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C# HookContext.CheckForKick方法代码示例

本文整理汇总了C#中TDSM.API.Plugin.HookContext.CheckForKick方法的典型用法代码示例。如果您正苦于以下问题:C# HookContext.CheckForKick方法的具体用法?C# HookContext.CheckForKick怎么用?C# HookContext.CheckForKick使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TDSM.API.Plugin.HookContext的用法示例。


在下文中一共展示了HookContext.CheckForKick方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnGreetPlayer

        public static bool OnGreetPlayer(int playerId)
        {
            #if Full_API
            var player = Main.player[playerId];

            var ctx = new HookContext
            {
                Connection = player.Connection.Socket,
                Player = player,
                Sender = player
            };

            var args = new HookArgs.PlayerPreGreeting
            {
                Slot = playerId,
                Motd = String.IsNullOrEmpty(Main.motd) ? (Lang.mp[18] + " " + Main.worldName) : Main.motd,
                MotdColour = new Microsoft.Xna.Framework.Color(255, 240, 20)
            };

            HookPoints.PlayerPreGreeting.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                return false;
            }

            if (ctx.Result == HookResult.DEFAULT)
            {
                player.SendMessage(args.Motd, 255, args.MotdColour.R, args.MotdColour.G, args.MotdColour.B);

                string list = "";
                for (int i = 0; i < 255; i++)
                {
                    if (Main.player[i].active)
                    {
                        if (list == "")
                            list += Main.player[i].name;
                        else
                            list = list + ", " + Main.player[i].Name;
                    }
                }

                player.SendMessage("Current players: " + list + ".", 255, 255, 240, 20);
            }

            ProgramLog.Users.Log("{0} @ {1}: ENTER {2}", Netplay.Clients[playerId].Socket.GetRemoteAddress(), playerId, player.name);

            var args2 = new HookArgs.PlayerEnteredGame
            {
                Slot = playerId
            };

            ctx.SetResult(HookResult.DEFAULT, false);
            HookPoints.PlayerEnteredGame.Invoke(ref ctx, ref args2);
            ctx.CheckForKick();
            #endif

            return false; //We implemented our own, so do not continue on with vanilla
        }
开发者ID:Narkun,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:59,代码来源:VanillaHooks.cs

示例2: ClientConnection

        public ClientConnection(Socket sock)
            : base(sock)
        {
            if (SlotId == 0)
                SlotId = -1;

            var remoteEndPoint = (IPEndPoint)sock.RemoteEndPoint;
            _remoteAddress = new TcpAddress(remoteEndPoint.Address, remoteEndPoint.Port);

            sock.LingerState = new LingerOption(true, 10);
            sock.NoDelay = true;

            var ctx = new HookContext
            {
                Connection = this
            };

            var args = new HookArgs.NewConnection();

            HookPoints.NewConnection.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
                return;

            _isReceiving = true; //The connection was established, so we can begin reading
        }
开发者ID:Narkun,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:26,代码来源:ClientConnection.cs

示例3: ParseAndProcess

        public void ParseAndProcess(ISender sender, string line)
        {
            var ctx = new HookContext
            {
                Sender = sender,
            #if Full_API
                Player = sender as Player
            #endif
            };

            #if Full_API
            ctx.Connection = ctx.Player != null ? ctx.Player.Connection.Socket : null;
            #endif

            var hargs = new HookArgs.Command();

            try
            {
                CommandInfo info;

                var firstSpace = line.IndexOf(' ');

                if (firstSpace < 0) firstSpace = line.Length;

                var prefix = line.Substring(0, firstSpace);

                hargs.Prefix = prefix;

                if (FindStringCommand(prefix, out info))
                {
                    hargs.ArgumentString = (firstSpace < line.Length - 1 ? line.Substring(firstSpace + 1, line.Length - firstSpace - 1) : "").Trim();

                    HookPoints.Command.Invoke(ref ctx, ref hargs);

                    if (ctx.CheckForKick() || ctx.Result == HookResult.IGNORE)
                        return;

                    if (ctx.Result != HookResult.CONTINUE && !CheckAccessLevel(info, sender))
                    {
                        sender.SendMessage("Permissions error", 255, 238, 130, 238);
                        return;
                    }

                    try
                    {
                        info.Run(sender, hargs.ArgumentString);
                    }
                    catch (NLua.Exceptions.LuaScriptException e)
                    {
                        if (e.IsNetException)
                        {
                            var ex = e.GetBaseException();
                            if (ex != null)
                            {
                                if (ex is CommandError)
                                {
                                    sender.SendMessage(prefix + ": " + ex.Message);
                                    info.ShowHelp(sender);
                                }
                            }
                        }
                    }
                    catch (ExitException e)
                    {
                        throw e;
                    }
                    catch (CommandError e)
                    {
                        sender.SendMessage(prefix + ": " + e.Message);
                        info.ShowHelp(sender);
                    }
                    return;
                }

                var args = new ArgumentList();
                var command = Tokenize(line, args);

                if (command != null)
                {
                    if (FindTokenCommand(command, out info))
                    {
                        hargs.Arguments = args;

                        foreach (BasePlugin plg in PluginManager._plugins.Values)
                        {
                            if (plg.commands.ContainsKey(command))
                            {
                                args.Plugin = plg;
                            }
                        }

                        HookPoints.Command.Invoke(ref ctx, ref hargs);

                        if (ctx.CheckForKick() || ctx.Result == HookResult.IGNORE)
                            return;

                        if (ctx.Result != HookResult.CONTINUE && !CheckAccessLevel(info, sender))
                        {
                            sender.SendMessage("Permissions error", 255, 238, 130, 238);
                            return;
//.........这里部分代码省略.........
开发者ID:apemanzilla,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:101,代码来源:CommandParser.cs

示例4: OnPlayerEntering

        public static void OnPlayerEntering(Player player)
        {
            #if Full_API
            var ctx = new HookContext
            {
                Player = player,
                Sender = player
            };

            var args = new HookArgs.PlayerEnteringGame
            {
                Slot = player.whoAmI
            };

            ctx.SetResult(HookResult.DEFAULT, false);
            HookPoints.PlayerEnteringGame.Invoke(ref ctx, ref args);
            if (!ctx.CheckForKick())
            {
                NetMessage.SendData(4, -1, player.whoAmI, player.name, player.whoAmI, 0f, 0f, 0f, 0, 0, 0);
            }
            #endif
        }
开发者ID:Narkun,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:22,代码来源:VanillaHooks.cs

示例5: ProcessReadSign

        private static void ProcessReadSign(int bufferId)
        {
            var buffer = NetMessage.buffer[bufferId];
            var player = Main.player[bufferId];

            if (Main.netMode != 2)
            {
                return;
            }
            int x = (int)buffer.reader.ReadInt16();
            int y = (int)buffer.reader.ReadInt16();
            int id = Sign.ReadSign(x, y, true);

            if (id >= 0)
            {
                var ctx = new HookContext
                {
                    Connection = player.Connection.Socket,
                    Sender = player,
                    Player = player
                };

                var args = new HookArgs.SignTextGet
                {
                    X = x,
                    Y = y,
                    SignIndex = (short)id,
                    Text = (id >= 0 && Main.sign[id] != null) ? Main.sign[id].text : null,
                };

                HookPoints.SignTextGet.Invoke(ref ctx, ref args);

                if (ctx.CheckForKick() || ctx.Result == HookResult.IGNORE)
                    return;

                if (args.Text != null)
                {
                    NetMessage.SendData(47, bufferId, -1, "", id, (float)bufferId, 0, 0, 0, 0, 0);
                    return;
                }
            }
        }
开发者ID:evil-dan2wik,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:42,代码来源:MessageBufferCallback.cs

示例6: ProcessPassword

        private static void ProcessPassword(int bufferId)
        {
            var buffer = NetMessage.buffer[bufferId];
            var player = Main.player[bufferId];
            var conn = Netplay.Clients[bufferId];

            if (Main.netMode != 2)
            {
                return;
            }
            var clientPassword = buffer.reader.ReadString();
            if (conn.State == -1)
            {
                var ctx = new HookContext
                {
                    Connection = conn.Socket
                };

                var args = new HookArgs.ServerPassReceived
                {
                    Password = clientPassword,
                };

                HookPoints.ServerPassReceived.Invoke(ref ctx, ref args);

                if (ctx.CheckForKick())
                    return;

                if (ctx.Result == HookResult.ASK_PASS)
                {
                    NetMessage.SendData((int)Packet.PASSWORD_REQUEST, bufferId);
                    return;
                }
                else if (ctx.Result == HookResult.CONTINUE || clientPassword == Netplay.ServerPassword)
                {
                    Netplay.Clients[bufferId].State = 1;
                    NetMessage.SendData((int)Packet.CONNECTION_RESPONSE, bufferId, -1, "", 0, 0f, 0f, 0f, 0, 0, 0);
                    return;
                }

                conn.Kick("Incorrect server password.");
            }
            else if (conn.State == -2)
            {
                //var name = player.name ?? "";

                var ctx = new HookContext
                {
                    Connection = conn.Socket,
                    Player = player,
                    Sender = player
                };

                var args = new HookArgs.PlayerPassReceived
                {
                    Password = clientPassword
                };

                HookPoints.PlayerPassReceived.Invoke(ref ctx, ref args);

                if (ctx.CheckForKick())
                    return;

                if (ctx.Result == HookResult.ASK_PASS)
                {
                    NetMessage.SendData((int)Packet.PASSWORD_REQUEST, bufferId);
                    return;
                }
                else // HookResult.DEFAULT
                {
                    //ProgramLog.Error.Log("Accepted player: " + player.name + "/" + (player.AuthenticatedAs ?? "null"));

                    //Continue with world request
                    Netplay.Clients[bufferId].State = 2;
                    Netplay.Clients[bufferId].ResetSections();
                    NetMessage.SendData(7, bufferId, -1, "", 0, 0f, 0f, 0f, 0, 0, 0);
                    Main.SyncAnInvasion(bufferId);

                    return;
                }
            }
        }
开发者ID:evil-dan2wik,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:82,代码来源:MessageBufferCallback.cs

示例7: ProcessPlayerData

        private static void ProcessPlayerData(int bufferId, int start, int length)
        {
            var buffer = NetMessage.buffer[bufferId];
            var player = Main.player[bufferId];

            var isConnection = player == null || player.Connection == null || !player.active;
            if (isConnection)
            {
                //player = new Player();
            }
            player.whoAmI = bufferId;
            player.IPAddress = Netplay.Clients[bufferId].Socket.GetRemoteAddress().GetIdentifier();

            if (bufferId == Main.myPlayer && !Main.ServerSideCharacter)
            {
                return;
            }

            var data = new HookArgs.PlayerDataReceived()
            {
                IsConnecting = isConnection
            };

            data.Parse(buffer.readBuffer, start, length);
            //            Skip(read);
            //
            //            if (data.Hair >= MAX_HAIR_ID)
            //            {
            //                data.Hair = 0;
            //            }
            //
            var ctx = new HookContext
            {
                Connection = player.Connection.Socket,
                Player = player,
                Sender = player,
            };
            //
            HookPoints.PlayerDataReceived.Invoke(ref ctx, ref data);
            //
            if (ctx.CheckForKick())
                return;

            if (!data.NameChecked)
            {
                string error;
                if (!data.CheckName(out error))
                {
                    player.Connection.Kick(error);
                    return;
                }
            }

            string address = player.IPAddress.Split(':')[0];
            //            if (!data.BansChecked)
            //            {
            //                if (Server.Bans.Contains(address) || Server.Bans.Contains(data.Name))
            //                {
            //                    ProgramLog.Admin.Log("Prevented banned user {0} from accessing the server.", data.Name);
            //                    conn.Kick("You are banned from this server.");
            //                    return;
            //                }
            //            }
            //
            //            if (!data.WhitelistChecked && Server.WhitelistEnabled)
            //            {
            //                if (!Server.Whitelist.Contains(address) && !Server.Whitelist.Contains(data.Name))
            //                {
            //                    ProgramLog.Admin.Log("Prevented non whitelisted user {0} from accessing the server.", data.Name);
            //                    conn.Kick("You do not have access to this server.");
            //                    return;
            //                }
            //            }

            data.Apply(player);

            if (isConnection)
            {
                if (ctx.Result == HookResult.ASK_PASS)
                {
                    Netplay.Clients[bufferId].State = -2;
                    //                    conn.State = SlotState.PLAYER_AUTH;

                    //                    var msg = NewNetMessage.PrepareThreadInstance();
                    //                    msg.PasswordRequest();
                    //                    conn.Send(msg.Output);
                    NetMessage.SendData((int)Packet.PASSWORD_REQUEST, bufferId);

                    return;
                }
                else // HookResult.DEFAULT
                {
                    // don't allow replacing connections for guests, but do for registered users
                    //                    if (conn.State < SlotState.PLAYING)
                    {
                        var lname = player.Name.ToLower();

                        foreach (var otherPlayer in Main.player)
                        {
                            //                            var otherSlot = Terraria.Netplay.Clients[otherPlayer.whoAmI];
//.........这里部分代码省略.........
开发者ID:evil-dan2wik,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:101,代码来源:MessageBufferCallback.cs

示例8: ProcessChestOpen

        private static void ProcessChestOpen(int bufferId)
        {
            var buffer = NetMessage.buffer[bufferId];
            var player = Main.player[bufferId];

            if (Main.netMode != 2)
            {
                return;
            }
            int x = (int)buffer.reader.ReadInt16();
            int y = (int)buffer.reader.ReadInt16();

            if (Math.Abs(player.position.X / 16 - x) >= 7 || Math.Abs(player.position.Y / 16 - y) >= 7)
            {
                return;
            }

            int chestIndex = Chest.FindChest(x, y);
            if (chestIndex <= -1 || Chest.UsingChest(chestIndex) != -1)
            {
                return;
            }
            var ctx = new HookContext
            {
                Connection = player.Connection.Socket,
                Player = player,
                Sender = player
            };

            var args = new HookArgs.ChestOpenReceived
            {
                X = x,
                Y = y,
                ChestIndex = chestIndex
            };

            HookPoints.ChestOpenReceived.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                return;
            }

            if (ctx.Result == HookResult.IGNORE)
            {
                return;
            }

            if (ctx.Result == HookResult.DEFAULT && chestIndex > -1)
            {
                for (int i = 0; i < 40; i++)
                {
                    NetMessage.SendData(32, bufferId, -1, "", chestIndex, (float)i, 0, 0, 0, 0, 0);
                }
                NetMessage.SendData(33, bufferId, -1, "", chestIndex, 0, 0, 0, 0, 0, 0);
                Main.player[bufferId].chest = chestIndex;
                if (Main.myPlayer == bufferId)
                {
                    Main.recBigList = false;
                }
                //Recipe.FindRecipes();
                NetMessage.SendData(80, -1, bufferId, "", bufferId, (float)chestIndex, 0, 0, 0, 0, 0);
                //if (Main.tile[x, y].frameX >= 36 && Main.tile[x, y].frameX < 72)
                //{
                //    AchievementsHelper.HandleSpecialEvent(Main.player[bufferId], 16);
                //}
            }
        }
开发者ID:evil-dan2wik,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:68,代码来源:MessageBufferCallback.cs

示例9: ProcessLiquidFlow

        private static void ProcessLiquidFlow(int bufferId)
        {
            var buffer = NetMessage.buffer[bufferId];
            var player = Main.player[bufferId];

            int x = (int)buffer.reader.ReadInt16();
            int y = (int)buffer.reader.ReadInt16();
            byte liquid = buffer.reader.ReadByte();
            byte liquidType = buffer.reader.ReadByte();

            if (Main.netMode == 2 && Netplay.spamCheck)
            {
                int centerX = (int)(Main.player[bufferId].position.X + (float)(Main.player[bufferId].width / 2));
                int centerY = (int)(Main.player[bufferId].position.Y + (float)(Main.player[bufferId].height / 2));
                int range = 10;
                int minX = centerX - range;
                int maxX = centerX + range;
                int minY = centerY - range;
                int maxY = centerY + range;
                if (x < minX || x > maxX || y < minY || y > maxY)
                {
                    NetMessage.BootPlayer(bufferId, "Cheating attempt detected: Liquid spam");
                    return;
                }
            }

            var ctx = new HookContext
            {
                Connection = player.Connection.Socket,
                Player = player,
                Sender = player
            };

            var args = new HookArgs.LiquidFlowReceived
            {
                X = x,
                Y = y,
                Amount = liquid,
                Lava = liquidType == 1
            };

            HookPoints.LiquidFlowReceived.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
                return;

            if (ctx.Result == HookResult.IGNORE)
                return;

            if (ctx.Result == HookResult.RECTIFY)
            {
                //                var msg = NewNetMessage.PrepareThreadInstance();
                //                msg.FlowLiquid(x, y);
                //                msg.Send(whoAmI);
                Terraria.NetMessage.SendData((int)Packet.FLOW_LIQUID, bufferId, -1, String.Empty, x, y);
                return;
            }

            if (Main.tile[x, y] == null)
            {
                #if Full_API && !MemTile
                Main.tile[x, y] = new Tile();
                #elif Full_API && MemTile
                Main.tile[x, y] = new TDSM.API.Memory.MemTile(x, y);
                #endif
            }
            lock (Main.tile[x, y])
            {
                Main.tile[x, y].liquid = liquid;
                Main.tile[x, y].liquidType((int)liquidType);
                if (Main.netMode == 2)
                {
                    WorldGen.SquareTileFrame(x, y, true);
                }
                return;
            }
        }
开发者ID:evil-dan2wik,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:77,代码来源:MessageBufferCallback.cs

示例10: ProcessChest

        private static void ProcessChest(int bufferId)
        {
            var buffer = NetMessage.buffer[bufferId];
            var player = Main.player[bufferId];

            byte b7 = buffer.reader.ReadByte();
            int x = (int)buffer.reader.ReadInt16();
            int y = (int)buffer.reader.ReadInt16();
            int type = (int)buffer.reader.ReadInt16();

            if (Math.Abs(player.position.X / 16 - x) >= 7 || Math.Abs(player.position.Y / 16 - y) >= 7)
            {
                return;
            }

            var ctx = new HookContext
            {
                Connection = player.Connection.Socket,
                Player = player,
                Sender = player
            };

            var args = new HookArgs.ChestBreakReceived
            {
                X = x,
                Y = y
            };

            HookPoints.ChestBreakReceived.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                return;
            }

            if (ctx.Result == HookResult.IGNORE)
            {
                return;
            }

            if (ctx.Result == HookResult.RECTIFY)
            {
                NetMessage.SendTileSquare(bufferId, x, y, 3);
                return;
            }

            if (Main.netMode == 2)
            {
                if (b7 == 0)
                {
                    int num107 = WorldGen.PlaceChest(x, y, 21, false, type);
                    if (num107 == -1)
                    {
                        NetMessage.SendData(34, bufferId, -1, "", (int)b7, (float)x, (float)y, (float)type, num107, 0, 0);
                        Item.NewItem(x * 16, y * 16, 32, 32, Chest.chestItemSpawn[type], 1, true, 0, false, false);
                        return;
                    }
                    NetMessage.SendData(34, -1, -1, "", (int)b7, (float)x, (float)y, (float)type, num107, 0, 0);
                    return;
                }
                else if (b7 == 2)
                {
                    int num108 = WorldGen.PlaceChest(x, y, 88, false, type);
                    if (num108 == -1)
                    {
                        NetMessage.SendData(34, bufferId, -1, "", (int)b7, (float)x, (float)y, (float)type, num108, 0, 0);
                        Item.NewItem(x * 16, y * 16, 32, 32, Chest.dresserItemSpawn[type], 1, true, 0, false, false);
                        return;
                    }
                    NetMessage.SendData(34, -1, -1, "", (int)b7, (float)x, (float)y, (float)type, num108, 0, 0);
                    return;
                }
                else
                {
                    var tile2 = Main.tile[x, y];
                    if (tile2.type == 21 && b7 == 1)
                    {
                        if (tile2.frameX % 36 != 0)
                        {
                            x--;
                        }
                        if (tile2.frameY % 36 != 0)
                        {
                            y--;
                        }
                        int number = Chest.FindChest(x, y);
                        WorldGen.KillTile(x, y, false, false, false);
                        if (!tile2.active())
                        {
                            NetMessage.SendData(34, -1, -1, "", (int)b7, (float)x, (float)y, 0f, number, 0, 0);
                            return;
                        }
                        return;
                    }
                    else
                    {
                        if (tile2.type != 88 || b7 != 3)
                        {
                            return;
                        }
//.........这里部分代码省略.........
开发者ID:evil-dan2wik,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:101,代码来源:MessageBufferCallback.cs

示例11: ProcessWriteSign

        private static void ProcessWriteSign(int bufferId)
        {
            var buffer = NetMessage.buffer[bufferId];
            var player = Main.player[bufferId];

            int signId = (int)buffer.reader.ReadInt16();
            int x = (int)buffer.reader.ReadInt16();
            int y = (int)buffer.reader.ReadInt16();
            string text = buffer.reader.ReadString();

            string existing = null;
            if (Main.sign[signId] != null)
            {
                existing = Main.sign[signId].text;
            }

            Main.sign[signId] = new Sign();
            Main.sign[signId].x = x;
            Main.sign[signId].y = y;

            Sign.TextSign(signId, text);
            int ply = (int)buffer.reader.ReadByte();

            var ctx = new HookContext
            {
                Connection = player.Connection.Socket,
                Sender = player,
                Player = player,
            };

            var args = new HookArgs.SignTextSet
            {
                X = x,
                Y = y,
                SignIndex = signId,
                Text = text,
                OldSign = Main.sign[signId],
            };

            HookPoints.SignTextSet.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick() || ctx.Result == HookResult.IGNORE)
                return;

            if (Main.netMode == 2 && existing != text)
            {
                ply = bufferId;
                NetMessage.SendData(47, -1, bufferId, "", signId, (float)ply, 0, 0, 0, 0, 0);
            }

            if (Main.netMode == 1 && ply == Main.myPlayer && Main.sign[signId] != null)
            {
                Main.playerInventory = false;
                Main.player[Main.myPlayer].talkNPC = -1;
                Main.npcChatCornerItem = 0;
                Main.editSign = false;
                Main.PlaySound(10, -1, -1, 1);
                Main.player[Main.myPlayer].sign = signId;
                Main.npcChatText = Main.sign[signId].text;
            }
        }
开发者ID:evil-dan2wik,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:61,代码来源:MessageBufferCallback.cs

示例12: ProcessTileSquare

        private static void ProcessTileSquare(int bufferId)
        {
            var buffer = NetMessage.buffer[bufferId];
            var player = Main.player[bufferId];

            short size = buffer.reader.ReadInt16();
            int startX = (int)buffer.reader.ReadInt16();
            int startY = (int)buffer.reader.ReadInt16();
            if (!WorldGen.InWorld(startX, startY, 3))
            {
                return;
            }

            var ctx = new HookContext
            {
                Sender = player,
                Player = player,
                Connection = player.Connection.Socket
            };

            var args = new HookArgs.TileSquareReceived
            {
                X = startX,
                Y = startY,
                Size = size,
                readBuffer = buffer.readBuffer
                //                start = num
            };

            HookPoints.TileSquareReceived.Invoke(ref ctx, ref args);

            //            if (args.applied > 0)
            //            {
            //                WorldGen.RangeFrame(startX, startY, startX + (int)size, startY + (int)size);
            //                NetMessage.SendData((int)Packet.TILE_SQUARE, -1, bufferId, String.Empty, (int)size, (float)startX, (float)startY, 0f, 0);
            //            }

            if (ctx.CheckForKick() || ctx.Result == HookResult.IGNORE)
                return;

            BitsByte bitsByte10 = 0;
            BitsByte bitsByte11 = 0;
            for (int x = startX; x < startX + (int)size; x++)
            {
                for (int y = startY; y < startY + (int)size; y++)
                {
                    if (Main.tile[x, y] == null)
                    {
                        #if Full_API && !MemTile
                        Main.tile[x, y] = new Tile();
                        #elif Full_API && MemTile
                        Main.tile[x, y] = new TDSM.API.Memory.MemTile(x, y);
                        #endif
                    }
                    var tile = Main.tile[x, y];
                    bool flag7 = tile.active();
                    bitsByte10 = buffer.reader.ReadByte();
                    bitsByte11 = buffer.reader.ReadByte();
                    tile.active(bitsByte10[0]);
                    tile.wall = (bitsByte10[2] ? (byte)1 : (byte)0);
                    bool flag8 = bitsByte10[3];
                    if (Main.netMode != 2)
                    {
                        tile.liquid = (flag8 ? (byte)1 : (byte)0);
                    }
                    tile.wire(bitsByte10[4]);
                    tile.halfBrick(bitsByte10[5]);
                    tile.actuator(bitsByte10[6]);
                    tile.inActive(bitsByte10[7]);
                    tile.wire2(bitsByte11[0]);
                    tile.wire3(bitsByte11[1]);
                    if (bitsByte11[2])
                    {
                        tile.color(buffer.reader.ReadByte());
                    }
                    if (bitsByte11[3])
                    {
                        tile.wallColor(buffer.reader.ReadByte());
                    }
                    if (tile.active())
                    {
                        int type3 = (int)tile.type;
                        tile.type = buffer.reader.ReadUInt16();
                        if (Main.tileFrameImportant[(int)tile.type])
                        {
                            tile.frameX = buffer.reader.ReadInt16();
                            tile.frameY = buffer.reader.ReadInt16();
                        }
                        else
                        {
                            if (!flag7 || (int)tile.type != type3)
                            {
                                tile.frameX = -1;
                                tile.frameY = -1;
                            }
                        }
                        byte b4 = 0;
                        if (bitsByte11[4])
                        {
                            b4 += 1;
//.........这里部分代码省略.........
开发者ID:evil-dan2wik,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:101,代码来源:MessageBufferCallback.cs

示例13: ProcessTileBreak

        private static void ProcessTileBreak(int bufferId)
        {
            var buffer = NetMessage.buffer[bufferId];

            byte action = buffer.reader.ReadByte();
            int x = (int)buffer.reader.ReadInt16();
            int y = (int)buffer.reader.ReadInt16();
            short type = buffer.reader.ReadInt16();
            int style = (int)buffer.reader.ReadByte();
            bool fail = type == 1;

            if (!WorldGen.InWorld(x, y, 3))
            {
                return;
            }

            var player = Main.player[bufferId];

            //TODO implement the old methods
            var ctx = new HookContext
            {
                Connection = player.Connection.Socket,
                Sender = player,
                Player = player,
            };

            var args = new HookArgs.PlayerWorldAlteration
            {
                X = x,
                Y = y,
                Action = action,
                Type = type,
                Style = style
            };

            HookPoints.PlayerWorldAlteration.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
                return;

            if (ctx.Result == HookResult.IGNORE)
                return;

            if (ctx.Result == HookResult.RECTIFY)
            {
                //Terraria.WorldGen.SquareTileFrame (x, y, true);
                NetMessage.SendTileSquare(bufferId, x, y, 1);
                return;
            }

            if (Main.tile[x, y] == null)
            {
                #if Full_API && !MemTile
                Main.tile[x, y] = new Tile();
                #elif Full_API && MemTile
                Main.tile[x, y] = new TDSM.API.Memory.MemTile(x, y);
                #endif
            }

            if (Main.netMode == 2)
            {
                if (!fail)
                {
                    if (action == 0 || action == 2 || action == 4)
                    {
                        Netplay.Clients[bufferId].SpamDeleteBlock += 1;
                    }
                    if (action == 1 || action == 3)
                    {
                        Netplay.Clients[bufferId].SpamAddBlock += 1;
                    }
                }
                if (!Netplay.Clients[bufferId].TileSections[Netplay.GetSectionX(x), Netplay.GetSectionY(y)])
                {
                    fail = true;
                }
            }
            if (action == 0)
            {
                WorldGen.KillTile(x, y, fail, false, false);
            }
            if (action == 1)
            {
                WorldGen.PlaceTile(x, y, (int)type, false, true, -1, style);
            }
            if (action == 2)
            {
                WorldGen.KillWall(x, y, fail);
            }
            if (action == 3)
            {
                WorldGen.PlaceWall(x, y, (int)type, false);
            }
            if (action == 4)
            {
                WorldGen.KillTile(x, y, fail, false, true);
            }
            if (action == 5)
            {
                WorldGen.PlaceWire(x, y);
//.........这里部分代码省略.........
开发者ID:evil-dan2wik,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:101,代码来源:MessageBufferCallback.cs

示例14: ProcessChat

        private static void ProcessChat(int bufferId)
        {
            var buffer = NetMessage.buffer[bufferId];

            //Discard
            buffer.reader.ReadByte();
            buffer.reader.ReadRGB();

            var chatText = buffer.reader.ReadString();

            var player = Main.player[bufferId];
            var color = Color.White;

            if (Main.netMode != 2)
                return;

            var lowered = chatText.ToLower();
            if (lowered == Lang.mp[6] || lowered == Lang.mp[21])
            {
                var players = "";
                for (int i = 0; i < 255; i++)
                {
                    if (Main.player[i].active)
                    {
                        if (players.Length > 0)
                            players += ", ";
                        players += Main.player[i].name;
                    }
                }
                NetMessage.SendData(25, bufferId, -1, Lang.mp[7] + " " + players + ".", 255, 255, 240, 20, 0, 0, 0);
                return;
            }
            else if (lowered.StartsWith("/me "))
            {
                NetMessage.SendData(25, -1, -1, "*" + Main.player[bufferId].name + " " + chatText.Substring(4), 255, 200, 100, 0, 0, 0, 0);
                return;
            }
            else if (lowered == Lang.mp[8])
            {
                NetMessage.SendData(25, -1, -1, string.Concat(new object[]
                        {
                            "*",
                            Main.player[bufferId].name,
                            " ",
                            Lang.mp[9],
                            " ",
                            Main.rand.Next(1, 101)
                        }), 255, 255, 240, 20, 0, 0, 0);
                return;
            }
            else if (lowered.StartsWith("/p "))
            {
                int team = Main.player[bufferId].team;
                color = Main.teamColor[team];
                if (team != 0)
                {
                    for (int num74 = 0; num74 < 255; num74++)
                    {
                        if (Main.player[num74].team == team)
                        {
                            NetMessage.SendData(25, num74, -1, chatText.Substring(3), bufferId, (float)color.R, (float)color.G, (float)color.B, 0, 0, 0);
                        }
                    }
                    return;
                }
                NetMessage.SendData(25, bufferId, -1, Lang.mp[10], 255, 255, 240, 20, 0, 0, 0);
                return;
            }
            else
            {
                if (Main.player[bufferId].difficulty == 2)
                    color = Main.hcColor;
                else if (Main.player[bufferId].difficulty == 1)
                    color = Main.mcColor;

                var ctx = new HookContext
                {
                    Connection = player.Connection.Socket,
                    Sender = player,
                    Player = player
                };

                var args = new HookArgs.PlayerChat
                {
                    Message = chatText,
                    Color = color
                };

                HookPoints.PlayerChat.Invoke(ref ctx, ref args);

                if (ctx.CheckForKick() || ctx.Result == HookResult.IGNORE)
                    return;

                NetMessage.SendData(25, -1, -1, chatText, bufferId, (float)color.R, (float)color.G, (float)color.B, 0, 0, 0);
                if (Main.dedServ)
                {
                    Tools.WriteLine("<" + Main.player[bufferId].name + "> " + chatText);
                }
            }
        }
开发者ID:evil-dan2wik,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:100,代码来源:MessageBufferCallback.cs


注:本文中的TDSM.API.Plugin.HookContext.CheckForKick方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。