本文整理汇总了C#中System.IO.PacketWriter.WriteUtf16方法的典型用法代码示例。如果您正苦于以下问题:C# PacketWriter.WriteUtf16方法的具体用法?C# PacketWriter.WriteUtf16怎么用?C# PacketWriter.WriteUtf16使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.IO.PacketWriter
的用法示例。
在下文中一共展示了PacketWriter.WriteUtf16方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandlePacket
public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
{
if (context.Character == null)
return;
var reader = new PacketReader(data, position, size);
reader.BaseStream.Seek(0xC, SeekOrigin.Begin);
var channel = reader.ReadUInt32();
var message = reader.ReadUtf16(0x9D3F, 0x44);
if (message.StartsWith(PolarisApp.Config.CommandPrefix))
{
var valid = false;
// Iterate commands
foreach (var command in PolarisApp.ConsoleSystem.Commands)
{
var full = message.Substring(1); // Strip the command chars
var args = full.Split(' ');
if (command.Names.Any(name => args[0].ToLower() == name.ToLower()))
{
command.Run(args, args.Length, full, context);
valid = true;
Logger.WriteCommand(null, "[CMD] {0} issued command {1}", context.User.Username, full);
}
if (valid)
break;
}
if (!valid)
Logger.WriteClient(context, "[CMD] {0} - Command not found", message.Split(' ')[0].Trim('\r'));
}
else
{
Logger.Write("[CHT] <{0}> <{1}>", context.Character.Name, message);
var writer = new PacketWriter();
writer.WritePlayerHeader((uint) context.User.PlayerId);
writer.Write(channel);
writer.WriteUtf16(message, 0x9D3F, 0x44);
data = writer.ToArray();
foreach (var c in Server.Instance.Clients)
{
if (c.Character == null || c.CurrentZone != context.CurrentZone)
continue;
c.SendPacket(0x07, 0x00, 0x44, data);
}
}
}
示例2: HandlePacket
public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
{
var reader = new PacketReader(data, position, size);
reader.BaseStream.Seek(0x2C, SeekOrigin.Current);
var macCount = reader.ReadMagic(0x5E6, 107);
reader.BaseStream.Seek(0x1C * macCount, SeekOrigin.Current);
reader.BaseStream.Seek(0x114, SeekOrigin.Current);
var username = reader.ReadFixedLengthAscii(64);
var password = reader.ReadFixedLengthAscii(64);
// What am I doing here even
using (var db = new PolarisEf())
{
var users = from u in db.Players
where u.Username.ToLower().Equals(username.ToLower())
select u;
var error = "";
Player user;
if (!users.Any())
{
// Check if there is an empty field
if (string.IsNullOrWhiteSpace(username) || string.IsNullOrWhiteSpace(password))
{
error = "Username and password fields must not be empty.";
user = null;
}
// Check for special characters
else if (!Regex.IsMatch(username, "^[a-zA-Z0-9 ]*$", RegexOptions.IgnoreCase))
{
error = "Username must not contain special characters.\nPlease use letters and numbers only.";
user = null;
}
else // We're all good!
{
// Insert new player into database
user = new Player
{
Username = username.ToLower(),
Password = BCrypt.Net.BCrypt.HashPassword(password),
Nickname = username.ToLower(),
// Since we can't display the nickname prompt yet, just default it to the username
SettingsIni = File.ReadAllText("Resources/settings.txt")
};
db.Players.Add(user);
db.SaveChanges();
// context.SendPacket(0x11, 0x1e, 0x0, new byte[0x44]); // Request nickname
}
}
else
{
user = users.First();
if (!BCrypt.Net.BCrypt.Verify(password, user.Password))
{
error = "Incorrect password.";
user = null;
}
}
// Mystery packet
var mystery = new PacketWriter();
mystery.Write((uint)100);
// SendPacket(0x11, 0x49, 0, mystery.ToArray());
// Login response packet
var resp = new PacketWriter();
resp.Write((uint)((user == null) ? 1 : 0)); // Status flag: 0=success, 1=error
resp.WriteUtf16(error, 0x8BA4, 0xB6);
if (user == null)
{
for (var i = 0; i < 0xEC; i++)
resp.Write((byte)0);
context.SendPacket(0x11, 1, 4, resp.ToArray());
return;
}
resp.Write((uint)user.PlayerId); // Player ID
resp.Write((uint)0); // Unknown
resp.Write((uint)0); // Unknown
resp.WriteFixedLengthUtf16("B001-DarkFox", 0x20);
for (var i = 0; i < 0xBC; i++)
resp.Write((byte)0);
context.SendPacket(0x11, 1, 4, resp.ToArray());
// Settings packet
var settings = new PacketWriter();
settings.WriteAscii(user.SettingsIni, 0x54AF, 0x100);
context.SendPacket(0x2B, 2, 4, settings.ToArray());
context.User = user;
}
//.........这里部分代码省略.........