当前位置: 首页>>代码示例>>C#>>正文


C# ClientWebSocket.Dispose方法代码示例

本文整理汇总了C#中System.Net.WebSockets.ClientWebSocket.Dispose方法的典型用法代码示例。如果您正苦于以下问题:C# ClientWebSocket.Dispose方法的具体用法?C# ClientWebSocket.Dispose怎么用?C# ClientWebSocket.Dispose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Net.WebSockets.ClientWebSocket的用法示例。


在下文中一共展示了ClientWebSocket.Dispose方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BasicRoundTrip

		public void BasicRoundTrip()
		{
			var serializer = new JsonCommonSerializer();

			var port = new Random().Next(6000, 60000);

			var options = new WebSocketListenerOptions();
			options.SubProtocols = new[] { "SignalR" };
			var listener = new WebSocketListener(new IPEndPoint(IPAddress.Loopback, port), options);
			var rfc6455 = new vtortola.WebSockets.Rfc6455.WebSocketFactoryRfc6455(listener);
			listener.Standards.RegisterStandard(rfc6455);
			var serverTransport = listener.GenerateTransportSource();
			var serverRouter = new DefaultMessageRouter(serverTransport, serializer);
			serverRouter.AddService<IMyService>(new MyService());
			listener.Start();

			var client = new ClientWebSocket();
			client.Options.AddSubProtocol("SignalR");
			var clientTransport = client.GenerateTransportSource();
			var clientRouter = new DefaultMessageRouter(clientTransport, serializer);
			var proxy = clientRouter.AddInterface<IMyService>();
			client.ConnectAsync(new Uri("ws://localhost:" + port + "/"), CancellationToken.None).Wait();

			var result = proxy.Add(3, 4).Result;
			Assert.Equal(7, result);

			clientRouter.Dispose();
			clientTransport.Dispose();
			client.Dispose();

			serverRouter.Dispose();
			serverTransport.Dispose();
			listener.Dispose();
		}
开发者ID:BrannonKing,项目名称:Kts.Remoting,代码行数:34,代码来源:SystemWebSocketsToVtortolaCircle.cs

示例2: BasicRoundTrip

		public void BasicRoundTrip()
		{
			var serializer = new JsonCommonSerializer();

			var server = new HttpListener();
			server.Prefixes.Add("http://localhost:20000/");
			server.Start();
			var serverTransport = server.GenerateTransportSource();
			var serverRouter = new DefaultMessageRouter(serverTransport, serializer);
			serverRouter.AddService<IMyService>(new MyService());

			var client = new ClientWebSocket();
			client.Options.SetBuffer(8192, 8192);
			var clientTransport = client.GenerateTransportSource();
			var clientRouter = new DefaultMessageRouter(clientTransport, serializer);
			var proxy = clientRouter.AddInterface<IMyService>();

			client.ConnectAsync(new Uri("ws://localhost:20000/"), CancellationToken.None).Wait();

			var result = proxy.Add(3, 4).Result;
			Assert.Equal(7, result);

			clientRouter.Dispose();
			clientTransport.Dispose();
			client.Dispose();

			serverRouter.Dispose();
			serverTransport.Dispose();
			server.Stop();
			server.Close();
		}
开发者ID:BrannonKing,项目名称:Kts.Remoting,代码行数:31,代码来源:SystemWebSocketsFullCircle.cs

示例3: Connect

        public static async Task Connect(string uri)
        {
            ClientWebSocket webSocket = null;

            try
            {
                webSocket = new ClientWebSocket();
                await webSocket.ConnectAsync(new Uri(uri), CancellationToken.None);
                await Task.WhenAll(Receive(webSocket), Send(webSocket));
            }
            catch (Exception ex)
            {
                Console.WriteLine("Exception: {0}", ex);
            }
            finally
            {
                if (webSocket != null)
                    webSocket.Dispose();
                Console.WriteLine();

                lock (consoleLock)
                {
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("WebSocket closed.");
                    Console.ResetColor();
                }
            }
        }
开发者ID:paulbatum,项目名称:WebSocket-Samples,代码行数:28,代码来源:Client.cs

示例4: Connect

        public virtual Stream Connect(Uri uri, bool requireAuthentication) {
            // IIS starts python.exe processes lazily on the first incoming request, and will terminate them after a period
            // of inactivity, making it impossible to attach. So before trying to connect to the debugger, "ping" the website
            // via HTTP to ensure that we have something to connect to.
            try {
                var httpRequest = WebRequest.Create(new UriBuilder(uri) { Scheme = "http", Port = -1, Path = "/" }.Uri);
                httpRequest.Method = WebRequestMethods.Http.Head;
                httpRequest.Timeout = 5000;
                httpRequest.GetResponse().Dispose();
            } catch (WebException) {
                // If it fails or times out, just go ahead and try to connect anyway, and rely on normal error reporting path.
            }

            var webSocket = new ClientWebSocket();
            try {
                webSocket.ConnectAsync(uri, CancellationToken.None).GetAwaiter().GetResult();
                var stream = new WebSocketStream(webSocket, ownsSocket: true);
                webSocket = null;
                return stream;
            } catch (WebSocketException ex) {
                throw new ConnectionException(ConnErrorMessages.RemoteNetworkError, ex);
            } catch (IOException ex) {
                throw new ConnectionException(ConnErrorMessages.RemoteNetworkError, ex);
            } catch (PlatformNotSupportedException ex) {
                throw new ConnectionException(ConnErrorMessages.RemoteUnsupportedTransport, ex);
            } finally {
                if (webSocket != null) {
                    webSocket.Dispose();
                }
            }
        }
开发者ID:RussBaz,项目名称:PTVS,代码行数:31,代码来源:WebSocketTransport.cs

示例5: ConnectAndStartReceivingToWebSocket

        public async void ConnectAndStartReceivingToWebSocket()
        {
            ClientWebSocket webSocket = null;
            var uncontext = new Uri(_wsLiteratureUncontextCom);

            try
            {
                webSocket = new ClientWebSocket();
                await webSocket.ConnectAsync(uncontext, CancellationToken.None);
                await Receive(webSocket);
            }
            catch (Exception ex)
            {
                Console.WriteLine("Exception: {0}", ex);
            }
            finally
            {
                if (webSocket != null)
                {
                    webSocket.Dispose();
                    UncontextedData.OnCompleted();
                }
                Console.WriteLine("Closed websocket.");
            }
        }
开发者ID:kjellski,项目名称:RxUncontexted,代码行数:25,代码来源:UncontextedWebsocketSubscriber.cs

示例6: ConnectAsync

		public async Task ConnectAsync(string url)
		{
			await DisconnectAsync();

			_disconnectToken = new CancellationTokenSource();
			var cancelToken = _disconnectToken.Token;

			_webSocket = new ClientWebSocket();
			_webSocket.Options.KeepAliveInterval = TimeSpan.Zero;
			await _webSocket.ConnectAsync(new Uri(url), cancelToken);
			_host = url;

			if (_isDebug)
				RaiseOnDebugMessage(DebugMessageType.Connection, $"Connected.");

			OnConnect();

			_lastHeartbeat = DateTime.UtcNow;
			_task = Task.Factory.ContinueWhenAll(CreateTasks(), x =>
			{
				if (_isDebug)
					RaiseOnDebugMessage(DebugMessageType.Connection, $"Disconnected.");

				//Do not clean up until all tasks have ended
				OnDisconnect();

				_disconnectToken.Dispose();
				_disconnectToken = null;
				_wasDisconnectedUnexpected = false;

				//Clear send queue
				_heartbeatInterval = 0;
				_lastHeartbeat = DateTime.MinValue;
				_webSocket.Dispose();
				_webSocket = null;
				byte[] ignored;
				while (_sendQueue.TryDequeue(out ignored)) { }

				if (_isConnected)
				{
					_isConnected = false;
					RaiseDisconnected(_wasDisconnectedUnexpected);
				}

				_task = null;
			});
		}
开发者ID:Mercurial,项目名称:Discord.Net,代码行数:47,代码来源:DiscordWebSocket.cs

示例7: RefreshInternal

        private void RefreshInternal(string debuggerUrl)
        {
            if (string.IsNullOrEmpty(debuggerUrl))
                return;

            ClientWebSocket connection = new ClientWebSocket();
            connection.ConnectAsync(new Uri(debuggerUrl), _token).Wait();

            PageReloadRequest request = new PageReloadRequest();
            string rawRequest = request.ToJson();

            var data = new ArraySegment<byte>(Encoding.UTF8.GetBytes(rawRequest));
            connection.SendAsync(data, WebSocketMessageType.Text, true, _token).Wait();
            var buffer = new ArraySegment<byte>(new byte[1024]);
            Task<WebSocketReceiveResult> receiveAsync = connection.ReceiveAsync(buffer, _token);
            receiveAsync.Wait();

            string rawResponse = Encoding.UTF8.GetString(buffer.Array, 0, receiveAsync.Result.Count);
            DebugProtocolResponse response = rawResponse.FromJson<DebugProtocolResponse>();

            if (null != response.Error)
            {
                Trace.TraceWarning("Browser returned an error as a response to reload request: {0}",
                                   response.Error.Message);
            }

            connection.Dispose();
        }
开发者ID:modulexcite,项目名称:WebSync,代码行数:28,代码来源:BrowserController.cs

示例8: AuthorizationTest

        public void AuthorizationTest()
        {
            using (WebApp.Start(new StartOptions("http://localhost:8989"), startup =>
            {
                startup.MapOwinFleckRoute("/fleck", connection =>
                {
                    var id = ConfigureIntegrationTestConnectionAndGetId(connection);
                    
                    connection.OnAuthenticateRequest = () =>
                    {
                        var result = id % 2 == 1;
                        Send(id, $"Auth {id}: {result}");
                        return result;
                    };

                });
            }))
            using (var client1 = new ClientWebSocket())
            using (var client2 = new ClientWebSocket())
            using (var client3 = new ClientWebSocket())
            {
                client1.ConnectAsync(new Uri("ws://localhost:8989/fleck"), CancellationToken.None).Wait();
                
                try
                {
                    client2.ConnectAsync(new Uri("ws://localhost:8989/fleck"), CancellationToken.None).Wait();
                    Assert.Fail("Client 2 should not be unauthorized");
                }
                catch (AggregateException ex)
                {
                    Assert.AreEqual("Unable to connect to the remote server", ex.InnerException.Message);
                }
                
                client3.ConnectAsync(new Uri("ws://localhost:8989/fleck"), CancellationToken.None).Wait();

                var bytes3 = new byte[1024];
                var segment3 = new ArraySegment<byte>(bytes3);
                var receive3 = client3.ReceiveAsync(segment3, CancellationToken.None);

                var message1 = "Hello world";
                var bytes1 = Encoding.UTF8.GetBytes(message1);
                var segment1 = new ArraySegment<byte>(bytes1);
                client1.SendAsync(segment1, WebSocketMessageType.Text, true, CancellationToken.None).Wait();

                var result3 = receive3.Result;
                Assert.AreEqual(WebSocketMessageType.Text, result3.MessageType);
                var message3 = Encoding.UTF8.GetString(segment3.Array, 0, result3.Count);
                Assert.AreEqual(message3, "User 1: Hello world");

                client3.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, string.Empty, CancellationToken.None).Wait();
                client3.Dispose();
                Task.Delay(100).Wait();

                client1.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, string.Empty, CancellationToken.None).Wait();
                client1.Dispose();
                Task.Delay(100).Wait();
            }

            var messages = DequeueMessages();
            Assert.AreEqual(8, messages.Count);
            Assert.AreEqual("Auth 1: True", messages[0]);
            Assert.AreEqual("Open: 1", messages[1]);
            Assert.AreEqual("Auth 2: False", messages[2]);
            Assert.AreEqual("Auth 3: True", messages[3]);
            Assert.AreEqual("Open: 3", messages[4]);
            Assert.AreEqual("User 1: Hello world", messages[5]);
            Assert.AreEqual("Close: 3", messages[6]);
            Assert.AreEqual("Close: 1", messages[7]);
        }
开发者ID:tdupont750,项目名称:Owin.WebSocket,代码行数:69,代码来源:OwinFleckTests.cs

示例9: SendIntegrationTestMessages

        protected void SendIntegrationTestMessages()
        {
            using (var client1 = new ClientWebSocket())
            using (var client2 = new ClientWebSocket())
            {
                client1.ConnectAsync(new Uri("ws://localhost:8989"), CancellationToken.None).Wait();
                Task.Delay(100).Wait();

                client2.ConnectAsync(new Uri("ws://localhost:8989"), CancellationToken.None).Wait();
                Task.Delay(100).Wait();

                var bytes2 = new byte[1024];
                var segment2 = new ArraySegment<byte>(bytes2);
                var receive2 = client2.ReceiveAsync(segment2, CancellationToken.None);

                var message1 = "Hello world";
                var bytes1 = Encoding.UTF8.GetBytes(message1);
                var segment1 = new ArraySegment<byte>(bytes1);
                client1.SendAsync(segment1, WebSocketMessageType.Text, true, CancellationToken.None).Wait();
                Task.Delay(100).Wait();

                var result2 = receive2.Result;
                Assert.AreEqual(WebSocketMessageType.Text, result2.MessageType);
                var message3 = Encoding.UTF8.GetString(segment2.Array, 0, result2.Count);
                Assert.AreEqual("User 1: Hello world", message3);

                client2.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, string.Empty, CancellationToken.None).Wait();
                client2.Dispose();
                Task.Delay(100).Wait();

                client1.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, string.Empty, CancellationToken.None).Wait();
                client1.Dispose();
                Task.Delay(100).Wait();
            }
        }
开发者ID:tdupont750,项目名称:Owin.WebSocket,代码行数:35,代码来源:FleckTestsBase.cs

示例10: Benchmark

		public void Benchmark()
		{
			var serializer = new JsonCommonSerializer();

			var port = new Random().Next(30000, 60000);

			var options = new WebSocketListenerOptions();
			options.SubProtocols = new[] { "SignalR" };
			var listener = new WebSocketListener(new IPEndPoint(IPAddress.Loopback, port), options);
			var rfc6455 = new vtortola.WebSockets.Rfc6455.WebSocketFactoryRfc6455(listener);
			listener.Standards.RegisterStandard(rfc6455);
			var serverTransport = listener.GenerateTransportSource();
			var serverRouter = new DefaultMessageRouter(serverTransport, serializer);
			serverRouter.AddService<ISumService>(new SumService());
			listener.Start();

			var client = new ClientWebSocket();
			client.Options.AddSubProtocol("SignalR");
			var clientTransport = client.GenerateTransportSource();
			var clientRouter = new DefaultMessageRouter(clientTransport, serializer);
			var proxy = clientRouter.AddInterface<ISumService>();
			client.ConnectAsync(new Uri("ws://localhost:" + port + "/"), CancellationToken.None).Wait();

			const int randCnt = 100;
			var rand = new Random(42);
			var randoms = new int[randCnt];
			for (int i = 0; i < randCnt; i++) randoms[i] = rand.Next(10000000, 20000000);

			var sw = new Stopwatch();
			long timeFromClient = 0, timeToClient = 0;
			const int cnt = 1000;
			for (int j = 0; j < cnt; j++)
			{
				sw.Start();
				var sum = proxy.Sum(randoms).Result;
				sw.Stop();
				Assert.Equal(randoms.Sum(), sum);
				for (int i = 0; i < randCnt; i++) randoms[i] = rand.Next(10000000, 20000000);
				var times = proxy.TimeDiff(Stopwatch.GetTimestamp()).Result;
				timeFromClient += times.Item1;
				timeToClient += Stopwatch.GetTimestamp() - times.Item2;
			}

			_testOutputHelper.WriteLine("Completed {0} sum passes in {1}ms", cnt, sw.ElapsedMilliseconds);
			_testOutputHelper.WriteLine("Client to server latency: {0}us", timeFromClient / cnt / 10);
			_testOutputHelper.WriteLine("Server to client latency: {0}us", timeToClient / cnt / 10);

			sw.Reset();
			var tree = new SumServiceTree();
			SumServiceTree.FillTree(tree, rand, 2);
			_testOutputHelper.WriteLine("Starting large message transfer.");
			sw.Start();
			var result = proxy.Increment(tree).Result;
			sw.Stop();
			Assert.Equal(tree.Leaf + 1, result.Leaf);
			_testOutputHelper.WriteLine("Completed large transfer in {0}ms", sw.Elapsed.TotalMilliseconds);

			clientRouter.Dispose();
			clientTransport.Dispose();
			client.Dispose();

			serverRouter.Dispose();
			serverTransport.Dispose();
			listener.Dispose();
		}
开发者ID:BrannonKing,项目名称:Kts.Remoting,代码行数:65,代码来源:SystemWebSocketsToVtortolaCircle.cs

示例11: Connect

        public async Task Connect(string uri)
        {

            //connect to steam account

            client = new SteamClient();

            manager = new CallbackManager(client);

            user = client.GetHandler<SteamUser>();

            new Callback<SteamClient.ConnectedCallback>(OnConnected, manager);

            new Callback<SteamUser.LoggedOnCallback>(OnLoggedOn, manager);

            new Callback<SteamClient.DisconnectedCallback>(OnDisconnected, manager);
            
            new Callback<SteamUser.UpdateMachineAuthCallback>(OnMachineAuth, manager);

            client.Connect();

            isRunning = true;

            while (isRunning)
            {
                manager.RunWaitCallbacks(TimeSpan.FromSeconds(1));
            }

            //Override jpg for map.

            if (MapOverrrideBox.Checked)
            {
                MapImage.LoadAsync(MapOverRideUrlBox.Text);
            }
            else
            {
                MapImage.LoadAsync("http://" + ServerIPBox.Text + ":" + ServerPortBox.Text + "/map.jpg");
            }


            //connect to WS chat server
            try
            {
                webSocket = new ClientWebSocket();
                await webSocket.ConnectAsync(new Uri(uri), CancellationToken.None);
                await Task.WhenAll(Receive(webSocket), Send(webSocket, ""));
            }
            catch (Exception ex)
            {
                this.SetText("Error: " + ex.Message );
            }
            finally
            {
                if (webSocket != null)
                    webSocket.Dispose();

            }
        }
开发者ID:chaoscode,项目名称:CSharp-RustIO-Client,代码行数:58,代码来源:Form1.cs


注:本文中的System.Net.WebSockets.ClientWebSocket.Dispose方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。