本文整理汇总了C#中System.Windows.Media.ImageBrush.GetHashCode方法的典型用法代码示例。如果您正苦于以下问题:C# ImageBrush.GetHashCode方法的具体用法?C# ImageBrush.GetHashCode怎么用?C# ImageBrush.GetHashCode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Windows.Media.ImageBrush
的用法示例。
在下文中一共展示了ImageBrush.GetHashCode方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ParticleSystem
public ParticleSystem(int maxCount, System.Windows.Media.Color color, Uri source)
{
this.maxParticleCount = maxCount;
this.particleList = new List<Particle>();
this.particleModel = new GeometryModel3D();
this.particleModel.Geometry = new MeshGeometry3D();
Image e = new Image();
e.Source = new BitmapImage( source);
// Ellipse e = new Ellipse();
e.Width = 32.0;
e.Height = 32.0;
// RadialGradientBrush b = new RadialGradientBrush();
// b.GradientStops.Add(new GradientStop(System.Windows.Media.Color.FromArgb(0xFF, color.R, color.G, color.B), 0.25));
// b.GradientStops.Add(new GradientStop(System.Windows.Media.Color.FromArgb(0x00, color.R, color.G, color.B), 1.0));
// e.Fill = b;
e.Measure(new System.Windows.Size(32, 32));
e.Arrange(new Rect(0, 0, 32, 32));
System.Windows.Media.Brush brush = null;
#if USE_VISUALBRUSH
brush = new VisualBrush(e);
#else
RenderTargetBitmap renderTarget = new RenderTargetBitmap(32, 32, 96, 96, PixelFormats.Pbgra32);
renderTarget.Render(e);
renderTarget.Freeze();
brush = new ImageBrush(renderTarget);
#endif
DiffuseMaterial material = new DiffuseMaterial(brush);
this.particleModel.Material = material;
this.rand = new Random(brush.GetHashCode());
}
示例2: ParticleSystem
public ParticleSystem(int maxCount, Color color)
{
MaxParticleCount = maxCount;
_particleList = new List<Particle>();
_particleModel = new GeometryModel3D {Geometry = new MeshGeometry3D()};
var e = new Ellipse
{
Width = 32.0,
Height = 32.0
};
var b = new RadialGradientBrush();
b.GradientStops.Add(new GradientStop(Color.FromArgb(0xFF, color.R, color.G, color.B), 0.25));
b.GradientStops.Add(new GradientStop(Color.FromArgb(0x00, color.R, color.G, color.B), 1.0));
e.Fill = b;
e.Measure(new Size(32, 32));
e.Arrange(new Rect(0, 0, 32, 32));
Brush brush = null;
#if USE_VISUALBRUSH
brush = new VisualBrush(e);
#else
var renderTarget = new RenderTargetBitmap(32, 32, 96, 96, PixelFormats.Pbgra32);
renderTarget.Render(e);
renderTarget.Freeze();
brush = new ImageBrush(renderTarget);
#endif
var material = new DiffuseMaterial(brush);
_particleModel.Material = material;
_rand = new Random(brush.GetHashCode());
}
示例3: ApplyMaterialToBrush
public void ApplyMaterialToBrush(Ellipse ellipse)
{
#if USE_VISUALBRUSH //--------------------------------------------------------------
brush = new VisualBrush(e);
#else
var renderTarget = new RenderTargetBitmap(32, 32, 96, 96, PixelFormats.Pbgra32);
renderTarget.Render(ellipse);
renderTarget.Freeze();
Brush brush = new ImageBrush(renderTarget);
#endif //---------------------------------------------------------------------------
var material = new DiffuseMaterial(brush);
// #FELO: EmissiveMaterial is more radiating. Could actually be a good alternative.
//var material = new EmissiveMaterial(brush);
_particleModel.Material = material;
_random = new Random(brush.GetHashCode());
}