHash(args.Parameters[0]);
                    }
                    catch (ArgumentOutOfRangeException)
                    {
                        args.Player.SendErrorMessage("密码至少要有" + TShock.Config.MinimumPasswordLength + "个字符。");
                        return;
                    }
                }
                else if (args.Parameters.Count == 2 && TShock.Config.AllowRegisterAnyUsername)
                {
                    user.Name = args.Parameters[0];
                    echoPassword = args.Parameters[1];
                    try
                    {
                        user.CreateBCryptHash(args.Parameters[1]);
                    }
                    catch (ArgumentOutOfRangeException)
                    {
                        args.Player.SendErrorMessage("密码至少要有" + TShock.Config.MinimumPasswordLength + "个字符。");
                        return;
                    }
                }
                else
                {
                    args.Player.SendErrorMessage("格式错误。 格式: {0}注册 <密码>", Specifier);
                    return;
                }

                user.Group = TShock.Config.DefaultRegistrationGroupName; // FIXME -- we should get this from the DB. --Why?
                user.UUID = args.Player.UUID;

                if (TShock.Users.GetUserByName(user.Name) == null && user.Name != TSServerPlayer.AccountName) // Cheap way of checking for existance of a user
                {
                    args.Player.SendSuccessMessage("用户 \"{0}\" 已被注册。请直接登录或换玩家名进行游戏。", user.Name);
                    args.Player.SendSuccessMessage("你的密码是{0}。", echoPassword);
                    TShock.Users.AddUser(user);
                    TShock.Log.ConsoleInfo("{0} 注册了 \"{1}\"。", args.Player.Name, user.Name);
                }
                else
                {
                    args.Player.SendErrorMessage("用户 " + user.Name + " 已被注册。");
                    TShock.Log.ConsoleInfo(args.Player.Name + " 试图注册 " + user.Name + " 失败。");
                }
            }
            catch (UserManagerException ex)
            {
                args.Player.SendErrorMessage("发生错误: " + ex.Message + "。");
                TShock.Log.ConsoleError("RegisterUser发生错误: " + ex);
            }
        }
开发者ID:blambin,项目名称:TshockCN,代码行数:62,代码来源:Commands.cs

示例4: SetUserPassword

        /// <summary>
        /// Sets the Hashed Password for a given username
        /// </summary>
        /// <param name="user">User user</param>
        /// <param name="password">string password</param>
        public void SetUserPassword(User user, string password)
        {
            try
            {
                user.CreateBCryptHash(password);

                if (
                    _database.Query("UPDATE Users SET Password = @0 WHERE Username = @1;", user.Password,
                        user.Name) == 0)
                    throw new UserNotExistException(user.Name);
            }
            catch (Exception ex)
            {
                throw new UserManagerException("SetUserPassword SQL returned an error", ex);
            }
        }
开发者ID:NyxStudios,项目名称:TShock,代码行数:21,代码来源:UserManager.cs

示例5: ManageUsers

        private static void ManageUsers(CommandArgs args)
        {
            // This guy needs to be here so that people don't get exceptions when they type /user
            if (args.Parameters.Count < 1)
            {
                args.Player.SendErrorMessage("格式错误。 输入'{0}用户 help' 查看帮助", Specifier);
                return;
            }

            string subcmd = args.Parameters[0];

            // Add requires a username, password, and a group specified.
            if (subcmd == "add"  && args.Parameters.Count == 4)
            {
                var user = new User();

                user.Name = args.Parameters[1];
                try
                {
                    user.CreateBCryptHash(args.Parameters[2]);
                }
                catch (ArgumentOutOfRangeException)
                {
                    args.Player.SendErrorMessage("密码至少要有" + TShock.Config.MinimumPasswordLength + "个字符。");
                    return;
                }
                user.Group = args.Parameters[3];

                try
                {
                    TShock.Users.AddUser(user);
                    args.Player.SendSuccessMessage("用户 " + user.Name + " 被添加到组 " + user.Group + "中。");
                    TShock.Log.ConsoleInfo(args.Player.Name + " 添加用户 " + user.Name + " 到组 " + user.Group + "中。");
                }
                catch (GroupNotExistsException)
                {
                    args.Player.SendErrorMessage("用户组 " + user.Group + " 不存在。");
                }
                catch (UserExistsException)
                {
                    args.Player.SendErrorMessage("用户 " + user.Name + " 已经存在。");
                }
                catch (UserManagerException e)
                {
                    args.Player.SendErrorMessage("无法添加用户 " + user.Name + " ,查看后台获得更多信息。");
                    TShock.Log.ConsoleError(e.ToString());
                }
            }
                // User deletion requires a username
            else if (subcmd == "del" && args.Parameters.Count == 2)
            {
                var user = new User();
                user.Name = args.Parameters[1];

                try
                {
                    TShock.Users.RemoveUser(user);
                    args.Player.SendSuccessMessage("用户删除成功。");
                    TShock.Log.ConsoleInfo(args.Player.Name + " 删除了用户 " + args.Parameters[1] + "。");
                }
                catch (UserNotExistException)
                {
                    args.Player.SendErrorMessage("用户 " + user.Name + " 不存在。");
                }
                catch (UserManagerException ex)
                {
                    args.Player.SendErrorMessage(ex.Message);
                    TShock.Log.ConsoleError(ex.ToString());
                }
            }

            // Password changing requires a username, and a new password to set
            else if (subcmd == "password" && args.Parameters.Count == 3)
            {
                var user = new User();
                user.Name = args.Parameters[1];

                try
                {
                    TShock.Users.SetUserPassword(user, args.Parameters[2]);
                    TShock.Log.ConsoleInfo(args.Player.Name + " 修改了 " + user.Name + " 的密码。");
                    args.Player.SendSuccessMessage("成功修改了 " + user.Name + " 的密码。");
                }
                catch (UserNotExistException)
                {
                    args.Player.SendErrorMessage("用户 " + user.Name + " 不存在。");
                }
                catch (UserManagerException e)
                {
                    args.Player.SendErrorMessage("无法修改用户 " + user.Name + " 的密码,查看后台获得更多信息。");
                    TShock.Log.ConsoleError(e.ToString());
                }
                catch (ArgumentOutOfRangeException)
                {
                    args.Player.SendErrorMessage("密码至少要有" + TShock.Config.MinimumPasswordLength + "个字符。");
                }
            }
            // Group changing requires a username or IP address, and a new group to set
            else if (subcmd == "group" && args.Parameters.Count == 3)
            {
//.........这里部分代码省略.........
开发者ID:blambin,项目名称:TshockCN,代码行数:101,代码来源:Commands.cs


注:本文中的TShockAPI.DB.User.CreateBCryptHash方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。