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C# DependencyObject.SynchronizeInheritanceParent方法代码示例

本文整理汇总了C#中System.Windows.DependencyObject.SynchronizeInheritanceParent方法的典型用法代码示例。如果您正苦于以下问题:C# DependencyObject.SynchronizeInheritanceParent方法的具体用法?C# DependencyObject.SynchronizeInheritanceParent怎么用?C# DependencyObject.SynchronizeInheritanceParent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Windows.DependencyObject的用法示例。


在下文中一共展示了DependencyObject.SynchronizeInheritanceParent方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnInheritablePropertyChanged

        /// <summary>
        ///     Callback on visiting each node in the descendency 
        ///     during an inheritable property change
        /// </summary>
        private static bool OnInheritablePropertyChanged(
            DependencyObject              d, 
            InheritablePropertyChangeInfo info)
        { 
            Debug.Assert(d != null, "Must have non-null current node"); 

            DependencyProperty dp = info.Property; 
            EffectiveValueEntry oldEntry = info.OldEntry;
            EffectiveValueEntry newEntry = info.NewEntry;

            InheritanceBehavior inheritanceBehavior; 
            bool inheritanceNode = IsInheritanceNode(d, dp, out inheritanceBehavior);
            bool isForceInheritedProperty = IsForceInheritedProperty(dp); 
 
            // Note that if a node is marked SkipNext means it hasn't acquired any values from its parent and
            // hence we do not need to invalidate this node or any of its descendents. However if a node is 
            // marked SkipNow then this node might have acquired values from its parent but none of its
            // descendents would. Hence in this case we process the current node but omit all of its descendents.
            if (inheritanceNode && (!SkipNext(inheritanceBehavior) || isForceInheritedProperty))
            { 
                PropertyMetadata metadata = dp.GetMetadata(d);
                EntryIndex entryIndex = d.LookupEntry(dp.GlobalIndex); 
 
                // Found an inheritance node
                if (!d.IsSelfInheritanceParent) 
                {
                    DependencyObject parent = FrameworkElement.GetFrameworkParent(d);
                    InheritanceBehavior parentInheritanceBehavior = InheritanceBehavior.Default;
 
                    if (parent != null)
                    { 
                        FrameworkObject parentFO = new FrameworkObject(parent, true); 
                        parentInheritanceBehavior = parentFO.InheritanceBehavior;
                    } 

                    if (!SkipNext(inheritanceBehavior) && !SkipNow(parentInheritanceBehavior))
                    {
                        // Synchronize InheritanceParent 
                        d.SynchronizeInheritanceParent(parent);
                    } 
 
                    // What should the oldValueSource on the child be?
                    // When the oldValue on the parent was default it 
                    // means that the child also used its own default
                    // and did not inherit from the parent. However
                    // when the value on the parent was non-default
                    // it means that the child inherited it. 
                    // Note that the oldValueSource on inheritablePropertyChangedData
                    // is actually the parent's oldValueSource 
 
                    if (oldEntry.BaseValueSourceInternal == BaseValueSourceInternal.Unknown)
                    { 
                        // we use an empty EffectiveValueEntry as a signal that the old entry was the default value
                        oldEntry = EffectiveValueEntry.CreateDefaultValueEntry(dp, metadata.GetDefaultValue(d, dp));
                    }
                } 
                else
                { 
                    oldEntry = d.GetValueEntry( 
                                        entryIndex,
                                        dp, 
                                        metadata,
                                        RequestFlags.RawEntry);
                 }
 
                // If the oldValueSource is of lower precedence than Inheritance
                // only then do we need to Invalidate the property 
                if (BaseValueSourceInternal.Inherited >= oldEntry.BaseValueSourceInternal) 
                {
                    // Since we do not hold a cache of the oldValue we need to supply one 
                    // in order to correctly fire the change notification
                    return (d.UpdateEffectiveValue(
                            entryIndex,
                            dp, 
                            metadata,
                            oldEntry, 
                            ref newEntry, 
                            false /* coerceWithDeferredReference */,
                            false /* coerceWithCurrentValue */, 
                            OperationType.Inherit)
                        & (UpdateResult.ValueChanged | UpdateResult.InheritedValueOverridden))
                        == UpdateResult.ValueChanged;
                    // return false if either the value didn't change or 
                    // it changed because the inherited value was overridden by coercion or animation.
                } 
                else if (isForceInheritedProperty) 
                {
                    // IsCoerced == true && value == UnsetValue indicates that we need to re-coerce this value 
                    newEntry = new EffectiveValueEntry(dp, FullValueSource.IsCoerced);

                    // Re-coerce a force inherited property because it's coersion depends on treeness
                    return (d.UpdateEffectiveValue( 
                            d.LookupEntry(dp.GlobalIndex),
                            dp, 
                            metadata, 
                            oldEntry,
//.........这里部分代码省略.........
开发者ID:sjyanxin,项目名称:WPFSource,代码行数:101,代码来源:TreeWalkHelper.cs

示例2: OnInheritablePropertyChanged

        /// <summary>
        ///     Callback on visiting each node in the descendency
        ///     during an inheritable property change
        /// </summary>
        private static bool OnInheritablePropertyChanged(
            DependencyObject              d,
            InheritablePropertyChangeInfo info,
            bool                          visitedViaVisualTree)
        {
            Debug.Assert(d != null, "Must have non-null current node");

            DependencyProperty dp = info.Property;
            EffectiveValueEntry oldEntry = info.OldEntry;
            EffectiveValueEntry newEntry = info.NewEntry;

            InheritanceBehavior inheritanceBehavior;
            bool inheritanceNode = IsInheritanceNode(d, dp, out inheritanceBehavior);
            bool isForceInheritedProperty = IsForceInheritedProperty(dp);

            // Note that if a node is marked SkipNext means it hasn't acquired any values from its parent and
            // hence we do not need to invalidate this node or any of its descendents. However if a node is
            // marked SkipNow then this node might have acquired values from its parent but none of its
            // descendents would. Hence in this case we process the current node but omit all of its descendents.
            if (inheritanceNode && (!SkipNext(inheritanceBehavior) || isForceInheritedProperty))
            {
                PropertyMetadata metadata = dp.GetMetadata(d);
                EntryIndex entryIndex = d.LookupEntry(dp.GlobalIndex);

                // Found an inheritance node
                if (!d.IsSelfInheritanceParent)
                {
                    DependencyObject parent = FrameworkElement.GetFrameworkParent(d);
                    InheritanceBehavior parentInheritanceBehavior = InheritanceBehavior.Default;

                    if (parent != null)
                    {
                        FrameworkObject parentFO = new FrameworkObject(parent, true);
                        parentInheritanceBehavior = parentFO.InheritanceBehavior;
                    }

                    if (!SkipNext(inheritanceBehavior) && !SkipNow(parentInheritanceBehavior))
                    {
                        // Synchronize InheritanceParent
                        d.SynchronizeInheritanceParent(parent);
                    }

                    // What should the oldValueSource on the child be?
                    // When the oldValue on the parent was default it
                    // means that the child also used its own default
                    // and did not inherit from the parent. However
                    // when the value on the parent was non-default
                    // it means that the child inherited it.
                    // Note that the oldValueSource on inheritablePropertyChangedData
                    // is actually the parent's oldValueSource

                    if (oldEntry.BaseValueSourceInternal == BaseValueSourceInternal.Unknown)
                    {
                        // we use an empty EffectiveValueEntry as a signal that the old entry was the default value
                        oldEntry = EffectiveValueEntry.CreateDefaultValueEntry(dp, metadata.GetDefaultValue(d, dp));
                    }
                }
                else
                {
                    oldEntry = d.GetValueEntry(
                                        entryIndex,
                                        dp,
                                        metadata,
                                        RequestFlags.RawEntry);
                 }

                // If the oldValueSource is of lower precedence than Inheritance
                // only then do we need to Invalidate the property
                if (BaseValueSourceInternal.Inherited >= oldEntry.BaseValueSourceInternal)
                {
                    if (visitedViaVisualTree && FrameworkElement.DType.IsInstanceOfType(d))
                    {
                        DependencyObject logicalParent = LogicalTreeHelper.GetParent(d);
                        if (logicalParent != null)
                        {
                            DependencyObject visualParent = VisualTreeHelper.GetParent(d);
                            if (visualParent != null && visualParent != logicalParent)
                            {
                                // Consider the following logical tree configuration. In this case we want 
                                // to RibbonToggleButton to pick up the new DataContext flowing in from 
                                // the Window.
                                //
                                // Window (info.RootElement)
                                //   ...
                                //   RibbonGroup (IsCollapsed)
                                //      RibbonControl (only in visual tree)
                                //          RibbonToggleButton
                                //
                                // Consider the following logical tree configuration. In this case we do not 
                                // want to RibbonToggleButton to change its DataContext because the changes 
                                // are only within the visual tree.
                                //
                                // Window 
                                //   ...
                                //   RibbonGroup (IsCollapsed)
                                //      RibbonControl (only in visual tree) (info.RootElement)
//.........这里部分代码省略.........
开发者ID:JianwenSun,项目名称:cc,代码行数:101,代码来源:TreeWalkHelper.cs


注:本文中的System.Windows.DependencyObject.SynchronizeInheritanceParent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。