本文整理汇总了C#中System.Runtime.Serialization.NetDataContractSerializer.Deserialize方法的典型用法代码示例。如果您正苦于以下问题:C# NetDataContractSerializer.Deserialize方法的具体用法?C# NetDataContractSerializer.Deserialize怎么用?C# NetDataContractSerializer.Deserialize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Runtime.Serialization.NetDataContractSerializer
的用法示例。
在下文中一共展示了NetDataContractSerializer.Deserialize方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DeserializeObject
protected override object DeserializeObject(ArraySegment<byte> value)
{
var ds = new NetDataContractSerializer();
using (var ms = new MemoryStream(value.Array, value.Offset, value.Count))
return ds.Deserialize(ms);
}
示例2: Deserialize
public override object Deserialize(Type type, byte[] data)
{
var formatter = new NetDataContractSerializer();
using (var ms = new MemoryStream(data))
{
return formatter.Deserialize(ms);
}
}
示例3: Clone
/// <summary>
/// Creates a new instance of the class with the same value as instance.
/// </summary>
/// <returns>Returns cloned object.</returns>
public virtual object Clone()
{
IFormatter formatter = new NetDataContractSerializer();
using(Stream stream = new MemoryStream())
{
formatter.Serialize(stream, this);
stream.Seek(0, SeekOrigin.Begin);
return formatter.Deserialize(stream);
}
}
示例4: DeserializeObject
object DeserializeObject(NetDataContractSerializer serializer, XmlElement element)
{
object deserializedObject = null;
MemoryStream stm = new MemoryStream();
XmlDictionaryWriter wtr = XmlDictionaryWriter.CreateTextWriter(stm);
element.WriteContentTo(wtr);
wtr.Flush();
stm.Position = 0;
deserializedObject = serializer.Deserialize(stm);
return deserializedObject;
}
示例5: Deserialize
private Object Deserialize(NetDataContractSerializer serializer, XElement element)
{
Object result;
using(MemoryStream stream = new MemoryStream())
{
using(XmlDictionaryWriter writer = XmlDictionaryWriter.CreateTextWriter(stream))
{
foreach(XNode node in element.Nodes())
{
node.WriteTo(writer);
}
writer.Flush();
stream.Position = 0;
result = serializer.Deserialize(stream);
}
}
return result;
}
示例6: AfterReceiveReply
public void AfterReceiveReply(ref NDceRpc.ServiceModel.Channels.Message reply, object correlationState)
{
var stream = new MemoryStream(reply.Fault.Detail);
var serializer = new NetDataContractSerializer();
var exeption = (Exception)serializer.Deserialize(stream);
throw exeption;
}
示例7: Main
static void Main()
{
var orig = new Game
{
Finished = true,
GameGUID = Guid.NewGuid(),
GameID = 12345,
GameSetup = false,
MaximumCardsInDeck = 20,
Player = new Player { Name = "Fred" },
Player1 = new Player { Name = "Barney" },
Player1Connected = true,
Player1EnvironmentSetup = true,
Player1ID = 12345,
Player1Won = 3,
Player2Connected = true,
Player2EnvironmentSetup = true,
Player2ID = 23456,
Player2Won = 0,
Round = 4,
RoundsToWin = 5,
Started = true,
StateXML = "not really xml",
TimeEnded = null,
TimeLimitPerTurn = 500,
TimeStamp = new byte[] { 1, 2, 3, 4, 5, 6 },
TimeStarted = DateTime.Today
};
const int LOOP = 50000;
GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced);
GC.WaitForPendingFinalizers();
using (var ms = new MemoryStream())
{
var ser = new BinaryFormatter();
Console.WriteLine();
Console.WriteLine(ser.GetType().Name);
ser.Serialize(ms, orig);
Console.WriteLine("Length: " + ms.Length);
ms.Position = 0;
ser.Deserialize(ms);
var watch = Stopwatch.StartNew();
for (int i = 0; i < LOOP; i++)
{
ms.Position = 0;
ms.SetLength(0);
ser.Serialize(ms, orig);
}
watch.Stop();
Console.WriteLine("Serialize: " + watch.ElapsedMilliseconds);
watch = Stopwatch.StartNew();
for (int i = 0; i < LOOP; i++)
{
ms.Position = 0;
ser.Deserialize(ms);
}
watch.Stop();
Console.WriteLine("Deserialize: " + watch.ElapsedMilliseconds);
}
GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced);
GC.WaitForPendingFinalizers();
using (var ms = new MemoryStream())
{
var ser = new XmlSerializer(typeof(Game));
Console.WriteLine();
Console.WriteLine(ser.GetType().Name);
ser.Serialize(ms, orig);
Console.WriteLine("Length: " + ms.Length);
ms.Position = 0;
ser.Deserialize(ms);
var watch = Stopwatch.StartNew();
for (int i = 0; i < LOOP; i++)
{
ms.Position = 0;
ms.SetLength(0);
ser.Serialize(ms, orig);
}
watch.Stop();
Console.WriteLine("Serialize: " + watch.ElapsedMilliseconds);
watch = Stopwatch.StartNew();
for (int i = 0; i < LOOP; i++)
{
ms.Position = 0;
ser.Deserialize(ms);
}
watch.Stop();
Console.WriteLine("Deserialize: " + watch.ElapsedMilliseconds);
}
GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced);
GC.WaitForPendingFinalizers();
using (var ms = new MemoryStream())
{
var ser = new DataContractSerializer(typeof(Game));
Console.WriteLine();
Console.WriteLine(ser.GetType().Name);
ser.WriteObject(ms, orig);
//.........这里部分代码省略.........
示例8: ValidateSerialization
private static JsonValue ValidateSerialization(JsonValue beforeSerialization)
{
Assert.NotNull(beforeSerialization);
NetDataContractSerializer serializer = new NetDataContractSerializer();
using (MemoryStream memStream = new MemoryStream())
{
serializer.Serialize(memStream, beforeSerialization);
memStream.Position = 0;
JsonValue afterDeserialization = (JsonValue)serializer.Deserialize(memStream);
Assert.Equal(beforeSerialization.ToString(), afterDeserialization.ToString());
return afterDeserialization;
}
}
示例9: SerializeDeserialize
SignedHeaderResponse SerializeDeserialize(SignedHeaderResponse authResponse)
{
var serializer = new NetDataContractSerializer();
var stream = new MemoryStream();
serializer.Serialize(stream, authResponse);
stream.Position = 0;
var result = (SignedHeaderResponse)serializer.Deserialize(stream);
return result;
}