本文整理汇总了C#中System.Management.Automation.Interpreter.InterpretedFrame.PushContinuation方法的典型用法代码示例。如果您正苦于以下问题:C# InterpretedFrame.PushContinuation方法的具体用法?C# InterpretedFrame.PushContinuation怎么用?C# InterpretedFrame.PushContinuation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Management.Automation.Interpreter.InterpretedFrame
的用法示例。
在下文中一共展示了InterpretedFrame.PushContinuation方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Run
public override int Run(InterpretedFrame frame)
{
if (this._hasFinally)
{
frame.PushContinuation(base._labelIndex);
}
int instructionIndex = frame.InstructionIndex;
frame.InstructionIndex++;
Instruction[] instructions = frame.Interpreter.Instructions.Instructions;
try
{
int index = frame.InstructionIndex;
while ((index >= this._tryHandler.TryStartIndex) && (index < this._tryHandler.TryEndIndex))
{
index += instructions[index].Run(frame);
frame.InstructionIndex = index;
}
if (index == this._tryHandler.GotoEndTargetIndex)
{
frame.InstructionIndex += instructions[index].Run(frame);
}
}
catch (RethrowException)
{
throw;
}
catch (Exception exception)
{
ExceptionHandler handler;
frame.SaveTraceToException(exception);
if (!this._tryHandler.IsCatchBlockExist)
{
throw;
}
frame.InstructionIndex += this._tryHandler.GotoHandler(frame, exception, out handler);
if (handler == null)
{
throw;
}
ThreadAbortException exception2 = exception as ThreadAbortException;
if (exception2 != null)
{
System.Management.Automation.Interpreter.Interpreter.AnyAbortException = exception2;
frame.CurrentAbortHandler = handler;
}
bool flag = false;
try
{
int num3 = frame.InstructionIndex;
while ((num3 >= handler.HandlerStartIndex) && (num3 < handler.HandlerEndIndex))
{
num3 += instructions[num3].Run(frame);
frame.InstructionIndex = num3;
}
if (num3 == this._tryHandler.GotoEndTargetIndex)
{
frame.InstructionIndex += instructions[num3].Run(frame);
}
}
catch (RethrowException)
{
flag = true;
}
if (flag)
{
throw;
}
}
finally
{
if (this._tryHandler.IsFinallyBlockExist)
{
int num4 = frame.InstructionIndex = this._tryHandler.FinallyStartIndex;
while ((num4 >= this._tryHandler.FinallyStartIndex) && (num4 < this._tryHandler.FinallyEndIndex))
{
num4 += instructions[num4].Run(frame);
frame.InstructionIndex = num4;
}
}
}
return (frame.InstructionIndex - instructionIndex);
}
示例2: Run
public override int Run(InterpretedFrame frame)
{
Debug.Assert(_tryHandler != null, "the tryHandler must be set already");
if (_hasFinally)
{
// Push finally.
frame.PushContinuation(_labelIndex);
}
int prevInstrIndex = frame.InstructionIndex;
frame.InstructionIndex++;
// Start to run the try/catch/finally blocks
var instructions = frame.Interpreter.Instructions.Instructions;
try
{
// run the try block
int index = frame.InstructionIndex;
while (index >= _tryHandler.TryStartIndex && index < _tryHandler.TryEndIndex)
{
index += instructions[index].Run(frame);
frame.InstructionIndex = index;
}
// we finish the try block and is about to jump out of the try/catch blocks
if (index == _tryHandler.GotoEndTargetIndex)
{
// run the 'Goto' that jumps out of the try/catch/finally blocks
Debug.Assert(instructions[index] is GotoInstruction, "should be the 'Goto' instruction that jumps out the try/catch/finally");
frame.InstructionIndex += instructions[index].Run(frame);
}
}
catch (RethrowException)
{
// a rethrow instruction in the try handler gets to run
throw;
}
catch (Exception exception)
{
frame.SaveTraceToException(exception);
// rethrow if there is no catch blocks defined for this try block
if (!_tryHandler.IsCatchBlockExist) { throw; }
// Search for the best handler in the TryCatchFinally block. If no suitable handler is found, rethrow
ExceptionHandler exHandler;
frame.InstructionIndex += _tryHandler.GotoHandler(frame, exception, out exHandler);
if (exHandler == null) { throw; }
#if !CORECLR // Thread.Abort and ThreadAbortException are not in CoreCLR.
// stay in the current catch so that ThreadAbortException is not rethrown by CLR:
var abort = exception as ThreadAbortException;
if (abort != null)
{
Interpreter.AnyAbortException = abort;
frame.CurrentAbortHandler = exHandler;
}
#endif
bool rethrow = false;
try
{
// run the catch block
int index = frame.InstructionIndex;
while (index >= exHandler.HandlerStartIndex && index < exHandler.HandlerEndIndex)
{
index += instructions[index].Run(frame);
frame.InstructionIndex = index;
}
// we finish the catch block and is about to jump out of the try/catch blocks
if (index == _tryHandler.GotoEndTargetIndex)
{
// run the 'Goto' that jumps out of the try/catch/finally blocks
Debug.Assert(instructions[index] is GotoInstruction, "should be the 'Goto' instruction that jumps out the try/catch/finally");
frame.InstructionIndex += instructions[index].Run(frame);
}
}
catch (RethrowException)
{
// a rethrow instruction in a catch block gets to run
rethrow = true;
}
if (rethrow) { throw; }
}
finally
{
if (_tryHandler.IsFinallyBlockExist)
{
// We get to the finally block in two paths:
// 1. Jump from the try/catch blocks. This includes two sub-routes:
// a. 'Goto' instruction in the middle of try/catch block
// b. try/catch block runs to its end. Then the 'Goto(end)' will be trigger to jump out of the try/catch block
// 2. Exception thrown from the try/catch blocks
// In the first path, the continuation mechanism works and frame.InstructionIndex will be updated to point to the first instruction of the finally block
// In the second path, the continuation mechanism is not involved and frame.InstructionIndex is not updated
#if DEBUG
bool isFromJump = frame.IsJumpHappened();
Debug.Assert(!isFromJump || (isFromJump && _tryHandler.FinallyStartIndex == frame.InstructionIndex), "we should already jump to the first instruction of the finally");
#endif
// run the finally block
// we cannot jump out of the finally block, and we cannot have an immediate rethrow in it
//.........这里部分代码省略.........