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C# Point3D.ToArray方法代码示例

本文整理汇总了C#中System.Windows.Media.Media3D.Point3D.ToArray方法的典型用法代码示例。如果您正苦于以下问题:C# Point3D.ToArray方法的具体用法?C# Point3D.ToArray怎么用?C# Point3D.ToArray使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Windows.Media.Media3D.Point3D的用法示例。


在下文中一共展示了Point3D.ToArray方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetHullTriangles

        /// <summary>
        /// This is exposed so it can be called externally on a separate thread, then call this asteroid's constructor
        /// in the main thread once this returns
        /// </summary>
        public static ITriangleIndexed[] GetHullTriangles(double radius)
        {
            const int NUMPOINTS = 60;		// too many, and it looks too perfect

            Exception lastException = null;
            Random rand = StaticRandom.GetRandomForThread();

            for (int infiniteLoopCntr = 0; infiniteLoopCntr < 50; infiniteLoopCntr++)		// there is a slight chance that the convex hull generator will choke on the inputs.  If so just retry
            {
                try
                {
                    double minRadius = radius * .9d;

                    Point3D[] points = new Point3D[NUMPOINTS];

                    // Make a point cloud
                    for (int cntr = 0; cntr < NUMPOINTS; cntr++)
                    {
                        points[cntr] = Math3D.GetRandomVector_Spherical(minRadius, radius).ToPoint();
                    }

                    // Squash it
                    Transform3DGroup transform = new Transform3DGroup();
                    transform.Children.Add(new ScaleTransform3D(.33d + (rand.NextDouble() * .66d), .33d + (rand.NextDouble() * .66d), 1d));		// squash it
                    transform.Children.Add(new RotateTransform3D(new QuaternionRotation3D(Math3D.GetRandomRotation())));		// giving it a random rotation, since it's always squashed along the same axiis
                    transform.Transform(points);

                    // Get a hull that wraps those points
                    ITriangleIndexed[] retVal = Math3D.GetConvexHull(points.ToArray());

                    // Get rid of unused points
                    retVal = TriangleIndexed.Clone_CondensePoints(retVal);

                    // Exit Function
                    return retVal;
                }
                catch (Exception ex)
                {
                    lastException = ex;
                }
            }

            throw new ApplicationException(lastException.ToString());
        }
开发者ID:charlierix,项目名称:AsteroidMiner,代码行数:48,代码来源:Projectile.cs


注:本文中的System.Windows.Media.Media3D.Point3D.ToArray方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。