本文整理汇总了C#中System.Net.Http.WinHttpRequestState.Dispose方法的典型用法代码示例。如果您正苦于以下问题:C# WinHttpRequestState.Dispose方法的具体用法?C# WinHttpRequestState.Dispose怎么用?C# WinHttpRequestState.Dispose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Net.Http.WinHttpRequestState
的用法示例。
在下文中一共展示了WinHttpRequestState.Dispose方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: InternalSendRequestAsync
private Task<bool> InternalSendRequestAsync(WinHttpRequestState state)
{
state.TcsSendRequest = new TaskCompletionSource<bool>(TaskCreationOptions.RunContinuationsAsynchronously);
lock (state.Lock)
{
state.Pin();
if (!Interop.WinHttp.WinHttpSendRequest(
state.RequestHandle,
null,
0,
IntPtr.Zero,
0,
0,
state.ToIntPtr()))
{
// Dispose (which will unpin) the state object. Since this failed, WinHTTP won't associate
// our context value (state object) to the request handle. And thus we won't get HANDLE_CLOSING
// notifications which would normally cause the state object to be unpinned and disposed.
state.Dispose();
WinHttpException.ThrowExceptionUsingLastError();
}
}
return state.TcsSendRequest.Task;
}
示例2: InternalSendRequestAsync
private RendezvousAwaitable<int> InternalSendRequestAsync(WinHttpRequestState state)
{
lock (state.Lock)
{
state.Pin();
if (!Interop.WinHttp.WinHttpSendRequest(
state.RequestHandle,
null,
0,
IntPtr.Zero,
0,
0,
state.ToIntPtr()))
{
// Dispose (which will unpin) the state object. Since this failed, WinHTTP won't associate
// our context value (state object) to the request handle. And thus we won't get HANDLE_CLOSING
// notifications which would normally cause the state object to be unpinned and disposed.
state.Dispose();
WinHttpException.ThrowExceptionUsingLastError();
}
}
return state.LifecycleAwaitable;
}
示例3: OnRequestHandleClosing
private static void OnRequestHandleClosing(WinHttpRequestState state)
{
Debug.Assert(state != null, "OnRequestSendRequestComplete: state is null");
// This is the last notification callback that WinHTTP will send. Therefore, we can
// now explicitly dispose the state object which will free its corresponding GCHandle.
// This will then allow the state object to be garbage collected.
state.Dispose();
}