本文整理汇总了C#中System.IO.StreamWriter.WriteProperty方法的典型用法代码示例。如果您正苦于以下问题:C# StreamWriter.WriteProperty方法的具体用法?C# StreamWriter.WriteProperty怎么用?C# StreamWriter.WriteProperty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.IO.StreamWriter
的用法示例。
在下文中一共展示了StreamWriter.WriteProperty方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: WriteAnalyzeWorld
private static void WriteAnalyzeWorld(StreamWriter sb, World world, bool fullAnalysis = false)
{
world.Validate();
WriteHeader(sb, world);
WriteFlags(sb, world);
if (!fullAnalysis) return;
sb.WriteLine("===SECTION: Tiles===");
var tileCounts = new Dictionary<int, int>();
int activeTiles = 0;
for (int x = 0; x < world.TilesWide; x++)
{
for (int y = 0; y < world.TilesHigh; y++)
{
var tile = world.Tiles[x, y];
if (tile.IsActive)
{
if (tileCounts.ContainsKey(tile.Type))
{
tileCounts[tile.Type] += 1;
}
else
{
tileCounts.Add(tile.Type, 1);
}
activeTiles++;
}
}
}
float totalTiles = world.TilesWide * world.TilesHigh;
int airTiles = (int)(totalTiles - activeTiles);
sb.WriteLine("Air: {0} ({1:P2})", airTiles, airTiles / totalTiles);
var tiles = tileCounts.OrderByDescending(kvp => kvp.Value);
foreach (var tilePair in tiles)
{
string name = tilePair.Key.ToString();
if (World.TileProperties.Count >= tilePair.Key)
{
var prop = World.TileProperties[tilePair.Key];
if (prop != null)
{
name = prop.Name;
}
}
sb.WriteLine("{0}: {1} ({2:P2})", name, tilePair.Value, tilePair.Value / totalTiles);
}
sb.WriteLine("===SECTION: Chests===");
sb.WriteProperty("Chest Count", world.Chests.Count);
sb.WriteProperty("Chest Max Items", Chest.MaxItems);
foreach (var chest in world.Chests)
{
sb.Write("[{0}, {1}] {2} - Contents: ", chest.X, chest.Y, chest.Name);
for (int i = 0; i < Chest.MaxItems; i++)
{
Item item = chest.Items[i];
if (item == null)
sb.Write("[{0}]: Empty,", i.ToString());
else
{
sb.Write("[{0}]: {1} - {2}{3},", i.ToString(), item.StackSize, item.PrefixName, item.Name);
}
}
sb.WriteLine();
}
sb.WriteLine("===SECTION: Signs===");
sb.WriteProperty("Sign Count", world.Signs.Count);
foreach (var sign in world.Signs)
{
sb.Write("[{0}, {1}] {2}\r\n", sign.X, sign.Y, sign.Text);
}
sb.WriteLine("===SECTION: NPCs===");
sb.WriteProperty("NPC Count", world.NPCs.Count);
foreach (var npc in world.NPCs)
{
sb.Write("ID: {0}, Name: {1}, Position: [{2:0.00}, {3:0.00}], {4}: [{5}, {6}]\r\n", npc.Name, npc.DisplayName, npc.Position.X, npc.Position.Y, npc.IsHomeless ? "Homeless" : "Home", npc.Home.X, npc.Home.Y);
}
sb.WriteLine("===SECTION: Tile Entities===");
sb.WriteProperty("Tile Entities Count", world.TileEntities.Count);
foreach (var entity in world.TileEntities)
{
switch (entity.Type)
{
case 0:
//.........这里部分代码省略.........
示例2: WriteFlags
private static void WriteFlags(StreamWriter sb, World world)
{
sb.WriteProperty("world.FileRevision", world.FileRevision);
sb.WriteProperty("world.IsFavorite", world.IsFavorite);
sb.WriteLine("===SECTION: Flags===");
sb.WriteProperty("world.Title", world.Title);
sb.WriteProperty("world.WorldId", world.WorldId);
sb.WriteProperty("world.LeftWorld", world.LeftWorld);
sb.WriteProperty("world.RightWorld", world.RightWorld);
sb.WriteProperty("world.TopWorld", world.TopWorld);
sb.WriteProperty("world.BottomWorld", world.BottomWorld);
sb.WriteProperty("world.TilesHigh", world.TilesHigh);
sb.WriteProperty("world.TilesWide", world.TilesWide);
sb.WriteProperty("world.ExpertMode", world.ExpertMode);
sb.WriteProperty("world.CreationTime", world.CreationTime);
sb.WriteProperty("world.MoonType", world.MoonType);
sb.WriteProperty("world.TreeX[0]", world.TreeX0);
sb.WriteProperty("world.TreeX[1]", world.TreeX1);
sb.WriteProperty("world.TreeX[2]", world.TreeX2);
sb.WriteProperty("world.TreeStyle[0]", world.TreeStyle0);
sb.WriteProperty("world.TreeStyle[1]", world.TreeStyle1);
sb.WriteProperty("world.TreeStyle[2]", world.TreeStyle2);
sb.WriteProperty("world.TreeStyle[3]", world.TreeStyle3);
sb.WriteProperty("world.CaveBackX[0]", world.CaveBackX0);
sb.WriteProperty("world.CaveBackX[1]", world.CaveBackX1);
sb.WriteProperty("world.CaveBackX[2]", world.CaveBackX2);
sb.WriteProperty("world.CaveBackStyle[0]", world.CaveBackStyle0);
sb.WriteProperty("world.CaveBackStyle[1]", world.CaveBackStyle1);
sb.WriteProperty("world.CaveBackStyle[2]", world.CaveBackStyle2);
sb.WriteProperty("world.CaveBackStyle[3]", world.CaveBackStyle3);
sb.WriteProperty("world.IceBackStyle", world.IceBackStyle);
sb.WriteProperty("world.JungleBackStyle", world.JungleBackStyle);
sb.WriteProperty("world.HellBackStyle", world.HellBackStyle);
sb.WriteProperty("world.SpawnX", world.SpawnX);
sb.WriteProperty("world.SpawnY", world.SpawnY);
sb.WriteProperty("world.GroundLevel", world.GroundLevel);
sb.WriteProperty("world.RockLevel", world.RockLevel);
sb.WriteProperty("world.Time", world.Time);
sb.WriteProperty("world.DayTime", world.DayTime);
sb.WriteProperty("world.MoonPhase", world.MoonPhase);
sb.WriteProperty("world.BloodMoon", world.BloodMoon);
sb.WriteProperty("world.IsEclipse", world.IsEclipse);
sb.WriteProperty("world.DungeonX", world.DungeonX);
sb.WriteProperty("world.DungeonY", world.DungeonY);
sb.WriteProperty("world.IsCrimson", world.IsCrimson);
sb.WriteProperty("world.DownedBoss1", world.DownedBoss1);
sb.WriteProperty("world.DownedBoss2", world.DownedBoss2);
sb.WriteProperty("world.DownedBoss3", world.DownedBoss3);
sb.WriteProperty("world.DownedQueenBee", world.DownedQueenBee);
sb.WriteProperty("world.DownedMechBoss1", world.DownedMechBoss1);
sb.WriteProperty("world.DownedMechBoss2", world.DownedMechBoss2);
sb.WriteProperty("world.DownedMechBoss3", world.DownedMechBoss3);
sb.WriteProperty("world.DownedMechBossAny", world.DownedMechBossAny);
sb.WriteProperty("world.DownedPlantBoss", world.DownedPlantBoss);
sb.WriteProperty("world.DownedGolemBoss", world.DownedGolemBoss);
sb.WriteProperty("world.DownedSlimeKingBoss", world.DownedSlimeKingBoss);
sb.WriteProperty("world.SavedGoblin", world.SavedGoblin);
sb.WriteProperty("world.SavedWizard", world.SavedWizard);
sb.WriteProperty("world.SavedMech", world.SavedMech);
sb.WriteProperty("world.DownedGoblins", world.DownedGoblins);
sb.WriteProperty("world.DownedClown", world.DownedClown);
sb.WriteProperty("world.DownedFrost", world.DownedFrost);
sb.WriteProperty("world.DownedPirates", world.DownedPirates);
sb.WriteProperty("world.ShadowOrbSmashed", world.ShadowOrbSmashed);
sb.WriteProperty("world.SpawnMeteor", world.SpawnMeteor);
sb.WriteProperty("world.ShadowOrbCount", world.ShadowOrbCount);
sb.WriteProperty("world.AltarCount", world.AltarCount);
sb.WriteProperty("world.HardMode", world.HardMode);
sb.WriteProperty("world.InvasionDelay", world.InvasionDelay);
sb.WriteProperty("world.InvasionSize", world.InvasionSize);
sb.WriteProperty("world.InvasionType", world.InvasionType);
sb.WriteProperty("world.InvasionX", world.InvasionX);
sb.WriteProperty("world.TempRaining", world.TempRaining);
sb.WriteProperty("world.TempRainTime", world.TempRainTime);
sb.WriteProperty("world.TempMaxRain", world.TempMaxRain);
sb.WriteProperty("world.OreTier1", world.OreTier1);
sb.WriteProperty("world.OreTier2", world.OreTier2);
sb.WriteProperty("world.OreTier3", world.OreTier3);
sb.WriteProperty("world.BgTree", world.BgTree);
sb.WriteProperty("world.BgCorruption", world.BgCorruption);
sb.WriteProperty("world.BgJungle", world.BgJungle);
sb.WriteProperty("world.BgSnow", world.BgSnow);
sb.WriteProperty("world.BgHallow", world.BgHallow);
sb.WriteProperty("world.BgCrimson", world.BgCrimson);
sb.WriteProperty("world.BgDesert", world.BgDesert);
sb.WriteProperty("world.BgOcean", world.BgOcean);
sb.WriteProperty("world.CloudBgActive", world.CloudBgActive);
sb.WriteProperty("world.NumClouds", world.NumClouds);
sb.WriteProperty("world.WindSpeedSet", world.WindSpeedSet);
sb.WriteProperty("world.Anglers.Count", world.Anglers.Count);
//.........这里部分代码省略.........
示例3: WriteHeader
private static void WriteHeader(StreamWriter sb, World world)
{
sb.WriteLine("===SECTION: Header===");
sb.WriteProperty("Compatible Version", world.Version);
sb.WriteProperty("Section Count", World.SectionCount);
sb.Write("Frames: ");
foreach (bool t in World.TileFrameImportant)
{
sb.Write(t ? 1 : 0);
}
sb.Write(Environment.NewLine);
}
示例4: WriteHeader
private static void WriteHeader(StreamWriter sb, World world)
{
sb.WriteProperty("Compatible Version", world.Version);
sb.Write(Environment.NewLine);
}