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C# TempFileCollection.Delete方法代码示例

本文整理汇总了C#中System.CodeDom.Compiler.TempFileCollection.Delete方法的典型用法代码示例。如果您正苦于以下问题:C# TempFileCollection.Delete方法的具体用法?C# TempFileCollection.Delete怎么用?C# TempFileCollection.Delete使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.CodeDom.Compiler.TempFileCollection的用法示例。


在下文中一共展示了TempFileCollection.Delete方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Constructor0_Deny_Unrestricted

		public void Constructor0_Deny_Unrestricted ()
		{
			TempFileCollection tfc = new TempFileCollection ();
			Assert.AreEqual (0, tfc.Count, "Count");
			Assert.IsFalse (tfc.KeepFiles, "KeepFiles");
			Assert.AreEqual (String.Empty, tfc.TempDir, "TempDir");
			tfc.AddFile ("main.cs", false);
			tfc.CopyTo (array, 0);
			tfc.Delete ();
			(tfc as IDisposable).Dispose ();
		}
开发者ID:Profit0004,项目名称:mono,代码行数:11,代码来源:TempFileCollectionCas.cs

示例2: CompileAssemblyFromReader

        CompilerResults CompileAssemblyFromReader(CompilerParameters options, params TextReader[] readers)
        {
            var tempFiles = new TempFileCollection(Path.GetTempPath(), false);

            for (int i = 0; i < readers.Length; i++)
            {
                string file = tempFiles.AddExtension(FileExtension, false);
                File.WriteAllText(file, readers[i].ReadToEnd());
            }

            var fileNames = new string[tempFiles.Count];
            tempFiles.CopyTo(fileNames, 0);
            var results = CompileAssemblyFromFile(options, fileNames);
            tempFiles.Delete();
            return results;
        }
开发者ID:lnsoso,项目名称:IronAHK,代码行数:16,代码来源:IACodeProvider.cs

示例3: SGenThisAssembly

        /// <summary>
        /// Generates XmlSerializers assembly for this assembly, allowing faster startup with xml serialization.
        /// </summary>
        public static void SGenThisAssembly()
        {
            var xmlRootTypes = new List<Type>();
            var assembly = typeof(Utilities).Assembly;
            var mappings = new List<XmlMapping>();
            var allXmlTypeToSerialize = new List<Type>();
            var importer = new XmlReflectionImporter();

            foreach (var type in assembly.GetTypes())
            {
                if (type.GetCustomAttributes(typeof(XmlRootAttribute), true).Length > 0)
                {
                    xmlRootTypes.Add(type);
                    ImportXmlTypes(type, mappings, allXmlTypeToSerialize, importer);
                }
            }

            if (allXmlTypeToSerialize.Count == 0)
                return;

            string assemblySerializer = XmlSerializer.GetXmlSerializerAssemblyName(allXmlTypeToSerialize[0], null) + ".dll";
            var assemblySerializerTime = File.GetLastWriteTime(assemblySerializer);

            if (!File.Exists(assemblySerializer) || File.GetLastWriteTime(typeof(Utilities).Assembly.Location) > assemblySerializerTime)
            {
                // Delete previous assembly
                File.Delete(assemblySerializer);

                // Regenerate assembly
                var parameters = new CompilerParameters();
                string codePath = Path.GetDirectoryName(assembly.Location);
                var files = new TempFileCollection(codePath, false);
                parameters.TempFiles = files;
                parameters.GenerateInMemory = false;
                parameters.IncludeDebugInformation = true;
                parameters.GenerateInMemory = false;
                XmlSerializer.GenerateSerializer(allXmlTypeToSerialize.ToArray(), mappings.ToArray(), parameters);
                files.Delete();
            }
            else
            {
                Assembly.LoadFrom(assemblySerializer);
            }
        }
开发者ID:Keldrim,项目名称:SharpDX,代码行数:47,代码来源:Utilities.cs

示例4: CompileAssembly


//.........这里部分代码省略.........
				// Always generate debug information as it takes minimal time
				CompileParams.IncludeDebugInformation = true;
#if !DEBUG
				// Optimise the managed code in Development
				CompileParams.CompilerOptions += " /optimize";
#endif
				Log.TraceVerbose("Compiling " + OutputAssemblyPath);

				// Keep track of temporary files emitted by the compiler so we can clean them up later
				CompileParams.TempFiles = TemporaryFiles;

				// Warnings as errors if desired
				CompileParams.TreatWarningsAsErrors = TreatWarningsAsErrors;

				// Add assembly references
				{
					if (ReferencedAssembies == null)
					{
						// Always depend on the CLR System assembly
						CompileParams.ReferencedAssemblies.Add("System.dll");
					}
					else
					{
						// Add in the set of passed in referenced assemblies
						CompileParams.ReferencedAssemblies.AddRange(ReferencedAssembies.ToArray());
					}

					// The assembly will depend on this application
					var UnrealBuildToolAssembly = Assembly.GetExecutingAssembly();
					CompileParams.ReferencedAssemblies.Add(UnrealBuildToolAssembly.Location);
				}

				// Add preprocessor definitions
				if (PreprocessorDefines != null && PreprocessorDefines.Count > 0)
				{
					CompileParams.CompilerOptions += " /define:";
					for (int DefinitionIndex = 0; DefinitionIndex < PreprocessorDefines.Count; ++DefinitionIndex)
					{
						if (DefinitionIndex > 0)
						{
							CompileParams.CompilerOptions += ";";
						}
						CompileParams.CompilerOptions += PreprocessorDefines[DefinitionIndex];
					}
				}

				// @todo: Consider embedding resources in generated assembly file (version/copyright/signing)
			}

			// Create the output directory if it doesn't exist already
			DirectoryInfo DirInfo = new DirectoryInfo( Path.GetDirectoryName( OutputAssemblyPath ) );
			if( !DirInfo.Exists )
			{
				try
				{
					DirInfo.Create();
				}
				catch( Exception Ex )
				{
					throw new BuildException( Ex, "Unable to create directory '{0}' for intermediate assemblies (Exception: {1})", OutputAssemblyPath, Ex.Message );
				}
			}

			// Compile the code
			CompilerResults CompileResults;
			try
			{
				// Enable .NET 4.0 as we want modern language features like 'var'
				var ProviderOptions = new Dictionary<string, string>() { { "CompilerVersion", "v4.0" } };
				var Compiler = new CSharpCodeProvider( ProviderOptions );
				CompileResults = Compiler.CompileAssemblyFromFile( CompileParams, SourceFileNames.ToArray() );
			}
			catch( Exception Ex )
			{
				throw new BuildException( Ex, "Failed to launch compiler to compile assembly from source files '{0}' (Exception: {1})", SourceFileNames.ToString(), Ex.Message );
			}

			// Display compilation errors
			if( CompileResults.Errors.Count > 0 )
			{
				Log.TraceInformation("Errors detected while compiling {0}:", OutputAssemblyPath);
				foreach( var CurError in CompileResults.Errors )
				{
					Log.TraceInformation( CurError.ToString() );
				}
				throw new BuildException( "UnrealBuildTool encountered an error while compiling source files" );
			}

			// Grab the generated assembly
			Assembly CompiledAssembly = CompileResults.CompiledAssembly;
			if( CompiledAssembly == null )
			{
				throw new BuildException( "UnrealBuildTool was unable to compile an assembly for '{0}'", SourceFileNames.ToString() );
			}

			// Clean up temporary files that the compiler saved
			TemporaryFiles.Delete();

			return CompiledAssembly;
		}
开发者ID:frobro98,项目名称:UnrealSource,代码行数:101,代码来源:DynamicCompilation.cs

示例5: CompileAndGetOutput

		string CompileAndGetOutput(string fileContent)
		{
			TempFileCollection  tf = new TempFileCollection ();
			
			string path = Path.Combine(tf.BasePath, tf.TempDir);
			Directory.CreateDirectory(path);
			string generatedScript = Path.Combine(path, "InternalGeneratedScript.cs");
			string generatedDLL    = Path.Combine(path, "A.DLL");
			tf.AddFile(generatedScript, false);
			tf.AddFile(generatedDLL, false);
			
			StreamWriter sw = new StreamWriter(generatedScript);
			sw.Write(fileContent);
			sw.Close();
			
			string output = String.Empty;
			string error  = String.Empty;
			
			Executor.ExecWaitWithCapture(GetCompilerName() + " /target:library \"/out:" + generatedDLL + "\" \"" + generatedScript +"\"", tf, ref output, ref error);
			
			if (!File.Exists(generatedDLL)) {
				
				StreamReader sr = File.OpenText(output);
				string errorMessage = sr.ReadToEnd();
				sr.Close();
				MessageService.ShowMessage(errorMessage);
				return ">>>>ERROR IN CODE GENERATION GENERATED SCRIPT WAS:\n" + fileContent + "\n>>>>END";
			}
			
			Assembly asm = Assembly.Load(GetBytes(generatedDLL));
			
			object templateInstance = asm.CreateInstance("Template");
			
			
			foreach (TemplateProperty property in item.Properties) {
				FieldInfo fieldInfo = templateInstance.GetType().GetField(property.Name);
				fieldInfo.SetValue(templateInstance, Convert.ChangeType(StringParser.Properties["Properties." + property.Name], property.Type.StartsWith("Types:") ? typeof(string): Type.GetType(property.Type)));
			}
			MethodInfo methodInfo = templateInstance.GetType().GetMethod("GenerateOutput");
			string ret = methodInfo.Invoke(templateInstance, null).ToString();
			tf.Delete();
			return ret;
		}
开发者ID:xuchuansheng,项目名称:GenXSource,代码行数:43,代码来源:ScriptRunner.cs

示例6: OpenPPT

        //TODO: Image type needs to be more dynamically chosen...
        public static DeckModel OpenPPT(FileInfo file, BackgroundWorker worker, DoWorkEventArgs progress)
        {
            //Start the progress bar
            if (worker != null) {
                worker.ReportProgress(0, "  Initializing...");
            }

            //Make the default flat tree representation of the PPT
            //Try to detect if powerpoint is already running (powerpnt.exe)
            bool pptAlreadyRunning = false;
            Process[] processes = Process.GetProcesses();
            for (int i = 0; i < processes.Length; i++) {
                string currentProcess = processes[i].ProcessName.ToLower();
                if (currentProcess == "powerpnt") {
                    pptAlreadyRunning = true;
                    break;
                }
            }
            //Open PowerPoint + open file
            PowerPoint.Application pptapp = null;
            try {
                pptapp = new PowerPoint.Application();
            }
            catch (Exception e) {
                throw new PPTNotInstalledException("Failed to create PowerPoint Application.  See InnerException for details.", e);
            }

            PowerPoint._Presentation presentation;
            try {
                presentation = pptapp.Presentations.Open(file.FullName, Core.MsoTriState.msoTrue, Core.MsoTriState.msoFalse, Core.MsoTriState.msoFalse);
            }
            catch (Exception e) {
                throw new PPTFileOpenException("Failed to open PowerPoint file.  See InnerException for details.", e);
            }

            //Initialize the PPT Shape tag reader
            PPTPaneManagement.PPTPaneManager pptpm = new PPTPaneManagement.PPTPaneManager();
            //Create a new DeckModel

            Guid deckGuid = Guid.Empty;
            try {
                string g = presentation.Tags["WEBEXPORTGUID"];
                if (g == "") {
                    deckGuid = Guid.NewGuid();
                }
                else {
                    deckGuid = new Guid(g);
                }
            }
            catch {
                deckGuid = Guid.NewGuid();
            }

            DeckModel deck = new DeckModel(deckGuid, DeckDisposition.Empty, file.Name);

            //Initialize a temporary file collection that will be where slide images are exported to
            TempFileCollection tempFileCollection = new TempFileCollection();
            string dirpath = tempFileCollection.BasePath;
            if (!Directory.Exists(dirpath)) {
                Directory.CreateDirectory(dirpath);
            } else {
                Directory.Delete(dirpath, true);
                Directory.CreateDirectory(dirpath);
            }

            //Lock it
            using(Synchronizer.Lock(deck.SyncRoot)) {
                //Iterate over all slides
                for (int i = 1;  i <= presentation.Slides.Count; i++) {
                    if (progress != null && progress.Cancel)
                        break;

                    //Get the slide
                    PowerPoint._Slide currentSlide= presentation.Slides[i];

                    if (currentSlide.SlideShowTransition.Hidden == Core.MsoTriState.msoTrue)
                        continue;

                    SlideModel newSlideModel = CreateSlide(presentation.PageSetup, pptpm, deck, tempFileCollection, dirpath, currentSlide);

                    //Create a new Entry + reference SlideModel
                    TableOfContentsModel.Entry newEntry = new TableOfContentsModel.Entry(Guid.NewGuid(), deck.TableOfContents, newSlideModel);
                    //Lock the TOC
                    using(Synchronizer.Lock(deck.TableOfContents.SyncRoot)) {
                        //Add Entry to TOC
                        deck.TableOfContents.Entries.Add(newEntry);
                    }
                    //Increment the ProgressBarForm
                    if (worker != null) {
                        worker.ReportProgress((i * 100) / presentation.Slides.Count, "  Reading slide " + i + " of " + presentation.Slides.Count);
                    }
                }
            }
            //Close the presentation
            presentation.Close();
            presentation = null;
            //If PowerPoint was not open before, close PowerPoint
            if (!pptAlreadyRunning) {
                pptapp.Quit();
//.........这里部分代码省略.........
开发者ID:ClassroomPresenter,项目名称:CP3,代码行数:101,代码来源:PPTDeckIO.cs

示例7: AlphabetizeResxFile

		/// <summary>
		/// Executes the alphabetize operation on the set of RESX files.
		/// </summary>
		/// <param name="filename">
		/// The name of the RESX file to alphabetize.
		/// </param>
		/// <seealso cref="Paraesthesia.Tools.NAntTasks.AlphaResx.AlphaResxTask" />
		protected virtual void AlphabetizeResxFile(string filename)
		{
			TempFileCollection tempFiles = null;
			try
			{
				tempFiles = new TempFileCollection();
				tempFiles.KeepFiles = false;
				if (!Directory.Exists(tempFiles.BasePath))
				{
					Directory.CreateDirectory(tempFiles.BasePath);
				}
				string tfName = Path.Combine(tempFiles.BasePath, Path.GetFileName(filename));

				using (ResXResourceReader reader = new ResXResourceReader(filename))
				{
					// Add the resources to a dictionary that will be sorted later.
					Dictionary<string, object> resources = new Dictionary<string, object>();

					IDictionaryEnumerator id = reader.GetEnumerator();
					foreach (DictionaryEntry d in reader)
					{
						resources.Add(d.Key.ToString(), d.Value);
					}

					// Write the resources to a temporary file in alpha order by key.
					using (ResXResourceWriter writer = new ResXResourceWriter(tfName))
					{
						List<string> resourceKeys = new List<string>();
						resourceKeys.AddRange(resources.Keys);
						resourceKeys.Sort();
						foreach (string key in resourceKeys)
						{
							writer.AddResource(key, resources[key]);
						}
						writer.Generate();
						writer.Close();
					}
				}

				// Copy temp file over original file
				if (File.Exists(tfName))
				{
					File.Copy(tfName, filename, true);
					this.Log(Level.Info, "Alphabetized RESX file {0}", filename);
				}
				else
				{
					if (this.FailOnError)
					{
						throw new BuildException(String.Format(CultureInfo.InvariantCulture, "Unable to alphabetize RESX file {0}", filename), this.Location);
					}
					else
					{
						this.Log(Level.Error, "Unable to alphabetize RESX file {0}", filename);
					}
				}
			}
			finally
			{
				if (tempFiles != null)
				{
					tempFiles.Delete();
					if (Directory.Exists(tempFiles.BasePath))
					{
						Directory.Delete(tempFiles.BasePath, true);
					}
					tempFiles = null;
				}
			}
		}
开发者ID:Orvid,项目名称:NAntUniversalTasks,代码行数:77,代码来源:AlphaResxTask.cs


注:本文中的System.CodeDom.Compiler.TempFileCollection.Delete方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。