本文整理汇总了C#中System.IO.PacketReader.ReadInt64方法的典型用法代码示例。如果您正苦于以下问题:C# PacketReader.ReadInt64方法的具体用法?C# PacketReader.ReadInt64怎么用?C# PacketReader.ReadInt64使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.IO.PacketReader
的用法示例。
在下文中一共展示了PacketReader.ReadInt64方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ReadPacket
public void ReadPacket(PacketReader reader)
{
//TODO: Make
var offset = 0x2A;
File.WriteAllBytes("AvatarProfileResponsePacket dump", ((MemoryStream)reader.BaseStream).ToArray());
Unknown1 = reader.ReadInt32();
UserID1 = reader.ReadInt64();
UserID2 = reader.ReadInt64();
if (reader.ReadBoolean())
{
Clan = new Clan();
Clan.ID = reader.ReadInt64();
Clan.Name = reader.ReadString();
Clan.Badge = reader.ReadInt32();
reader.ReadInt32();
Clan.Level = reader.ReadInt32();
offset += 1;
}
if (Unknown2 = reader.ReadBoolean())
{
Unknown3 = reader.ReadInt64();
offset += 1;
}
reader.Seek(offset, SeekOrigin.Current);
Unknown4 = reader.ReadInt32();
AllianceCastleLevel = reader.ReadInt32(); // -1 if not constructed
AllianceCastleUnitCapacity = reader.ReadInt32();
AllianceCastleUnitCount = reader.ReadInt32();
TownHallLevel = reader.ReadInt32();
Username = reader.ReadString();
FacebookID = reader.ReadString();
Level = reader.ReadInt32();
Experience = reader.ReadInt32();
Gems = reader.ReadInt32(); // they seemed randomized or scrambled for non local player
Gems1 = reader.ReadInt32();
Unknown5 = reader.ReadInt32();
Unknown6 = reader.ReadInt32();
Trophies = reader.ReadInt32();
AttackWon = reader.ReadInt32();
AttackLost = reader.ReadInt32(); // randomized
DefenseWon = reader.ReadInt32();
DefenseLost = reader.ReadInt32(); // randomized
}
示例2: ReadPacket
public void ReadPacket(PacketReader reader)
{
var offset = 0x2A;
LastVisit = TimeSpan.FromSeconds(reader.ReadInt32());
Unknown1 = reader.ReadInt32();
Timestamp = DateTimeConverter.FromUnixTimestamp(reader.ReadInt32());
Unknown2 = reader.ReadInt32();
UserID = reader.ReadInt64();
ShieldDuration = TimeSpan.FromSeconds(reader.ReadInt32());
Unknown3 = reader.ReadInt32();
Unknown4 = reader.ReadInt32();
Compressed = reader.ReadBoolean();
Home = new Village();
Home.Read(reader);
Avatar = new Avatar();
// Seems like a whole object
Unknown6 = reader.ReadInt32();
UserID1 = reader.ReadInt64();
UserID2 = reader.ReadInt64();
Avatar.ID = UserID1;
switch (reader.ReadByte())
{
case 0:
break;
case 1:
Avatar.Clan = new Clan();
Avatar.Clan.ID = reader.ReadInt64();
Avatar.Clan.Name = reader.ReadString();
Avatar.Clan.Badge = reader.ReadInt32();
reader.ReadInt32();
Avatar.Clan.Level = reader.ReadInt32();
offset += 1;
break;
case 2: // clanless but clan castle built?
var lel = reader.ReadInt64();
break;
}
if (Unknown7 = reader.ReadBoolean())
Unknown8 = reader.ReadInt64();
if (Unknown9 = reader.ReadBoolean())
Unknown10 = reader.ReadInt64();
reader.Seek(offset, SeekOrigin.Current);
Unknown11 = reader.ReadInt32();
AllianceCastleLevel = reader.ReadInt32(); // -1 if not constructed
AllianceCastleUnitCapacity = reader.ReadInt32();
AllianceCastleUnitCount = reader.ReadInt32();
Avatar.TownHallLevel = reader.ReadInt32();
Avatar.Username = reader.ReadString();
FacebookID = reader.ReadString();
Avatar.Level = reader.ReadInt32();
Avatar.Experience = reader.ReadInt32();
Avatar.Gems = reader.ReadInt32();
Gems1 = reader.ReadInt32();
Unknown14 = reader.ReadInt32();
Unknown15 = reader.ReadInt32();
Avatar.Trophies = reader.ReadInt32();
Avatar.AttacksWon = reader.ReadInt32();
Avatar.AttacksLost = reader.ReadInt32();
Avatar.DefencesWon = reader.ReadInt32();
Avatar.DefencesLost = reader.ReadInt32();
Unknown16 = reader.ReadInt32();
Unknown17 = reader.ReadInt32();
Unknown18 = reader.ReadInt32();
if (Unknown19 = reader.ReadBoolean())
Unknown20 = reader.ReadInt64();
Unknown21 = reader.ReadByte();
Unknown22 = reader.ReadInt32();
Unknown23 = reader.ReadInt32();
Unknown24 = reader.ReadInt32();
Unknown25 = reader.ReadInt32();
var count1 = reader.ReadInt32();
for (int i = 0; i < count1; i++)
{
var id = reader.ReadInt32(); // resource id from resources.csv
var capacity = reader.ReadInt32();
}
var count2 = reader.ReadInt32();
for (int i = 0; i < count2; i++)
{
var id = reader.ReadInt32(); // resource id from resources.csv
var amount = reader.ReadInt32();
}
var count3 = reader.ReadInt32();
for (int i = 0; i < count3; i++)
{
var id = reader.ReadInt32(); // unit id from characters.csv
var amount = reader.ReadInt32();
}
var count4 = reader.ReadInt32();
//.........这里部分代码省略.........
示例3: ReadPacket
public void ReadPacket(PacketReader reader)
{
LastVisit = TimeSpan.FromSeconds(reader.ReadInt32());
//Unknown1 = reader.ReadInt();
reader.Seek(4, SeekOrigin.Current);
TimeStamp = reader.ReadInt64();
UserID = reader.ReadInt64();
ShieldDuration = TimeSpan.FromSeconds(reader.ReadInt32());
//Unknown2 = reader.ReadLong();
reader.Seek(8, SeekOrigin.Current);
Compressed = reader.ReadBoolean();
Home = new Village();
Home.ReadFromPacketReader(reader);
//Unknown4 = reader.ReadInt();
reader.Seek(4, SeekOrigin.Current);
//UserID2 = reader.ReadLong();
//UserID3 = reader.ReadLong();
reader.Seek(16, SeekOrigin.Current);
if ((HasClan = reader.ReadBoolean()))
{
Clan = new Clan()
{
ID = reader.ReadInt64(),
Name = reader.ReadString(),
Badge = reader.ReadInt32(),
};
Level = reader.ReadInt32(); // member status?
Level = reader.ReadInt32();
}
if (reader.ReadBoolean())
reader.Seek(8, SeekOrigin.Current);
if (reader.ReadBoolean())
reader.Seek(8, SeekOrigin.Current);
//Unknown5 = (byte)reader.ReadByte();
//Unknown6 = reader.ReadInt();
//Unknown7 = reader.ReadLong();
//Unknown8 = reader.ReadLong();
reader.Seek(4, SeekOrigin.Current);
AllianceCastleLevel = reader.ReadInt32();
AllianceCastleCapacity = reader.ReadInt32();
AllianceCastleUsed = reader.ReadInt32();
TownHallLevel = reader.ReadInt32();
Username = reader.ReadString();
FacebookID = reader.ReadInt32();
Level = reader.ReadInt32();
Experience = reader.ReadInt32();
Gems = reader.ReadInt32();
//Gems1 = reader.ReadInt();
//Unknown9 = reader.ReadLong();
reader.Seek(12, SeekOrigin.Current);
TrophiesCount = reader.ReadInt32();
AttackWon = reader.ReadInt32();
AttackLost = reader.ReadInt32();
DefenceWon = reader.ReadInt32();
DefenceLost = reader.ReadInt32();
reader.Seek(21, SeekOrigin.Current);
HasName = reader.ReadBoolean();
reader.Seek(16, SeekOrigin.Current);
}
示例4: ReadPacket
public void ReadPacket(PacketReader reader)
{
Unknown1 = reader.ReadInt32();
Unknown2 = reader.ReadInt32();
UserID = reader.ReadInt64();
Shield = TimeSpan.FromSeconds(reader.ReadInt32());
Unknown3 = reader.ReadInt32();
Unknown4 = reader.ReadInt32();
Compressed = reader.ReadBoolean();
Home = new Village();
Home.Read(reader);
Unknown5 = reader.ReadInt32();
UserID1 = reader.ReadInt64();
UserID2 = reader.ReadInt64();
var offset = 0x2A;
bool isClan = reader.ReadBoolean();
if (isClan)
{
Clan = new Clan();
Clan.ID = reader.ReadInt64();
Clan.Name = reader.ReadString();
Clan.Badge = reader.ReadInt32();
Unknown6 = reader.ReadInt32();
Clan.Level = reader.ReadInt32();
offset += 1;
}
bool Unknown7 = reader.ReadBoolean();
if (Unknown7)
Unknown8 = reader.ReadInt64();
bool Unknown9 = reader.ReadBoolean();
if (Unknown9)
Unknown10 = reader.ReadInt64();
reader.Seek(offset, SeekOrigin.Current);
Unknown11 = reader.ReadInt32();
Unknown12 = reader.ReadInt32();
Unknown13 = reader.ReadInt32();
ClanUnits = reader.ReadInt32();
TownHall = reader.ReadInt32();
Username = reader.ReadString();
FacebookID = reader.ReadString();
Stars = reader.ReadInt32();
Points = reader.ReadInt32();
Unknown14 = reader.ReadInt32();
Unknown15 = reader.ReadInt32();
Unknown16 = reader.ReadInt32();
Unknown17 = reader.ReadInt32();
Trophies = reader.ReadInt32();
AttacksWon = reader.ReadInt32();
Unknown18 = reader.ReadInt32();
DefenseWon = reader.ReadInt32();
Unknown19 = reader.ReadInt32();
Unknown20 = reader.ReadInt32();
Unknown21 = reader.ReadInt32();
Unknown22 = reader.ReadInt32();
bool Unknown23 = reader.ReadBoolean();
if (Unknown23)
Unknown24 = reader.ReadInt64();
Unknown25 = reader.ReadByte();
Unknown26 = reader.ReadInt32();
Unknown27 = reader.ReadInt32();
Unknown28 = reader.ReadInt32();
Unknown29 = reader.ReadInt32();
var count = reader.ReadInt32(); //storage
for (int i = 0; i < count; i++)
{
var id = reader.ReadInt32();
var capacity = reader.ReadInt32();
}
count = reader.ReadInt32(); //resources
for (int i = 0; i < count; i++)
{
var id = reader.ReadInt32();
var capacity = reader.ReadInt32();
}
count = reader.ReadInt32(); //units
for (int i = 0; i < count; i++)
{
var id = reader.ReadInt32();
var capacity = reader.ReadInt32();
}
count = reader.ReadInt32(); //spells
for (int i = 0; i < count; i++)
{
var id = reader.ReadInt32();
var capacity = reader.ReadInt32();
//.........这里部分代码省略.........