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C# Model3DGroup.Freeze方法代码示例

本文整理汇总了C#中System.Windows.Media.Media3D.Model3DGroup.Freeze方法的典型用法代码示例。如果您正苦于以下问题:C# Model3DGroup.Freeze方法的具体用法?C# Model3DGroup.Freeze怎么用?C# Model3DGroup.Freeze使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Windows.Media.Media3D.Model3DGroup的用法示例。


在下文中一共展示了Model3DGroup.Freeze方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Create

        /// <summary>
        /// create square model
        /// </summary>
        /// <param name="modelColor">model color</param>
        /// <param name="points">model points</param>
        /// <returns>model3d group</returns>
        public Model3DGroup Create(Color modelColor, Point3D[] points)
        {
            try
            {
                Point[] texturepoint0 = { new Point(0, 0), new Point(0, 1), new Point(1, 0) };
                Point[] texturepoint1 = { new Point(1, 0), new Point(0, 1), new Point(1, 1) };

                SolidColorBrush modelbrush = new SolidColorBrush(modelColor);
                modelbrush.Freeze();
                Model3DGroup bottomside = new Model3DGroup();
                bottomside.Children.Add(CreateGeoModel3D(points[2], points[3], points[0], modelbrush));
                bottomside.Children.Add(CreateGeoModel3D(points[2], points[0], points[1], modelbrush));
                bottomside.Freeze();

                Model3DGroup topside = new Model3DGroup();
                topside.Children.Add(CreateGeoModel3D(points[7], points[6], points[5], modelbrush));
                topside.Children.Add(CreateGeoModel3D(points[7], points[5], points[4], modelbrush));
                topside.Freeze();

                Model3DGroup rightside = new Model3DGroup();
                rightside.Children.Add(CreateGeoModel3D(points[2], points[1], points[5], modelbrush));
                rightside.Children.Add(CreateGeoModel3D(points[2], points[5], points[6], modelbrush));
                rightside.Freeze();

                Model3DGroup leftside = new Model3DGroup();
                leftside.Children.Add(CreateGeoModel3D(points[0], points[3], points[7], modelbrush));
                leftside.Children.Add(CreateGeoModel3D(points[0], points[7], points[4], modelbrush));
                leftside.Freeze();

                Model3DGroup frontside = new Model3DGroup();
                frontside.Children.Add(CreateGeoModel3D(points[3], points[2], points[6], modelbrush));
                frontside.Children.Add(CreateGeoModel3D(points[3], points[6], points[7], modelbrush));
                frontside.Freeze();

                Model3DGroup backside = new Model3DGroup();
                backside.Children.Add(CreateGeoModel3D(points[0], points[4], points[5], modelbrush));
                backside.Children.Add(CreateGeoModel3D(points[1], points[0], points[5], modelbrush));
                backside.Freeze();

                Model3DGroup cube = new Model3DGroup();
                cube.Children.Add(bottomside);
                cube.Children.Add(topside);
                cube.Children.Add(rightside);
                cube.Children.Add(leftside);
                cube.Children.Add(frontside);
                cube.Children.Add(backside);

                return cube;
            }
            catch (Exception ex)
            {
                throw ex;
            }
        }
开发者ID:kse-jp,项目名称:RM-3000,代码行数:60,代码来源:SquareModel.cs

示例2: Transition3D

      // static constructor
      static Transition3D() {
         var defaultLight = new Model3DGroup();

         var direction = new Vector3D(1, 1, 1);
         direction.Normalize();
         byte ambient = 108; // 108 is minimum for directional to be < 256 (for direction = [1,1,1])
         byte directional = (byte)Math.Min((255 - ambient) / Vector3D.DotProduct(direction, new Vector3D(0, 0, 1)), 255);

         defaultLight.Children.Add(new AmbientLight(Color.FromRgb(ambient, ambient, ambient)));
         defaultLight.Children.Add(new DirectionalLight(Color.FromRgb(directional, directional, directional), direction));
         defaultLight.Freeze();
         LightProperty = DependencyProperty.Register("Light", typeof(Model3D), typeof(Transition3D), new UIPropertyMetadata(defaultLight));
      }
开发者ID:borkaborka,项目名称:gmit,代码行数:14,代码来源:Transition3D.cs

示例3: ToModel3D

        /// <summary>
        /// Builds the model.
        /// </summary>
        /// <returns>The model.</returns>
        public Model3DGroup ToModel3D()
        {
            Model3DGroup modelGroup = null;
            this.Dispatch(
                () =>
                {
                    modelGroup = new Model3DGroup();
                    int i = 0;
                    foreach (var mesh in this.Meshes)
                    {
                        var gm = new GeometryModel3D
                                     {
                                         Geometry = mesh.ToMesh(),
                                         Material = this.Materials[i],
                                         BackMaterial = this.Materials[i]
                                     };
                        if (this.Freeze)
                        {
                            gm.Freeze();
                        }

                        modelGroup.Children.Add(gm);
                        i++;
                    }

                    if (this.Freeze)
                    {
                        modelGroup.Freeze();
                    }
                });
            return modelGroup;
        }
开发者ID:ondrej11,项目名称:o106,代码行数:36,代码来源:StLReader.cs

示例4: CreateModel3D

        /// <summary>
        /// Creates a <see cref="Model3DGroup" /> from the loaded file.
        /// </summary>
        /// <returns>A <see cref="Model3DGroup" />.</returns>
        public Model3DGroup CreateModel3D()
        {
            Model3DGroup modelGroup = null;
            this.Dispatch(
                () =>
                {
                    modelGroup = new Model3DGroup();
                    var g = this.CreateMeshGeometry3D();
                    var gm = new GeometryModel3D { Geometry = g, Material = this.DefaultMaterial };
                    gm.BackMaterial = gm.Material;
                    if (this.Freeze)
                    {
                        gm.Freeze();
                    }

                    modelGroup.Children.Add(gm);
                    if (this.Freeze)
                    {
                        modelGroup.Freeze();
                    }
                });

            return modelGroup;
        }
开发者ID:ondrej11,项目名称:o106,代码行数:28,代码来源:OffReader.cs

示例5: CreateMockModel

        private Model3DGroup CreateMockModel(ImageSource image, double width, double height)
        {
            //Создаем фон
            Point3D p1 = new Point3D(0, 0, 0);
            Point3D p2 = new Point3D(0, width, 0);
            Point3D p3 = new Point3D(height, width, 0);
            Point3D p4 = new Point3D(height, 0, 0);
            ImageBrush brush = new ImageBrush(image);
            //добавляем фон в группу
            Model3DGroup background = new Model3DGroup();
            background.Children.Add(CreateBackgroundModelGroup(p1, p2, p3, p4, brush));
            background.Freeze();

            return background;
        }
开发者ID:nomoreserious,项目名称:FlowSimulation,代码行数:15,代码来源:ViewPort3DViewModel.cs

示例6: GetNewStitching

        public Model3DGroup GetNewStitching()
        {
            //if (!m_stitchingHasChanged || !m_hasStitching)
            //    return null;

            m_stitchingHasChanged = false;

            Model3DGroup model = new Model3DGroup();

            for (int i = 0; i < 3; i++)
            {
                if (m_stitchingGeometry[i] != null)
                    model.Children.Add(m_stitchingGeometry[i]);
            }
            model.Freeze();

            return model;
        }
开发者ID:jdauie,项目名称:cloudae,代码行数:18,代码来源:Preview3D.xaml.cs

示例7: UpdateCurrentTile

        private void UpdateCurrentTile(PointCloudTile tile)
        {
            if (tile == null)
                return;

            List<PointCloudTile> tilesToLoad = new List<PointCloudTile>();
            int pointsToLoad = 0;

            Model3DGroup emptyModelGroup = new Model3DGroup();
            emptyModelGroup.Freeze();

            bool isDirty = false;

            int radius = 2;

            int xMin = Math.Max(0, tile.Col - radius);
            int xMax = Math.Min(tile.Col + radius + 1, CurrentTileSource.TileSet.Cols);
            int yMin = Math.Max(0, tile.Row - radius);
            int yMax = Math.Min(tile.Row + radius + 1, CurrentTileSource.TileSet.Rows);
            for (int x = xMin; x < xMax; x++)
            {
                for (int y = yMin; y < yMax; y++)
                {
                    PointCloudTile currentTile = CurrentTileSource.TileSet.GetTile(y, x);

                    if (currentTile != null)
                    {
                        if (!m_loadedTiles.ContainsKey(currentTile))
                        {
                            tilesToLoad.Add(currentTile);
                            pointsToLoad += currentTile.PointCount;

                            isDirty = true;
                        }
                    }
                }
            }

            PointCloudTile[] loadedTiles = m_loadedTiles.Keys.ToArray();
            SortByDistanceFromTile(loadedTiles, tile);
            Array.Reverse(loadedTiles);

            // drop loaded tiles that are the farthest from the center
            int totalAllowedPoints = MAX_BUFFER_SIZE_BYTES / CurrentTileSource.PointSizeBytes;
            int loadedPoints = loadedTiles.Sum(t => t.PointCount);

            int potentialTotalPoints = loadedPoints + pointsToLoad;

            Dictionary<PointCloudTile, TileInfo3D> alteredTiles = new Dictionary<PointCloudTile, TileInfo3D>();

            if (potentialTotalPoints > totalAllowedPoints)
            {
                int pointsToDrop = potentialTotalPoints - totalAllowedPoints;
                int i = 0;
                while (pointsToDrop > 0)
                {
                    PointCloudTile currentTile = loadedTiles[i];
                    TileInfo3D tileInfo = m_tileInfo[currentTile];
                    GeometryModel3D model = m_loadedTiles[currentTile];

                    m_meshTileMap.Remove(model);
                    m_loadedTiles.Remove(currentTile);
                    //m_loadedTileBuffers.Remove(currentTile);

                    // replace high-res tile with low-res geometry
                    int modelIndex = tileInfo.Tile.ValidIndex;
                    m_tileModelCollection[modelIndex] = tileInfo.LowResGeometry;
                    // clear stitching
                    m_stitchingModelCollection[modelIndex] = emptyModelGroup;
                    tileInfo.ClearGeometry();

                    alteredTiles.Add(currentTile, tileInfo);

                    pointsToDrop -= currentTile.PointCount;
                    ++i;
                }
            }

            Jacere.Core.Geometry.Point3D centerOfMass = CurrentTileSource.CenterOfMass;

            PointCloudTile[] tilesToLoadArray = tilesToLoad.ToArray();
            #warning sort so that disk reads are in order? or make a tile cache
            SortByDistanceFromTile(tilesToLoadArray, tile);
            foreach (PointCloudTile currentTile in tilesToLoadArray)
            {
                TileInfo3D tileInfo = m_tileInfo[currentTile];
                CurrentTileSource.LoadTileGrid(currentTile, m_buffer, m_gridHighRes, m_quantizedGridHighRes);
                if (ENABLE_HEIGHT_EXAGGERATION)
                    m_gridHighRes.Multiply(m_heightExaggerationFactor, (float)centerOfMass.Z);

                Jacere.Core.Geometry.Extent3D tileExtent = currentTile.Extent;
                MeshGeometry3D mesh = CurrentTileSource.GenerateMesh(m_gridHighRes, tileExtent);

                DiffuseMaterial material = new DiffuseMaterial();
                if (USE_HIGH_RES_TEXTURE)
                {
                    material.Brush = m_overviewTextureBrush;
                    mesh.TextureCoordinates = MeshUtils.GeneratePlanarTextureCoordinates(mesh, m_overallCenteredExtent, MathUtils.ZAxis);
                }
                else
//.........这里部分代码省略.........
开发者ID:jdauie,项目名称:cloudae,代码行数:101,代码来源:Preview3D.xaml.cs

示例8: BuildModel

        /// <summary>
        /// Builds the model.
        /// </summary>
        /// <returns>A Model3D object.</returns>
        private Model3DGroup BuildModel()
        {
            Model3DGroup modelGroup = null;
            this.Dispatch(() =>
                {
                    modelGroup = new Model3DGroup();
                    foreach (var g in this.Groups)
                    {
                        foreach (var gm in g.CreateModels())
                        {
                            if (this.Freeze)
                            {
                                gm.Freeze();
                            }

                            modelGroup.Children.Add(gm);
                        }
                    }

                    if (this.Freeze)
                    {
                        modelGroup.Freeze();
                    }
                });
            return modelGroup;
        }
开发者ID:dermeister0,项目名称:helix-toolkit,代码行数:30,代码来源:ObjReader.cs

示例9: Paint3DScena

 private void Paint3DScena()
 {
     //Создаем фон
     int width = scenario.map.GetMap().GetLength(0), height = scenario.map.GetMap().GetLength(1);
     Point3D p1 = new Point3D(-width / 2, 0, -height / 2);
     Point3D p2 = new Point3D(width / 2, 0, -height / 2);
     Point3D p3 = new Point3D(width / 2, 0, height / 2);
     Point3D p4 = new Point3D(-width / 2, 0, height / 2);
     ImageBrush brush;
     if (File.Exists(Properties.Settings.Default.ScenarioPath + "image.jpg"))
     {
         brush = new ImageBrush(new BitmapImage(new Uri(Properties.Settings.Default.ScenarioPath + "image.jpg")));
     }
     else
     {
         brush = new ImageBrush(scenario.Image);
     }
     //добавляем фон в группу
     Model3DGroup background = new Model3DGroup();
     background.Children.Add(CreateBackgroundModelGroup(p1, p2, p3, p4, brush));
     background.Freeze();
     ModelVisual3D backgroundModel = new ModelVisual3D();
     backgroundModel.Content = background;
     //Заполняем ViewPort фоном
     mainViewport.Children.Add(backgroundModel);
 }
开发者ID:nomoreserious,项目名称:FlowSimulation,代码行数:26,代码来源:MainWindow.xaml.cs

示例10: CreateSquare2D

        /// <summary>
        /// create square 2D
        /// </summary>
        /// <param name="pictureName"></param>
        /// <param name="points"></param>
        /// <returns></returns>
        public Model3DGroup CreateSquare2D(string pictureName, Point3D[] points)
        {
            try
            {
                Uri inpuri = new Uri(@pictureName, UriKind.Relative);
                BitmapImage bi = new BitmapImage();
                bi.BeginInit();
                bi.UriSource = inpuri;
                bi.EndInit();
                ImageBrush imagebrush = new ImageBrush(bi);
                imagebrush.Opacity = 100;
                imagebrush.Freeze();

                Point[] ptexture0 = { new Point(0, 0), new Point(0, 1), new Point(1, 0) };
                Point[] ptexture1 = { new Point(1, 0), new Point(0, 1), new Point(1, 1) };

                Model3DGroup square = new Model3DGroup();
                square.Children.Add(CreateGeoModel2D(points[0], points[3], points[1], ptexture0, imagebrush));
                square.Children.Add(CreateGeoModel2D(points[1], points[3], points[2], ptexture1, imagebrush));
                square.Freeze();
                return square;
            }
            catch (Exception ex)
            {
                throw ex;
            }
        }
开发者ID:kse-jp,项目名称:RM-3000,代码行数:33,代码来源:SquareModel.cs

示例11: Read

        /// <summary>
        /// Reads the model from the specified stream.
        /// </summary>
        /// <param name="s">The stream.</param>
        /// <returns>The model.</returns>
        public override Model3DGroup Read(Stream s)
        {
            using (var reader = new BinaryReader(s))
            {
                long length = reader.BaseStream.Length;

                // http://gpwiki.org/index.php/Loading_3ds_files
                // http://www.flipcode.com/archives/3DS_File_Loader.shtml
                // http://sandy.googlecode.com/svn/trunk/sandy/as3/branches/3.0.2/src/sandy/parser/Parser3DS.as
                var headerId = this.ReadChunkId(reader);
                if (headerId != ChunkID.MAIN3DS)
                {
                    throw new FileFormatException("Unknown file");
                }

                int headerSize = this.ReadChunkSize(reader);
                if (headerSize != length)
                {
                    throw new FileFormatException("Incomplete file (file length does not match header)");
                }

                while (reader.BaseStream.Position < reader.BaseStream.Length)
                {
                    var id = this.ReadChunkId(reader);
                    int size = this.ReadChunkSize(reader);

                    switch (id)
                    {
                        case ChunkID.EDIT_MATERIAL:
                            this.ReadMaterial(reader, size);
                            break;
                        case ChunkID.EDIT_OBJECT:
                            this.ReadObject(reader, size);
                            break;
                        case ChunkID.EDIT3DS:
                        case ChunkID.OBJ_CAMERA:
                        case ChunkID.OBJ_LIGHT:
                        case ChunkID.OBJ_TRIMESH:

                            // don't read the whole chunk, read the sub-defines...
                            break;

                        default:

                            // download the whole chunk
                            this.ReadData(reader, size - 6);
                            break;
                    }
                }

                Model3DGroup mg = null;
                this.Dispatch(
                    () =>
                    {
                        mg = new Model3DGroup();
                        foreach (var m in this.meshes)
                        {
                            var model = m.CreateModel();
                            if (this.Freeze)
                            {
                                model.Freeze();
                            }

                            mg.Children.Add(model);
                        }

                        if (this.Freeze)
                        {
                            mg.Freeze();
                        }
                    });
                return mg;
            }
        }
开发者ID:ORRNY66,项目名称:helix-toolkit,代码行数:79,代码来源:StudioReader.cs


注:本文中的System.Windows.Media.Media3D.Model3DGroup.Freeze方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。