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C# Media3D.Visual3D类代码示例

本文整理汇总了C#中System.Windows.Media.Media3D.Visual3D的典型用法代码示例。如果您正苦于以下问题:C# Visual3D类的具体用法?C# Visual3D怎么用?C# Visual3D使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Visual3D类属于System.Windows.Media.Media3D命名空间,在下文中一共展示了Visual3D类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddContours

 private void AddContours(Visual3D model1, int o, int m, int n)
 {
     var bounds = Visual3DHelper.FindBounds(model1, Transform3D.Identity);
     for (int i = 1; i < n; i++)
     {
         this.ContourPlane = new Plane3D(new Point3D(0, 0, bounds.Location.Z + bounds.Size.Z * i / n), new Vector3D(0, 0, 1));
         Visual3DHelper.Traverse<GeometryModel3D>(model1, this.AddContours);
     }
     for (int i = 1; i < m; i++)
     {
         this.ContourPlane = new Plane3D(new Point3D(0, bounds.Location.Y + bounds.Size.Y * i / m, 0), new Vector3D(0, 1, 0));
         Visual3DHelper.Traverse<GeometryModel3D>(model1, this.AddContours);
     }
     for (int i = 1; i < o; i++)
     {
         this.ContourPlane = new Plane3D(new Point3D(bounds.Location.X + bounds.Size.X * i / o, 0, 0), new Vector3D(1, 0, 0));
         Visual3DHelper.Traverse<GeometryModel3D>(model1, this.AddContours);
     }
 }
开发者ID:BEEden,项目名称:Diplomarbeit,代码行数:19,代码来源:MainWindow.xaml.cs

示例2: ManipulatorControl

 public ManipulatorControl(ManipulatorType type, Visual3D visual)
 {
     targetVisual = visual;
     Type = type;
     Transform = targetVisual.Transform;
     Diameter = 0.5;
     double l = 5;
     switch (type)
     {
         case ManipulatorType.TranslateX:
             Normal = new Vector3D(0, 0, 1);
             Direction = new Vector3D(l, 0, 0);
             Fill = Brushes.Red;
             break;
         case ManipulatorType.TranslateY:
             Normal = new Vector3D(0, 0, 1);
             Direction = new Vector3D(0, l, 0);
             Fill = Brushes.Green;
             break;
         case ManipulatorType.TranslateZ:
             Normal = new Vector3D(0, 1, 0);
             Direction = new Vector3D(0, 0, l);
             Fill = Brushes.Blue;
             break;
     }
 }
开发者ID:XiBeichuan,项目名称:hydronumerics,代码行数:26,代码来源:ManipulatorControl.cs

示例3: BlipVisual

 public BlipVisual(Visual3D visual, bool isVisualUpright, TranslateTransform3D translate, AxisAngleRotation3D rotate)
 {
     this.Visual = visual;
     this.IsVisualUpright = isVisualUpright;
     this.Translate = translate;
     this.Rotate = rotate;
 }
开发者ID:charlierix,项目名称:AsteroidMiner,代码行数:7,代码来源:MinimapHelper.cs

示例4: Export

 public void Export(Visual3D visual)
 {
     object obj = visual;
     if (CreateResourceDictionary)
         obj = WrapInResourceDictionary(obj);
     XamlWriter.Save(obj, xw);
 }
开发者ID:XiBeichuan,项目名称:hydronumerics,代码行数:7,代码来源:XamlExporter.cs

示例5: RemoveChild

 public static void RemoveChild(DependencyObject parent, Visual3D v3d)
 {
     var parentAsModelVisual3D = parent as ModelVisual3D;
     if (parentAsModelVisual3D != null)
     {
         parentAsModelVisual3D.Children.Remove(v3d);
     }
 }
开发者ID:node-net,项目名称:Node.Net,代码行数:8,代码来源:Visual3D.Extension.cs

示例6: Visual3DClickedEventArgs

 public Visual3DClickedEventArgs(Visual3D visual, MouseButtonState left, MouseButtonState right, bool hasMoved, Point position)
 {
     _Visual = visual;
     _LeftButton = left;
     _RightButton = right;
     _HasMoved = hasMoved;
     _MousePosition = position;
 }
开发者ID:generateui,项目名称:SettleIn,代码行数:8,代码来源:Visual3DClickedEventArgs.cs

示例7: HitTest

 public Point3D? HitTest(Visual3D reference, Point3D point, Vector3D direction)
 {
     if (reference != null)
     {
         var hitParams = new RayHitTestParameters(point, direction);
         hit = false;
         VisualTreeHelper.HitTest(reference, null, HitTestCallback, hitParams);
         if (hit)
         {
             return hitTestValue;
         }
     }
     return null;
 }
开发者ID:node-net,项目名称:Node.Net,代码行数:14,代码来源:HitTester.cs

示例8: IsTransparent

        /// <summary>
        /// Determines whether the specified visual is transparent.
        /// </summary>
        /// <param name="v">The v.</param>
        /// <returns>
        /// 	<c>true</c> if the specified visual is transparent; otherwise, <c>false</c>.
        /// </returns>
        public static bool IsTransparent(Visual3D v)
        {
            var mv3D = v as ModelVisual3D;
            if (mv3D != null)
            {
                // check if Model3D is transparent
                if (IsTransparent(mv3D.Content))
                    return true;

                // check if any child Visual3D are transparent
                return mv3D.Children.Any(IsTransparent);
            }

            return false;
        }
开发者ID:XiBeichuan,项目名称:hydronumerics,代码行数:22,代码来源:OpacitySortingHelper.cs

示例9: CreateClone

        /// <summary>
        /// Create a clone of a Visual3D
        /// </summary>
        /// <param name="v">
        /// a Visual3D
        /// </param>
        /// <returns>
        /// the clone
        /// </returns>
        public static Visual3D CreateClone(Visual3D v)
        {
            if (v is ModelUIElement3D)
            {
                var m = v as ModelUIElement3D;
                if (m.Model != null)
                {
                    /*if (m.Model.CanFreeze)
                        m.Model.Freeze();
                    if (m.Model.IsFrozen)*/
                    {
                        var clonedModel = m.Model.Clone();
                        var clonedElement = new ModelUIElement3D();
                        clonedElement.Transform = m.Transform;
                        clonedElement.Model = clonedModel;
                        return clonedElement;
                    }
                }
            }

            if (v is ModelVisual3D)
            {
                var m = v as ModelVisual3D;
                var clone = new ModelVisual3D();
                clone.Transform = m.Transform;
                if (m.Content != null && m.Content.CanFreeze)
                {
                    m.Content.Freeze();
                    var clonedModel = m.Content.Clone();
                    clone.Content = clonedModel;
                }

                if (m.Children.Count > 0)
                {
                    foreach (var child in m.Children)
                    {
                        var clonedChild = CreateClone(child);
                        clone.Children.Add(clonedChild);
                    }
                }

                return clone;
            }

            return null;
        }
开发者ID:ORRNY66,项目名称:helix-toolkit,代码行数:55,代码来源:StereoHelper.cs

示例10: RayMeshGeometry3DHitTestResult

        //------------------------------------------------------
        //
        //  Constructors
        //
        //------------------------------------------------------

        #region Constructors

        internal RayMeshGeometry3DHitTestResult(
            Visual3D visualHit,
            Model3D modelHit,
            MeshGeometry3D meshHit,
            Point3D pointHit,
            double distanceToRayOrigin, 
            int vertexIndex1,
            int vertexIndex2,
            int vertexIndex3,
            Point barycentricCoordinate) : base (visualHit, modelHit)
            {
                _meshHit = meshHit;
                _pointHit = pointHit;
                _distanceToRayOrigin = distanceToRayOrigin;
                _vertexIndex1 = vertexIndex1;
                _vertexIndex2 = vertexIndex2;
                _vertexIndex3 = vertexIndex3;
                _barycentricCoordinate = barycentricCoordinate;
            }
开发者ID:JianwenSun,项目名称:cc,代码行数:27,代码来源:RayMeshGeometry3DHitTestResult.cs

示例11: PropagateFlags

        /// <summary>
        /// Propagates the flags up to the root.
        /// </summary>
        /// <remarks>
        /// The walk stops on a node with all of the required flags set.
        /// </remarks>
        internal static void PropagateFlags(
            Visual3D e, 
            VisualFlags flags,
            VisualProxyFlags proxyFlags)
        {
            while ((e != null) && 
                   (!e.CheckFlagsAnd(flags) || !e.CheckFlagsOnAllChannels(proxyFlags)))
            {
                // These asserts are mostly for documentation when diffing the 2D/3D
                // implementations.
                Debug.Assert(!e.CheckFlagsOr(VisualFlags.ShouldPostRender),
                    "Visual3Ds should never be the root of a tree.");
                 Debug.Assert(!e.CheckFlagsOr(VisualFlags.NodeIsCyclicBrushRoot),
                    "Visual3Ds should never be the root of an ICyclicBrush.");

                e.SetFlags(true, flags);
                e.SetFlagsOnAllChannels(true, proxyFlags);

                // If our 3D parent is null call back into VisualTreeUtils to potentially
                // continue the walk in 2D.
                if (e._3DParent == null)
                {
                    Viewport3DVisual viewport = e.InternalVisualParent as Viewport3DVisual;

                    Debug.Assert((viewport == null) == (e.InternalVisualParent == null),
                        "Viewport3DVisual is the only supported 2D parent of a 3D visual.");
                    
                    if(viewport != null)
                    {
                        // We must notify the 2D visual that its contents have changed.
                        // This will cause the 2D visual to set it's content dirty flag
                        // and continue the propagation of IsDirtyForRender/Precompute.
                        viewport.Visual3DTreeChanged();

                        // continue propagating flags up the 2D world
                        Visual.PropagateFlags(viewport, flags, proxyFlags);
                    }
                        
                    // Stop propagating.  We are at the root of the 3D subtree.
                    return;
                }

                e = e._3DParent;
            }
        }
开发者ID:JianwenSun,项目名称:cc,代码行数:51,代码来源:Visual3D.cs

示例12: DoAnyChildrenHaveABitSet

        /// <summary>
        ///     Check all the children for a bit.
        /// </summary>
        internal static bool DoAnyChildrenHaveABitSet(Visual3D pe,
                                                      VisualFlags flag)
        {

            int count = pe.InternalVisual2DOr3DChildrenCount;
            for (int i = 0; i < count; i++)
            {
                DependencyObject child = pe.InternalGet2DOr3DVisualChild(i);
                                
                Visual v = null;
                Visual3D v3D = null;
                VisualTreeUtils.AsNonNullVisual(child, out v, out v3D);
                
                if (v != null && v.CheckFlagsAnd(flag))
                {
                    return true;
                }
                else if (v3D != null && v3D.CheckFlagsAnd(flag))
                {
                    return true;
                }
            }

            return false;
        }
开发者ID:JianwenSun,项目名称:cc,代码行数:28,代码来源:Visual3D.cs

示例13: TryTransformToViewport3DVisual

        /// <summary>
        /// Computes the transformation matrix to go from a 3D point in the given Visual3D's coordinate space out in to
        /// the Viewport3DVisual.
        /// </summary> 
        internal static bool TryTransformToViewport3DVisual(Visual3D visual3D, out Viewport3DVisual viewport, out Matrix3D matrix)
        { 
            matrix = GetWorldTransformationMatrix(visual3D, out viewport); 

            if (viewport != null) 
            {
                matrix *= GetWorldToViewportTransform3D(viewport.Camera, viewport.Viewport);
                return true;
            } 
            else
            { 
                return false; 
            }
        } 
开发者ID:sjyanxin,项目名称:WPFSource,代码行数:18,代码来源:M3DUtil.cs

示例14: GetWorldTransformationMatrix

        /// <summary> 
        /// Gets the object space to world space transformation for the given Visual3D
        /// </summary>
        /// <param name="visual">The visual whose world space transform should be found</param>
        /// <returns>The world space transformation</returns> 
        internal static Matrix3D GetWorldTransformationMatrix(Visual3D visual)
        { 
            Viewport3DVisual ignored; 

            return GetWorldTransformationMatrix(visual, out ignored); 
        }
开发者ID:sjyanxin,项目名称:WPFSource,代码行数:11,代码来源:M3DUtil.cs

示例15: BillboardGeometryBuilder

 /// <summary>
 /// Initializes a new instance of the <see cref="BillboardGeometryBuilder"/> class.
 /// </summary>
 /// <param name="visual">
 /// The visual.
 /// </param>
 public BillboardGeometryBuilder(Visual3D visual)
     : base(visual)
 {
 }
开发者ID:ORRNY66,项目名称:helix-toolkit,代码行数:10,代码来源:BillboardGeometryBuilder.cs


注:本文中的System.Windows.Media.Media3D.Visual3D类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。