本文整理汇总了C#中System.Web.UI.HtmlTextWriter.RenderElement方法的典型用法代码示例。如果您正苦于以下问题:C# HtmlTextWriter.RenderElement方法的具体用法?C# HtmlTextWriter.RenderElement怎么用?C# HtmlTextWriter.RenderElement使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Web.UI.HtmlTextWriter
的用法示例。
在下文中一共展示了HtmlTextWriter.RenderElement方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GenerateHtmlReport
public void GenerateHtmlReport(string filename)
{
var stringWriter = new StringWriter();
// Put HtmlTextWriter in using block because it needs to call Dispose.
using (var writer = new HtmlTextWriter(stringWriter))
{
#region header
writer.BeginDocument("Component Item Report",
@"
body { background-color: #E6E6FA }
h1 { font-family: Arial, Helvetica, sans-serif; }
table { background-color: #FFFFFF; }
table tr td { font-family: Arial, Helvetica, sans-serif; font-size: small; line-height: normal; color: #000000; }
table thead td { background-color: #BABDD6; font-weight: bold; Color: #000000; }
td.right { text-align: right; }");
#endregion
#region Cubes
writer.RenderElement(HtmlTextWriterTag.H1, "Cubes");
writer.BeginTable("1", "3", "0",
new[] { "Icon", "Name", "Type Id", "Sub Type Id", "Cube Size", "Accessible", "Size (W×H×D)", "Mass (Kg)", "Build Time (h:m:s)" });
foreach (var asset in CubeAssets)
{
writer.RenderBeginTag(HtmlTextWriterTag.Tr);
writer.RenderBeginTag(HtmlTextWriterTag.Td);
if (asset.TextureFile != null && File.Exists(asset.TextureFile))
{
writer.AddAttribute(HtmlTextWriterAttribute.Src, "data:image/png;base64," + ImageTextureUtil.GetTextureToBase64(asset.TextureFile, 32, 32));
writer.AddAttribute(HtmlTextWriterAttribute.Width, "32");
writer.AddAttribute(HtmlTextWriterAttribute.Height, "32");
writer.AddAttribute(HtmlTextWriterAttribute.Alt, Path.GetFileNameWithoutExtension(asset.TextureFile));
writer.RenderBeginTag(HtmlTextWriterTag.Img);
writer.RenderEndTag();
}
writer.RenderEndTag(); // Td
writer.RenderElement(HtmlTextWriterTag.Td, asset.FriendlyName);
writer.RenderElement(HtmlTextWriterTag.Td, asset.TypeId);
writer.RenderElement(HtmlTextWriterTag.Td, asset.SubtypeId);
writer.RenderElement(HtmlTextWriterTag.Td, asset.CubeSize);
writer.RenderElement(HtmlTextWriterTag.Td, new EnumToResouceConverter().Convert(asset.Accessible, typeof(string), null, CultureInfo.CurrentUICulture));
writer.RenderElement(HtmlTextWriterTag.Td, "{0}×{1}×{2}", asset.Size.Width, asset.Size.Height, asset.Size.Depth);
writer.AddAttribute(HtmlTextWriterAttribute.Class, "right");
writer.RenderElement(HtmlTextWriterTag.Td, "{0:#,##0.00}", asset.Mass);
writer.AddAttribute(HtmlTextWriterAttribute.Class, "right");
writer.RenderElement(HtmlTextWriterTag.Td, "{0:hh\\:mm\\:ss\\.ff}", asset.Time);
writer.RenderEndTag(); // Tr
}
writer.RenderEndTag(); // Table
#endregion
#region Components
writer.RenderElement(HtmlTextWriterTag.H1, "Components");
writer.BeginTable("1", "3", "0",
new[] { "Icon", "Name", "Type Id", "Sub Type Id", "Accessible", "Mass (Kg)", "Volume (L)", "Build Time (h:m:s)" });
foreach (var asset in ComponentAssets)
{
writer.RenderBeginTag(HtmlTextWriterTag.Tr);
writer.RenderBeginTag(HtmlTextWriterTag.Td);
if (asset.TextureFile != null && File.Exists(asset.TextureFile))
{
writer.AddAttribute(HtmlTextWriterAttribute.Src, "data:image/png;base64," + ImageTextureUtil.GetTextureToBase64(asset.TextureFile, 32, 32));
writer.AddAttribute(HtmlTextWriterAttribute.Width, "32");
writer.AddAttribute(HtmlTextWriterAttribute.Height, "32");
writer.AddAttribute(HtmlTextWriterAttribute.Alt, Path.GetFileNameWithoutExtension(asset.TextureFile));
writer.RenderBeginTag(HtmlTextWriterTag.Img);
writer.RenderEndTag();
}
writer.RenderEndTag(); // Td
writer.RenderElement(HtmlTextWriterTag.Td, asset.FriendlyName);
writer.RenderElement(HtmlTextWriterTag.Td, asset.TypeId);
writer.RenderElement(HtmlTextWriterTag.Td, asset.SubtypeId);
writer.RenderElement(HtmlTextWriterTag.Td, new EnumToResouceConverter().Convert(asset.Accessible, typeof(string), null, CultureInfo.CurrentUICulture));
writer.AddAttribute(HtmlTextWriterAttribute.Class, "right");
writer.RenderElement(HtmlTextWriterTag.Td, "{0:#,##0.00}", asset.Mass);
writer.AddAttribute(HtmlTextWriterAttribute.Class, "right");
writer.RenderElement(HtmlTextWriterTag.Td, "{0:#,##0.00}", asset.Volume);
writer.AddAttribute(HtmlTextWriterAttribute.Class, "right");
writer.RenderElement(HtmlTextWriterTag.Td, "{0:hh\\:mm\\:ss\\.ff}", asset.Time);
writer.RenderEndTag(); // Tr
}
writer.RenderEndTag(); // Table
#endregion
#region Items
//.........这里部分代码省略.........
示例2: CreateHtmlReport
internal string CreateHtmlReport()
{
var stringWriter = new StringWriter();
// Put HtmlTextWriter in using block because it needs to call Dispose.
using (var writer = new HtmlTextWriter(stringWriter))
{
#region header
writer.BeginDocument(string.Format("Resource Report - {0}", _saveName),
@"
body { background-color: #F6F6FA }
b { font-family: Arial, Helvetica, sans-serif; }
p { font-family: Arial, Helvetica, sans-serif; }
h1,h2,h3 { font-family: Arial, Helvetica, sans-serif; }
table { background-color: #FFFFFF; }
table tr td { font-family: Arial, Helvetica, sans-serif; font-size: small; line-height: normal; color: #000000; }
table thead td { background-color: #BABDD6; font-weight: bold; Color: #000000; }
td.right { text-align: right; }");
#endregion
writer.RenderElement(HtmlTextWriterTag.H1, "Resource Report");
writer.RenderElement(HtmlTextWriterTag.P, "Save World: {0}", _saveName);
writer.RenderElement(HtmlTextWriterTag.P, "Date: {0}", _generatedDate);
#region In game resources
writer.RenderElement(HtmlTextWriterTag.H2, "In game resources");
writer.RenderElement(HtmlTextWriterTag.P, "Everything is measured in its regressed state. Ie., how much ore was used/needed to build this item.");
writer.RenderElement(HtmlTextWriterTag.H3, "Untouched Ore (Asteroids)");
writer.BeginTable("1", "3", "0", new[] { "Name", "Volume m³" });
foreach (var item in _untouchedOre)
{
writer.RenderBeginTag(HtmlTextWriterTag.Tr);
writer.RenderElement(HtmlTextWriterTag.Td, item.MaterialName);
writer.AddAttribute(HtmlTextWriterAttribute.Class, "right");
writer.RenderElement(HtmlTextWriterTag.Td, "{0:#,##0.000}", item.Volume);
writer.RenderEndTag(); // Tr
}
writer.EndTable();
writer.RenderElement(HtmlTextWriterTag.H3, "Unused Ore (Ore and Ingots, either floating or in containers)");
writer.BeginTable("1", "3", "0", new[] { "Name", "Mass Kg", "Volume L" });
foreach (var item in _unusedOre)
{
writer.RenderBeginTag(HtmlTextWriterTag.Tr);
writer.RenderElement(HtmlTextWriterTag.Td, item.FriendlyName);
writer.AddAttribute(HtmlTextWriterAttribute.Class, "right");
writer.RenderElement(HtmlTextWriterTag.Td, "{0:#,##0.000}", item.Mass);
writer.AddAttribute(HtmlTextWriterAttribute.Class, "right");
writer.RenderElement(HtmlTextWriterTag.Td, "{0:#,##0.000}", item.Volume);
writer.RenderEndTag(); // Tr
}
writer.EndTable();
writer.RenderElement(HtmlTextWriterTag.H3, "Used Ore (in tools, items, components, cubes)");
writer.BeginTable("1", "3", "0", new[] { "Name", "Mass Kg", "Volume L" });
foreach (var item in _usedOre)
{
writer.RenderBeginTag(HtmlTextWriterTag.Tr);
writer.RenderElement(HtmlTextWriterTag.Td, item.FriendlyName);
writer.AddAttribute(HtmlTextWriterAttribute.Class, "right");
writer.RenderElement(HtmlTextWriterTag.Td, "{0:#,##0.000}", item.Mass);
writer.AddAttribute(HtmlTextWriterAttribute.Class, "right");
writer.RenderElement(HtmlTextWriterTag.Td, "{0:#,##0.000}", item.Volume);
writer.RenderEndTag(); // Tr
}
writer.EndTable();
writer.RenderElement(HtmlTextWriterTag.H3, "Player Ore (Player inventories)");
writer.BeginTable("1", "3", "0", new[] { "Name", "Mass Kg", "Volume L" });
foreach (var item in _playerOre)
{
writer.RenderBeginTag(HtmlTextWriterTag.Tr);
writer.RenderElement(HtmlTextWriterTag.Td, item.FriendlyName);
writer.AddAttribute(HtmlTextWriterAttribute.Class, "right");
writer.RenderElement(HtmlTextWriterTag.Td, "{0:#,##0.000}", item.Mass);
writer.AddAttribute(HtmlTextWriterAttribute.Class, "right");
writer.RenderElement(HtmlTextWriterTag.Td, "{0:#,##0.000}", item.Volume);
writer.RenderEndTag(); // Tr
}
writer.EndTable();
writer.RenderElement(HtmlTextWriterTag.H3, "NPC Ore (Controlled by NPC)");
writer.BeginTable("1", "3", "0", new[] { "Name", "Mass Kg", "Volume L" });
foreach (var item in _npcOre)
{
writer.RenderBeginTag(HtmlTextWriterTag.Tr);
writer.RenderElement(HtmlTextWriterTag.Td, item.FriendlyName);
writer.AddAttribute(HtmlTextWriterAttribute.Class, "right");
writer.RenderElement(HtmlTextWriterTag.Td, "{0:#,##0.000}", item.Mass);
writer.AddAttribute(HtmlTextWriterAttribute.Class, "right");
writer.RenderElement(HtmlTextWriterTag.Td, "{0:#,##0.000}", item.Volume);
writer.RenderEndTag(); // Tr
}
writer.EndTable();
//.........这里部分代码省略.........