本文整理汇总了C#中System.Drawing.Drawing2D.GraphicsPath.AddRectangles方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicsPath.AddRectangles方法的具体用法?C# GraphicsPath.AddRectangles怎么用?C# GraphicsPath.AddRectangles使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Drawing.Drawing2D.GraphicsPath
的用法示例。
在下文中一共展示了GraphicsPath.AddRectangles方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MapTimelineControl
public MapTimelineControl()
{
this.m_mtsSeek = new MapTimelineSeekButton();
this.TimelineButtons = new List<MapObject>();
GraphicsPath gpButtonPath = new GraphicsPath();
gpButtonPath.AddLines(new Point[] { new Point(0, 6), new Point(6, 12), new Point(6, 6), new Point(12, 12), new Point(12, 0), new Point(6, 6), new Point(6, 0), new Point(0, 6) });
gpButtonPath.CloseFigure();
MapTimelineControlButton mtbButton = new MapTimelineControlButton(gpButtonPath, MapTimelineControlButtonType.Rewind);
mtbButton.TimelineControlButtonClicked += new MapTimelineControlButton.TimelineControlButtonClickedHandler(mtbButton_TimelineControlButtonClicked);
this.TimelineButtons.Add(mtbButton);
gpButtonPath = new GraphicsPath();
gpButtonPath.AddRectangles(new Rectangle[] { new Rectangle(0, 0, 4, 12), new Rectangle(8, 0, 4, 12) });
mtbButton = new MapTimelineControlButton(gpButtonPath, MapTimelineControlButtonType.Pause);
mtbButton.TimelineControlButtonClicked += new MapTimelineControlButton.TimelineControlButtonClickedHandler(mtbButton_TimelineControlButtonClicked);
this.TimelineButtons.Add(mtbButton);
gpButtonPath = new GraphicsPath();
gpButtonPath.AddLines(new Point[] { new Point(1, 0), new Point(1, 12), new Point(9, 6), new Point(1, 0) });
gpButtonPath.CloseFigure();
mtbButton = new MapTimelineControlButton(gpButtonPath, MapTimelineControlButtonType.Play);
mtbButton.ForegroundColour = Color.LightSeaGreen;
mtbButton.TimelineControlButtonClicked += new MapTimelineControlButton.TimelineControlButtonClickedHandler(mtbButton_TimelineControlButtonClicked);
this.TimelineButtons.Add(mtbButton);
gpButtonPath = new GraphicsPath();
gpButtonPath.AddLines(new Point[] { new Point(0, 0), new Point(0, 12), new Point(6, 6), new Point(6, 12), new Point(12, 6), new Point(6, 0), new Point(6, 6), new Point(0, 0) });
gpButtonPath.CloseFigure();
mtbButton = new MapTimelineControlButton(gpButtonPath, MapTimelineControlButtonType.FastForward);
mtbButton.TimelineControlButtonClicked += new MapTimelineControlButton.TimelineControlButtonClickedHandler(mtbButton_TimelineControlButtonClicked);
this.TimelineButtons.Add(mtbButton);
this.SelectedButtonType = MapTimelineControlButtonType.Play;
this.m_flControlChangeSpeed = 2.0F;
}
示例2: StartClose_AddRectangles
public void StartClose_AddRectangles ()
{
GraphicsPath path = new GraphicsPath ();
path.AddLine (1, 1, 2, 2);
path.AddRectangles (new RectangleF[2] {
new RectangleF (10, 10, 20, 20),
new RectangleF (20, 20, 10, 10) });
path.AddLine (10, 10, 20, 20);
byte[] types = path.PathTypes;
// check first types
Assert.AreEqual (0, types[0], "start/Line");
Assert.AreEqual (0, types[2], "start/Rectangles");
// check last types
Assert.AreEqual (129, types[path.PointCount - 3], "end/Rectangles");
Assert.AreEqual (0, types[path.PointCount - 2], "start/Line2");
Assert.AreEqual (1, types[path.PointCount - 1], "end/Line2");
}
示例3: AddRectangles_SamePoint
public void AddRectangles_SamePoint ()
{
Rectangle r1 = new Rectangle (1, 1, 0, 0);
Rectangle r2 = new Rectangle (1, 1, 1, 1);
Rectangle r3 = new Rectangle (1, 2, 1, 1);
GraphicsPath gp = new GraphicsPath ();
gp.AddRectangles (new Rectangle[] { r1, r2, r3 });
Assert.AreEqual (8, gp.PointCount, "1-PointCount");
// first rect is ignore, then all other 2x4 (8) points are present, no compression
}
示例4: AddRectangles_Two
public void AddRectangles_Two ()
{
GraphicsPath gp = new GraphicsPath ();
gp.AddRectangles (new RectangleF[2] {
new RectangleF (1f, 1f, 2f, 2f),
new RectangleF (2f, 2f, 1f, 1f) } );
RectangleF rect = gp.GetBounds ();
Assert.AreEqual (1f, rect.X, "Bounds.X");
Assert.AreEqual (1f, rect.Y, "Bounds.Y");
Assert.AreEqual (2f, rect.Width, "Bounds.Width");
Assert.AreEqual (2f, rect.Height, "Bounds.Height");
// second rectangle is completely within the first one
CheckRectangle (gp, 8);
}
示例5: AddRectangles_Float
public void AddRectangles_Float ()
{
GraphicsPath gp = new GraphicsPath ();
gp.AddRectangles (new RectangleF [1] { new RectangleF (1f, 1f, 2f, 2f) });
CheckRectangle (gp, 4);
}
示例6: AddRectangles_Float_Empty
public void AddRectangles_Float_Empty ()
{
GraphicsPath gp = new GraphicsPath ();
gp.AddRectangles ( new RectangleF[0]);
CheckRectangle (gp, 4);
}
示例7: AddRectangles_Float_Null
public void AddRectangles_Float_Null ()
{
GraphicsPath gp = new GraphicsPath ();
gp.AddRectangles ((RectangleF[]) null);
}
示例8: AddRectangles_RectangleArr
public void AddRectangles_RectangleArr()
{
path = new GraphicsPath();
Rectangle [] rectangles = new Rectangle [] {new Rectangle (50, 50, 400, 80),
new Rectangle (150, 150, 100, 400),
new Rectangle (0, 0, 200, 480),
new Rectangle (450, 450, 40, 80)};
path.AddRectangles (rectangles);
Assert.AreEqual (16, path.PointCount);
PointF [] expectedPoints = new PointF [] { new PointF(50f, 50f),
new PointF(450f, 50f),
new PointF(450f, 130f),
new PointF(50f, 130f),
new PointF(150f, 150f),
new PointF(250f, 150f),
new PointF(250f, 550f),
new PointF(150f, 550f),
new PointF(0f, 0f),
new PointF(200f, 0f),
new PointF(200f, 480f),
new PointF(0f, 480f),
new PointF(450f, 450f),
new PointF(490f, 450f),
new PointF(490f, 530f),
new PointF(450f, 530f)};
for(int i = 0; i < path.PointCount; i++) {
DrawingTest.AssertAlmostEqual(expectedPoints [i], path.PathPoints [i]);
}
byte [] expectedTypes = new byte [] { (byte) PathPointType.Start,
(byte) PathPointType.Line,
(byte) PathPointType.Line,
(byte) (PathPointType.Line | PathPointType.CloseSubpath),
(byte) PathPointType.Start,
(byte) PathPointType.Line,
(byte) PathPointType.Line,
(byte) (PathPointType.Line | PathPointType.CloseSubpath),
(byte) PathPointType.Start,
(byte) PathPointType.Line,
(byte) PathPointType.Line,
(byte) (PathPointType.Line | PathPointType.CloseSubpath),
(byte) PathPointType.Start,
(byte) PathPointType.Line,
(byte) PathPointType.Line,
(byte) (PathPointType.Line | PathPointType.CloseSubpath)};
for (int i=0; i < expectedTypes.Length; i++) {
Assert.AreEqual (expectedTypes [i], path.PathTypes [i]);
}
t.Graphics.DrawPath (p, path);
t.Show ();
//t.AssertCompare ();
}
示例9: Rectangles
static private GraphicsPath Rectangles ()
{
GraphicsPath path = new GraphicsPath ();
path.AddRectangles (new Rectangle[2] {
new Rectangle (20, 20, 100, 100),
new Rectangle (100, 100, 20, 20)
});
return path;
}
示例10: AddRectangles2
private void AddRectangles2(Graphics g)
{
// Adds a pattern of rectangles to a GraphicsPath object.
GraphicsPath myPath = new GraphicsPath();
RectangleF[] pathRects =
{
new RectangleF(20,20,100,200),
new RectangleF(40,40,120,220),
new RectangleF(60,60,240,140)
};
myPath.AddRectangles(pathRects);
// Draw the path to the screen.
Pen myPen = new Pen(Color.Black, 2);
g.DrawPath(myPen, myPath);
}
示例11: CalculateLabelAroundOnLineString
//.........这里部分代码省略.........
break;
}
}
// end optimize path point
System.Drawing.PointF[] points = new System.Drawing.PointF[numberPoint];
int count = 0;
if (colPoint[0].X <= colPoint[colPoint.Count - 1].X)
{
for (int l = idxStartPath; l < numberPoint + idxStartPath; l++)
{
points[count] = colPoint[l];
count++;
}
}
else
{
//reverse the path
for (int k = numberPoint - 1 + idxStartPath; k >= idxStartPath; k--)
{
points[count] = colPoint[k];
count++;
}
}
//get text size in page units ie pixels
float textheight = label.Style.Font.Size;
switch (label.Style.Font.Unit)
{
case System.Drawing.GraphicsUnit.Display:
textheight = textheight * g.DpiY / 75;
break;
case System.Drawing.GraphicsUnit.Document:
textheight = textheight * g.DpiY / 300;
break;
case System.Drawing.GraphicsUnit.Inch:
textheight = textheight * g.DpiY;
break;
case System.Drawing.GraphicsUnit.Millimeter:
textheight = (float)(textheight / 25.4 * g.DpiY);
break;
case System.Drawing.GraphicsUnit.Pixel:
//do nothing
break;
case System.Drawing.GraphicsUnit.Point:
textheight = textheight * g.DpiY / 72;
break;
}
System.Drawing.Font topFont = new System.Drawing.Font(label.Style.Font.FontFamily, textheight, label.Style.Font.Style);
//
System.Drawing.Drawing2D.GraphicsPath path = new System.Drawing.Drawing2D.GraphicsPath();
path.AddLines(points);
label.TextOnPathLabel.PathColorTop = System.Drawing.Color.Transparent;
label.TextOnPathLabel.Text = label.Text;
label.TextOnPathLabel.LetterSpacePercentage = 90;
label.TextOnPathLabel.FillColorTop = new System.Drawing.SolidBrush(label.Style.ForeColor);
label.TextOnPathLabel.Font = topFont;
label.TextOnPathLabel.PathDataTop = path.PathData;
label.TextOnPathLabel.Graphics = g;
//label.TextOnPathLabel.ShowPath=true;
//label.TextOnPathLabel.PathColorTop = System.Drawing.Color.YellowGreen;
if (label.Style.Halo != null)
{
label.TextOnPathLabel.ColorHalo = label.Style.Halo;
}
else
{
label.TextOnPathLabel.ColorHalo = null;// new System.Drawing.Pen(label.Style.ForeColor, (float)0.5);
}
path.Dispose();
// MeasureString to get region
label.TextOnPathLabel.MeasureString = true;
label.TextOnPathLabel.DrawTextOnPath();
label.TextOnPathLabel.MeasureString = false;
// Get Region label for CollissionDetection here.
System.Drawing.Drawing2D.GraphicsPath pathRegion = new System.Drawing.Drawing2D.GraphicsPath();
if (label.TextOnPathLabel.RegionList.Count > 0)
{
//int idxCenter = (int)label.TextOnPathLabel.PointsText.Count / 2;
//System.Drawing.Drawing2D.Matrix rotationMatrix = g.Transform.Clone();// new Matrix();
//rotationMatrix.RotateAt(label.TextOnPathLabel.Angles[idxCenter], label.TextOnPathLabel.PointsText[idxCenter]);
//if (label.TextOnPathLabel.PointsTextUp.Count > 0)
//{
// for (int up = label.TextOnPathLabel.PointsTextUp.Count - 1; up >= 0; up--)
// {
// label.TextOnPathLabel.PointsText.Add(label.TextOnPathLabel.PointsTextUp[up]);
// }
//}
pathRegion.AddRectangles(label.TextOnPathLabel.RegionList.ToArray());
// get box for detect colission here
label.Box = new LabelBox(pathRegion.GetBounds());
//g.FillRectangle(System.Drawing.Brushes.YellowGreen, label.Box);
}
pathRegion.Dispose();
}
}
示例12: BuildFrame
/// <summary>
/// 设置边框控件可视区域
/// </summary>
/// <returns></returns>
private GraphicsPath BuildFrame()
{
GraphicsPath path = new GraphicsPath();
path.AddRectangles(smallRects);
Rectangle[] rects1 = new Rectangle[8];
rects1[0] = new Rectangle(linePoints[0], new Size(linePoints[1].X - linePoints[0].X, 1));
rects1[1] = new Rectangle(linePoints[2], new Size(linePoints[3].X - linePoints[2].X, 1));
rects1[2] = new Rectangle(linePoints[4], new Size(1, linePoints[5].Y - linePoints[4].Y));
rects1[3] = new Rectangle(linePoints[6], new Size(1, linePoints[7].Y - linePoints[6].Y));
rects1[4] = new Rectangle(linePoints[9], new Size(linePoints[8].X - linePoints[9].X, 1));
rects1[5] = new Rectangle(linePoints[11], new Size(linePoints[10].X - linePoints[11].X, 1));
rects1[6] = new Rectangle(linePoints[13], new Size(1, linePoints[12].Y - linePoints[13].Y));
rects1[7] = new Rectangle(linePoints[15], new Size(1, linePoints[14].Y - linePoints[15].Y));
path.AddRectangles(rects1);
return path;
}
示例13: OnPaint
protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
{
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
Point StartPoint = new Point(0, 0);
Point EndPoint = new Point(0, this.Height);
if (_ProgressDirection == ProgressDir.Vertical)
{
EndPoint = new Point(this.Width, 0);
}
using (GraphicsPath gp = new GraphicsPath())
{
Rectangle rec = new Rectangle(0, 0, this.Width, this.Height);
int rad = Convert.ToInt32(rec.Height / 2.5);
if (rec.Width < rec.Height)
rad = Convert.ToInt32(rec.Width / 2.5);
using (LinearGradientBrush _BackColorBrush = new LinearGradientBrush(StartPoint, EndPoint, _BackColor, _GradiantColor))
{
_BackColorBrush.Blend = bBlend;
if (_RoundedCorners)
{
gp.AddArc(rec.X, rec.Y, rad, rad, 180, 90);
gp.AddArc(rec.Right - (rad), rec.Y, rad, rad, 270, 90);
gp.AddArc(rec.Right - (rad), rec.Bottom - (rad), rad, rad, 0, 90);
gp.AddArc(rec.X, rec.Bottom - (rad), rad, rad, 90, 90);
gp.CloseFigure();
e.Graphics.FillPath(_BackColorBrush, gp);
}
else
{
e.Graphics.FillRectangle(_BackColorBrush, rec);
}
}
if (_Value > _Minimum)
{
int lngth = Convert.ToInt32((double)(this.Width / (double)(_Maximum - _Minimum)) * _Value);
if (_ProgressDirection == ProgressDir.Vertical)
{
lngth = Convert.ToInt32((double)(this.Height / (double)(_Maximum - _Minimum)) * _Value);
rec.Y = rec.Height - lngth;
rec.Height = lngth;
}
else
{
rec.Width = lngth;
}
using (LinearGradientBrush _ProgressBrush = new LinearGradientBrush(StartPoint, EndPoint, _ProgressColor, _GradiantColor))
{
_ProgressBrush.Blend = bBlend;
if (_RoundedCorners)
{
if (_ProgressDirection == ProgressDir.Horizontal)
{
rec.Height -= 1;
}
else
{
rec.Width -= 1;
}
using (GraphicsPath gp2 = new GraphicsPath())
{
gp2.AddArc(rec.X, rec.Y, rad, rad, 180, 90);
gp2.AddArc(rec.Right - (rad), rec.Y, rad, rad, 270, 90);
gp2.AddArc(rec.Right - (rad), rec.Bottom - (rad), rad, rad, 0, 90);
gp2.AddArc(rec.X, rec.Bottom - (rad), rad, rad, 90, 90);
gp2.CloseFigure();
using (GraphicsPath gp3 = new GraphicsPath())
{
using (Region rgn = new Region(gp))
{
rgn.Intersect(gp2);
gp3.AddRectangles(rgn.GetRegionScans(new Matrix()));
}
e.Graphics.FillPath(_ProgressBrush, gp3);
}
}
}
else
{
e.Graphics.FillRectangle(_ProgressBrush, rec);
}
}
}
if (_Image != null)
{
if (_ImageLayout == ImageLayoutType.Stretch)
{
e.Graphics.DrawImage(_Image, 0, 0, this.Width, this.Height);
}
else if (_ImageLayout == ImageLayoutType.None)
{
e.Graphics.DrawImage(_Image, 0, 0);
}
else
//.........这里部分代码省略.........
示例14: AddRectangles_RectangleFArr
public void AddRectangles_RectangleFArr()
{
path = new GraphicsPath();
RectangleF [] rectangles = new RectangleF [] { new RectangleF (50.10f, 50.11f, 400.1f, 80.15f),
new RectangleF (150f, 150.87f, 100.09f, 400.99f),
new RectangleF (0.123245f, 0.23f, 200.98f, 480.56f),
new RectangleF (450.3333333333f, 450.6666666f, 40.8f, 80.4f)};
path.AddRectangles (rectangles);
Assert.AreEqual (16, path.PointCount);
PointF [] expectedPoints = new PointF [] { new PointF(50.1f, 50.11f),
new PointF(450.2f, 50.11f),
new PointF(450.2f, 130.26f),
new PointF(50.1f, 130.26f),
new PointF(150f, 150.87f),
new PointF(250.09f, 150.87f),
new PointF(250.09f, 551.86f),
new PointF(150f, 551.86f),
new PointF(0.123245f, 0.23f),
new PointF(201.1032f, 0.23f),
new PointF(201.1032f, 480.79f),
new PointF(0.123245f, 480.79f),
new PointF(450.3333f, 450.6667f),
new PointF(491.1333f, 450.6667f),
new PointF(491.1333f, 531.0667f),
new PointF(450.3333f, 531.0667f)};
for(int i = 0; i < path.PointCount; i++) {
DrawingTest.AssertAlmostEqual(expectedPoints [i], path.PathPoints [i]);
}
byte [] expectedTypes = new byte [] { (byte) PathPointType.Start,
(byte) PathPointType.Line,
(byte) PathPointType.Line,
(byte) (PathPointType.Line | PathPointType.CloseSubpath),
(byte) PathPointType.Start,
(byte) PathPointType.Line,
(byte) PathPointType.Line,
(byte) (PathPointType.Line | PathPointType.CloseSubpath),
(byte) PathPointType.Start,
(byte) PathPointType.Line,
(byte) PathPointType.Line,
(byte) (PathPointType.Line | PathPointType.CloseSubpath),
(byte) PathPointType.Start,
(byte) PathPointType.Line,
(byte) PathPointType.Line,
(byte) (PathPointType.Line | PathPointType.CloseSubpath)};
for (int i=0; i < expectedTypes.Length; i++) {
Assert.AreEqual (expectedTypes [i], path.PathTypes [i]);
}
t.Graphics.DrawPath (p, path);
t.Show ();
//t.AssertCompare ();
}
示例15: Reverse_Rectangles
public void Reverse_Rectangles ()
{
using (GraphicsPath gp = new GraphicsPath ()) {
Rectangle[] rects = new Rectangle[] { new Rectangle (1, 2, 3, 4), new Rectangle (5, 6, 7, 8) };
gp.AddRectangles (rects);
Reverse (gp);
}
}