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C# PipeSecurity.SetAccessRule方法代码示例

本文整理汇总了C#中System.IO.Pipes.PipeSecurity.SetAccessRule方法的典型用法代码示例。如果您正苦于以下问题:C# PipeSecurity.SetAccessRule方法的具体用法?C# PipeSecurity.SetAccessRule怎么用?C# PipeSecurity.SetAccessRule使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.IO.Pipes.PipeSecurity的用法示例。


在下文中一共展示了PipeSecurity.SetAccessRule方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Run

        public void Run()
        {
            while (true)
            {
                var security = new PipeSecurity();
                security.SetAccessRule(new PipeAccessRule("Administrators", PipeAccessRights.FullControl, AccessControlType.Allow));

                using (pipeServer = new NamedPipeServerStream(
                    Config.PipeName,
                    PipeDirection.InOut,
                    NamedPipeServerStream.MaxAllowedServerInstances,
                    PipeTransmissionMode.Message,
                    PipeOptions.None,
                    Config.BufferSize, Config.BufferSize,
                    security,
                    HandleInheritability.None
                    ))
                {
                    try
                    {
                        Console.Write("Waiting...");
                        pipeServer.WaitForConnection();
                        Console.WriteLine("...Connected!");

                        if (THROTTLE_TIMER)
                        {
                            timer = new Timer
                            {
                                Interval = THROTTLE_DELAY,
                            };
                            timer.Elapsed += (sender, args) => SendMessage();
                            timer.Start();

                            while(pipeServer.IsConnected)Thread.Sleep(1);
                            timer.Stop();
                        }
                        else
                        {
                            while (true) SendMessage();
                        }
                    }
                    catch(Exception ex)
                    {
                        Console.WriteLine("Error: " + ex.Message);
                    }
                    finally
                    {
                        if (pipeServer != null)
                        {
                            Console.WriteLine("Cleaning up pipe server...");
                            pipeServer.Disconnect();
                            pipeServer.Close();
                            pipeServer = null;
                        }
                    }

                }

            }
        }
开发者ID:nathanchere,项目名称:Spikes_JukeSaver,代码行数:60,代码来源:Server.cs

示例2: ServerWorker

 public ServerWorker()
 {
     connected = false;
     disconnected = false;
     PipeSecurity ps = new PipeSecurity();
     ps.SetAccessRule(new PipeAccessRule(new SecurityIdentifier(WellKnownSidType.WorldSid, null), PipeAccessRights.ReadWrite, AccessControlType.Allow));
     ps.AddAccessRule(new PipeAccessRule(WindowsIdentity.GetCurrent().User, PipeAccessRights.FullControl, AccessControlType.Allow));
     pipeServer = new NamedPipeServerStream("testpipe", PipeDirection.InOut, MAXCLIENTS, PipeTransmissionMode.Byte, PipeOptions.Asynchronous, 5000, 5000, ps);
     thread = new Thread(ThreadRun);
     thread.Start();
 }
开发者ID:ActiveAuthentication,项目名称:ActiveAuthentication,代码行数:11,代码来源:ServerWorker.cs

示例3: Server

        public Server()
        {
            var security = new PipeSecurity();
            security.SetAccessRule(new PipeAccessRule("Administrators", PipeAccessRights.FullControl, AccessControlType.Allow)); // TODO: other options?

            pipeServer = new NamedPipeServerStream(
                Config.PipeName,
                PipeDirection.InOut, // TODO: single direction, benefits?
                NamedPipeServerStream.MaxAllowedServerInstances,
                PipeTransmissionMode.Message, // TODO: investigate other options
                PipeOptions.None, // TODO: Async and writethrough, benefits?
                Config.BufferSize, Config.BufferSize,
                security,
                HandleInheritability.None
            );
        }
开发者ID:nathanchere,项目名称:Spikes_JukeSaver,代码行数:16,代码来源:Server.cs

示例4: Start

        internal void Start()
        {
            // setting up pipeServer
            PipeSecurity pipeSec = new PipeSecurity();
            pipeSec.SetAccessRule(new PipeAccessRule("Everyone", PipeAccessRights.ReadWrite, System.Security.AccessControl.AccessControlType.Allow));
            pipeServer = new NamedPipeServerStream(
                "HKHRATP2\\" + System.Diagnostics.Process.GetCurrentProcess().ProcessName + System.Diagnostics.Process.GetCurrentProcess().Id,
                PipeDirection.InOut,
                1,
                PipeTransmissionMode.Message,
                PipeOptions.Asynchronous,
                4096,
                4096,
                pipeSec,
                System.IO.HandleInheritability.None
            );

            StartListening();
        }
开发者ID:hkgsherlock,项目名称:hkhr-atp2,代码行数:19,代码来源:AsyncPipeServer.cs

示例5: Start

        public void Start(Boolean isClient)
        {
            if (isClient) {
                NamedPipeClientStream client = new NamedPipeClientStream(".", _pipeName, PipeDirection.InOut, PipeOptions.Asynchronous);
                client.Connect(10000); // 10 second timeout.

                pipe = client;
                isReady = true;
            } else {
                // Grant read/write access to everyone, so the pipe can be written to from impersonated processes
                PipeSecurity pipeSecurity = new PipeSecurity();
                pipeSecurity.SetAccessRule(new PipeAccessRule(new SecurityIdentifier(WellKnownSidType.WorldSid, null), PipeAccessRights.ReadWrite, AccessControlType.Allow));
                NamedPipeServerStream server = new NamedPipeServerStream(_pipeName, PipeDirection.InOut, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous, 4096, 4096, pipeSecurity);
                server.BeginWaitForConnection(new AsyncCallback(WaitForConnection), server);
            }
        }
开发者ID:cpriebe,项目名称:MPExtended,代码行数:16,代码来源:NamedPipe.cs

示例6: StartListening

        /// <summary>
        /// Listen from service for commands from core or configurator
        /// </summary>
        public static void StartListening()
        {
            if (connected) return; //only one connection...

            Async.Queue("MB Connection", () =>
            {
                System.Security.Principal.SecurityIdentifier sid = new System.Security.Principal.SecurityIdentifier(System.Security.Principal.WellKnownSidType.BuiltinUsersSid, null);

                PipeSecurity pipeSa = new PipeSecurity();
                pipeSa.SetAccessRule(new PipeAccessRule(sid,
                       PipeAccessRights.ReadWrite, AccessControlType.Allow));

                using (NamedPipeServerStream pipe = new NamedPipeServerStream(MBServiceController.MBSERVICE_IN_PIPE, PipeDirection.In,1,PipeTransmissionMode.Message,PipeOptions.None,1024,1024,pipeSa))
                {
                    connected = true;
                    bool process = true;
                    while (process)
                    {
                        pipe.WaitForConnection(); //wait for the core to tell us something
                        try
                        {
                            // Read the request from the sender.
                            StreamReader sr = new StreamReader(pipe);

                            string command = sr.ReadLine();
                            switch (command.ToLower())
                            {
                                case IPCCommands.ReloadKernel: //don't use this yet - need to figure out how to unload first do a shutdown and restart
                                    //something changed, we need to re-load everything
                                    Logger.ReportInfo("Re-loading kernel due to request from client.");
                                    Kernel.Init(KernelLoadDirective.ShadowPlugins);
                                    break;
                                case IPCCommands.ReloadConfig:
                                    //re-load the main config file
                                    Kernel.Instance.ReLoadConfig();
                                    break;
                                case IPCCommands.Shutdown:
                                    //close Service
                                    Logger.ReportInfo("Shutting down due to request from client.");
                                    MainWindow.Instance.Shutdown();
                                    break;
                                case IPCCommands.Restart:
                                    //restart Service
                                    Logger.ReportInfo("Restarting due to request from client.");
                                    MainWindow.Instance.Restart();
                                    break;
                                case IPCCommands.CancelRefresh:
                                    //cancel any running refresh
                                    MainWindow.Instance.CancelRefresh();
                                    break;
                                case IPCCommands.ForceRebuild:
                                    //force a re-build of the library - used with new version that requires it
                                    Logger.ReportInfo("Forcing re-build of library due to request from client.");
                                    MainWindow.Instance.ForceRebuild();
                                    break;
                                case IPCCommands.Refresh:
                                    Logger.ReportInfo("Refreshing now due to request from client.");
                                    MainWindow.Instance.RefreshNow();
                                    break;
                                case IPCCommands.CloseConnection:
                                    //exit this connection
                                    Logger.ReportInfo("Client requested we stop listening.");
                                    process = false;
                                    break;

                            }
                            pipe.Disconnect();
                        }
                        catch (IOException e)
                        {
                            Logger.ReportException("Error in MB connection", e);
                        }
                    }
                    pipe.Close();
                    connected = false;
                }
            });
        }
开发者ID:xantilas,项目名称:ghalager-videobrowser-20120129,代码行数:81,代码来源:CoreCommunications.cs

示例7: Listen

        public void Listen(string pipeName)
        {
            try
            {
                _security = new PipeSecurity();

                // Allow Everyone read and write access to the pipe.
                _security.SetAccessRule(new PipeAccessRule("Authenticated Users", PipeAccessRights.ReadWrite, AccessControlType.Allow));

                // Allow the Administrators group full access to the pipe.
                _security.SetAccessRule(new PipeAccessRule("Administrators", PipeAccessRights.FullControl, AccessControlType.Allow));

                // Set to class level var so we can re-use in the async callback method
                _pipeName = pipeName;
                // Create the new async pipe
                var pipeServer = new NamedPipeServerStream(_pipeName,
                   PipeDirection.In, 1, PipeTransmissionMode.Message, PipeOptions.Asynchronous, 1024, 1024, _security);

                // Wait for a connection
                pipeServer.BeginWaitForConnection(WaitForConnectionCallBack, pipeServer);

                _started.Set();
            }
            catch (Exception oEx)
            {
                Debug.WriteLine(oEx.Message);
            }
        }
开发者ID:adamdriscoll,项目名称:PoshInternals,代码行数:28,代码来源:PoshExec.cs

示例8: CreateSystemIOPipeSecurity

        /// <summary>
        /// The CreateSystemIOPipeSecurity function creates a new PipeSecurity 
        /// object to allow Authenticated Users read and write access to a pipe, 
        /// and to allow the Administrators group full access to the pipe.
        /// </summary>
        /// <returns>
        /// A PipeSecurity object that allows Authenticated Users read and write 
        /// access to a pipe, and allows the Administrators group full access to 
        /// the pipe.
        /// </returns>
        /// <see cref="http://msdn.microsoft.com/en-us/library/aa365600(VS.85).aspx"/>
        static PipeSecurity CreateSystemIOPipeSecurity()
        {
            PipeSecurity pipeSecurity = new PipeSecurity();

            // Allow Everyone read and write access to the pipe.
            pipeSecurity.SetAccessRule(new PipeAccessRule("Authenticated Users",
                PipeAccessRights.ReadWrite, AccessControlType.Allow));

            // Allow the Administrators group full access to the pipe.
            pipeSecurity.SetAccessRule(new PipeAccessRule("Administrators",
                PipeAccessRights.FullControl, AccessControlType.Allow));

            return pipeSecurity;
        }
开发者ID:KirteshW,项目名称:AutomationAgent,代码行数:25,代码来源:SystemIONamedPipeServer.cs

示例9: CreatePipeSecurity

        PipeSecurity CreatePipeSecurity()
        {
            PipeSecurity ps = new PipeSecurity();

            ps.SetAccessRule( new PipeAccessRule( "Authenticated Users", PipeAccessRights.ReadWrite, AccessControlType.Allow ) );
            ps.SetAccessRule( new PipeAccessRule( "Administrators", PipeAccessRights.FullControl, AccessControlType.Allow ) );

            return ps;
        }
开发者ID:kevenjames,项目名称:DistributionRoundingAnalyse,代码行数:9,代码来源:PipeServer.cs

示例10: BCLSystemIOPipeServer

    const int BUFFER_SIZE = 4096; // 4 KB

    #endregion Fields

    #region Methods

    /// <summary>
    /// Named pipe server through BCL System.IO.Pipes
    /// </summary>
    static void BCLSystemIOPipeServer()
    {
        NamedPipeServerStream pipeServer = null;

        try
        {
            /////////////////////////////////////////////////////////////////
            // Create a named pipe.
            //

            // Prepare the pipe name
            String strPipeName = "HelloWorld";

            // Prepare the security attributes
            // Granting everyone the full control of the pipe is just for
            // demo purpose, though it creates a security hole.
            PipeSecurity pipeSa = new PipeSecurity();
            pipeSa.SetAccessRule(new PipeAccessRule("Everyone",
                PipeAccessRights.ReadWrite, AccessControlType.Allow));

            // Create the named pipe
            pipeServer = new NamedPipeServerStream(
                strPipeName,                    // The unique pipe name.
                PipeDirection.InOut,            // The pipe is bi-directional
                NamedPipeServerStream.MaxAllowedServerInstances,
                PipeTransmissionMode.Message,   // Message type pipe
                PipeOptions.None,               // No additional parameters
                BUFFER_SIZE,                    // Input buffer size
                BUFFER_SIZE,                    // Output buffer size
                pipeSa,                         // Pipe security attributes
                HandleInheritability.None       // Not inheritable
                );

            Console.WriteLine("The named pipe, {0}, is created", strPipeName);

            /////////////////////////////////////////////////////////////////
            // Wait for the client to connect.
            //

            Console.WriteLine("Waiting for the client's connection...");
            pipeServer.WaitForConnection();

            /////////////////////////////////////////////////////////////////
            // Read client requests from the pipe and write the response.
            //

            // A byte buffer of BUFFER_SIZE bytes. The buffer should be big
            // enough for ONE request from a client.

            string strMessage;
            byte[] bRequest = new byte[BUFFER_SIZE];// Client -> Server
            int cbBytesRead, cbRequestBytes;
            byte[] bReply;                          // Server -> Client
            int cbBytesWritten, cbReplyBytes;

            do
            {
                // Receive one message from the pipe.

                cbRequestBytes = BUFFER_SIZE;
                cbBytesRead = pipeServer.Read(bRequest, 0, cbRequestBytes);

                // Unicode-encode the byte array and trim all the '\0' chars
                // at the end.
                strMessage = Encoding.Unicode.GetString(bRequest).TrimEnd('\0');
                Console.WriteLine("Receives {0} bytes; Message: \"{1}\"",
                    cbBytesRead, strMessage);

                // Prepare the response.

                // '\0' is appended in the end because the client may be a
                // native C++ program.
                strMessage = "Default response from server\0";
                bReply = Encoding.Unicode.GetBytes(strMessage);
                cbReplyBytes = bReply.Length;

                // Write the response to the pipe.

                pipeServer.Write(bReply, 0, cbReplyBytes);
                // If no IO exception is thrown from Write, number of bytes
                // written (cbBytesWritten) != -1.
                cbBytesWritten = cbReplyBytes;

                Console.WriteLine("Replies {0} bytes; Message: \"{1}\"",
                    cbBytesWritten, strMessage.TrimEnd('\0'));

            }
            while (!pipeServer.IsMessageComplete);

            /////////////////////////////////////////////////////////////////
            // Flush the pipe to allow the client to read the pipe's contents
//.........这里部分代码省略.........
开发者ID:340211173,项目名称:hf-2011,代码行数:101,代码来源:Program.cs

示例11: CreatePipe2

 public void CreatePipe2()
 {
     string ss;
     if (strPipeName2 == "")
     {
         ss = "Cannot create pipe " + strPipeName2;
         LogMessage(ss);//DataPipeInfoTxt, ss);
         return;
     }
     if (DataSrvHandle != null)
         return;
     try
     {
         PipeSecurity pipeSa = new PipeSecurity();
         pipeSa.SetAccessRule(new PipeAccessRule("Everyone",
             PipeAccessRights.ReadWrite, AccessControlType.Allow));
         DataSrvHandle = new NamedPipeServerStream(
             strPipeName2,                    // The unique pipe name.
             PipeDirection.In,            // The pipe is read only
             NamedPipeServerStream.MaxAllowedServerInstances,
             PipeTransmissionMode.Message,   // Message type pipe 
             PipeOptions.Asynchronous,               // No additional parameters
             MAX_DATA_SIZE,
             // Input buffer size
             MAX_DATA_SIZE,                    // Output buffer size
             pipeSa,                         // Pipe security attributes
             HandleInheritability.None       // Not inheritable
             );
         ss = "The  server named pipe  " + strPipeName2 + " is created";
         LogMessage(ss);//DataPipeInfoTxt, ss);
         if (EmulatorEnabled == false)
         {
             DataSrvHandle.WaitForConnection();
         }
         ss = "The  named pipe  " + strPipeName2 + " is connected";
         LogMessage(ss);//DataPipeInfoTxt, ss);
         DataPipeConnected = true;
     }
     catch (Exception ex)
     {
         ss = "Cannot create pipe " + strPipeName2;
         LogMessage(ss);//DataPipeInfoTxt, ss);
         LogMessage(ex.Message);//DataPipeInfoTxt, ex.Message);
         DataPipeConnected = false;
     }
 }
开发者ID:BdGL3,项目名称:CXPortal,代码行数:46,代码来源:PipeComm.cs

示例12: CreatePipe1

        public void CreatePipe1()
        {
            string ss;
            if (strPipeName1 == "")
            {
                ss = "Cannot create pipe " + strPipeName1;
                LogMessage(ss);
                return;
            }
            if (MsgSrvHandle != null)
                return;
            try
            {
                PipeSecurity pipeSa = new PipeSecurity();

                pipeSa.SetAccessRule(new PipeAccessRule("Everyone",
                    PipeAccessRights.ReadWrite, AccessControlType.Allow));

                MsgSrvHandle = new NamedPipeServerStream(
                                                            strPipeName1,                    // The unique pipe name.
                                                            PipeDirection.InOut,            // The pipe is bi-directional
                                                            NamedPipeServerStream.MaxAllowedServerInstances,
                                                            PipeTransmissionMode.Message,   // Message type pipe 
                                                            PipeOptions.Asynchronous,               // set to asynk mode
                                                            MSG_BUFFER_SIZE,                    // Input buffer size
                                                            MSG_BUFFER_SIZE,                    // Output buffer size
                                                            pipeSa,                         // Pipe security attributes
                                                            HandleInheritability.None       // Not inheritable
                                                            );
                ss = "The server named pipe  " + strPipeName1 + " is created";

                LogMessage(ss);

                if (EmulatorEnabled == false)
                {
                    MsgSrvHandle.WaitForConnection();
                }

                if (MsgSrvHandle.IsConnected)
                {
                    byte[] res = new byte[16];
                    byte[] bReply = new byte[16];
                    res = SendClientMessage1();
                    if (res.Length == 16)
                    {
                        //old style
                        //OneMore: res = PrepareMessage(res);
                        //    if (res[4] != CX_MSG_ERROR)
                        //    {
                        //        SendPackage(res);
                        //        bReply = GetPackage();

                        //    }
                        //    if (bReply[5] == CX_MSG_ACK)
                        //    {
                        //        Buffer.BlockCopy(bReply, 0, res, 0, 16);
                        //        goto OneMore;
                        //    }
                        //=================================================
                        while (res[4] != CX_MSG_ERROR)
                        {
                            res = PrepareMessage(res);
                            if (res[4] != CX_MSG_ERROR)
                            {
                                SendPackage(res);
                                bReply = GetPackage();
                            }
                            if (bReply[5] == CX_MSG_ACK)
                            {
                                Buffer.BlockCopy(bReply, 0, res, 0, 16);
                            }
                        }
                        //===================================================
                    }//

                }
            }
            catch (Exception ex)
            {
                ss = "Cannot create pipe " + strPipeName1;
                LogMessage(ss);
                LogMessage(ex.Message);
            }
        }
开发者ID:BdGL3,项目名称:CXPortal,代码行数:84,代码来源:PipeComm.cs


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