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C# Connection.sendObject方法代码示例

本文整理汇总了C#中System.Net.Connection.sendObject方法的典型用法代码示例。如果您正苦于以下问题:C# Connection.sendObject方法的具体用法?C# Connection.sendObject怎么用?C# Connection.sendObject使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Net.Connection的用法示例。


在下文中一共展示了Connection.sendObject方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Client

        public Client(string address, int port)
        {
            gsv = Game.GetInstance().GUI.GameSetupView;

            Console.WriteLine("Connecting to " + address + " at " + port);
            gsv.addStatusText("Connecting to " + address + " at " + port);

            try
            {
            gameIP = new IPEndPoint(IPAddress.Parse(address),port);
            }
            catch (System.FormatException e)
            {
            gsv.addStatusText("Looking up " + address + " ...");
            try {
                gameIP = new IPEndPoint(System.Net.Dns.GetHostByName(address).AddressList[0], port);
            }
            catch (Exception ex)
            {
                gsv.reenableConnectButton();
                gsv.addStatusText("Could not lookup " + address + " on port " + port + ": " + ex.Message);
                return;
            }

            } catch (Exception e) {
            gsv.reenableConnectButton();
            gsv.addStatusText("Unknown error parsing address " + address + " on port " + port + ": " + e.Message);
            return;
            }

            try
            {
            gameSocket = new Socket(System.Net.Sockets.AddressFamily.InterNetwork,System.Net.Sockets.SocketType.Stream,System.Net.Sockets.ProtocolType.Tcp);
            gameSocket.Connect(gameIP);
            gameConnection = new Connection(gameSocket);
            }
            catch (Exception e)
            {
            gsv.reenableConnectButton();
            gsv.addStatusText("Could not connect to " + address + " on port " + port + ": " + e.Message);
            return;
            }

            listenData = new Thread(new ThreadStart(listenForData));
            listenData.Start();

            gsv.addStatusText("Connected.");

            DataPacket pkt = new DataPacket("Connected", null);
            gameConnection.sendObject(pkt);

            participants = new ArrayList();
        }
开发者ID:jcjones,项目名称:Gpremacy,代码行数:53,代码来源:Client.cs


注:本文中的System.Net.Connection.sendObject方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。