本文整理汇总了C#中System.Windows.Controls.UIElement.Arrange方法的典型用法代码示例。如果您正苦于以下问题:C# UIElement.Arrange方法的具体用法?C# UIElement.Arrange怎么用?C# UIElement.Arrange使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Windows.Controls.UIElement
的用法示例。
在下文中一共展示了UIElement.Arrange方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ArrangeChild
private void ArrangeChild(UIElement child, double finalMainStart, double finalCrossStart, double finalMainLength, double finalCrossLength)
{
child.Arrange(Orientation == Orientation.Horizontal ?
new Rect(finalMainStart, finalCrossStart, finalMainLength, finalCrossLength) :
new Rect(finalCrossStart, finalMainStart, finalCrossLength, finalMainLength));
}
示例2: ArrangeOtherItemsInExtendedViewport
private void ArrangeOtherItemsInExtendedViewport(
bool isHorizontal,
UIElement child,
Size childDesiredSize,
double arrangeLength,
int index,
ref Rect rcChild,
ref Size previousChildSize,
ref Point previousChildOffset,
ref int previousChildItemIndex)
{
//
// These are the items within the viewport beyond the first.
// So they only need to be offset from the previous child.
//
if (isHorizontal)
{
rcChild.X += previousChildSize.Width;
rcChild.Width = childDesiredSize.Width;
rcChild.Height = Math.Max(arrangeLength, childDesiredSize.Height);
}
else
{
rcChild.Y += previousChildSize.Height;
rcChild.Height = childDesiredSize.Height;
rcChild.Width = Math.Max(arrangeLength, childDesiredSize.Width);
}
previousChildSize = childDesiredSize;
previousChildItemIndex = _firstItemInExtendedViewportIndex + (index - _firstItemInExtendedViewportChildIndex);
previousChildOffset = rcChild.Location;
child.Arrange(rcChild);
}
示例3: ArrangeItemsBeyondTheExtendedViewport
private void ArrangeItemsBeyondTheExtendedViewport(
bool isHorizontal,
UIElement child,
Size childDesiredSize,
double arrangeLength,
IList items,
IItemContainerGenerator generator,
IContainItemStorage itemStorageProvider,
bool areContainersUniformlySized,
double uniformOrAverageContainerSize,
bool beforeExtendedViewport,
ref Rect rcChild,
ref Size previousChildSize,
ref Point previousChildOffset,
ref int previousChildItemIndex)
{
//
// These are the items beyond the viewport. (Eg. Recyclable containers that
// are waiting until next measure to be cleaned up, Elements that are kept
// alive because they hold focus.) These element are arranged beyond the
// visible viewport but at their right position. This is important because these
// containers need to be brought into view when using keyboard navigation
// and their arrange rect is what informs the scroillviewer of the right offset
// to scroll to.
//
if (isHorizontal)
{
rcChild.Width = childDesiredSize.Width;
rcChild.Height = Math.Max(arrangeLength, childDesiredSize.Height);
if (IsPixelBased)
{
int currChildItemIndex = ((ItemContainerGenerator)generator).IndexFromContainer(child, true /*returnLocalIndex*/);
double distance;
if (beforeExtendedViewport)
{
if (previousChildItemIndex == -1)
{
ComputeDistance(items, itemStorageProvider, isHorizontal, areContainersUniformlySized, uniformOrAverageContainerSize, 0, currChildItemIndex, out distance);
}
else
{
ComputeDistance(items, itemStorageProvider, isHorizontal, areContainersUniformlySized, uniformOrAverageContainerSize, currChildItemIndex, previousChildItemIndex-currChildItemIndex, out distance);
}
rcChild.X = previousChildOffset.X - distance;
rcChild.Y = previousChildOffset.Y;
}
else
{
if (previousChildItemIndex == -1)
{
ComputeDistance(items, itemStorageProvider, isHorizontal, areContainersUniformlySized, uniformOrAverageContainerSize, 0, currChildItemIndex, out distance);
}
else
{
ComputeDistance(items, itemStorageProvider, isHorizontal, areContainersUniformlySized, uniformOrAverageContainerSize, previousChildItemIndex, currChildItemIndex-previousChildItemIndex, out distance);
}
rcChild.X = previousChildOffset.X + distance;
rcChild.Y = previousChildOffset.Y;
}
previousChildItemIndex = currChildItemIndex;
}
else
{
if (beforeExtendedViewport)
{
rcChild.X -= childDesiredSize.Width;
}
else
{
rcChild.X += previousChildSize.Width;
}
}
}
else
{
rcChild.Height = childDesiredSize.Height;
rcChild.Width = Math.Max(arrangeLength, childDesiredSize.Width);
if (IsPixelBased)
{
int currChildItemIndex = ((ItemContainerGenerator)generator).IndexFromContainer(child, true /*returnLocalIndex*/);
double distance;
if (beforeExtendedViewport)
{
if (previousChildItemIndex == -1)
{
ComputeDistance(items, itemStorageProvider, isHorizontal, areContainersUniformlySized, uniformOrAverageContainerSize, 0, currChildItemIndex, out distance);
}
else
{
ComputeDistance(items, itemStorageProvider, isHorizontal, areContainersUniformlySized, uniformOrAverageContainerSize, currChildItemIndex, previousChildItemIndex-currChildItemIndex, out distance);
}
rcChild.Y = previousChildOffset.Y - distance;
//.........这里部分代码省略.........
示例4: ArrangeFirstItemInExtendedViewport
private void ArrangeFirstItemInExtendedViewport(
bool isHorizontal,
UIElement child,
Size childDesiredSize,
double arrangeLength,
ref Rect rcChild,
ref Size previousChildSize,
ref Point previousChildOffset,
ref int previousChildItemIndex)
{
//
// This is the first child in the extendedViewport. Initialize the child rect.
// This is required because there may have been other children
// outside the viewport that were previously arranged and hence
// mangled the child rect struct.
//
rcChild.X = 0.0;
rcChild.Y = 0.0;
if (IsScrolling)
{
//
// This is the scrolling panel. Offset the arrange rect with
// respect to the viewport.
//
if (!IsPixelBased)
{
if (isHorizontal)
{
rcChild.X = -1.0 * _previousStackPixelSizeInCacheBeforeViewport.Width;
rcChild.Y = -1.0 * _scrollData._computedOffset.Y;
}
else
{
rcChild.Y = -1.0 * _previousStackPixelSizeInCacheBeforeViewport.Height;
rcChild.X = -1.0 * _scrollData._computedOffset.X;
}
}
else
{
rcChild.X = -1.0 * _scrollData._computedOffset.X;
rcChild.Y = -1.0 * _scrollData._computedOffset.Y;
}
}
if (IsVirtualizing && IsPixelBased)
{
if (isHorizontal)
{
rcChild.X += _firstItemInExtendedViewportOffset;
}
else
{
rcChild.Y += _firstItemInExtendedViewportOffset;
}
}
bool isChildHorizontal = isHorizontal;
IHierarchicalVirtualizationAndScrollInfo virtualizingChild = GetVirtualizingChild(child, ref isChildHorizontal);
if (isHorizontal)
{
rcChild.Width = childDesiredSize.Width;
rcChild.Height = Math.Max(arrangeLength, childDesiredSize.Height);
previousChildSize = childDesiredSize;
if (!IsPixelBased && virtualizingChild != null)
{
//
// For a non leaf item we only want to account for the size in the extended viewport
//
HierarchicalVirtualizationItemDesiredSizes itemDesiredSizes = virtualizingChild.ItemDesiredSizes;
previousChildSize.Width = itemDesiredSizes.PixelSizeInViewport.Width;
if (isChildHorizontal == isHorizontal)
{
previousChildSize.Width += itemDesiredSizes.PixelSizeBeforeViewport.Width + itemDesiredSizes.PixelSizeAfterViewport.Width;
}
RelativeHeaderPosition headerPosition = RelativeHeaderPosition.Top; // virtualizingChild.RelativeHeaderPosition;
Size pixelHeaderSize = virtualizingChild.HeaderDesiredSizes.PixelSize;
if (headerPosition == RelativeHeaderPosition.Left || headerPosition == RelativeHeaderPosition.Right)
{
previousChildSize.Width += pixelHeaderSize.Width;
}
else
{
previousChildSize.Width = Math.Max(previousChildSize.Width, pixelHeaderSize.Width);
}
}
}
else
{
rcChild.Height = childDesiredSize.Height;
rcChild.Width = Math.Max(arrangeLength, childDesiredSize.Width);
previousChildSize = childDesiredSize;
if (!IsPixelBased && virtualizingChild != null)
{
//
//.........这里部分代码省略.........