本文整理汇总了C#中System.IO.FileInfo.LoadAs_Object_From_SerializedBinary方法的典型用法代码示例。如果您正苦于以下问题:C# FileInfo.LoadAs_Object_From_SerializedBinary方法的具体用法?C# FileInfo.LoadAs_Object_From_SerializedBinary怎么用?C# FileInfo.LoadAs_Object_From_SerializedBinary使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.IO.FileInfo
的用法示例。
在下文中一共展示了FileInfo.LoadAs_Object_From_SerializedBinary方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MainWindow
public MainWindow()
{
if (Environment.GetCommandLineArgs().Length < 1)
Environment.Exit(0);
FileInfo dBFileInfo = new FileInfo(Environment.GetCommandLineArgs()[0]);
if (!dBFileInfo.Exists)
App.Current.Shutdown();
RingPlayerDb ringerl = dBFileInfo.LoadAs_Object_From_SerializedBinary<RingPlayerDb>();
if (ringerl == null)
{
MessageBox.Show($"Der File\r\n{Environment.GetCommandLineArgs()[0]}\r\nkann nicht als DataSet desrialisiert werden");
Environment.Exit(0);
}
PlayerDataSetViewerModellInstance = new PlayerDataSetViewerModell(ringerl);
InitializeComponent();
}
示例2: LoadAndDeSerialize
public DataSet LoadAndDeSerialize()
{
FileInfo SerializedParameter = new FileInfo($"\\\\{ComputerName}\\WPMediaSender\\RuntimeParameter.ser");
if (!SerializedParameter.Exists)
return null;
return SerializedParameter.LoadAs_Object_From_SerializedBinary<DataSet>();
}
示例3: LoadAndDeSerialize
private static MultiMedia LoadAndDeSerialize()
{
lock (lockObject)
{
FileInfo SerializedParameter = new FileInfo($"\\\\{ComputerName}\\WPMediaSender\\RuntimeParameter.ser");
MultiMedia multiMediaDb = new MultiMedia();
foreach (DataTable dataTable in SerializedParameter.LoadAs_Object_From_SerializedBinary<DataSet>().Tables)
{
CsDbTable mmTable = multiMediaDb.GetTableByName(dataTable.TableName);
mmTable.Merge(dataTable);
}
multiMediaDb.SetHasBeenLoaded();
return multiMediaDb;
}
}
示例4: foreach
private Dictionary<MMSlot, StatisticalBalancer<MMUnit>> LoadActuallBalancers
(MMSender mmSender, DateTime dateTimeToCheck)
{
Dictionary<MMSlot, StatisticalBalancer<MMUnit>> entriesActuallInBalancer
= new Dictionary<MMSlot, StatisticalBalancer<MMUnit>>();
List<MMSlot> balancedMMSlotsToCheck = new List<MMSlot>();
foreach (MMProgrammBlock programmBlock in mmSender.Get_OrderedProgrammBloecke)
{
foreach (MMProgrammBlockToMMSlot mmProgrammBlockToMMSlot in programmBlock.Get_MMSlotsZuMMProgrammBlockOrdered
.Where(whe => whe.MMProgrammBlockToMMSlotsPlayingTyp.Id == Guid.Parse("F173BC3B-F8B4-407D-90B5-1B717219C444")))
if (!balancedMMSlotsToCheck.Contains(mmProgrammBlockToMMSlot.MMSlot))
balancedMMSlotsToCheck.Add(mmProgrammBlockToMMSlot.MMSlot);
}
foreach (MMSlot mmSlot in balancedMMSlotsToCheck)
{
if (!entriesActuallInBalancer.Keys.Contains(mmSlot))
{
if (dateTimeToCheck.Date == DateTime.Now.Date)
{
FileInfo playerFileInfo = new FileInfo(VisualBasics.GetSenderPlaylistName(mmSender.NameId));
RingPlayerDb playerDb = playerFileInfo.LoadAs_Object_From_SerializedBinary<RingPlayerDb>();
playerDb.SetHasBeenLoaded();
RingUpdater ringUpdater = new RingUpdater(playerDb, mmSlot.DataSet);
ringUpdater.Load();
if (ringUpdater.BalancerPerBalancerId.ContainsKey(mmSlot.Id))
entriesActuallInBalancer[mmSlot]
= ringUpdater.BalancerPerBalancerId[mmSlot.Id];
else
entriesActuallInBalancer[mmSlot]
= new StatisticalBalancer<MMUnit>();
}
else
{
entriesActuallInBalancer[mmSlot]
= new StatisticalBalancer<MMUnit>();
}
}
//TODO Actualice the balancer content
//Debug.WriteLine($"Vor dem Ergänzen der Balancer - {dateTimeToCheck} für den Sender {mmSender.NameId}");
//Debug.WriteLine($"\tSlot = {mmSlot.NameId}");
//foreach (MMUnit mmUnit in TodayActiveMMUnitsPerMMSlot[mmSlot].Keys)
// {
// Debug.WriteLine($"\t\t{mmUnit.NameId} - {((IContainTimingAttributes)mmUnit.MMUnitTimings.FirstOrDefault()).FreiText}");
// }
ActualizeBalancers(entriesActuallInBalancer[mmSlot],
TodayActiveMMUnitsPerMMSlot[mmSlot].Keys.ToArray());
//Debug.WriteLine($"Actuelle Entries in Balancer nach dem Aktualisieren");
//foreach (MMUnit entriesKey in entriesActuallInBalancer[mmSlot].Entries.Keys)
// {
// Debug.WriteLine($"\t{entriesKey.NameId}");
// }
}
return entriesActuallInBalancer;
}
示例5: SetActuallPlayerDb
public void SetActuallPlayerDb(MMSender mmSender)
{
FileInfo actuallDBFileInfo = new FileInfo(VisualBasics.GetSenderPlaylistName(mmSender.NameId));
if ((actuallDBFileInfo.Exists)
&& (actuallDBFileInfo.Length > 2000))
{
String Message = String.Empty;
try
{
RingPlayerDb CommonDataSet= actuallDBFileInfo.LoadAs_Object_From_SerializedBinary<RingPlayerDb>();
ActualRing = CreateNewRingInstance();
ActualRing.DataSet.Merge(CommonDataSet);
ActualRing.DataSet.SetHasBeenLoaded();
}
catch (Exception Excp)
{
Message = Excp.ToString();
ActualRing = CreateNewRingInstance();
}
}
else
{
ActualRing = CreateNewRingInstance();
ActualRing.DataSet.SaveAs_SerializedBinary(actuallDBFileInfo);
}
if (ActualRing != null)
{
ActualRing.SourceFileName = actuallDBFileInfo.FullName;
ActualRing.SourceCreationDateTime = actuallDBFileInfo.LastWriteTime;
_selectedPageGroupSchedule = ActualRing.ScheduledPageGroups;
}
else
{
_selectedPageGroupSchedule = null;
}
}