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C# PermissionSet.Intersect方法代码示例

本文整理汇总了C#中System.Security.PermissionSet.Intersect方法的典型用法代码示例。如果您正苦于以下问题:C# PermissionSet.Intersect方法的具体用法?C# PermissionSet.Intersect怎么用?C# PermissionSet.Intersect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Security.PermissionSet的用法示例。


在下文中一共展示了PermissionSet.Intersect方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreatePermissionSet

        /*!*/
        private static PermissionSet CreatePermissionSet()
        {
            #if CLR2
            string name = "Internet";
            bool foundName = false;
            PermissionSet setIntersection = new PermissionSet(PermissionState.Unrestricted);

            // iterate over each policy level
            IEnumerator e = SecurityManager.PolicyHierarchy();
            while (e.MoveNext()) {
                PolicyLevel level = (PolicyLevel)e.Current;
                PermissionSet levelSet = level.GetNamedPermissionSet(name);
                if (levelSet != null) {
                    foundName = true;
                    setIntersection = setIntersection.Intersect(levelSet);
                }
            }

            if (setIntersection == null || !foundName) {
                setIntersection = new PermissionSet(PermissionState.None);
            } else {
                setIntersection = new NamedPermissionSet(name, setIntersection);
            }

            return setIntersection;
            #else
            // this functionality is not available on Mono (AddHostEvidence is undefined), use dynamic to resolve it at runtime
            dynamic e = new Evidence();
            e.AddHostEvidence(new Zone(SecurityZone.Internet));
            return SecurityManager.GetStandardSandbox((Evidence)e);
            #endif
        }
开发者ID:TerabyteX,项目名称:main,代码行数:33,代码来源:PartialTrustDriver.cs

示例2: ResolvePolicyLevel

		internal static bool ResolvePolicyLevel (ref PermissionSet ps, PolicyLevel pl, Evidence evidence)
		{
			PolicyStatement pst = pl.Resolve (evidence);
			if (pst != null) {
				if (ps == null) {
					// only for initial (first) policy level processed
					ps = pst.PermissionSet;
				} else {
					ps = ps.Intersect (pst.PermissionSet);
					if (ps == null) {
						// null is equals to None - exist that null can throw NullReferenceException ;-)
						ps = new PermissionSet (PermissionState.None);
					}
				}

				if ((pst.Attributes & PolicyStatementAttribute.LevelFinal) == PolicyStatementAttribute.LevelFinal)
					return true;
			}
			return false;
		}
开发者ID:shana,项目名称:mono,代码行数:20,代码来源:SecurityManager.cs

示例3: CreatePermissionSetByName

        private static PermissionSet/*!*/ CreatePermissionSetByName() {
            string name = "Internet";
            bool foundName = false;
            PermissionSet setIntersection = new PermissionSet(PermissionState.Unrestricted);

            // iterate over each policy level
            IEnumerator e = SecurityManager.PolicyHierarchy();
            while (e.MoveNext()) {
                PolicyLevel level = (PolicyLevel)e.Current;
                PermissionSet levelSet = level.GetNamedPermissionSet(name);
                if (levelSet != null) {
                    foundName = true;
                    setIntersection = setIntersection.Intersect(levelSet);
                }
            }

            if (setIntersection == null || !foundName) {
                setIntersection = new PermissionSet(PermissionState.None);
            } else {
                setIntersection = new NamedPermissionSet(name, setIntersection);
            }

            return setIntersection;
        }       
开发者ID:jcteague,项目名称:ironruby,代码行数:24,代码来源:Driver.cs

示例4: Intersect_OneNonIUnrestrictedPermission

		public void Intersect_OneNonIUnrestrictedPermission ()
		{
			ZoneIdentityPermission zip = new ZoneIdentityPermission (SecurityZone.MyComputer);
			PermissionSet ps1 = new PermissionSet (PermissionState.None);
			ps1.AddPermission (zip);
			PermissionSet ps2 = new PermissionSet (PermissionState.None);
			Assert.IsNull (ps1.Intersect (null), "PS1 N null");
			Assert.IsNull (ps1.Intersect (ps2), "PS1 N None");
			Assert.IsNull (ps2.Intersect (ps1), "None N PS1");

			PermissionSet ps3 = ps1.Copy ();
			Compare ("PS1 N PS3", ps1.Intersect (ps3), false, 1);
			Compare ("PS3 N PS1", ps3.Intersect (ps1), false, 1);

			PermissionSet ups1 = new PermissionSet (PermissionState.Unrestricted);
			ups1.AddPermission (zip);
			Compare ("PS1 N Unrestricted", ps1.Intersect (ups1), false, 1);
			Compare ("Unrestricted N PS1", ups1.Intersect (ps1), false, 1);

			PermissionSet ups2 = new PermissionSet (PermissionState.Unrestricted);
			Compare ("UPS1 N UPS2", ups1.Intersect (ups2), true, 0);
			Compare ("UPS2 N UPS1", ups2.Intersect (ups1), true, 0);
			ups2.AddPermission (zip);
#if NET_2_0
			// Identity permissions aren't added to unrestricted permission sets in 2.0
			Compare ("UPS1 N UPS2+ZIP", ups1.Intersect (ups2), true, 0);
			Compare ("UPS2+ZIP N UPS1", ups2.Intersect (ups1), true, 0);
#else
			Compare ("UPS1 N UPS2+ZIP", ups1.Intersect (ups2), true, 1);
			Compare ("UPS2+ZIP N UPS1", ups2.Intersect (ups1), true, 1);
#endif
		}
开发者ID:KonajuGames,项目名称:SharpLang,代码行数:32,代码来源:PermissionSetTest.cs

示例5: Intersect_OnePermission

		public void Intersect_OnePermission ()
		{
			SecurityPermission sp = new SecurityPermission (SecurityPermissionFlag.Assertion);
			PermissionSet ps1 = new PermissionSet (PermissionState.None);
			ps1.AddPermission (sp);
			PermissionSet ps2 = new PermissionSet (PermissionState.None);
			Assert.IsNull (ps1.Intersect (null), "PS1 N null");
			Assert.IsNull (ps1.Intersect (ps2), "PS1 N None");
			Assert.IsNull (ps2.Intersect (ps1), "None N PS1");

			PermissionSet ps3 = ps1.Copy ();
			Compare ("PS1 N PS3", ps1.Intersect (ps3), false, 1);
			Compare ("PS3 N PS1", ps3.Intersect (ps1), false, 1);

			PermissionSet ups1 = new PermissionSet (PermissionState.Unrestricted);
			Compare ("PS1 N Unrestricted", ps1.Intersect (ups1), false, 1);
			Compare ("Unrestricted N PS1", ups1.Intersect (ps1), false, 1);
		}
开发者ID:KonajuGames,项目名称:SharpLang,代码行数:18,代码来源:PermissionSetTest.cs

示例6: Intersect_Empty

		public void Intersect_Empty ()
		{
			PermissionSet ps1 = new PermissionSet (PermissionState.None);
			PermissionSet ps2 = new PermissionSet (PermissionState.None);
			Assert.IsNull (ps1.Intersect (null), "None N null");
			Assert.IsNull (ps1.Intersect (ps2), "None1 N None2");
			Assert.IsNull (ps2.Intersect (ps1), "None2 N None1");

			PermissionSet ups1 = new PermissionSet (PermissionState.Unrestricted);
			Assert.IsNull (ps1.Intersect (ups1), "None1 N Unrestricted");
			Assert.IsNull (ups1.Intersect (ps1), "Unrestricted N None1");
			Assert.IsNull (ups1.Intersect (null), "Unrestricted N Null");

			PermissionSet ups2 = new PermissionSet (PermissionState.Unrestricted);
			Compare ("ups1 N ups2", ups1.Intersect (ups2), true, 0);
			Compare ("ups2 N ups1", ups2.Intersect (ups1), true, 0);
		}
开发者ID:KonajuGames,项目名称:SharpLang,代码行数:17,代码来源:PermissionSetTest.cs

示例7: CreateRestrictedDomain

        /// From MRMModule.cs by Adam Frisby
        /// <summary>
        ///   Create an AppDomain that contains policy restricting code to execute
        ///   with only the permissions granted by a named permission set
        /// </summary>
        /// <param name = "permissionSetName">name of the permission set to restrict to</param>
        /// <param name = "appDomainName">'friendly' name of the appdomain to be created</param>
        /// <exception cref = "ArgumentNullException">
        ///   if <paramref name = "permissionSetName" /> is null
        /// </exception>
        /// <exception cref = "ArgumentOutOfRangeException">
        ///   if <paramref name = "permissionSetName" /> is empty
        /// </exception>
        /// <returns>AppDomain with a restricted security policy</returns>
        /// <remarks>
        ///   Substantial portions of this function from: http://blogs.msdn.com/shawnfa/archive/2004/10/25/247379.aspx
        ///   Valid permissionSetName values are:
        ///   * FullTrust
        ///   * SkipVerification
        ///   * Execution
        ///   * Nothing
        ///   * LocalIntranet
        ///   * Internet
        ///   * Everything
        /// </remarks>
        public AppDomain CreateRestrictedDomain(string permissionSetName, string appDomainName, AppDomainSetup ads)
        {
            if (permissionSetName == null)
                throw new ArgumentNullException("permissionSetName");
            if (permissionSetName.Length == 0)
                throw new ArgumentOutOfRangeException("permissionSetName", permissionSetName,
                                                      "Cannot have an empty permission set name");

            // Default to all code getting everything
            PermissionSet setIntersection = new PermissionSet(PermissionState.Unrestricted);
            AppDomain restrictedDomain = null;

#if NET_3_5

            PolicyStatement emptyPolicy = new PolicyStatement(new PermissionSet(PermissionState.None));
            UnionCodeGroup policyRoot = new UnionCodeGroup(new AllMembershipCondition(), emptyPolicy);

            bool foundName = false;
            // iterate over each policy level
            IEnumerator levelEnumerator = SecurityManager.PolicyHierarchy();
            while (levelEnumerator.MoveNext())
            {
                PolicyLevel level = levelEnumerator.Current as PolicyLevel;

                // if this level has defined a named permission set with the
                // given name, then intersect it with what we've retrieved
                // from all the previous levels
                if (level != null)
                {
                    PermissionSet levelSet = level.GetNamedPermissionSet(permissionSetName);
                    if (levelSet != null)
                    {
                        foundName = true;
                        if (setIntersection != null)
                            setIntersection = setIntersection.Intersect(levelSet);
                    }
                }
            }

            // Intersect() can return null for an empty set, so convert that
            // to an empty set object. Also return an empty set if we didn't find
            // the named permission set we were looking for
            if (setIntersection == null || !foundName)
                setIntersection = new PermissionSet(PermissionState.None);
            else
                setIntersection = new NamedPermissionSet(permissionSetName, setIntersection);

            // if no named permission sets were found, return an empty set,
            // otherwise return the set that was found
            setIntersection.AddPermission(new SocketPermission(PermissionState.Unrestricted));
            setIntersection.AddPermission(new WebPermission(PermissionState.Unrestricted));
            setIntersection.AddPermission(new SecurityPermission(PermissionState.Unrestricted));

            PolicyStatement permissions = new PolicyStatement(setIntersection);
            policyRoot.AddChild(new UnionCodeGroup(new AllMembershipCondition(), permissions));

            // create an AppDomain policy level for the policy tree
            PolicyLevel appDomainLevel = PolicyLevel.CreateAppDomainLevel();
            appDomainLevel.RootCodeGroup = policyRoot;

            // create an AppDomain where this policy will be in effect
            restrictedDomain = AppDomain.CreateDomain(appDomainName, null, ads);
            restrictedDomain.SetAppDomainPolicy(appDomainLevel);
#else
            SecurityZone zone = SecurityZone.MyComputer;
            try
            {
                zone = (SecurityZone)Enum.Parse(typeof(SecurityZone), permissionSetName);
            }
            catch
            {
                zone = SecurityZone.MyComputer;
            }

            Evidence ev = new Evidence();
//.........这里部分代码省略.........
开发者ID:nathanmarck,项目名称:Aurora-Sim,代码行数:101,代码来源:AppDomainManager.cs

示例8: UpdateAssert

        [System.Security.SecurityCritical]  // auto-generated
        internal PermissionSetTriple UpdateAssert(PermissionSet in_a)
        {
            PermissionSetTriple retTriple = null;
            if (in_a != null)
            {
                Contract.Assert((!in_a.IsUnrestricted() || RefusedSet == null), "Cannot be unrestricted or refused must be null");
                // if we're already asserting in_a, nothing to do
                if (in_a.IsSubsetOf(AssertSet))
                    return null;

                PermissionSet retPs;
                if (GrantSet != null)
                    retPs = in_a.Intersect(GrantSet); // Restrict the assert to what we've already been granted
                else
                {
                    GrantSet = new PermissionSet(true);
                    retPs = in_a.Copy(); // Currently unrestricted Grant: assert the whole assert set
                }
                bool bFailedToCompress = false;
                // removes anything that is already in the refused set from the assert set
                if (RefusedSet != null)
                {
                    retPs = PermissionSet.RemoveRefusedPermissionSet(retPs, RefusedSet, out bFailedToCompress);
                }
                if (!bFailedToCompress)
                    bFailedToCompress = PermissionSet.IsIntersectingAssertedPermissions(retPs, AssertSet);
                if (bFailedToCompress)
                {
                    retTriple = new PermissionSetTriple(this);
                    this.Reset();
                    this.GrantSet = retTriple.GrantSet.Copy();
                }

                if (AssertSet == null)
                    AssertSet = retPs;
                else
                    AssertSet.InplaceUnion(retPs);

            }
            return retTriple;
        }
开发者ID:uQr,项目名称:referencesource,代码行数:42,代码来源:permissionsettriple.cs

示例9: FrameDescSetHelper

        private static bool FrameDescSetHelper(FrameSecurityDescriptor secDesc,
                                               PermissionSet demandSet,
                                               out PermissionSet alteredDemandSet)
        {
            PermissionSet permSet;

            // In the common case we are not going to alter the demand set, so just to
            // be safe we'll set it to null up front.
            
            // There's some oddness in here to deal with exceptions.  The general idea behind
            // this is that we need some way of dealing with custom permissions that may not
            // handle all possible scenarios of Union(), Intersect(), and IsSubsetOf() properly
            // (they don't support it, throw null reference exceptions, etc.).
            
            alteredDemandSet = null;

            // An empty demand always succeeds.
            if (demandSet == null || demandSet.IsEmpty())
                return StackHalt;
            
            // In the case of permit only, we define an exception to be failure of the check
            // and therefore we throw a security exception.
            
            try
            {
                permSet = secDesc.GetPermitOnly();
                if (permSet != null)
                {
                    if (!demandSet.IsSubsetOf(permSet))
                    {
                        throw new SecurityException(Environment.GetResourceString("Security_GenericNoType"));
                    }
                }
            }
            catch (Exception)
            {
                throw new SecurityException(Environment.GetResourceString("Security_GenericNoType"));
            }
                
            // In the case of denial, we define an exception to be failure of the check
            // and therefore we throw a security exception.
                
            try
            {
                permSet = secDesc.GetDenials();

    #if _DEBUG
                if (debug)
                {
                    DEBUG_OUT("Checking Denials");
                    DEBUG_OUT("denials set =\n" + permSet.ToXml().ToString() );
                    DEBUG_OUT("demandSet =\n" + demandSet.ToXml().ToString() );
                }
    #endif

                if (permSet != null)
                {
                    PermissionSet intersection = demandSet.Intersect(permSet);
            
                    if (intersection != null && !intersection.IsEmpty())
                    {
                        throw new SecurityException(Environment.GetResourceString("Security_GenericNoType"));
                    }
                }
            }
            catch (Exception)
            {
                throw new SecurityException(Environment.GetResourceString("Security_GenericNoType"));
            }
            
            // The assert case is more complex.  Since asserts have the ability to "bleed through"
            // (where part of a demand is handled by an assertion, but the rest is passed on to
            // continue the stackwalk), we need to be more careful in handling the "failure" case.
            // Therefore, if an exception is thrown in performing any operation, we make sure to keep
            // that permission in the demand set thereby continuing the demand for that permission
            // walking down the stack.
            
            if (secDesc.GetAssertAllPossible())
            {
                return StackHalt;
            }        
            
            permSet = secDesc.GetAssertions();
            if (permSet != null)
            {
                // If this frame asserts a superset of the demand set we're done
                
                try
                {
                    if (demandSet.IsSubsetOf( permSet ))
                        return StackHalt;
                }
                catch (Exception)
                {
                }
                
                // Determine whether any of the demand set asserted.  We do this by
                // copying the demand set and removing anything in it that is asserted.
                    
                if (!permSet.IsUnrestricted())
//.........这里部分代码省略.........
开发者ID:ArildF,项目名称:masters,代码行数:101,代码来源:securityruntime.cs

示例10: CreatePermissionSet

        private static PermissionSet/*!*/ CreatePermissionSet() {
#if CLR2
            string name = "Internet";
            bool foundName = false;
            PermissionSet setIntersection = new PermissionSet(PermissionState.Unrestricted);

            // iterate over each policy level
            IEnumerator e = SecurityManager.PolicyHierarchy();
            while (e.MoveNext()) {
                PolicyLevel level = (PolicyLevel)e.Current;
                PermissionSet levelSet = level.GetNamedPermissionSet(name);
                if (levelSet != null) {
                    foundName = true;
                    setIntersection = setIntersection.Intersect(levelSet);
                }
            }

            if (setIntersection == null || !foundName) {
                setIntersection = new PermissionSet(PermissionState.None);
            } else {
                setIntersection = new NamedPermissionSet(name, setIntersection);
            }

            return setIntersection;
#else
            Evidence e = new Evidence();
            e.AddHostEvidence(new Zone(SecurityZone.Internet));
            return SecurityManager.GetStandardSandbox(e);
#endif
        }       
开发者ID:madpilot,项目名称:ironruby,代码行数:30,代码来源:Driver.cs

示例11: UpdateAssert

 internal PermissionSetTriple UpdateAssert(PermissionSet in_a)
 {
     PermissionSetTriple triple = null;
     if (in_a != null)
     {
         PermissionSet set;
         bool flag;
         if (in_a.IsSubsetOf(this.AssertSet))
         {
             return null;
         }
         if (this.GrantSet != null)
         {
             set = in_a.Intersect(this.GrantSet);
         }
         else
         {
             this.GrantSet = new PermissionSet(true);
             set = in_a.Copy();
         }
         set = PermissionSet.RemoveRefusedPermissionSet(set, this.RefusedSet, out flag);
         if (!flag)
         {
             flag = PermissionSet.IsIntersectingAssertedPermissions(set, this.AssertSet);
         }
         if (flag)
         {
             triple = new PermissionSetTriple(this);
             this.Reset();
             this.GrantSet = triple.GrantSet.Copy();
         }
         if (this.AssertSet == null)
         {
             this.AssertSet = set;
             return triple;
         }
         this.AssertSet.InplaceUnion(set);
     }
     return triple;
 }
开发者ID:pritesh-mandowara-sp,项目名称:DecompliedDotNetLibraries,代码行数:40,代码来源:PermissionSetTriple.cs

示例12: PermissionSetDemo

		public static void PermissionSetDemo()
		{
			
			Console.WriteLine("Executing Permission Set Demo");
			try
			{
				// Open a permission set.
				PermissionSet ps1 = new PermissionSet(PermissionState.None);
				Console.WriteLine("Adding permission to open a file from a file dialog box.");
				// Add a permission to the permission set.
				ps1.AddPermission(new FileDialogPermission(FileDialogPermissionAccess.Open));
				Console.WriteLine("Demanding Permission to open a file.");
				ps1.Demand();
				Console.WriteLine("Demand succeeded.");
				Console.WriteLine("Adding permission to save a file from a file dialog box.");
				ps1.AddPermission(new FileDialogPermission(FileDialogPermissionAccess.Save));
				Console.WriteLine("Demanding permission to open and save a file.");
				ps1.Demand();
				Console.WriteLine("Demand succeeded.");
				Console.WriteLine("Adding a permission to read environment variable USERNAME.");
				ps1.AddPermission(new EnvironmentPermission(EnvironmentPermissionAccess.Read, "USERNAME"));
				ps1.Demand();
				Console.WriteLine("Demand succeeded.");
				Console.WriteLine("Adding permission to read environment variable COMPUTERNAME.");
				ps1.AddPermission(new EnvironmentPermission(EnvironmentPermissionAccess.Read, "COMPUTERNAME"));
				// Demand all the permissions in the set.
				Console.WriteLine("Demand all permissions.");
				ps1.Demand();
				Console.WriteLine("Demand succeeded.");
				// Display the number of permissions in the set.
				Console.WriteLine("Number of permissions = " + ps1.Count);
				// Display the value of the IsSynchronized property.
				Console.WriteLine("IsSynchronized property = " + ps1.IsSynchronized);
				// Display the value of the IsReadOnly property.
				Console.WriteLine("IsReadOnly property = " + ps1.IsReadOnly);
				// Display the value of the SyncRoot property.
				Console.WriteLine("SyncRoot property = " + ps1.SyncRoot);
				// Display the result of a call to the ContainsNonCodeAccessPermissions method.
				// Gets a value indicating whether the PermissionSet contains permissions
				// that are not derived from CodeAccessPermission.
				// Returns true if the PermissionSet contains permissions that are not 
				// derived from CodeAccessPermission; otherwise, false.
				Console.WriteLine("ContainsNonCodeAccessPermissions method returned " + ps1.ContainsNonCodeAccessPermissions());
				Console.WriteLine("Value of the permission set ToString = \n" + ps1.ToString());
				PermissionSet ps2 = new PermissionSet(PermissionState.None);
				// Create a second permission set and compare it to the first permission set.
				ps2.AddPermission(new EnvironmentPermission(EnvironmentPermissionAccess.Read, "USERNAME"));
				ps2.AddPermission(new EnvironmentPermission(EnvironmentPermissionAccess.Write, "COMPUTERNAME"));
				Console.WriteLine("Permission set 2 = " + ps2);
				IEnumerator list = ps1.GetEnumerator();
				Console.WriteLine("Permissions in first permission set:");
				foreach (var permission in ps1)
					Console.WriteLine(permission.ToString());
				Console.WriteLine("Second permission IsSubSetOf first permission = " + ps2.IsSubsetOf(ps1));
				// Display the intersection of two permission sets.
				PermissionSet ps3 = ps2.Intersect(ps1);
				Console.WriteLine("The intersection of the first permission set and the second permission set = " + ps3.ToString());
				// Create a new permission set.
				PermissionSet ps4 = new PermissionSet(PermissionState.None);
				ps4.AddPermission(new FileIOPermission(FileIOPermissionAccess.Read, "C:\\Temp\\Testfile.txt"));
				ps4.AddPermission(new FileIOPermission(FileIOPermissionAccess.Write | FileIOPermissionAccess.Append, "C:\\Temp\\Testfile.txt"));
				// Display the union of two permission sets.
				PermissionSet ps5 = ps3.Union(ps4);
				Console.WriteLine("The union of permission set 3 and permission set 4 = " + ps5.ToString());
				// Remove FileIOPermission from the permission set.
				ps5.RemovePermission(typeof(FileIOPermission));
				Console.WriteLine("The last permission set after removing FileIOPermission = " + ps5.ToString());
				// Change the permission set using SetPermission
				ps5.SetPermission(new EnvironmentPermission(EnvironmentPermissionAccess.AllAccess, "USERNAME"));
				Console.WriteLine("Permission set after SetPermission = " + ps5.ToString());
				// Display result of ToXml and FromXml operations.
				PermissionSet ps6 = new PermissionSet(PermissionState.None);
				ps6.FromXml(ps5.ToXml());
				Console.WriteLine("Result of ToFromXml = " + ps6.ToString() + "\n");
				// Display result of PermissionSet.GetEnumerator.
				IEnumerator psEnumerator = ps1.GetEnumerator();
				while (psEnumerator.MoveNext())
				{
					Console.WriteLine(psEnumerator.Current.ToString());
				}
				// Check for an unrestricted permission set.
				PermissionSet ps7 = new PermissionSet(PermissionState.Unrestricted);
				Console.WriteLine("Permission set is unrestricted = " + ps7.IsUnrestricted());
				// Create and display a copy of a permission set.
				ps7 = ps5.Copy();
				Console.WriteLine("Result of copy = " + ps7.ToString());
			}
			catch (Exception e)
			{
				Console.WriteLine(e.Message.ToString());
			}
		}
开发者ID:oblivious,项目名称:Oblivious,代码行数:92,代码来源:Program.cs


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