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C# Media3D.TranslateTransform3D类代码示例

本文整理汇总了C#中System.Windows.Media.Media3D.TranslateTransform3D的典型用法代码示例。如果您正苦于以下问题:C# TranslateTransform3D类的具体用法?C# TranslateTransform3D怎么用?C# TranslateTransform3D使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


TranslateTransform3D类属于System.Windows.Media.Media3D命名空间,在下文中一共展示了TranslateTransform3D类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Cell

        public Cell(INeuron neuron, ModelVisual3D mophology, Imaging imager)
        {
            this.neuron = neuron;
            this.mophology = mophology;
            this.imager = imager;
            neuron.Updated += OnUpdated;
            neuron.Hillock.Spike += OnSpike;
            IsPushing = true;

            var transforms = new Transform3DGroup();
            Rotate = new RotateTransform3D(new QuaternionRotation3D());
            Translate = new TranslateTransform3D(neuron.Position.X, neuron.Position.Y, neuron.Position.Z);
            Scale = new ScaleTransform3D();
            transforms.Children.Add(Rotate);
            transforms.Children.Add(Translate);
            transforms.Children.Add(Scale);
            Mophology.Transform = transforms;

            var binding = new Binding()
            {
                Source = neuron,
                Path = new PropertyPath("Position"),
                Mode = BindingMode.OneWay
            };
            BindingOperations.SetBinding(this, Cell.PositionProperty, binding);
        }
开发者ID:babaq,项目名称:Soul,代码行数:26,代码来源:Cell.cs

示例2: CellNet

        public CellNet(INetwork network, ModelVisual3D mophology, Dictionary<Guid, ICell> cells, Dictionary<Guid, ICellNet> childcellnet)
        {
            this.network = network;
            this.mophology = mophology;
            this.cells = cells;
            this.childcellnet = childcellnet;
            IsPushing = true;

            var transforms = new Transform3DGroup();
            Rotate = new RotateTransform3D(new QuaternionRotation3D());
            Translate = new TranslateTransform3D(network.Position.X, network.Position.Y, network.Position.Z);
            Scale = new ScaleTransform3D();
            transforms.Children.Add(Rotate);
            transforms.Children.Add(Translate);
            transforms.Children.Add(Scale);
            Mophology.Transform = transforms;

            var binding = new Binding()
            {
                Source = network,
                Path = new PropertyPath("Position"),
                Mode = BindingMode.OneWay
            };
            BindingOperations.SetBinding(this, CellNet.PositionProperty, binding);
        }
开发者ID:babaq,项目名称:Soul,代码行数:25,代码来源:CellNet.cs

示例3: MotionWindow_Loaded

		void MotionWindow_Loaded(object sender, RoutedEventArgs e)
		{
			Transform3DGroup gp = new Transform3DGroup();
			uBase.Load(@"3DModules\upper.xaml");
			ScaleTransform3D sc = new ScaleTransform3D(12, 12, 1, 0, 0, 0);
			TranslateTransform3D tt = new TranslateTransform3D(0, 0, -15.5);
			gp.Children.Add(sc);
			gp.Children.Add(tt);
			uBase.Transform = gp;
			uPlatform.Load(@"3DModules\platform.xaml");
			upper.Load(@"3DModules\upper.xaml");
			AbsoluteVisual.AddLight(Colors.Wheat, new Vector3D(-1, -1, -1), Colors.Gray);
			vpMain.PlaceCamera(
				new Point3D(0, 0, 500),
				new Vector3D(0, 0, -1),
				new Vector3D(0, 1, 0),
				45
			);
			AbsoluteVisual.Children.Add(uBase);
			AbsoluteVisual.Children.Add(uPlatform);
			AbsoluteVisual.Children.Add(upper);
			ca = new EventCameraAgent(vpMain);
			ca.MouseLockRelPos = new Point(1, 1);
			ca.BindEventTo(this);
			ca.OnCameraStatusChange += new CameraAgent.CameraTransformHandler(ca_OnCameraStatusChange);
		}
开发者ID:mind0n,项目名称:hive,代码行数:26,代码来源:Motion.xaml.cs

示例4: ConvertOne

        public GeometryModel3D ConvertOne( EngineViewModel engine )
        {
            var white = Color.FromRgb(255, 255, 255);
            var whiteBrush = new SolidColorBrush(white);
            var model = new GeometryModel3D(GetGeometry(), new DiffuseMaterial(whiteBrush));

            var transform = new Transform3DGroup();
            var scaleTransform = new ScaleTransform3D();
            var translateTransform = new TranslateTransform3D();

            transform.Children.Add(scaleTransform);
            transform.Children.Add(translateTransform);

            scaleTransform.ScaleX = 3;
            scaleTransform.ScaleY = 3;

            var powerBinding = new Binding("Power") {Mode = BindingMode.OneWay, Source = engine};
            BindingOperations.SetBinding(
                scaleTransform,
                ScaleTransform3D.ScaleZProperty,
                powerBinding);

            translateTransform.OffsetX = engine.OffsetX;
            translateTransform.OffsetY = engine.OffsetY;

            model.Transform = transform;

            return model;
        }
开发者ID:Rantanen,项目名称:flyduino,代码行数:29,代码来源:EngineToModelConverter.cs

示例5: Expand

        private void Expand(GeometryModel3D model, Transform3D transformation)
        {
            Transform3D ot;
            if (originalTransforms.ContainsKey(model))
                ot = originalTransforms[model];
            else
            {
                ot = model.Transform;
                originalTransforms.Add(model, ot);
            }

            Transform3D totalTransform = Transform3DHelper.CombineTransform(transformation, ot);

            var mesh = model.Geometry as MeshGeometry3D;
            if (mesh == null)
                return;
            var bounds = new Rect3D();
            foreach (int i in mesh.TriangleIndices)
                bounds.Union(totalTransform.Transform(mesh.Positions[i]));

            Point3D p = bounds.Location;
            Vector3D d = p - actualExpandOrigin;
            d *= Expansion;
            Point3D p2 = actualExpandOrigin + d;
            var t = new TranslateTransform3D(p2 - p);

            model.Transform = Transform3DHelper.CombineTransform(ot, t);
        }
开发者ID:XiBeichuan,项目名称:hydronumerics,代码行数:28,代码来源:Expander3D.cs

示例6: BlipVisual

 public BlipVisual(Visual3D visual, bool isVisualUpright, TranslateTransform3D translate, AxisAngleRotation3D rotate)
 {
     this.Visual = visual;
     this.IsVisualUpright = isVisualUpright;
     this.Translate = translate;
     this.Rotate = rotate;
 }
开发者ID:charlierix,项目名称:AsteroidMiner,代码行数:7,代码来源:MinimapHelper.cs

示例7: Plant

 public Plant()
 {
     var x = new Vector3D(1, 0, 0);
     var r1 = new RotateTransform3D(new AxisAngleRotation3D(x, 80));
     var r2 = new RotateTransform3D(new AxisAngleRotation3D(x, -70));
     var r3 = new RotateTransform3D(new AxisAngleRotation3D(x, -10));
     var t1 = new TranslateTransform3D(0, 0, 0.5);
     var t2 = new TranslateTransform3D(0, 0, 0.7);
     var t3 = new TranslateTransform3D(0, 0, 1.0);
     var s1 = new ScaleTransform3D(0.5, 0.5, 0.5);
     var s2 = new ScaleTransform3D(0.3, 0.3, 0.3);
     var s3 = new ScaleTransform3D(0.8, 0.8, 0.8);
     var m1 = new Transform3DGroup();
     m1.Children.Add(r1);
     m1.Children.Add(s1);
     m1.Children.Add(t1);
     var m2 = new Transform3DGroup();
     m2.Children.Add(r2);
     m2.Children.Add(s2);
     m2.Children.Add(t2);
     var m3 = new Transform3DGroup();
     m3.Children.Add(r3);
     m3.Children.Add(s3);
     m3.Children.Add(t3);
     T1 = m1;
     T2 = m2;
     T3 = m3;
 }
开发者ID:XiBeichuan,项目名称:hydronumerics,代码行数:28,代码来源:Plant.cs

示例8: makeTranslateTransform

 //Create a translation transformation. The first argument translates in x, the next in y and the last in z:
 public static TranslateTransform3D makeTranslateTransform(double xTrans, double yTrans, double zTrans)
 {
     TranslateTransform3D myTranslateTransform3D = new TranslateTransform3D();
     myTranslateTransform3D.OffsetX = xTrans;
     myTranslateTransform3D.OffsetY = yTrans;
     myTranslateTransform3D.OffsetZ = zTrans;
     return myTranslateTransform3D;
 }
开发者ID:CRogers,项目名称:KinectGroupPractical,代码行数:9,代码来源:Transforms.cs

示例9: RenderController

 RenderController()
 {
     entity.Content = modelGroup;
     TranslateTransform3D translateTransform = new TranslateTransform3D(0, 0, -300);
     transformGroup.Children.Add(new RotateTransform3D());
     transformGroup.Children.Add(translateTransform);
     entity.Transform = transformGroup;
 }
开发者ID:cedricporter,项目名称:Clover,代码行数:8,代码来源:RenderController.cs

示例10: Render

        public ModelVisual3D Render()
        {
            _blocks = new GeometryModel3D[_dimension, _dimension, _dimension];

            Model3DGroup group = new Model3DGroup();

            double space = 0.03;
            double w = (1 - space * (_dimension - 1)) / _dimension;
            double slot = w + space;

            ScaleTransform3D scaling = new ScaleTransform3D(w, w, w);

            for (int i = 0; i < _dimension * _dimension * _dimension; i++)
            {
                int x = i % _dimension;
                int y = (int)(i / _dimension) % _dimension;
                int z = (int)(i / (_dimension * _dimension));

                GeometryModel3D c = CreateMiniCube();
                _blocks[x, y, z] = c;

                TranslateTransform3D pos = new TranslateTransform3D((slot * x), (slot * y), -(slot * z));

                Transform3DGroup tgroup = new Transform3DGroup();
                tgroup.Children.Add(scaling);
                tgroup.Children.Add(pos);

                c.Transform = tgroup;

                group.Children.Add(c);
            }

            Transform3DGroup cubeTransGroup = new Transform3DGroup();

            TranslateTransform3D cubePos = new TranslateTransform3D(-0.5, -0.5, 0.5);
            cubeTransGroup.Children.Add(cubePos);

            // Animation
            _spinTransform = new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 1, 0), 0));

            //Vector3DAnimation myVectorAnimation = new Vector3DAnimation(new Vector3D(0, 0, -1), new Duration(TimeSpan.FromMilliseconds(5000)));
            //myVectorAnimation.RepeatBehavior = RepeatBehavior.Forever;
            //myRotateTransform.Rotation.BeginAnimation(AxisAngleRotation3D.AxisProperty, myVectorAnimation);

            //myRotateTransform.Rotation.BeginAnimation(AxisAngleRotation3D.AngleProperty, doubleAnim);

            cubeTransGroup.Children.Add(_spinTransform);

            // Animation end

            group.Transform = cubeTransGroup;

            ModelVisual3D model = new ModelVisual3D();
            model.Content = group;

            return model;
        }
开发者ID:droptableuser,项目名称:embsysengineering,代码行数:57,代码来源:CubeModel.cs

示例11: Node

        public Node(NodeTemplate template)
        {
            Translation = new TranslateTransform3D();
            PrimaryRotation = new AxisAngleRotation3D(template.Axis, 0);

            Transform3DGroup group = new Transform3DGroup();
            group.Children.Add(new RotateTransform3D(PrimaryRotation, template.Center));
            group.Children.Add(Translation);
            Transform = group;
        }
开发者ID:danzhu,项目名称:JoyfulColours,代码行数:10,代码来源:Node.cs

示例12: Move

 public void Move(double offsetX, double offsetY, double offsetZ, double angle)
 {
     Transform3DGroup transform = new Transform3DGroup();
     RotateTransform3D rotateTrans = new RotateTransform3D();
     rotateTrans.Rotation = new AxisAngleRotation3D(new Vector3D(0, 1, 0), angle);
     TranslateTransform3D translateTrans = new TranslateTransform3D(offsetX, offsetY, offsetZ);
     transform.Children.Add(rotateTrans);
     transform.Children.Add(translateTrans);
     this.Transform = transform;
 }
开发者ID:uwitec,项目名称:gloryview-rfid,代码行数:10,代码来源:ModelWall.cs

示例13: Cube

        public Cube(Viewport3D myViewport3D, float obesity)
        {

            this.up = ((PerspectiveCamera)myViewport3D.Camera).UpDirection;
            this.trans = new Transform3DGroup();
            this.scale = new ScaleTransform3D();
            this.translation = new TranslateTransform3D();
            this.rotation = new RotateTransform3D();
            this.axis = new AxisAngleRotation3D();

            this.obesity = obesity;   
            this.cube = new Model3DGroup();

            Point3D p0 = new Point3D(-1, -1, -1);
            Point3D p1 = new Point3D(1, -1, -1);
            Point3D p2 = new Point3D(1, -1, 1);
            Point3D p3 = new Point3D(-1, -1, 1);
            Point3D p4 = new Point3D(-1, 0, -1);
            Point3D p5 = new Point3D(1, 0, -1);
            Point3D p6 = new Point3D(1, 0, 1);
            Point3D p7 = new Point3D(-1, 0, 1);

            //front side triangles
            cube.Children.Add(CreateTriangleModel(p3, p2, p6));
            cube.Children.Add(CreateTriangleModel(p3, p6, p7));
            //right side triangles
            cube.Children.Add(CreateTriangleModel(p2, p1, p5));
            cube.Children.Add(CreateTriangleModel(p2, p5, p6));
            //back side triangles
            cube.Children.Add(CreateTriangleModel(p1, p0, p4));
            cube.Children.Add(CreateTriangleModel(p1, p4, p5));
            //left side triangles
            cube.Children.Add(CreateTriangleModel(p0, p3, p7));
            cube.Children.Add(CreateTriangleModel(p0, p7, p4));
            //top side triangles
            cube.Children.Add(CreateTriangleModel(p7, p6, p5));
            cube.Children.Add(CreateTriangleModel(p7, p5, p4));
            //bottom side triangles
            cube.Children.Add(CreateTriangleModel(p2, p3, p0));
            cube.Children.Add(CreateTriangleModel(p2, p0, p1));

            this.model = new ModelVisual3D();
            this.model.Content = cube;
            this.myDirectionalLight = new DirectionalLight();
            this.myDirectionalLight.Color = Colors.Green;
            this.myDirectionalLight.Direction = new Vector3D(-2, -3, 1);
            this.cube.Children.Add(myDirectionalLight);
            myViewport3D.Children.Add(model);

            trans.Children.Add(scale);
            trans.Children.Add(rotation);
            trans.Children.Add(translation);

            this.cube.Transform = trans;
        }
开发者ID:countable,项目名称:Kinect3D,代码行数:55,代码来源:Cube.cs

示例14: Dot

            public Dot(bool isStatic, Point3D position)
            {
                this.IsStatic = isStatic;
                _position = position;

                ModelVisual3D model = BuildDot(isStatic);
                this.Visual = model;

                _transform = new TranslateTransform3D(position.ToVector());
                model.Transform = _transform;
            }
开发者ID:charlierix,项目名称:AsteroidMiner,代码行数:11,代码来源:EvenDistributionSphere.xaml.cs

示例15: Dot

            public Dot(bool isStatic, Point3D position, double repulseMult = 1d)
            {
                this.IsStatic = isStatic;
                _position = position;
                this.RepulseMult = repulseMult;

                ModelVisual3D model = BuildDot(isStatic, repulseMult);
                this.Visual = model;

                _transform = new TranslateTransform3D(position.ToVector());
                model.Transform = _transform;
            }
开发者ID:charlierix,项目名称:AsteroidMiner,代码行数:12,代码来源:EvenDistributionCube.xaml.cs


注:本文中的System.Windows.Media.Media3D.TranslateTransform3D类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。