本文整理汇总了C#中System.Windows.Controls.Viewbox.SetValue方法的典型用法代码示例。如果您正苦于以下问题:C# Viewbox.SetValue方法的具体用法?C# Viewbox.SetValue怎么用?C# Viewbox.SetValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Windows.Controls.Viewbox
的用法示例。
在下文中一共展示了Viewbox.SetValue方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateTitles
private void CreateTitles()
{
titleGrid.Children.Clear();
titleGrid.ColumnDefinitions.Clear();
int length = Drinks.Length;
for (int i = 0; i < length; i++)
{
titleGrid.ColumnDefinitions.Add(new ColumnDefinition()
{
Width = new GridLength(1, GridUnitType.Star)
});
Viewbox view = new Viewbox();
TextBlock text = new TextBlock()
{
Text = Drinks[i].Name,
TextAlignment = TextAlignment.Center,
FontFamily = new FontFamily(new Uri("pack://application:/Styles/"), "Coolvetica Rg"),
Margin = new Thickness(5)
};
view.SetValue(Grid.ColumnProperty, i);
view.Child = text;
titleGrid.Children.Add(view);
}
}
示例2: OnBusyStateChanged
/// <summary>
/// OnBusyStateChanged
/// </summary>
/// <param name="d"></param>
/// <param name="e"></param>
private static void OnBusyStateChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
bool isBusy = (bool)e.NewValue;
bool wasBusy = (bool)e.OldValue;
if (isBusy == wasBusy)
{
return;
}
var hostGridObject = (GetTargetVisual(d) ?? d);
Debug.Assert(hostGridObject != null);
var hostGrid = hostGridObject as Grid;
if (hostGrid == null)
{
throw new InvalidCastException(
string.Format(
"The object being attached to must be of type {0}. Try embedding your visual inside a {0} control, and attaching the behavior to the {0} instead.",
typeof(Grid).Name));
}
if (isBusy)
{
Debug.Assert(LogicalTreeHelper.FindLogicalNode(hostGrid, "BusyIndicator") == null);
bool dimBackground = GetDimBackground(d);
var grid = new Grid
{
Name = "BusyIndicator",
Opacity = 0.0
};
if (dimBackground)
{
grid.Cursor = Cursors.Wait;
grid.ForceCursor = true;
InputManager.Current.PreProcessInput += OnPreProcessInput;
}
grid.SetBinding(FrameworkElement.WidthProperty, new Binding("ActualWidth")
{
Source = hostGrid
});
grid.SetBinding(FrameworkElement.HeightProperty, new Binding("ActualHeight")
{
Source = hostGrid
});
for (int i = 1; i <= 3; ++i)
{
grid.ColumnDefinitions.Add(new ColumnDefinition
{
Width = new GridLength(1, GridUnitType.Star)
});
grid.RowDefinitions.Add(new RowDefinition
{
Height = new GridLength(1, GridUnitType.Star)
});
}
ProgressIndicator = new BusyIndicator() { Width = 150, Height = 120 };
var viewbox = new Viewbox
{
HorizontalAlignment = HorizontalAlignment.Center,
Stretch = Stretch.Uniform,
StretchDirection = StretchDirection.Both,
Child = ProgressIndicator
};
grid.SetValue(Panel.ZIndexProperty, 1000);
grid.SetValue(Grid.RowSpanProperty, Math.Max(1, hostGrid.RowDefinitions.Count));
grid.SetValue(Grid.ColumnSpanProperty, Math.Max(1, hostGrid.ColumnDefinitions.Count));
if (GetAddMargins(d))
{
viewbox.SetValue(Grid.RowProperty, 1);
viewbox.SetValue(Grid.ColumnProperty, 1);
}
else
{
viewbox.SetValue(Grid.RowSpanProperty, 3);
viewbox.SetValue(Grid.ColumnSpanProperty, 3);
}
viewbox.SetValue(Panel.ZIndexProperty, 1);
var dimmer = new Rectangle
{
Name = "Dimmer",
Opacity = GetDimmerOpacity(d),
Fill = GetDimmerBrush(d),
Visibility = (dimBackground ? Visibility.Visible : Visibility.Collapsed)
};
dimmer.SetValue(Grid.RowSpanProperty, 3);
dimmer.SetValue(Grid.ColumnSpanProperty, 3);
dimmer.SetValue(Panel.ZIndexProperty, 0);
grid.Children.Add(dimmer);
grid.Children.Add(viewbox);
//.........这里部分代码省略.........
示例3: AddPlayer
/**
* Fuegt den Player dem Grid hinzu
*/
private void AddPlayer()
{
_gsc = new GreenScreenControl.GreenScreenControl();
_gsc.Width = _sensor.ColorStream.FrameWidth;
_gsc.Height = _sensor.ColorStream.FrameHeight;
_gsc.Start(_sensor, false);
_playerBox = new Viewbox();
_playerBox.Child = _gsc;
_playerBox.Stretch = Stretch.Fill;
_playerBox.SetValue(Panel.ZIndexProperty, 1);
MiniGameGrid.Children.Add(_playerBox);
if (_playerSkeleton.Joints[JointType.ShoulderCenter].Position.X < -0.25)
{
Grid.SetColumn(_playerBox, 1);
}
else if (_playerSkeleton.Joints[JointType.ShoulderCenter].Position.X > 0.25)
{
Grid.SetColumn(_playerBox, 3);
}
else
{
Grid.SetColumn(_playerBox, 2);
}
Grid.SetRow(_playerBox, 4);
}