本文整理汇总了C#中System.Windows.Shapes.Ellipse.Arrange方法的典型用法代码示例。如果您正苦于以下问题:C# Ellipse.Arrange方法的具体用法?C# Ellipse.Arrange怎么用?C# Ellipse.Arrange使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Windows.Shapes.Ellipse
的用法示例。
在下文中一共展示了Ellipse.Arrange方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ParticleSystem
public ParticleSystem(int maxCount, System.Windows.Media.Color color)
{
this.maxParticleCount = maxCount;
this.particleList = new List<Particle>();
this.particleModel = new GeometryModel3D();
this.particleModel.Geometry = new MeshGeometry3D();
Ellipse e = new Ellipse();
e.Width = 32.0;
e.Height = 32.0;
RadialGradientBrush b = new RadialGradientBrush();
b.GradientStops.Add(new GradientStop(System.Windows.Media.Color.FromArgb(0xFF, color.R, color.G, color.B), 0.25));
b.GradientStops.Add(new GradientStop(System.Windows.Media.Color.FromArgb(0x00, color.R, color.G, color.B), 1.0));
e.Fill = b;
e.Measure(new System.Windows.Size(32, 32));
e.Arrange(new Rect(0, 0, 32, 32));
var brush = new VisualBrush(e);
DiffuseMaterial material = new DiffuseMaterial(brush);
this.particleModel.Material = material;
this.rand = new Random(brush.GetHashCode());
}
示例2: AddGraphicToMap_Click
private void AddGraphicToMap_Click(object sender, RoutedEventArgs e)
{
// Create a diagonal linear gradient with four stops.
// http://msdn.microsoft.com/en-us/library/system.windows.media.lineargradientbrush.aspx
LinearGradientBrush myLinearGradientBrush =
new LinearGradientBrush();
myLinearGradientBrush.StartPoint = new Point(0, 0);
myLinearGradientBrush.EndPoint = new Point(1, 1);
myLinearGradientBrush.GradientStops.Add(
new GradientStop(Colors.Yellow, 0.0));
myLinearGradientBrush.GradientStops.Add(
new GradientStop(Colors.Red, 0.25));
myLinearGradientBrush.GradientStops.Add(
new GradientStop(Colors.Blue, 0.75));
myLinearGradientBrush.GradientStops.Add(
new GradientStop(Colors.LimeGreen, 1.0));
// Add an Ellipse Element
// http://msdn.microsoft.com/en-us/library/system.windows.shapes.ellipse.aspx
Ellipse myEllipse = new Ellipse();
myEllipse.Stroke = System.Windows.Media.Brushes.Black;
myEllipse.Fill = myLinearGradientBrush;
myEllipse.HorizontalAlignment = HorizontalAlignment.Left;
myEllipse.VerticalAlignment = VerticalAlignment.Center;
myEllipse.Width = 50;
myEllipse.Height = 50;
//Force render
myEllipse.Measure(new Size(Double.PositiveInfinity, Double.PositiveInfinity));
myEllipse.Arrange(new Rect(myEllipse.DesiredSize));
RenderTargetBitmap render = new RenderTargetBitmap(200, 200, 150, 150, PixelFormats.Pbgra32);
render.Render(myEllipse);
PictureMarkerSymbol pms = new PictureMarkerSymbol()
{
Source = render,
};
Random random = new Random();
var graphic = new Graphic() { Geometry = new MapPoint(random.Next(-20000000, 20000000), random.Next(-20000000, 20000000)) };
graphic.Symbol = pms;
MarkerGraphicsLayer.Graphics.Add(graphic);
}
示例3: ParticleSystem
public ParticleSystem(int maxCount, Color color)
{
_maxParticleCount = maxCount;
_particleModel = new GeometryModel3D {Geometry = new MeshGeometry3D()};
_particleList = new List<Particle>();
//FELO: Drawing particle: Ellipse.
var ellipse = new Ellipse {Width = ParticleSizeConst, Height = ParticleSizeConst};
var radialGradientBrush = new RadialGradientBrush();
radialGradientBrush.GradientStops.Add(new GradientStop(Color.FromArgb(0xFF, color.R, color.G, color.B), StandardColorOffset));
radialGradientBrush.GradientStops.Add(new GradientStop(Color.FromArgb(0x00, color.R, color.G, color.B), StandardColorOffsetBorder));
ellipse.Fill = radialGradientBrush;
ellipse.Measure(new Size(ParticleSizeConst, ParticleSizeConst));
ellipse.Arrange(new Rect(0, 0, ParticleSizeConst, ParticleSizeConst));
ApplyMaterialToBrush(ellipse);
}
示例4: ParticleSystem
public ParticleSystem(int maxCount, Color color)
{
MaxParticleCount = maxCount;
_particleList = new List<Particle>();
_particleModel = new GeometryModel3D {Geometry = new MeshGeometry3D()};
var e = new Ellipse
{
Width = 32.0,
Height = 32.0
};
var b = new RadialGradientBrush();
b.GradientStops.Add(new GradientStop(Color.FromArgb(0xFF, color.R, color.G, color.B), 0.25));
b.GradientStops.Add(new GradientStop(Color.FromArgb(0x00, color.R, color.G, color.B), 1.0));
e.Fill = b;
e.Measure(new Size(32, 32));
e.Arrange(new Rect(0, 0, 32, 32));
Brush brush = null;
#if USE_VISUALBRUSH
brush = new VisualBrush(e);
#else
var renderTarget = new RenderTargetBitmap(32, 32, 96, 96, PixelFormats.Pbgra32);
renderTarget.Render(e);
renderTarget.Freeze();
brush = new ImageBrush(renderTarget);
#endif
var material = new DiffuseMaterial(brush);
_particleModel.Material = material;
_rand = new Random(brush.GetHashCode());
}
示例5: ParticleSystem
public ParticleSystem(int maxCount, System.Windows.Media.Color color)
{
this.maxParticleCount = maxCount;
this.particleList = new List<Particle>();
this.particleModel = new GeometryModel3D();
this.particleModel.Geometry = new MeshGeometry3D();
Ellipse e = new Ellipse();
e.Width = 32.0;
e.Height = 32.0;
RadialGradientBrush b = new RadialGradientBrush();
b.GradientStops.Add(new GradientStop(System.Windows.Media.Color.FromArgb(0xFF, color.R, color.G, color.B), 0.25));
b.GradientStops.Add(new GradientStop(System.Windows.Media.Color.FromArgb(0x00, color.R, color.G, color.B), 1.0));
e.Fill = b;
e.Measure(new System.Windows.Size(32, 32));
e.Arrange(new Rect(0, 0, 32, 32));
System.Windows.Media.Brush brush = null;
#if USE_VISUALBRUSH
brush = new VisualBrush(e);
#else
RenderTargetBitmap renderTarget = new RenderTargetBitmap(32, 32, 96, 96, PixelFormats.Pbgra32);
renderTarget.Render(e);
renderTarget.Freeze();
brush = new ImageBrush(renderTarget);
#endif
DiffuseMaterial material = new DiffuseMaterial(brush);
this.particleModel.Material = material;
this.rand = new Random(brush.GetHashCode());
}
示例6: CreateBitmap
private void CreateBitmap(bool filled)
{
double innerDiameter = m_compassInner.Width;
var circle = new Ellipse();
circle.Width = innerDiameter/2;
circle.Height = innerDiameter/2;
circle.Fill = filled ? Brushes.White : Brushes.Transparent;
circle.Stroke = filled ? Brushes.Transparent : Brushes.White;
double dpiX, dpiY;
GetScreenDpi(out dpiX, out dpiY);
var bitmap = new RenderTargetBitmap((int)innerDiameter, (int)innerDiameter,
dpiX, dpiY, PixelFormats.Pbgra32);
circle.Arrange(new Rect(new Size(innerDiameter, innerDiameter)));
bitmap.Render(circle);
m_compassInner.Source = bitmap;
m_compassInner.InvalidateVisual();
}