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C# StreamGeometryContext.ArcTo方法代码示例

本文整理汇总了C#中System.Windows.Media.StreamGeometryContext.ArcTo方法的典型用法代码示例。如果您正苦于以下问题:C# StreamGeometryContext.ArcTo方法的具体用法?C# StreamGeometryContext.ArcTo怎么用?C# StreamGeometryContext.ArcTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Windows.Media.StreamGeometryContext的用法示例。


在下文中一共展示了StreamGeometryContext.ArcTo方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Draw

        public override void Draw(StreamGeometryContext context, Connection connection)
        {
            if (connection.SourceConnectionPoint == null || connection.TargetConnectionPoint == null)
            {
                context.BeginFigure(connection.StartPoint, true, false);
                context.LineTo(connection.EndPoint, true, true);
            }
            else if(connection.Source == connection.Target)
            {
                Point startPoint = connection.SourceEndPoint.EndPoint;
                Point midPoint = connection.SourceConnectionPoint.LineAwayFromThisTo(startPoint, 50);

                context.BeginFigure(startPoint, true, true);
                context.ArcTo(midPoint, new Size(50, 50), 180, false, SweepDirection.Clockwise, true, true);
                context.ArcTo(startPoint, new Size(50, 50), 180, false, SweepDirection.Clockwise, true, true);
            }
            else
            {
                Point startPoint = connection.SourceEndPoint.EndPoint;
                Point endPoint = connection.TargetEndPoint.EndPoint;

                context.BeginFigure(startPoint, true, false);
                context.LineTo(endPoint, true, true);
            }
        }
开发者ID:uQr,项目名称:Visual-NHibernate,代码行数:25,代码来源:IConnectionDrawingStrategy.cs

示例2: AddCircleToGeometry

 private static void AddCircleToGeometry(StreamGeometryContext streamGeometryContext, Point[] points, double pointSize)
 {
     foreach (Point point in points)
     {
         streamGeometryContext.BeginFigure(new Point(point.X - (pointSize / 2), point.Y - (pointSize / 2)), true, true);
         streamGeometryContext.ArcTo(new Point(point.X - (pointSize / 2) - 0.0001, point.Y - (pointSize / 2)),
             new Size(pointSize, pointSize), 360, true, SweepDirection.Clockwise, true, false);
     }
 }
开发者ID:HackatonArGP,项目名称:Guardianes,代码行数:9,代码来源:SqlGeometryHelper.cs

示例3: DrawGeometry

        private void DrawGeometry(StreamGeometryContext context)
        {
            Size WaveSize = new Size(WaveHeight, WaveHeight);
            Point StartPoint;
            Point EndPoint;
            StartPoint = new Point(StartPointX, (PlayfieldHeight-50) * (RemainingLives / Game.STARTING_LIVES  ));
            EndPoint = new Point(EndPointX, (PlayfieldHeight - 50) * (RemainingLives / Game.STARTING_LIVES));
            if (RemainingLives == 0)
            {
                StartPoint = new Point(StartPointX, (PlayfieldHeight - 50));
                EndPoint = new Point(EndPointX, (PlayfieldHeight - 50));
            }
            Point BottomRight = new Point(EndPointX, PlayfieldHeight);
            Point BottomLeft = new Point(StartPointX, PlayfieldHeight);
            
            Point waveEndPoint = EndPoint;

            context.BeginFigure(BottomLeft, true, true);
            context.LineTo(StartPoint, true, true);
            for (int i = 1; i <= NUM_OF_WAVES; i++)
            {
                waveEndPoint.X = ((EndPoint.X - StartPoint.X) * ((double)i / NUM_OF_WAVES));
                context.ArcTo(waveEndPoint, WaveSize, 0, false, SweepDirection.Counterclockwise, true, true);
            }
            context.LineTo(BottomRight, false, true);

        }
开发者ID:CS321-Development-Group,项目名称:SimonSaysKinect,代码行数:27,代码来源:LivesIndicator.cs

示例4: DrawGeometry

        private void DrawGeometry(StreamGeometryContext context, Point centre, float RotationAngle, float WedgeAngle, float Radius, float InnerRadius)
        {
            var innerArcStartPoint = ComputeCartesianCoordinate(RotationAngle, InnerRadius);
            innerArcStartPoint.Offset(centre.X, centre.Y);

            var innerArcEndPoint = ComputeCartesianCoordinate(RotationAngle + WedgeAngle, InnerRadius);
            innerArcEndPoint.Offset(centre.X, centre.Y);

            var outerArcStartPoint = ComputeCartesianCoordinate(RotationAngle, Radius);
            outerArcStartPoint.Offset(centre.X, centre.Y);

            var outerArcEndPoint = ComputeCartesianCoordinate(RotationAngle + WedgeAngle, Radius);
            outerArcEndPoint.Offset(centre.X, centre.Y);

            var largeArc = WedgeAngle > 180.0;

            var outerArcSize = new Size(Radius, Radius);
            var innerArcSize = new Size(InnerRadius, InnerRadius);

            context.BeginFigure(innerArcStartPoint, true, true);
            context.LineTo(outerArcStartPoint, true, true);
            context.ArcTo(outerArcEndPoint, outerArcSize, 0, largeArc, SweepDirection.Clockwise, true, true);
            context.LineTo(innerArcEndPoint, true, true);
            context.ArcTo(innerArcStartPoint, innerArcSize, 0, largeArc, SweepDirection.Counterclockwise, true, true);
        }
开发者ID:microcone,项目名称:microconesdk,代码行数:25,代码来源:SectorView.xaml.cs

示例5: SerializeData

 /// <summary>
 /// SerializeData - Serialize the contents of this Segment to the provided context.
 /// </summary>
 internal override void SerializeData(StreamGeometryContext ctx)
 {
     ctx.ArcTo(Point, Size, RotationAngle, IsLargeArc, SweepDirection, IsStroked, IsSmoothJoin);
 }
开发者ID:JianwenSun,项目名称:cc,代码行数:7,代码来源:ArcSegment.cs

示例6: ParseToGeometryContext


//.........这里部分代码省略.........
                        else
                        {
                            p = ReadPoint(cmd, ! AllowComma);

                            _secondLastPoint = ReadPoint(cmd, AllowComma);
                        }
                            
                        _lastPoint = ReadPoint(cmd, AllowComma);

                        context.BezierTo(p, _secondLastPoint, _lastPoint, IsStroked, ! IsSmoothJoin);
                        
                        last_cmd = 'C';
                    }
                    while (IsNumber(AllowComma));
                    
                    break;
                    
                case 'q': case 'Q': // quadratic Bezier
                case 't': case 'T': // smooth quadratic Bezier
                    EnsureFigure();
                    
                    do
                    {
                        if ((cmd == 't') || (cmd == 'T'))
                        {
                            if (last_cmd == 'Q')
                            {
                                _secondLastPoint = Reflect();
                            }
                            else
                            {
                                _secondLastPoint = _lastPoint;
                            }

                            _lastPoint = ReadPoint(cmd, ! AllowComma);
                        }
                        else
                        {
                            _secondLastPoint = ReadPoint(cmd, ! AllowComma);
                            _lastPoint = ReadPoint(cmd, AllowComma);
                        }

                        context.QuadraticBezierTo(_secondLastPoint, _lastPoint, IsStroked, ! IsSmoothJoin);
                        
                        last_cmd = 'Q';
                    }
                    while (IsNumber(AllowComma));
                    
                    break;
                    
                case 'a': case 'A':
                    EnsureFigure();
                    
                    do
                    {
                        // A 3,4 5, 0, 0, 6,7
                        double w        = ReadNumber(! AllowComma);
                        double h        = ReadNumber(AllowComma);
                        double rotation = ReadNumber(AllowComma);
                        bool large      = ReadBool();
                        bool sweep      = ReadBool();
                        
                        _lastPoint = ReadPoint(cmd, AllowComma);

                        context.ArcTo(
                            _lastPoint,
                            new Size(w, h),
                            rotation,
                            large,
#if PBTCOMPILER
                            sweep,
#else                            
                            sweep ? SweepDirection.Clockwise : SweepDirection.Counterclockwise,
#endif                             
                            IsStroked,
                            ! IsSmoothJoin
                            );
                    }
                    while (IsNumber(AllowComma));
                    
                    last_cmd = 'A';
                    break;
                    
                case 'z':
                case 'Z':
                    EnsureFigure();
                    context.SetClosedState(IsClosed);
                    
                    _figureStarted = false;
                    last_cmd = 'Z';
                    
                    _lastPoint = _lastStart; // Set reference point to be first point of current figure
                    break;
                    
                default:
                    ThrowBadToken();
                    break;
                }
            }
        }
开发者ID:JianwenSun,项目名称:cc,代码行数:101,代码来源:parserscommon.cs

示例7: FillContexForCurve

 static void FillContexForCurve(StreamGeometryContext context,Curve c) {
     foreach(ICurve seg in c.Segments) {
         var bezSeg = seg as CubicBezierSegment;
         if(bezSeg != null) {
             context.BezierTo(Common.WpfPoint(bezSeg.B(1)),
                              Common.WpfPoint(bezSeg.B(2)),Common.WpfPoint(bezSeg.B(3)),true,false);
         } else {
             var ls = seg as LineSegment;
             if(ls != null)
                 context.LineTo(Common.WpfPoint(ls.End),true,false);
             else {
                 var ellipse = seg as Ellipse;
                 if(ellipse != null) {
                     //       context.LineTo(Common.WpfPoint(ellipse.End),true,false);
                     double sweepAngle = EllipseSweepAngle(ellipse);
                     bool largeArc = Math.Abs(sweepAngle) >= Math.PI;
                     Rectangle box = ellipse.FullBox();
                     context.ArcTo(Common.WpfPoint(ellipse.End),
                                   new Size(box.Width / 2,box.Height / 2),
                                   sweepAngle,
                                   largeArc,
                                   sweepAngle < 0
                                       ? SweepDirection.Counterclockwise
                                       : SweepDirection.Clockwise,
                                   true,true);
                 } else
                     throw new NotImplementedException();
             }
         }
     }
 }
开发者ID:WenzCao,项目名称:automatic-graph-layout,代码行数:31,代码来源:GraphmapsEdge.cs

示例8: DrawGeometry

        /// <summary>
        /// 
        /// </summary>
        /// <param name="context"></param>
        protected void DrawGeometry(StreamGeometryContext context)
        {
            Point offset = new Point(
                (double.IsNaN(CenterX)) ? Width / 2.0 : CenterX,
                (double.IsNaN(CenterY)) ? Height / 2.0 : CenterY);

            double angleSpan = Math.Abs(EndAngle - StartAngle);

            Point thrustPoint = PolarToCartesian(StartAngle + angleSpan/2.0, RadiusThrust, offset);
            Point outerArcStartPoint = PolarToCartesian(StartAngle, OuterRadius, offset);
            Point outerArcEndPoint = PolarToCartesian(EndAngle, OuterRadius, offset);

            //using LERP, calculate the innerArc points, sadly we shall be short changing
            Point innerArcStartPoint = PolarToCartesian(StartAngle, InnerRadius - RadiusThrust, thrustPoint);
            Point innerArcEndPoint = PolarToCartesian(EndAngle, InnerRadius - RadiusThrust, thrustPoint);

            bool largeArc = angleSpan > 180.0;

            double innerArcDim = Math.Max(0.0, InnerRadius - RadiusThrust);

            Size outerArcSize = new Size(OuterRadius, OuterRadius);
            Size innerArcSize = new Size(innerArcDim, innerArcDim);

            context.BeginFigure(outerArcStartPoint, true, true);
            //context.LineTo(outerArcStartPoint, true, true);
            context.ArcTo(outerArcEndPoint, outerArcSize, 0, largeArc, SweepDirection.Clockwise, true, true);
            context.LineTo(innerArcEndPoint, true, true);
            context.ArcTo(innerArcStartPoint, innerArcSize, 0, largeArc, SweepDirection.Counterclockwise, true, true);
        }
开发者ID:thecriderman,项目名称:TangramApp,代码行数:33,代码来源:PieSlice.cs

示例9: _drawCircularTail

 // draws a circle at the tail
 private void _drawCircularTail(StreamGeometryContext c, Point p, Vector v, double r) {
    var p0 = p - v * 2 * r;
    c.BeginFigure(p, true, true);
    c.ArcTo(p0, new Size(r, r), 0, false, SweepDirection.Clockwise, true, false);
    c.ArcTo(p, new Size(r, r), 0, false, SweepDirection.Clockwise, true, false);
 }
开发者ID:borkaborka,项目名称:gmit,代码行数:7,代码来源:DiagramEdge.cs

示例10: _DrawArcToStream

    void _DrawArcToStream(StreamGeometryContext context) {

      var rotationAngle = 65F;
      var innerRadius = 0F;
      var centerX = _r;
      var centreY = _r;
      var wedgeAngle = 150F;

      Point startPoint = new Point(centerX, centreY);

      Point innerArcStartPoint = Tools.ComputeCartesianCoordinate(rotationAngle, innerRadius);
      innerArcStartPoint.Offset(centerX, centreY);


      Point outerArcStartPoint = Tools.ComputeCartesianCoordinate(rotationAngle, _r);
      outerArcStartPoint.Offset(centerX, centreY);

      Point outerArcEndPoint = Tools.ComputeCartesianCoordinate(rotationAngle + wedgeAngle, _r);
      outerArcEndPoint.Offset(centerX, centreY);

      bool largeArc = wedgeAngle > 180.0;

      Size outerArcSize = new Size(_r, _r);

      context.BeginFigure(innerArcStartPoint, true, true);
      
      context.LineTo(outerArcStartPoint, true, true);
      context.ArcTo(outerArcEndPoint, outerArcSize, 0, largeArc, SweepDirection.Clockwise, true, true);
    }
开发者ID:do0g,项目名称:ServiceBusMQManager,代码行数:29,代码来源:ClockControl.xaml.cs

示例11: AddRectangleFigure

      /// <summary>See <c>WpfExtensions</c> for details.</summary>
      public static void AddRectangleFigure(StreamGeometryContext ctx, Rect rect, bool fill, bool stroke, CornerRadius corners, CornerStyle cornerStyle) {
         double x0 = rect.Left, x1 = rect.Right, y0 = rect.Top, y1 = rect.Bottom;
         double TL = corners.TopLeft, TR = corners.TopRight, BL = corners.BottomLeft, BR = corners.BottomRight;
         var sweep = (cornerStyle == CornerStyle.Round ? SweepDirection.Counterclockwise : SweepDirection.Clockwise);
         var round = (cornerStyle != CornerStyle.Diagonal);

         // left side
         ctx.BeginFigure(new Point(x0, y0 + TL), fill, true);
         ctx.LineTo(new Point(x0, y1 - BL), stroke, false);

         // bottom-left corner
         if (BL > 0) {
            var bl = new Point(x0 + BL, y1);
            if (round) {
               ctx.ArcTo(bl, new Size(BL, BL), 0, false, sweep, stroke, false);
            } else {
               ctx.LineTo(bl, stroke, false);
            }
         }

         // bottom side
         ctx.LineTo(new Point(x1 - BR, y1), stroke, false);

         // bottom-right corner
         if (BR > 0) {
            var br = new Point(x1, y1 - BR);
            if (round) {
               ctx.ArcTo(br, new Size(BR, BR), 0, false, sweep, stroke, false);
            } else {
               ctx.LineTo(br, stroke, false);
            }
         }

         // right side
         ctx.LineTo(new Point(x1, y0 + TR), stroke, false);

         // top-right corner
         if (TR > 0) {
            var tr = new Point(x1 - TR, y0);
            if (round) {
               ctx.ArcTo(tr, new Size(TR, TR), 0, false, sweep, stroke, false);
            } else {
               ctx.LineTo(tr, stroke, false);
            }
         }

         // top side and top-left corner
         if (TL > 0) {
            ctx.LineTo(new Point(x0 + TL, y0), stroke, false);
            if (round) {
               ctx.ArcTo(new Point(x0, y0 + TL), new Size(TL, TL), 0, false, sweep, stroke, false);
            }
         }
      }
开发者ID:borkaborka,项目名称:gmit,代码行数:55,代码来源:DrawingUtilities.cs

示例12: InternalDrawArrowGeometry

        private void InternalDrawArrowGeometry(StreamGeometryContext context)
        {
            double theta;
            if (this.CurveDirection == CurveDirection.Concave)
                theta = Math.Atan2(Y1 - Y2, X1 - X2) + (Math.PI / 10);
            else
                theta = Math.Atan2(Y1 - Y2, X1 - X2) - (Math.PI / 10);

            double sint = Math.Sin(theta);
            double cost = Math.Cos(theta);

            Point pt1 = new Point(X1, this.Y1);
            Point pt2 = new Point(X2, this.Y2);

            Point pt3 = new Point(
                X2 + (HeadWidth * cost - HeadHeight * sint),
                Y2 + (HeadWidth * sint + HeadHeight * cost));

            Point pt4 = new Point(
                X2 + (HeadWidth * cost + HeadHeight * sint),
                Y2 - (HeadHeight * cost - HeadWidth * sint));

            double ellipseSize = Math.Max(Math.Abs(X1 - X2), Math.Abs(Y1 - Y2)) * 1.7;

            context.BeginFigure(pt1, true, false);
            if (this.CurveDirection == CurveDirection.Concave)
                context.ArcTo(pt2, new Size(ellipseSize, ellipseSize), 45, false, SweepDirection.Clockwise, true, true);
            else
                context.ArcTo(pt2, new Size(ellipseSize, ellipseSize), 45, false, SweepDirection.Counterclockwise, true, true);
            //context.LineTo(pt2, true, true);
            context.LineTo(pt3, true, true);
            context.LineTo(pt2, true, true);
            context.LineTo(pt4, true, true);
            context.LineTo(pt2, true, true);
        }
开发者ID:nfriend,项目名称:TutorialOverlay,代码行数:35,代码来源:Arrow.cs

示例13: InternalDrawArrowGeometry

        private void InternalDrawArrowGeometry(StreamGeometryContext context)
        {
            Point pt1, pt2, pt3, pt4;
            if (ConnectionArrowType == ConnectionArrowType.Normal)
            {
                var theta = Math.Atan2(Y1 - Y2, X1 - X2);
                var sint = Math.Sin(theta);
                var cost = Math.Cos(theta);

                switch (ViewType)
                {
                    case 0: // прямая в центр
                        pt1 = new Point(X1, Y1);
                        pt2 = new Point(X2, Y2);

                        pt3 = new Point(
                            X2 + (HeadWidth * cost - HeadHeight * sint),
                            Y2 + (HeadWidth * sint + HeadHeight * cost));

                        pt4 = new Point(
                            X2 + (HeadWidth * cost + HeadHeight * sint),
                            Y2 - (HeadHeight * cost - HeadWidth * sint));

                        context.BeginFigure(pt1, true, false);
                        context.LineTo(pt2, true, true);
                        context.LineTo(pt3, true, true);
                        context.LineTo(pt2, true, true);
                        context.LineTo(pt4, true, true);
                        break;

                    case 1: // безье (слабое) в центр
                        pt1 = new Point(X1, Y1);
                        pt2 = new Point(X2, Y2);

                        var ptTemp1 = new Point(
                            X1 - (X1 - X2) / 2,
                            Y1 - (Y1 - Y2) / 3);

                        var ptTemp2 = new Point(
                            X1 - (X1 - X2) / 4 * 3,
                            Y1 - (Y1 - Y2) / 3 * 2);

                        pt3 = new Point(
                            X2 + (HeadWidth * cost - HeadHeight * sint),
                            Y2 + (HeadWidth * sint + HeadHeight * cost));

                        pt4 = new Point(
                            X2 + (HeadWidth * cost + HeadHeight * sint),
                            Y2 - (HeadHeight * cost - HeadWidth * sint));

                        context.BeginFigure(pt1, true, false);
                        context.BezierTo(ptTemp1, ptTemp2, pt2, true, true);
                        context.LineTo(pt3, true, true);
                        context.LineTo(pt2, true, true);
                        context.LineTo(pt4, true, true);
                        break;

                    case 2: // к ближайшему краю
                        var startPoint = GetBoundPoint(false);
                        X1 = startPoint.X;
                        Y1 = startPoint.Y;

                        var endPoint = GetBoundPoint(true);
                        X2 = endPoint.X;
                        Y2 = endPoint.Y;

                        pt3 = new Point(
                            X2 + (HeadWidth * cost - HeadHeight * sint),
                            Y2 + (HeadWidth * sint + HeadHeight * cost));

                        pt4 = new Point(
                            X2 + (HeadWidth * cost + HeadHeight * sint),
                            Y2 - (HeadHeight * cost - HeadWidth * sint));

                        context.BeginFigure(startPoint, true, false);
                        context.LineTo(endPoint, true, false);
                        context.LineTo(pt3, true, true);
                        context.LineTo(endPoint, true, true);
                        context.LineTo(pt4, true, true);
                        break;
                }
            }
            else if (ConnectionArrowType == ConnectionArrowType.Loopback)
            {
                pt1 = new Point(FromItem.Position.X - 5, FromItem.Position.Y + 83);
                pt2 = new Point(pt1.X + 10, pt1.Y - 10);

                pt3 = new Point(pt2.X - 4, pt2.Y + 9);
                pt4 = new Point(pt2.X - 6, pt2.Y + 16);

                context.BeginFigure(pt1, true, false);
                context.ArcTo(pt2, new Size(6, 6), 125, true, SweepDirection.Clockwise, true, true);
                context.ArcTo(pt1, new Size(6, 6), 125, true, SweepDirection.Clockwise, true, true);
                context.LineTo(pt3, true, true);
                context.LineTo(pt1, true, true);
                context.LineTo(pt4, true, true);
            }
            else
            {
                pt1 = new Point(X1 + 20, Y1 - 25);
//.........这里部分代码省略.........
开发者ID:F1nZeR,项目名称:CourseWork,代码行数:101,代码来源:ConnectionArrow.cs

示例14: AddArrow

        void AddArrow(Edge drawingEdge, StreamGeometryContext context, Point start, Point end, double lineWidthOfAttachedNode)
        {
            Point dir = end - start;
            double dl = dir.Length;

            double scaling = (dl<12? 1 : 12 / dl) / _scale;
            Point new_start = end - (end - start) * scaling;

            //take into account the widths
            double delta = Math.Min(dl / 2, drawingEdge.Attr.LineWidth + lineWidthOfAttachedNode / 2);
            //dir *= (dl - delta) / dl;
            end = start + dir;
            dir = dir.Rotate(Math.PI / 2);
            Point s = dir * HalfArrowAngleTan * scaling;

            context.BeginFigure(CommonX.WpfPoint(start), true, true);
            context.LineTo(CommonX.WpfPoint(new_start), true, true);

            if (_category == "References")
            {
                double r = dl * scaling / 2;
                context.ArcTo(CommonX.WpfPoint(end), new Size(r, r), 0, true, SweepDirection.Clockwise, true, true);
                context.ArcTo(CommonX.WpfPoint(new_start), new Size(r, r), 0, true, SweepDirection.Clockwise, true, true);
            }
            else
            {
                context.LineTo(CommonX.WpfPoint(new_start + s), true, true);
                context.LineTo(CommonX.WpfPoint(end), true, true);
                context.LineTo(CommonX.WpfPoint(new_start - s), true, true);
                context.LineTo(CommonX.WpfPoint(new_start), true, true);
            }
        }
开发者ID:mrkcass,项目名称:SuffixTreeExplorer,代码行数:32,代码来源:XEdge.cs

示例15: method_18

		private void method_18(StreamGeometryContext streamGeometryContext_0)
		{
			Point point = new Point(this.method_10(), this.method_12());
			Point point2 = Utils.ComputeCartesianCoordinate(this.method_8(), this.method_4());
			point2.Offset(this.method_10(), this.method_12());
			Point point3 = Utils.ComputeCartesianCoordinate(this.method_8() + this.method_6(), this.method_4());
			point3.Offset(this.method_10(), this.method_12());
			Point point4 = Utils.ComputeCartesianCoordinate(this.method_8(), this.method_0());
			point4.Offset(this.method_10(), this.method_12());
			Point point5 = Utils.ComputeCartesianCoordinate(this.method_8() + this.method_6(), this.method_0());
			point5.Offset(this.method_10(), this.method_12());
			bool isLargeArc = this.method_6() > 180.0;
			if (this.method_2() > 0.0)
			{
				Point point6 = Utils.ComputeCartesianCoordinate(this.method_8() + this.method_6() / 2.0, this.method_2());
				point2.Offset(point6.X, point6.Y);
				point3.Offset(point6.X, point6.Y);
				point4.Offset(point6.X, point6.Y);
				point5.Offset(point6.X, point6.Y);
			}
			Size size = new Size(this.method_0(), this.method_0());
			Size size2 = new Size(this.method_4(), this.method_4());
			streamGeometryContext_0.BeginFigure(point2, true, true);
			streamGeometryContext_0.LineTo(point4, true, true);
			streamGeometryContext_0.ArcTo(point5, size, 0.0, isLargeArc, SweepDirection.Clockwise, true, true);
			streamGeometryContext_0.LineTo(point3, true, true);
			streamGeometryContext_0.ArcTo(point2, size2, 0.0, isLargeArc, SweepDirection.Counterclockwise, true, true);
		}
开发者ID:akordowski,项目名称:Source-Code-Atomiq,代码行数:28,代码来源:PiePiece.cs


注:本文中的System.Windows.Media.StreamGeometryContext.ArcTo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。