本文整理汇总了C#中System.Drawing.BufferedGraphics.Render方法的典型用法代码示例。如果您正苦于以下问题:C# BufferedGraphics.Render方法的具体用法?C# BufferedGraphics.Render怎么用?C# BufferedGraphics.Render使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Drawing.BufferedGraphics
的用法示例。
在下文中一共展示了BufferedGraphics.Render方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnPaint
protected override void OnPaint(PaintEventArgs e)
{
BufferedGraphicsContext currentContext;
currentContext = BufferedGraphicsManager.Current;
myBuffer = currentContext.Allocate(this.CreateGraphics(), this.DisplayRectangle);
PaintEventArgs args = new PaintEventArgs(myBuffer.Graphics, e.ClipRectangle);
base.OnPaint(args);
myBuffer.Render(e.Graphics);
myBuffer.Dispose();
}
示例2: clock_Tick
private void clock_Tick(object sender, EventArgs e)
{
// Make the draw buffer and set background color
myBuffer = currentContext.Allocate(canvas.CreateGraphics(), canvas.DisplayRectangle);
myBuffer.Graphics.FillRectangle(Brushes.WhiteSmoke, canvas.DisplayRectangle);
// Move Update Draw Simulation Objects
foreach (SimulationObject so in objects)
{
so.UpdateState();
so.PerformAction();
so.Draw(myBuffer.Graphics);
}
// Main draw
myBuffer.Render();
myBuffer.Dispose();
}
示例3: timer1_Tick
private void timer1_Tick(object sender, EventArgs e)
{
using (currentContext = BufferedGraphicsManager.Current)
using (myBuffer = currentContext.Allocate(this.CreateGraphics(), this.DisplayRectangle))
{
game.draw(myBuffer);
game.update(myBuffer);
myBuffer.Render(this.CreateGraphics());
}
cont++;
if(cont == 50)
{
cont = 0;
game.reset(myBuffer);
}
}
示例4: accel_AccelerationChange
void accel_AccelerationChange(object sender, AccelerationChangeEventArgs e)
{
formGraphicsContext = new BufferedGraphicsContext();
formGraphicsBuffer = formGraphicsContext.Allocate(Graphics.FromImage(formDrawingSurface), rectBounds);
formGraphicsBuffer.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
formGraphicsBuffer.Graphics.Clear(SystemColors.Control);
int i = 0;
//low pass filtering
switch (e.Index)
{
case 0:
xOut = 0;
xFilt[6] = e.Acceleration;
for (i = 0; i < 6; i++)
{
xFilt[i] = xFilt[i + 1];
xOut = xOut + xFilt[i];
}
xOut = xOut / 6;
label6.Text = e.Acceleration.ToString();
break;
case 1:
yOut = 0;
yFilt[6] = e.Acceleration;
for (i = 0; i < 6; i++)
{
yFilt[i] = yFilt[i + 1];
yOut = yOut + yFilt[i];
}
yOut = yOut / 6;
label7.Text = e.Acceleration.ToString();
break;
case 2:
zOut = 0;
zFilt[6] = e.Acceleration;
for (i = 0; i < 6; i++)
{
zFilt[i] = zFilt[i + 1];
zOut = zOut + zFilt[i];
}
zOut = zOut / 6;
label8.Text = e.Acceleration.ToString();
break;
}
x1Old = xCenter - (float)xOut * circleRadius;
y1Old = yCenter + (float)yOut * circleRadius;
formGraphicsBuffer.Graphics.DrawLine(xyAxisPen, xCenter, yCenter, x1Old, y1Old);
formGraphicsBuffer.Graphics.DrawEllipse(circlePen, circleRectangle);
if (accel.axes.Count == 3)
{
if (zOut > 0)
{
formGraphicsBuffer.Graphics.DrawEllipse(new Pen(Color.Red, 2),
new Rectangle((int)xCenter - (int)(circleRadius * zOut), (int)yCenter - (int)(circleRadius * zOut),
(int)(circleDiameter * zOut), (int)(circleDiameter * zOut)));
}
else
{
formGraphicsBuffer.Graphics.DrawEllipse(new Pen(Color.Green, 2),
new Rectangle((int)xCenter - (int)(circleRadius * -zOut), (int)yCenter - (int)(circleRadius * -zOut),
(int)(circleDiameter * -zOut), (int)(circleDiameter * -zOut)));
}
}
formGraphicsBuffer.Render(panel1.CreateGraphics());
formGraphicsBuffer.Dispose();
formGraphicsContext.Dispose();
}
示例5: BufferedDrawImg
/// <summary>
/// 双缓冲画图,用于画map底图
/// </summary>
/// <param name="g">目标设备的Graphics</param>
/// <param name="PicImg">底图的Image实例</param>
/// <param name="left">底图左边线X坐标</param>
/// <param name="top">底图上边线Y坐标</param>
/// <param name="width">底图宽</param>
/// <param name="height">底图的高</param>
private void BufferedDrawImg(Graphics g, Image PicImg, int left, int top, float width, float height)
{
if (PicImg != null)
{
context = BufferedGraphicsManager.Current;
context.MaximumBuffer = new Size(this.Width + 1, this.Height + 1);
bgraph = context.Allocate(g, new Rectangle(0, 0, this.Width + 1, this.Height + 1));
bgraph.Graphics.Clear(this.BackColor);
bgraph.Graphics.DrawImage(PicImg, left, top, width, height);
bgraph.Graphics.DrawRectangle(Pens.Black, rect);
PaintStation(bgraph.Graphics);
PaintMover(bgraph.Graphics);
PaintRoute(bgraph.Graphics);
if (IsPaintRoute)
{
PaintStation(bgraph.Graphics);
PaintMover(bgraph.Graphics);
}
PaintMoverRoute(bgraph.Graphics);
//bgraph.Graphics.DrawImage(myimage, 200, 200, 50, 50);
bgraph.Render();
bgraph.Dispose();
}
}
示例6: Draw
private void Draw(BufferedGraphics buffer, float delta)
{
UpdateFPS();
this.world.Draw(buffer.Graphics, this.view, delta);
this.ui.Draw(buffer.Graphics, this.world);
buffer.Render();
}
示例7: accel_AccelerationChange
//acceleration change event handler
void accel_AccelerationChange(object sender, AccelerationChangeEventArgs e)
{
//get our graphics buffer going so we can draw to our panel
accelGraphicsContext = new BufferedGraphicsContext();
accelGraphicsBuffer = accelGraphicsContext.Allocate(Graphics.FromImage(accelDrawingSurface), boundsRectangle);
accelGraphicsBuffer.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
accelGraphicsBuffer.Graphics.Clear(SystemColors.Control);
Accelerometer attached = (Accelerometer)sender;
//in this switch statement we will do a bit of simple low pass filtering to smooth out the motion of the graphical representation of the
//acceleration data. We will also write the raw data to the textbox for the appropriate axis.
int i = 0;
try
{
switch (e.Index)
{
case 0:
xOut = 0;
xFilt[6] = e.Acceleration;
for (i = 0; i < 6; i++)
{
xFilt[i] = xFilt[i + 1];
xOut = xOut + xFilt[i];
}
xOut = xOut / 6;
axis1AccelTxt.Text = e.Acceleration.ToString();
break;
case 1:
yOut = 0;
yFilt[6] = e.Acceleration;
for (i = 0; i < 6; i++)
{
yFilt[i] = yFilt[i + 1];
yOut = yOut + yFilt[i];
}
yOut = yOut / 6;
axis2AccelTxt.Text = e.Acceleration.ToString();
break;
case 2:
zOut = 0;
zFilt[6] = e.Acceleration;
for (i = 0; i < 6; i++)
{
zFilt[i] = zFilt[i + 1];
zOut = zOut + zFilt[i];
}
zOut = zOut / 6;
axis3AccelTxt.Text = e.Acceleration.ToString();
break;
}
}
catch (PhidgetException ex)
{
MessageBox.Show(ex.Description);
}
xOld = xCenter - (float)xOut * circleRadius;
yOld = yCenter + (float)yOut * circleRadius;
accelGraphicsBuffer.Graphics.DrawLine(xyAxisPen, xCenter, yCenter, xOld, yOld);
accelGraphicsBuffer.Graphics.DrawEllipse(circlePen, circleRectangle);
if (attached.axes.Count == 3)
{
if (zOut > 0)
{
accelGraphicsBuffer.Graphics.DrawEllipse(new Pen(Color.Red, 2),
new Rectangle((int)xCenter - (int)(circleRadius * zOut), (int)yCenter - (int)(circleRadius * zOut),
(int)(circleDiameter * zOut), (int)(circleDiameter * zOut)));
}
else
{
accelGraphicsBuffer.Graphics.DrawEllipse(new Pen(Color.Green, 2),
new Rectangle((int)xCenter - (int)(circleRadius * -zOut), (int)yCenter - (int)(circleRadius * -zOut),
(int)(circleDiameter * -zOut), (int)(circleDiameter * -zOut)));
}
}
accelGraphicsBuffer.Render(panel1.CreateGraphics());
accelGraphicsBuffer.Dispose();
accelGraphicsContext.Dispose();
}
示例8: MainForm_Load
private void MainForm_Load(object sender, EventArgs e)
{
myContext = new BufferedGraphicsContext();
myBuffer = myContext.Allocate(this.CreateGraphics(), this.DisplayRectangle);
myBuffer.Graphics.Clear(SystemColors.Control);
myBuffer.Graphics.DrawLine(Pens.Black, 820, 120, 820, 169);
myBuffer.Graphics.DrawLine(Pens.Black, 821, 120, 821, 169);
lblYScale.Text = YScaleText[yScaleIndex];
lblXScale.Text = XScaleText[xScaleIndex];
myBuffer.Render();
int firmwareID1 = 0;
int firmwareID2 = 0;
int firmwareID3 = 0;
//char[] buff = new char[1];
//buff[0] = 's';
//serialPort1.Write(buff, 0, 1);
//serialPort1.WriteLine("s");
try
{
// Try to open Intan RHA2000-EVAL board on USB port
myUSBSource.Open(ref firmwareID1, ref firmwareID2, ref firmwareID3);
}
catch
{
// If no board is found (or drivers are not installed), run application with synthetic neural data for demonstration purposes
if (MessageBox.Show("Intan Technologies USB device not found. Click OK to run application with synthesized neural data for demonstration purposes.\n\nTo use the RHA2000-EVAL board click Cancel, load correct drivers and/or connect device to USB port, then restart application.\n\nVisit http://www.intantech.com for drivers and more information.",
"Intan USB Device Not Found", MessageBoxButtons.OKCancel, MessageBoxIcon.Information) == DialogResult.Cancel)
this.Close();
this.Text = "Intan Technologies Amplifier Demo (SIMULATED DATA: Connect board and restart program to record live data)";
myUSBSource.SynthDataMode = true;
tmrSynthData.Enabled = true;
yScaleIndex = 5;
lblYScale.Text = YScaleText[yScaleIndex];
// Disable hardware options if no board is connected
chkSettle.Enabled = false;
btnZCheck.Enabled = false;
}
if (myUSBSource.SynthDataMode)
lblStatus.Text = "No USB board connected. Ready to run with synthesized neural data.";
else
{
lblStatus.Text = String.Concat("Connected to Intan Interface Board with firmware type ",
firmwareID1.ToString(), ", version ",
firmwareID2.ToString(), ".",
firmwareID3.ToString());
}
}
示例9: Draw
public void Draw(Graphics g, ref int x, ref int y, Rectangle target, bool final)
{
if (!this.Visible)
return;
this.BackColor = Block.BackColor;
try
{
bgc = BGC.Allocate(g, target);
bgc.Graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SystemDefault;
bgc.Graphics.FillRegion(new SolidBrush(this.Block.BackColor), new System.Drawing.Region(new Rectangle(0, 0, this.Width, this.Height)));
foreach (Element elm in Children)
{
x += elm.X;
y += elm.Y;
if(elm.Visible &&
elm.X - this.SpiderView.HorizontalScroll.Value < this.Width + 3 && elm.Y + elm.Height > this.SpiderView.VerticalScroll.Value &&
elm.Y - this.SpiderView.VerticalScroll.Value < this.Height + 3 && elm.X + elm.Width > this.SpiderView.HorizontalScroll.Value)
elm.Draw(bgc.Graphics, ref x, ref y, final);
elm.AbsoluteTop = y;
elm.AbsoluteLeft = x;
if (elm.GetType() == typeof(columnheader))
{
overflows.Add(new DrawBuffer() { x = x, y = y, elm = elm });
}
x -= elm.X;
y -= elm.Y;
}
foreach (DrawBuffer db in overflows)
{
db.elm.Draw(bgc.Graphics, ref db.x, ref db.y, final);
}
overflows.Clear();
bgc.Render();
}
catch (System.ComponentModel.Win32Exception e)
{
}
}
示例10: OnPaint
//.........这里部分代码省略.........
{
if (skipMS > 3600000)
myBuffer.Graphics.DrawString(String.Format("{0:0}h", t / 3600000.0f), timingFont, blackBrush, new PointF(x, 0));
else
if (skipMS > 60000)
myBuffer.Graphics.DrawString(String.Format("{0:0}m", t / 60000.0f), timingFont, blackBrush, new PointF(x, 0));
else
if (skipMS > 100)
myBuffer.Graphics.DrawString(String.Format("{0:0}s", t / 1000.0f), timingFont, blackBrush, new PointF(x, 0));
else
myBuffer.Graphics.DrawString(String.Format("{0:0}", t), timingFont, blackBrush, new PointF(x, 0));
}
else
{
if (skipMS > 3600000)
myBuffer.Graphics.DrawString(String.Format("{0:n}h", t / 3600000.0f), timingFont, blackBrush, new PointF(x, 0));
else
if (skipMS > 60000)
myBuffer.Graphics.DrawString(String.Format("{0:n}m", t / 60000.0f), timingFont, blackBrush, new PointF(x, 0));
else
if (skipMS > 100)
myBuffer.Graphics.DrawString(String.Format("{0:n}s", t / 1000.0f), timingFont, blackBrush, new PointF(x, 0));
else
myBuffer.Graphics.DrawString(String.Format("{0:n}", t), timingFont, blackBrush, new PointF(x, 0));
}
myBuffer.Graphics.DrawLine(tickPen, x, 0, x, height - 1);
}
byte[] waveData = memoryStream.GetBuffer();
int bytesToProcess = samplesPerPixel * bytesPerSample;
if (minValues.Length < (e.ClipRectangle.Width + e.ClipRectangle.X))
{
minValues = new float[e.ClipRectangle.Width + e.ClipRectangle.X];
maxValues = new float[e.ClipRectangle.Width + e.ClipRectangle.X];
}
bool skipTaken = false;
for (x = 0; (x < e.ClipRectangle.Right) && (position < waveData.Length); x++)
{
if ((x >= skipAudioX)&&(!skipTaken))
{
x += skipAudioAmount;
skipTaken = true;
}
short low = BitConverter.ToInt16(waveData, (int)position);
short high = low;
long n;
for (n = position + bytesPerSample; (n < (position + bytesToProcess)) && (n < waveData.Length); n += bytesPerSample)
{
short sample = BitConverter.ToInt16(waveData, (int)n);
if (sample < low) low = sample;
if (sample > high) high = sample;
}
position = n;
float lowPercent = ((((float)low) - short.MinValue) / ushort.MaxValue);
float highPercent = ((((float)high) - short.MinValue) / ushort.MaxValue);
minValues[x] = height * lowPercent;
maxValues[x] = height * highPercent;
int l = (int)minValues[x];
int h = (int)maxValues[x] + 1;
myBuffer.Graphics.DrawLine(linePen, x, l, x, h);
}
for (i = 0; i < editPoints.Count; i++)
{
if ((editPoints[i].position > beginPosition) && (editPoints[i].position < endPosition))
{
if (i == editPointSelected)
DrawSelectedEditPoint(myBuffer.Graphics, i, editSelectedBrush, editSelectedPen, (int)height);
else
DrawEditPoint(editPoints[i], myBuffer.Graphics, (int)height);
}
}
if (!mouseDrag)
{
int hover = editPointHover;
if (hover >= 0)
{
x = (int)((long)editPoints[hover].position - startPosition) / (samplesPerPixel * bytesPerSample);
if ((x>0)&&(x<e.ClipRectangle.Right))
ControlPaint.DrawReversibleFrame(RectangleToScreen(new Rectangle((int)x - 8, 0, 16, Height - scrollHeight)), Color.Black, FrameStyle.Dashed);
}
}
myBuffer.Render(e.Graphics);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
//base.OnPaint(e);
}
示例11: Meshis
public void Meshis(Graphics Graphic,int manhue,int sat, int bright)
{
if (Bg!=null)
{
F = new Bitmap(Bg, Bg.Width, Bg.Height);
BE = X.Allocate(Graphic, new Rectangle(0, 0, this.Width, this.Height));
for (int i = 0; i < F.Width; i++)
{
for (int j = 0; j < F.Height; j++)
{
Color s = F.GetPixel(i, j);
float f = (s.R + s.G + s.B) / 3;
float x = (f / 255) * 100;
// double rr = Math.Sin(127+manhue/(Math.PI/(255*2))) * f;
int sp = bright >= 100 ? sp = bright - 100 : sp = 100;
// Color y = XColors.HSBToRGB((manhue) - (int)((int)f), sat, (int)bright);
Color y = XColors.Transgen( firstColor, lastColor, manhue + (int)((float)f*2.5f), saturation, brightness);
/*
if ( f>=127)
{
int sr = sat ;
float frr = XColors.Diff(y.R, 255) ;
float frg = XColors.Diff(y.G, 255) ;
float frb = XColors.Diff(y.B, 255) ;
float ar=frr*(sat/100);
float ag = frg * (sat / 100);
float ab = frb * (sat / 100);
Color r = Color.FromArgb(y.R + (int)ar, y.G + (int)ag, y.B + (int)ab);
y = r;
}
*/
F.SetPixel(i, j, y);
}
}
int r = this.Width / Bg.Width;
for (int i = 0; i < this.Width; i++)
{
BE.Graphics.DrawImage(F, new Point(i*Bg.Width, 0));
}
BE.Render();
}
}
示例12: displayImage
private void displayImage()
{
Graphics g = CreateGraphics();
using (frame = bufferContext.Allocate(g, tabControl.ClientRectangle))
{
//frame = bufferContext.Allocate(g, tabControl.ClientRectangle);
System.Drawing.Rectangle destRect = this.panningPanel.ClientRectangle;
destRect.Location = this.panningPanel.Location;
System.Drawing.Rectangle srcRect = new System.Drawing.Rectangle(offsetWidth, offsetHeight, 1000, 1000);
frame.Graphics.DrawImage(Properties.Resources.GameOfThrones, destRect, srcRect, g.PageUnit);
frame.Render();
}
}
示例13: RedrawFieldPanel
/// <summary>
/// This function should be used whenever the underlying krystal data or the field panel has changed.
/// If the krystal data has changed, the panel obviously needs to be updated.
/// If the field panel has been resized, the diagram is re-centred.
/// </summary>
private void RedrawFieldPanel()
{
if (_fieldPanelGraphicsBuffer != null)
_fieldPanelGraphicsBuffer.Dispose();
_fieldPanelGraphicsBuffer = _bufferedGraphicsContext.Allocate(FieldPanel.CreateGraphics(), FieldPanel.DisplayRectangle);
float scalePercent = float.Parse(this.ZoomComboBox.Text);
try
{
_painter.Draw(_fieldPanelGraphicsBuffer.Graphics, _outputKrystal, scalePercent);
_fieldPanelGraphicsBuffer.Render();
}
catch (ApplicationException ae)
{
MessageBox.Show(ae.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
}
}
示例14: drawMagFieldGraph
private void drawMagFieldGraph()
{
magFieldGraphicsContext = new BufferedGraphicsContext();
magFieldGraphicsBuffer = magFieldGraphicsContext.Allocate(Graphics.FromImage(magFieldDrawingSurface), magFieldBoundsRectangle);
magFieldGraphicsBuffer.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
magFieldGraphicsBuffer.Graphics.Clear(SystemColors.Control);
float xCenter = (float)(magFieldBoundsRectangle.Width / 2.0);
float yCenter = (float)(magFieldBoundsRectangle.Height / 2.0);
float xOld = xCenter + (float)(spatial.compassAxes[0].MagneticField) * magFieldCircleRadius * (float)(1 / ambientMagneticField);
float yOld = yCenter + (float)(spatial.compassAxes[1].MagneticField) * magFieldCircleRadius * (float)(1 / ambientMagneticField);
magFieldGraphicsBuffer.Graphics.DrawLine(magFieldXYAxisPen, xCenter, yCenter, xOld, yOld);
magFieldGraphicsBuffer.Graphics.DrawEllipse(magFieldCirclePen, magFieldCircleRectangle);
if (spatial.compassAxes.Count == 3)
{
double zOut = (spatial.compassAxes[2].MagneticField) * (float)(1 / ambientMagneticField);
if (zOut > 0)
{
magFieldGraphicsBuffer.Graphics.DrawEllipse(new Pen(Color.Red, 2),
new Rectangle((int)xCenter - (int)(magFieldCircleRadius * zOut), (int)yCenter - (int)(magFieldCircleRadius * zOut),
(int)(magFieldCircleDiameter * zOut), (int)(magFieldCircleDiameter * zOut)));
}
else
{
magFieldGraphicsBuffer.Graphics.DrawEllipse(new Pen(Color.Green, 2),
new Rectangle((int)xCenter - (int)(magFieldCircleRadius * -zOut), (int)yCenter - (int)(magFieldCircleRadius * -zOut),
(int)(magFieldCircleDiameter * -zOut), (int)(magFieldCircleDiameter * -zOut)));
}
}
magFieldGraphicsBuffer.Render(magFieldView.CreateGraphics());
magFieldGraphicsBuffer.Dispose();
magFieldGraphicsContext.Dispose();
}
示例15: drawGyroGraph
private void drawGyroGraph()
{
//get our graphics buffer going so we can draw to our panel
gyroGraphicsContext = new BufferedGraphicsContext();
gyroGraphicsBuffer = gyroGraphicsContext.Allocate(Graphics.FromImage(gyroDrawingSurface), gyroboundsRectangle);
gyroGraphicsBuffer.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
gyroGraphicsBuffer.Graphics.Clear(SystemColors.Control);
float xCenter = (float)(gyroboundsRectangle.Width / 2.0);
float yCenter = (float)(gyroboundsRectangle.Height / 2.0);
//heading circles
for (int i = 0; i < spatial.gyroAxes.Count; i++)
{
gyroGraphicsBuffer.Graphics.DrawEllipse(gyrocirclePen, gyrocircleRectangle[i]);
gyroGraphicsBuffer.Graphics.DrawEllipse(
gyroxyAxisPen[i],
(float)(gyrocircleRadius[i] * Math.Cos(gyroHeading[i] * (Math.PI / 180.0)) + xCenter) - 2,
(float)(-gyrocircleRadius[i] * Math.Sin(gyroHeading[i] * (Math.PI / 180.0)) + yCenter) - 2,
4,
4
);
}
gyroGraphicsBuffer.Render(gyroView.CreateGraphics());
gyroGraphicsBuffer.Dispose();
gyroGraphicsContext.Dispose();
}