本文整理汇总了C#中System.Windows.Vector.Rotate方法的典型用法代码示例。如果您正苦于以下问题:C# Vector.Rotate方法的具体用法?C# Vector.Rotate怎么用?C# Vector.Rotate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Windows.Vector
的用法示例。
在下文中一共展示了Vector.Rotate方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetPoint
public Point GetPoint(double angle, double offset)
{
var v0 = new Vector(this.Radius + offset, 0);
var rotate = v0.Rotate(angle);
var p = this.Centre + rotate;
return p;
}
示例2: FirstIntersectionWithCircleFromOutsideRoundtrips
public void FirstIntersectionWithCircleFromOutsideRoundtrips(string cs)
{
var circle = Circle.Parse(cs);
var xv = new Vector(1, 0);
for (var i = -180; i < 180; i++)
{
var direction = xv.Rotate(i);
var pointOnCircumference = circle.PointOnCircumference(direction);
var ray = new Ray(pointOnCircumference + direction, direction.Negated());
var actual = ray.FirstIntersectionWith(circle);
Assert.Equal(pointOnCircumference, actual, NullablePointComparer.Default);
}
}
示例3: FirstIntersectionWithEllipseFromInsideRoundtrips
public void FirstIntersectionWithEllipseFromInsideRoundtrips(string es)
{
var ellipse = Ellipse.Parse(es);
var xv = new Vector(1, 0);
for (var i = -180; i < 180; i++)
{
var direction = xv.Rotate(i);
var expected = ellipse.PointOnCircumference(direction);
var ray = new Ray(ellipse.CenterPoint, direction);
var actual = ray.FirstIntersectionWith(ellipse);
Assert.Equal(expected, actual, NullablePointComparer.Default);
}
}
示例4: FirstIntersectionWithRectFromOutsideRoundtrips
public void FirstIntersectionWithRectFromOutsideRoundtrips(string rs)
{
var rect = Rect.Parse(rs);
var xAxis = new Vector(1, 0);
for (var i = -180; i < 180; i++)
{
var direction = xAxis.Rotate(i);
var fromCenter = new Ray(rect.CenterPoint(), direction);
var pointOnRect = fromCenter.FirstIntersectionWith(rect).GetValueOrDefault();
var ray = new Ray(pointOnRect + direction, direction.Negated());
var actual = ray.FirstIntersectionWith(rect);
Assert.Equal(pointOnRect, actual, NullablePointComparer.Default);
if (rect.ClosestCornerPoint(pointOnRect)
.DistanceTo(pointOnRect) < 0.01)
{
continue;
}
Vector wallNormal;
if (Math.Abs(pointOnRect.X - rect.Left) < Constants.Tolerance)
{
wallNormal = new Vector(-1, 0);
}
else if(Math.Abs(pointOnRect.X - rect.Right) < Constants.Tolerance)
{
wallNormal = new Vector(1, 0);
}
else if (Math.Abs(pointOnRect.Y - rect.Bottom) < Constants.Tolerance)
{
wallNormal = new Vector(0, 1);
}
else // if (pointOnRect.Y == rect.Top)
{
wallNormal = new Vector(0, -1);
}
for (var j = -89; j < 89; j++)
{
var rayDirection = wallNormal.Rotate(j);
ray = new Ray(pointOnRect + rayDirection, rayDirection.Negated());
actual = ray.FirstIntersectionWith(rect);
if (!NullablePointComparer.Default.Equals(pointOnRect, actual))
{
Debugger.Break();
}
Assert.Equal(pointOnRect, actual, NullablePointComparer.Default);
}
}
}
示例5: FirstIntersectionWithEllipseFromOutsideRoundtrips
public void FirstIntersectionWithEllipseFromOutsideRoundtrips(string es)
{
var ellipse = Ellipse.Parse(es);
var xv = new Vector(1, 0);
for (var i = -180; i < 180; i++)
{
var fromCenterDirection = xv.Rotate(i);
var pointOnCircumference = ellipse.PointOnCircumference(fromCenterDirection);
var ray = new Ray(pointOnCircumference + fromCenterDirection, fromCenterDirection.Negated());
var actual = ray.FirstIntersectionWith(ellipse);
Assert.Equal(pointOnCircumference, actual, NullablePointComparer.Default);
for (var j = -70; j < 70; j++)
{
var direction = fromCenterDirection.Rotate(j);
ray = new Ray(pointOnCircumference + direction, direction.Negated());
actual = ray.FirstIntersectionWith(ellipse);
//if (!NullablePointComparer.Default.Equals(pointOnCircumference, actual))
//{
// Debugger.Break();
//}
Assert.Equal(pointOnCircumference, actual, NullablePointComparer.Default);
}
}
}
示例6: CreateNetworkAnimation
private static Animation CreateNetworkAnimation(Animation animation, Ani<GraphMessages> state, Lifetime life)
{
// --- end points
// timeline
animation.LinkMany(
state.Select(s => s.Graph.EndPoints.Select(
p => new LineSegmentDesc(
new Point(s.Graph.GetX(p.Skew), s.Graph.GetY(p)).Sweep(new Vector(1000, 0)),
Brushes.Black,
3))),
life);
// timeline label
animation.LinkMany(
state.Select(s => s.Graph.EndPoints.Select(
p => new TextDesc(
text: p.Name,
pos: new Point(s.Graph.GetX(p.Skew), s.Graph.GetY(p)),
fontWeight: FontWeights.Bold,
reference: new Point(1.1, 0.5)))),
life);
// tick marks
animation.LinkMany(
state.Select(s => s.Graph.EndPoints.SelectMany(
p => 10.Range().Select(
j => new LineSegmentDesc(
new Point(s.Graph.GetX(p.Skew + j.Seconds()), s.Graph.GetY(p) - 5).Sweep(new Vector(0, 10)),
Brushes.Black,
2)))),
life);
// tick labels
animation.LinkMany(
state.Select(s => s.Graph.EndPoints.SelectMany(
p => 10.Range().Select(
j => new TextDesc(
text: (j + "s"),
pos: new Point(s.Graph.GetX(p.Skew + j.Seconds()), s.Graph.GetY(p) - 5) + new Vector(0, -2),
fontSize: 10)))),
life);
// --- measurements
var measurements =
from s in state
select from m in s.Measurements
let x1 = s.Graph.GetX(m.X1)
let y1 = s.Graph.GetY(m.V1)
let x2 = s.Graph.GetX(m.X2)
let y2 = s.Graph.GetY(m.V2)
let y = m.Y ?? ((y1 + y2)/2)
select new {s, m, x1, y1, x2, y2, y};
animation.LinkMany(
measurements.LiftSelect(
e => new LineSegmentDesc(
new LineSegment(new Point(e.x1, e.y), new Point(e.x2, e.y)),
Brushes.Black,
2,
1)),
life);
animation.LinkMany(
measurements.LiftSelect(
e => new LineSegmentDesc(
new LineSegment(new Point(e.x1, e.y1), new Point(e.x1, e.y)),
Brushes.Red,
dashed: 1)),
life);
animation.LinkMany(
measurements.LiftSelect(
e => new LineSegmentDesc(
new LineSegment(new Point(e.x2, e.y2), new Point(e.x2, e.y)),
Brushes.Red,
dashed: 1)),
life);
var off1 = new Vector(5, -5);
var off2 = new Vector(5, 12);
animation.LinkMany(
measurements.LiftSelect(
e => new TextDesc(
text: e.m.Text,
pos: new Point(Math.Max(e.x1, e.x2), e.y) + off1.Rotate(e.m.Angle),
direction: e.m.Angle)),
life);
animation.LinkMany(
measurements.LiftSelect(
e => new TextDesc(
text: string.Format("{0:0.00}s", (e.m.X2 - e.m.X1).TotalSeconds),
pos: new Point(Math.Max(e.x1, e.x2), e.y) + off2.Rotate(e.m.Angle),
direction: e.m.Angle)),
life);
// messages
animation.LinkMany(
state.Select(e => e.Messages).LiftSelect(
e => new LineSegmentDesc(
e.Pos,
Brushes.Black)),
life);
animation.LinkMany(
state.Select(e => e.Messages.SelectMany(
m => new[] {m.PosSourcePoint, m.PosEndPoint}.Select(
p => new PointDesc(
p,
//.........这里部分代码省略.........