本文整理汇总了C#中System.Drawing.Color.ToArgb方法的典型用法代码示例。如果您正苦于以下问题:C# Color.ToArgb方法的具体用法?C# Color.ToArgb怎么用?C# Color.ToArgb使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Drawing.Color
的用法示例。
在下文中一共展示了Color.ToArgb方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetBytes
public static byte[] GetBytes(Color color, ColorType type)
{
switch (type)
{
case ColorType.ARGB8888_32:
return ByteConverter.GetBytes(color.ToArgb());
case ColorType.XRGB8888_32:
color = Color.FromArgb(0, color);
goto case ColorType.ARGB8888_32;
case ColorType.ARGB8888_16:
{
byte[] result = new byte[4];
int i = color.ToArgb();
ByteConverter.GetBytes((ushort)(i & 0xFFFF)).CopyTo(result, 0);
ByteConverter.GetBytes((ushort)((i >> 16) & 0xFFFF)).CopyTo(result, 2);
return result;
}
case ColorType.XRGB8888_16:
color = Color.FromArgb(0, color);
goto case ColorType.ARGB8888_16;
case ColorType.ARGB4444:
return ByteConverter.GetBytes((ushort)(((color.A >> 4) << 12) | ((color.R >> 4) << 8) | ((color.G >> 4) << 4) | (color.B >> 4)));
case ColorType.RGB565:
return ByteConverter.GetBytes((ushort)(((color.R >> 3) << 11) | ((color.G >> 2) << 5) | (color.B >> 3)));
}
throw new ArgumentOutOfRangeException("type");
}
示例2: boundaryfill4
protected void boundaryfill4(int seedx, int seedy, Color fcolor, Color bcolor,Bitmap bitmap)
{
try
{
Queue<Point> pq = new Queue<Point>();
Color color;
Point p = new Point();
Point pt = new Point();
Point p1 = new Point();
Point p2 = new Point();
Point p3 = new Point();
Point p4 = new Point();
bitmap.SetPixel(seedx, seedy, fcolor);
p.X = seedx;
p.Y = seedy;
pq.Enqueue(p);
while (pq.Count > 0)
{
pt = pq.Dequeue();
color = bitmap.GetPixel(pt.X, pt.Y - 1);
if (color.ToArgb() == bcolor.ToArgb() && color.ToArgb() != fcolor.ToArgb())
{
bitmap.SetPixel(pt.X, pt.Y - 1, fcolor);
p1.X = pt.X;
p1.Y = pt.Y - 1;
pq.Enqueue(p1);
}
color = bitmap.GetPixel(pt.X, pt.Y + 1);
if (color.ToArgb() == bcolor.ToArgb() && color.ToArgb() != fcolor.ToArgb())
{
bitmap.SetPixel(pt.X, pt.Y + 1, fcolor);
p2.X = pt.X;
p2.Y = pt.Y + 1;
pq.Enqueue(p2);
}
color = bitmap.GetPixel(pt.X - 1, pt.Y);
if (color.ToArgb() == bcolor.ToArgb() && color.ToArgb() != fcolor.ToArgb())
{
bitmap.SetPixel(pt.X - 1, pt.Y, fcolor);
p3.X = pt.X - 1;
p3.Y = pt.Y;
pq.Enqueue(p3);
}
color = bitmap.GetPixel(pt.X + 1, pt.Y);
if (color.ToArgb() == bcolor.ToArgb() && color.ToArgb() != fcolor.ToArgb())
{
bitmap.SetPixel(pt.X + 1, pt.Y, fcolor);
p4.X = pt.X + 1;
p4.Y = pt.Y;
pq.Enqueue(p4);
}
}
}
catch { }
}
示例3: CreateBoxes
private static List<Rectangle> CreateBoxes(Bitmap image, Rectangle region, Color background)
{
List<Rectangle> boxes = new List<Rectangle>();
Point presentPixel;
Rectangle newBox;
int x2 = 0;
int y2 = 0;
Color presentColour;
for (int y = region.Top; y <= region.Bottom; y++)
{
for (int x = region.Left; x <= region.Right; x++)
{
if (x > 0 && x < image.Width && y > 0 && y < image.Height)
{
presentPixel = new Point(x, y);
presentColour = image.GetPixel(x, y);
if (presentColour.ToArgb() != background.ToArgb())
{
newBox = new Rectangle(presentPixel, new Size(0, 0));
x2 = x;
while (x2 < (image.Width - 1) && image.GetPixel(x2, y).ToArgb() != background.ToArgb())
{
x2 += 1;
newBox = new Rectangle(newBox.X, newBox.Y, newBox.Width + 1, newBox.Height);
}
y2 = y;
while (y2 < (image.Height - 1) && image.GetPixel(x2, y2).ToArgb() != background.ToArgb())
{
y2 += 1;
newBox = new Rectangle(newBox.X, newBox.Y, newBox.Width, newBox.Height + 1);
}
y2 = y + newBox.Height;
while (y2 < (image.Height - 1) && image.GetPixel(x, y2).ToArgb() != background.ToArgb())
{
y2 += 1;
newBox = new Rectangle(newBox.X, newBox.Y, newBox.Width, newBox.Height + 1);
}
boxes.Add(newBox);
x += (newBox.Width + 1);
}
}
}
}
return boxes;
}
示例4: DrawLine
private void DrawLine(Vector3 from, Vector3 to, Color color)
{
var vertices = new List<PositionColored>();
vertices.Add(new PositionColored(from, color.ToArgb()));
vertices.Add(new PositionColored(to, color.ToArgb()));
var buffer = vertices.ToArray();
SetTarget(Vector3.Zero);
D3D.Device.DrawUserPrimitives(PrimitiveType.LineStrip, vertices.Count - 1, buffer);
}
示例5: GetSolidBrush
public Brush GetSolidBrush(Color c)
{
Brush br;
if (_solidBrushes.TryGetValue(c.ToArgb(), out br))
{
return br;
}
else
{
br = new SolidBrush(c);
_solidBrushes.Add(c.ToArgb(), br);
return br;
}
}
示例6: FullScreenPixelSearch
/// <summary>
/// Search for a given color within all the client area of BS. Faster then PixelSearch, as it doesn't do a new capture each time.
/// </summary>
/// <param name="left"></param>
/// <param name="top"></param>
/// <param name="right"></param>
/// <param name="bottom"></param>
/// <param name="color1"></param>
/// <param name="variation"></param>
/// <returns></returns>
public static Point FullScreenPixelSearch(Color color1, int variation, bool forceCapture = false)
{
if (!TakeFullScreenCapture(forceCapture)) return Point.Empty;
int nbMatchMin = 1, xRef = 0, yRef = 0;
if (FastFindWrapper.GenericColorSearch(1, ref nbMatchMin, ref xRef, ref yRef, color1.ToArgb(), variation, DEFAULT_SNAP) == 0 || nbMatchMin == 0) return Point.Empty;
return new Point(xRef, yRef);
}
示例7: ClearColorInSheet
private void ClearColorInSheet(Color color)
{
if (this.currentSpriteSheet != null)
{
int c = color.ToArgb();
this.currentSpriteSheet.MakeTransparent(color);
//for (int x = 0; x < this.currentSpriteSheet.Width; x++)
//{
// for (int y = 0; y < this.currentSpriteSheet.Height; y++)
// {
// if (c.Equals(this.currentSpriteSheet.GetPixel(x, y).ToArgb()))
// {
// this.currentSpriteSheet.SetPixel(x, y, Color.Transparent);
// Color color2 = this.currentSpriteSheet.GetPixel(x, y);
// }
// }
//}
this.sheetPictBx.Refresh();
}
}
示例8: sColor
public sColor(int alpha, Color value)
{
pName = value.Name;
pValue = (uint)value.ToArgb();
pColorAlpha = Color.FromArgb(255 - alpha, value);
pColor = value;
}
示例9: ReturnColor
public static void ReturnColor(Color c)
{
int colorValue = c.ToArgb();
if( _unusedColors.IndexOf(colorValue) == -1 )
_unusedColors.Add(colorValue);
}
示例10: ColorRange
public ColorRange(Color c, int threshold)
{
int argb = c.ToArgb();
from = Color.FromArgb(Math.Max(c.R - threshold, 0), Math.Max(c.G - threshold, 0), Math.Max(c.B - threshold, 0)).ToArgb();
to = Color.FromArgb(Math.Min(c.R + threshold, 255), Math.Min(c.G + threshold, 255), Math.Min(c.B + threshold, 255)).ToArgb();
}
示例11: DrawCircle
public static unsafe void DrawCircle(Location center, float radius, Color innerColor, Color outerColor, int complexity = 24, bool isFilled = true)
{
var vertices = new List<PositionColored>();
if (isFilled)
vertices.Add(new PositionColored(Vector3.Zero, innerColor.ToArgb()));
double stepAngle = (Math.PI * 2) / complexity;
for (int i = 0; i <= complexity; i++)
{
double angle = (Math.PI * 2) - (i * stepAngle);
float x = (float)(radius * Math.Cos(angle));
float y = (float)(-radius * Math.Sin(angle));
vertices.Add(new PositionColored(new Vector3(x, y, 0), outerColor.ToArgb()));
}
var buffer = vertices.ToArray();
InternalRender(center.ToVector3() + new Vector3(0, 0, 0.3f));
if (isFilled)
Device.DrawUserPrimitives(PrimitiveType.TriangleFan, buffer.Length - 2, buffer);
else
Device.DrawUserPrimitives(PrimitiveType.LineStrip, buffer.Length - 1, buffer);
}
示例12: DrawColoredRectangle
public static void DrawColoredRectangle(Device dev,RectangleF rect,Color color)
{
VertexBuffer vb=null;
IndexBuffer ib=null;
try{
int colorArgb=color.ToArgb();
CustomVertex.PositionColored[] quadVerts=new CustomVertex.PositionColored[] {
new CustomVertex.PositionColored(rect.Left,rect.Bottom,0,colorArgb),
new CustomVertex.PositionColored(rect.Left,rect.Top,0,colorArgb),
new CustomVertex.PositionColored(rect.Right,rect.Top,0,colorArgb),
new CustomVertex.PositionColored(rect.Right,rect.Bottom,0,colorArgb),
};
vb=new VertexBuffer(typeof(CustomVertex.PositionColored),
CustomVertex.PositionColored.StrideSize*quadVerts.Length,
dev,Usage.WriteOnly,CustomVertex.PositionColored.Format,Pool.Managed);
vb.SetData(quadVerts,0,LockFlags.None);
int[] indicies=new int[] { 0,1,2,0,2,3 };
ib=new IndexBuffer(typeof(int),indicies.Length,dev,Usage.None,Pool.Managed);
ib.SetData(indicies,0,LockFlags.None);
dev.VertexFormat=CustomVertex.PositionColored.Format;
dev.SetStreamSource(0,vb,0);
dev.Indices=ib;
dev.DrawIndexedPrimitives(PrimitiveType.TriangleList,0,0,quadVerts.Length,0,indicies.Length/3);
}finally{
if(vb!=null){
vb.Dispose();
vb=null;
}
if(ib!=null){
ib.Dispose();
ib=null;
}
}
}
示例13: Circle
public static void Circle(BitmapData bmpData, int Size, int X, int Y, Color Colour)
{
CacheCircles(Size);
int tempX;
int i = 0;
for (int tempY = Y - Size; tempY < Y + Size; tempY++)
{
if (tempY >= 0)
{
if (tempY >= bmpData.Height)
{
break;
}
tempX = X - CircleCache[Size][i];
while (tempX < CircleCache[Size][i] + X)
{
if (tempX >= 0)
{
if (tempX >= bmpData.Width)
{
break;
}
IntPtr temp = FindPtr(bmpData, tempX, tempY);
System.Runtime.InteropServices.Marshal.WriteInt32(temp, Colour.ToArgb());
}
tempX++;
}
}
i++;
}
}
示例14: Engine_Picture
public Engine_Picture(string fileName, Color colorKey)
{
ImageInformation imageInformation = TextureLoader.ImageInformationFromFile(Engine_Game.PicturesPath + fileName);
m_Width = imageInformation.Width;
m_Height = imageInformation.Height;
m_Texture = TextureLoader.FromFile(Engine_Game.Device, Engine_Game.PicturesPath + fileName, 0, 0, 1, Usage.None, Format.Unknown, Pool.Managed, Filter.None, Filter.None, colorKey.ToArgb());
}
示例15: XLColor
internal XLColor(Color color)
{
_color = color;
_hashCode = 13 ^ color.ToArgb();
HasValue = true;
_colorType = XLColorType.Color;
}