本文整理汇总了C#中System.Net.Connection.sendObject方法的典型用法代码示例。如果您正苦于以下问题:C# Connection.sendObject方法的具体用法?C# Connection.sendObject怎么用?C# Connection.sendObject使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Net.Connection
的用法示例。
在下文中一共展示了Connection.sendObject方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Client
public Client(string address, int port)
{
gsv = Game.GetInstance().GUI.GameSetupView;
Console.WriteLine("Connecting to " + address + " at " + port);
gsv.addStatusText("Connecting to " + address + " at " + port);
try
{
gameIP = new IPEndPoint(IPAddress.Parse(address),port);
}
catch (System.FormatException e)
{
gsv.addStatusText("Looking up " + address + " ...");
try {
gameIP = new IPEndPoint(System.Net.Dns.GetHostByName(address).AddressList[0], port);
}
catch (Exception ex)
{
gsv.reenableConnectButton();
gsv.addStatusText("Could not lookup " + address + " on port " + port + ": " + ex.Message);
return;
}
} catch (Exception e) {
gsv.reenableConnectButton();
gsv.addStatusText("Unknown error parsing address " + address + " on port " + port + ": " + e.Message);
return;
}
try
{
gameSocket = new Socket(System.Net.Sockets.AddressFamily.InterNetwork,System.Net.Sockets.SocketType.Stream,System.Net.Sockets.ProtocolType.Tcp);
gameSocket.Connect(gameIP);
gameConnection = new Connection(gameSocket);
}
catch (Exception e)
{
gsv.reenableConnectButton();
gsv.addStatusText("Could not connect to " + address + " on port " + port + ": " + e.Message);
return;
}
listenData = new Thread(new ThreadStart(listenForData));
listenData.Start();
gsv.addStatusText("Connected.");
DataPacket pkt = new DataPacket("Connected", null);
gameConnection.sendObject(pkt);
participants = new ArrayList();
}