当前位置: 首页>>代码示例>>C#>>正文


C# BigInteger.ToCleanByteArray方法代码示例

本文整理汇总了C#中System.Numerics.BigInteger.ToCleanByteArray方法的典型用法代码示例。如果您正苦于以下问题:C# BigInteger.ToCleanByteArray方法的具体用法?C# BigInteger.ToCleanByteArray怎么用?C# BigInteger.ToCleanByteArray使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Numerics.BigInteger的用法示例。


在下文中一共展示了BigInteger.ToCleanByteArray方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleRealmLogonChallenge

        void HandleRealmLogonChallenge()
        {
            ServerAuthChallenge challenge = new ServerAuthChallenge(new BinaryReader(connection.GetStream()));

            switch (challenge.error)
            {
                case AuthResult.SUCCESS:
                {
                    Game.UI.LogLine("Received logon challenge", LogLevel.Debug);

                    BigInteger N, A, B, a, u, x, S, salt, unk1, g, k;
                    k = new BigInteger(3);

                    #region Receive and initialize

                    B = challenge.B.ToBigInteger();			// server public key
                    g = challenge.g.ToBigInteger();
                    N = challenge.N.ToBigInteger();			// modulus
                    salt = challenge.salt.ToBigInteger();
                    unk1 = challenge.unk3.ToBigInteger();

                    Game.UI.LogLine("---====== Received from server: ======---", LogLevel.Debug);
                    Game.UI.LogLine(string.Format("B={0}", B.ToCleanByteArray().ToHexString()), LogLevel.Debug);
                    Game.UI.LogLine(string.Format("N={0}", N.ToCleanByteArray().ToHexString()), LogLevel.Debug);
                    Game.UI.LogLine(string.Format("salt={0}", challenge.salt.ToHexString()), LogLevel.Debug);

                    #endregion

                    #region Hash password

                    x = HashAlgorithm.SHA1.Hash(challenge.salt, PasswordHash).ToBigInteger();

                    Game.UI.LogLine("---====== shared password hash ======---", LogLevel.Debug);
                    Game.UI.LogLine(string.Format("g={0}", g.ToCleanByteArray().ToHexString()), LogLevel.Debug);
                    Game.UI.LogLine(string.Format("x={0}", x.ToCleanByteArray().ToHexString()), LogLevel.Debug);
                    Game.UI.LogLine(string.Format("N={0}", N.ToCleanByteArray().ToHexString()), LogLevel.Debug);

                    #endregion

                    #region Create random key pair

                    var rand = System.Security.Cryptography.RandomNumberGenerator.Create();

                    do
                    {
                        byte[] randBytes = new byte[19];
                        rand.GetBytes(randBytes);
                        a = randBytes.ToBigInteger();

                        A = g.ModPow(a, N);
                    } while (A.ModPow(1, N) == 0);

                    Game.UI.LogLine("---====== Send data to server: ======---", LogLevel.Debug);
                    Game.UI.LogLine(string.Format("A={0}", A.ToCleanByteArray().ToHexString()), LogLevel.Debug);

                    #endregion

                    #region Compute session key

                    u = HashAlgorithm.SHA1.Hash(A.ToCleanByteArray(), B.ToCleanByteArray()).ToBigInteger();

                    // compute session key
                    // TODO: session key computation fails for some reason
                    //     all variables match exactly to the server side, but
                    //     S is different
                    S = (B - k * g.ModPow(x, N)).ModPow(a + u * x, N);

                    byte[] keyHash;
                    byte[] sData = S.ToCleanByteArray();
                    byte[] keyData = new byte[40];
                    byte[] temp = new byte[16];

                    // take every even indices byte, hash, store in even indices
                    for (int i = 0; i < 16; ++i)
                        temp[i] = sData[i * 2];
                    keyHash = HashAlgorithm.SHA1.Hash(temp);
                    for (int i = 0; i < 20; ++i)
                        keyData[i * 2] = keyHash[i];

                    // do the same for odd indices
                    for (int i = 0; i < 16; ++i)
                        temp[i] = sData[i * 2 + 1];
                    keyHash = HashAlgorithm.SHA1.Hash(temp);
                    for (int i = 0; i < 20; ++i)
                        keyData[i * 2 + 1] = keyHash[i];

                    Key = keyData.ToBigInteger();

                    Game.UI.LogLine("---====== Compute session key ======---", LogLevel.Debug);
                    Game.UI.LogLine(string.Format("u={0}", u.ToCleanByteArray().ToHexString()), LogLevel.Debug);
                    Game.UI.LogLine(string.Format("S={0}", S.ToCleanByteArray().ToHexString()), LogLevel.Debug);
                    Game.UI.LogLine(string.Format("K={0}", Key.ToCleanByteArray().ToHexString()), LogLevel.Debug);

                    #endregion

                    #region Generate crypto proof

                    // XOR the hashes of N and g together
                    byte[] gNHash = new byte[20];

//.........这里部分代码省略.........
开发者ID:Archives,项目名称:MangosClient,代码行数:101,代码来源:AuthSocket.cs


注:本文中的System.Numerics.BigInteger.ToCleanByteArray方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。