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C# DoubleAnimation.Freeze方法代码示例

本文整理汇总了C#中System.Windows.Media.Animation.DoubleAnimation.Freeze方法的典型用法代码示例。如果您正苦于以下问题:C# DoubleAnimation.Freeze方法的具体用法?C# DoubleAnimation.Freeze怎么用?C# DoubleAnimation.Freeze使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Windows.Media.Animation.DoubleAnimation的用法示例。


在下文中一共展示了DoubleAnimation.Freeze方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: StartAnimation

        /// <summary>
        /// Starts an animation to a particular value on the specified dependency property.
        /// You can pass in an event handler to call when the animation has completed.
        /// </summary>
        public static void StartAnimation(UIElement animatableElement, DependencyProperty dependencyProperty, double toValue, double animationDurationSeconds, EventHandler completedEvent)
        {
            double fromValue = (double)animatableElement.GetValue(dependencyProperty);

            DoubleAnimation animation = new DoubleAnimation();
            animation.From = fromValue;
            animation.To = toValue;
            animation.Duration = TimeSpan.FromSeconds(animationDurationSeconds);

            animation.Completed += delegate(object sender, EventArgs e)
            {
                //
                // When the animation has completed bake final value of the animation
                // into the property.
                //
                animatableElement.SetValue(dependencyProperty, animatableElement.GetValue(dependencyProperty));
                CancelAnimation(animatableElement, dependencyProperty);

                if (completedEvent != null)
                {
                    completedEvent(sender, e);
                }
            };

            animation.Freeze();

            animatableElement.BeginAnimation(dependencyProperty, animation);
        }
开发者ID:modopotato,项目名称:LibnoiseDesigner,代码行数:32,代码来源:AnimationHelper.cs

示例2: StartAnimation

        /// <summary>
        /// Starts an animation to a particular value on the specified dependency property.
        /// You can pass in an event handler to call when the animation has completed.
        /// </summary>
        public static void StartAnimation(UIElement animationElement, DependencyProperty dependencyProperty, double toValue, double animationDurationSeconds, EventHandler completedEvent)
        {
            if (animationElement == null)
            {
                throw new ArgumentNullResourceException("animationElement", Resources.General_Given_Parameter_Cannot_Be_Null);
            }

            var fromValue = (double)animationElement.GetValue(dependencyProperty);

            var animation = new DoubleAnimation { From = fromValue, To = toValue, Duration = TimeSpan.FromSeconds(animationDurationSeconds) };

            animation.Completed += (sender, e) =>
                                       {
                                           // When the animation has completed bake final value of the animation
                                           // into the property.
                                           animationElement.SetValue(dependencyProperty, animationElement.GetValue(dependencyProperty));
                                           CancelAnimation(animationElement, dependencyProperty);

                                           if (completedEvent != null)
                                           {
                                               completedEvent(sender, e);
                                           }
                                       };

            animation.Freeze();

            animationElement.BeginAnimation(dependencyProperty, animation);
        }
开发者ID:Benrnz,项目名称:TypeVisualiser,代码行数:32,代码来源:AnimationHelper.cs

示例3: StartAnimation

        /// <summary>
        /// Starts an animation to a particular value on the specified dependency property.
        /// You can pass in an event handler to call when the animation has completed.
        /// </summary>
        /// <param name="pAnimatableElement">The gui element to animate.</param>
        /// <param name="pDependencyProperty">The dependency property to animate.</param>
        /// <param name="pToValue">The final value of the dependency property.</param>
        /// <param name="pAnimationDurationSeconds">The animation duration.</param>
        /// <param name="pCompletedEvent">The callback executed when the animation ended.</param>
        public static void StartAnimation(UIElement pAnimatableElement, DependencyProperty pDependencyProperty, double pToValue, double pAnimationDurationSeconds, EventHandler pCompletedEvent)
        {
            double lFromValue = (double)pAnimatableElement.GetValue(pDependencyProperty);

            DoubleAnimation lAnimation = new DoubleAnimation();
            lAnimation.From = lFromValue;
            lAnimation.To = pToValue;
            lAnimation.Duration = TimeSpan.FromSeconds(pAnimationDurationSeconds);

            lAnimation.Completed += delegate(object pSender, EventArgs pEventArgs)
            {
                //
                // When the animation has completed bake final value of the animation
                // into the property.
                //
                pAnimatableElement.SetValue(pDependencyProperty, pAnimatableElement.GetValue(pDependencyProperty));
                CancelAnimation(pAnimatableElement, pDependencyProperty);

                if (pCompletedEvent != null)
                {
                    pCompletedEvent(pSender, pEventArgs);
                }
            };

            lAnimation.Freeze();

            pAnimatableElement.BeginAnimation(pDependencyProperty, lAnimation);
        }
开发者ID:mastertnt,项目名称:XRay,代码行数:37,代码来源:AnimationHelper.cs

示例4: CreateAnimation

 public static DoubleAnimation CreateAnimation(double from, double to, double beginTime, double time, IEasingFunction ease = null, EventHandler completed = null)
 {
     DoubleAnimation animation = new DoubleAnimation(from, to, new Duration(TimeSpan.FromSeconds(time)));
     animation.BeginTime = TimeSpan.FromSeconds(beginTime);
     if (ease != null) animation.EasingFunction = ease;
     if (completed != null) animation.Completed += completed;
     animation.Freeze();
     return animation;
 }
开发者ID:CodefoundryDE,项目名称:ViennaTrafficMonitor,代码行数:9,代码来源:AnimateLib.cs

示例5: CreateAnimation

 /// <summary>
 /// Creates the animation that moves content in or out of view.
 /// </summary>
 /// <param name="from">The starting value of the animation.</param>
 /// <param name="to">The end value of the animation.</param>
 /// <param name="whenDone">(optional) A callback that will be called when the animation has completed.</param>
 private AnimationTimeline CreateAnimation(double from, double to, EventHandler whenDone = null)
 {
     IEasingFunction ease = new BackEase { Amplitude = 0.5, EasingMode = EasingMode.EaseOut };
     var duration = new Duration(TimeSpan.FromSeconds(0.5));
     var anim = new DoubleAnimation(from, to, duration) { EasingFunction = ease };
     if (whenDone != null)
         anim.Completed += whenDone;
     anim.Freeze();
     return anim;
 }
开发者ID:njmube,项目名称:PetraERP,代码行数:16,代码来源:AnimatedContentControl.cs

示例6: CreateAnimation

        /// <summary>
        /// Creates the animation that moves content in or out of view.
        /// </summary>
        /// <param name="from">The starting value of the animation.</param>
        /// <param name="to">The end value of the animation.</param>
        /// <param name="whenDone">(optional) A callback that will be called when the animation has completed.</param>
        private static AnimationTimeline CreateAnimation(double from, double to, TimeSpan timeDuration, EventHandler whenDone = null)
        {
            var duration = new Duration(timeDuration);
            var anim = new DoubleAnimation(from, to, duration);// { EasingFunction = ease };
            if (whenDone != null)
                anim.Completed += whenDone;
            anim.Freeze();

            return anim;
        }
开发者ID:punker76,项目名称:VCA-player,代码行数:16,代码来源:AnimatedContentControl.cs

示例7: GetMoveCharacterPanAnimation

 private static DoubleAnimation GetMoveCharacterPanAnimation(Double toValue)
 {
     //we add a slight delay onto the animation, so that if we have back-to-back animations, the handoff between them is smooth
     var animation = new DoubleAnimation(toValue, TimerUtility.GetTickDelay(Constants.MAP_MOVE_CHARACTER_TICKS).Add(TimeSpan.FromMilliseconds(10)))
     {
         AccelerationRatio = 0, //keep the ratios at 0 so you're moving at a constant speed
         DecelerationRatio = 0,
         FillBehavior = FillBehavior.HoldEnd
     };
     animation.Freeze();
     return animation;
 }
开发者ID:VOChris,项目名称:VOStudios,代码行数:12,代码来源:AnimationUtility.cs

示例8: StartAnimation

        public static void StartAnimation (Transform animatableElement, DependencyProperty dependencyProperty, double toValue, double durationMilliseconds, double accelerationRatio, double decelerationRatio)
        {
            DoubleAnimation animation = new DoubleAnimation();
            animation.To = toValue;
            animation.AccelerationRatio = accelerationRatio;
            animation.DecelerationRatio = decelerationRatio;
            animation.FillBehavior = FillBehavior.HoldEnd;
            animation.Duration = TimeSpan.FromMilliseconds(durationMilliseconds);
            animation.Freeze();

            animatableElement.BeginAnimation(dependencyProperty, animation, HandoffBehavior.Compose);
        }
开发者ID:BdGL3,项目名称:CXPortal,代码行数:12,代码来源:AnimationHelper.cs

示例9: CreateAnimation

        /// <summary>
        /// Create the animation and add it to the master timeline
        /// </summary>
        protected override void CreateAnimation()
        {
            var animationDuration = new Duration(this.AnimationConfiguration.Duration);

            this.MasterStoryboard.Duration = animationDuration;

            var animationX = new DoubleAnimation(this.StartX, this.EndX, animationDuration);
            var animationY = new DoubleAnimation(this.StartY, this.EndY, animationDuration);

            Storyboard.SetTargetProperty(animationX, new PropertyPath(Canvas.LeftProperty));
            Storyboard.SetTargetProperty(animationY, new PropertyPath(Canvas.TopProperty));

            animationX.Freeze();
            animationY.Freeze();

            this.MasterStoryboard.Children.Add(animationX);
            this.MasterStoryboard.Children.Add(animationY);
        }
开发者ID:modulexcite,项目名称:WPF-Saveable-Code-Based-Animations,代码行数:21,代码来源:PointToPointAnimation.cs

示例10: DragAdorner

        public DragAdorner(UIElement adorned)
            : base(adorned)
        {
            var brush = new VisualBrush(adorned) {Stretch = Stretch.None, AlignmentX = AlignmentX.Left};
            // HACK: this makes the markers work properly, 
            // even after adding 4+ markers and then removing to 3-,
            // and then shift-dragging (in which case the size of the adorner is correct, 
            // but the VisualBrush tries to render the now invisible number.
            _child = new Rectangle();
            _child.BeginInit();
            _child.Width = adorned.RenderSize.Width;
            _child.Height = adorned.RenderSize.Height;
            _child.Fill = brush;
            _child.IsHitTestVisible = false;
            _child.EndInit();

            var animation = new DoubleAnimation(0.6, 0.85, new Duration(TimeSpan.FromMilliseconds(500)))
                                {AutoReverse = true, RepeatBehavior = RepeatBehavior.Forever};
            animation.Freeze();

            brush.BeginAnimation(Brush.OpacityProperty, animation);
        }
开发者ID:jonbonne,项目名称:OCTGN,代码行数:22,代码来源:DragAdorner.cs

示例11: CreateZoomAnimation

 DoubleAnimation CreateZoomAnimation(double toValue)
 {
     var da = new DoubleAnimation(toValue, new Duration(TimeSpan.FromMilliseconds(555)));
      da.AccelerationRatio = 0.1;
      da.DecelerationRatio = 0.9;
      da.FillBehavior = FillBehavior.HoldEnd;
      da.Freeze();
      return da;
 }
开发者ID:ravcio,项目名称:MapNet,代码行数:9,代码来源:GMapControlNew.xaml.cs

示例12: Animate

        void Animate(double to, DependencyProperty dp)
        {
            var animation = new DoubleAnimation();

            animation.From = (double)GetValue(dp);
            if (!double.IsNaN(to)) animation.To = Math.Max(0, to);
            else animation.To = 0;
            animation.Duration = new Duration(TimeSpan.FromMilliseconds(500));
            animation.Freeze();
            BeginAnimation(dp, animation);
        }
开发者ID:TrakHound,项目名称:TrakHound-Community,代码行数:11,代码来源:ProgressBar.xaml.cs

示例13: FadeOutAdorner

        /// <summary>
        /// Fade the adorner out and make it visible.
        /// </summary>
        public void FadeOutAdorner()
        {
            if (adornerShowState == AdornerShowState.FadingOut)
            {
                //
                // Already fading out.
                //
                return;
            }

            if (adornerShowState == AdornerShowState.Hidden)
            {
                //
                // Adorner has already been hidden.
                //
                return;
            }

            DoubleAnimation fadeOutAnimation = new DoubleAnimation(0.0, new Duration(TimeSpan.FromSeconds(FadeOutTime)));
            fadeOutAnimation.Completed += new EventHandler(fadeOutAnimation_Completed);
            fadeOutAnimation.Freeze();

            adorner.BeginAnimation(FrameworkElement.OpacityProperty, fadeOutAnimation);

            adornerShowState = AdornerShowState.FadingOut;
        }
开发者ID:wangws556,项目名称:duoduo-chat,代码行数:29,代码来源:AdornedControl.cs

示例14: FadeInAdorner

        /// <summary>
        /// Fade the adorner in and make it visible.
        /// </summary>
        public void FadeInAdorner()
        {
            if (adornerShowState == AdornerShowState.Visible ||
                adornerShowState == AdornerShowState.FadingIn)
            {
                // Already visible or fading in.
                return;
            }

            this.ShowAdorner();

            if (adornerShowState != AdornerShowState.FadingOut)
            {
                adorner.Opacity = 0.0;
            }

            DoubleAnimation doubleAnimation = new DoubleAnimation(1.0, new Duration(TimeSpan.FromSeconds(FadeInTime)));
            doubleAnimation.Completed += new EventHandler(fadeInAnimation_Completed);
            doubleAnimation.Freeze();

            adorner.BeginAnimation(FrameworkElement.OpacityProperty, doubleAnimation);

            adornerShowState = AdornerShowState.FadingIn;
        }
开发者ID:wangws556,项目名称:duoduo-chat,代码行数:27,代码来源:AdornedControl.cs

示例15: ProcessNewChild

        protected override Point ProcessNewChild(UIElement child, Rect providedBounds)
        {
            var startLocation = providedBounds.Location;
            if (m_arrangedOnce)
            {
                if (m_itemOpacityAnimation == null)
                {
                    m_itemOpacityAnimation = new DoubleAnimation()
                        {
                            From = 0,
                            Duration = new Duration(TimeSpan.FromSeconds(.5))
                        };
                    m_itemOpacityAnimation.Freeze();
                }

                child.BeginAnimation(UIElement.OpacityProperty, m_itemOpacityAnimation);
                startLocation -= new Vector(providedBounds.Width, 0);
            }
            return startLocation;
        }
开发者ID:heartszhang,项目名称:WeiZhi3,代码行数:20,代码来源:AnimatingTilePanel.cs


注:本文中的System.Windows.Media.Animation.DoubleAnimation.Freeze方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。